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Weapons: Difference between revisions

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m updated everything but the private server weapons. I'll work on updating them alongside the private server items later
m some grammar changes + trivia that the RPG's projectile is a brick
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*The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.  
*The Golden Katana used to have a different model than the Katana, that of which is the model that was used before it got remade.  
**The model has since been updated, and now shares the same model as the Katana.
**The model has since been updated, and now shares the same model as the Katana.
*[[Bricks]], [[Nunchucks]], [[Taser]] and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
*[[Bricks]], [[Nunchucks]], [[Taser]] and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
*It has been confirmed by a developer that the only reason [[Nunchucks]] are not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
*It has been confirmed by a developer that the only reason [[Nunchucks]] were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
*The RPG's projectile is a brick.


==Known Bugs==
==Known Bugs==

Revision as of 14:17, 8 July 2024

Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Gootraxian's Grab ability should they be grappling someone.

General Statistics

The majority of weapons can knock Gootraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Gootraxian's health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, during the duration of the stun or ragdoll, damage dealt to the debilitated Gootraxian is reduced by 25%. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.

Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Gootraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.

Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.

Almost every weapon in the game has multiple, unique skins. These skins can be unboxed within Bandit's Shop and equipped, however, they do not provide any statistical advantage.

Acquirement

Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.

Golden Weapons

A gootraxian being goldified by a golden machete.

Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Gootraxian killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get infected besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.

Obtainable Weapons

All weapons listed are obtainable publicly and available to everyone. All Gootraxians, except Hazzy under specific means, cannot pick up or utilize weapons.


Weapons

Weapon Spawns

Removed Weapons

  • Pipe - Removed in V3.2 due to being too similar to the Bat.
  • Scythe - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
  • Chainsaw - Removed in V3.2 due to issues regarding its mechanics and overall code.

Exclusive Weapons

Outdated Information

This page may contain images or information from older versions of the game. Please help make it up to date by updating the files and the page's content.

These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.

Guns

<tabber> |-|AA-12=

AA-12

The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.

|-|G27=

G27

The Glock-27 is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.

The G27 does not have visible shell ejection for an unknown reason.

|-|MAC-10/Dual MAC-10s=

MAC-10/Dual MAC-10s

The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.

The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.

|-|SPAS-12=

SPAS-12

"Shotgun."

The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.

|-|FAMAS=

FAMAS

The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.

The FAMAS does not have visible shell ejection for an unknown reason.

|-|SCAR-PDW=

SCAR-PDW

The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.

|-|M60=

M60

"Heavy automatic rifle."

Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.

|-|M134=

M134

The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.

|-|Dual Desert Eagles=

Dual Desert Eagles

The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.

|-|Colt Python=

Colt Python

A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.

|-|RPG=

RPG

The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.

|-|Ray Gun=

Ray Gun

"Mysterious energy blaster."

The Ray Gun is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.

Currently unavailable.

|-|Ray Gun Mark II=

Ray Gun Mark II

"Three round burst energy blaster."

The Ray Gun Mark II is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.

Currently unavailable.

|-|Remington 700=

Remington 700

The Remington 700 is a manually operated bolt action rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.

Currently unavailable.

</tabber>

Admin-Exclusive Weapons

These items can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.

<tabber> |-|Kawaii Bat=

Kawaii Bat

Kawaii Bat is a moderator-exclusive melee item. It represents a regular bat reskinned to be all pink with a Kawaii Shork fin.

Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly infect them into a Kawaii Shork.

|-|Kawaii Launcher=

Kawaii Launcher

The Kawaii Launcher is a moderator-exclusive rocket propelled grenade launcher which appears to be pink and white. The projectile it fires as well appears to be a pink grenade with white stripes akin to that of the Kawaii Shork, and bears fins that are pink with white stripes on the bottom, similar to a cartoon spaceship.

Upon firing, the Kawaii Launcher will instantly infect any individual hit directly by the resulting explosion into a Kawaii Shork, an effect similar to the Kawaii Bat. Also, upon detonation of the rocket, it will drop pellets onto the floor, which melt into a large pink puddle, infecting any survivor immediately if they come into contact. It can fire up to 5 rockets before breaking, the text at the bottom of the screen stating "The entire Kawaii Launcher fell apart."

It cannot affect Gootraxians and will only hit survivors. It deals no damage, aside from a very slight knockback effect and ragdoll.

|-|Crucible=

Crucible

The Crucible is a weapon from the popular video game series DOOM. However, this Crucible is modeled after its counterpart in the 5th game of the series, DOOM Eternal. During use, the Crucible will grant a speed boost to the player, and will outline the target player's body parts upon being slashed.

|-|Prototype L=

Laminax Prototype

The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.

Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.

|-|The Joema=

The Joema

The Joema is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into, across and sometimes out of the map.

It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema can block grabs.

|-|The Joeda=

The Joeda

The Joeda, not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.

The Joeda's durability bar is hidden due to having infinite durability.

|-|AWM=

AWM

The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.

AWM's Statistics
Stat Value
Reload Speed 4s
Magazine Capacity 6
Rounds Per Minute 24
Chambering Speed 2.5s

|-|AK-47=

AK-47

The AK-47, officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use world-wide, owing to its low cost and legendary reliability. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.

AK-47's Statistics
Stat Value
Reload Speed 3s
Magazine Capacity 40
Rounds Per Minute 900

|-|BFG-50=

BFG-50

The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.

BFG-50's Statistics
Stat Value
Reload Speed 2.83s
Magazine Capacity 1

|-|M4A1=

M4A1

The M4A1, a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s as a specialized variant of the M16, but has since seen widespread adoption due to its ergonomic design. However, design aside, it is entirely unremarkable mechanically in-game. Its model, along with the AWM, comes from Phantom Forces, being (most likely) the Pre-4.9.0 model.

M4A1's Statistics
Stat Value
Reload Speed 3s
Magazine Capacity 30

</tabber>

Trivia

General

Axe's temporarily extended hitbox.
  • Before V3.1, all weapons had a predetermined spot as to where they spawned.
    • Few still do after the update, but most of them are now random.
  • You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
    • You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
  • The Scythe was made by Blaxor, but Deathtrap#6258 or Darrealisboss had won a contest in TUF and had requested for the Scythe to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
  • For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.

Weapon Notes

  • During the April Fools 2021 event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>.
    • They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
  • Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
  • Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
    • However Developers and Administrators can use them freely as they please.
  • The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
  • The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
  • The Golden Katana used to have a different model than the Katana, that of which is the model that was used before it got remade.
    • The model has since been updated, and now shares the same model as the Katana.
  • Bricks, Nunchucks, Taser and the Crystalized Bats (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
  • It has been confirmed by a developer that the only reason Nunchucks were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
    • This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.
  • The RPG's projectile is a brick.

Known Bugs

NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Post-V3.1 Bugs
  • Upon the release of V3.1 Part 1, the Knife was able to kill Gootraxians instantly with just one hit.
  • The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
  • The Goldify knife skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
  • Overseer machete skin's kill effect can make Gootraxian accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
  • Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
  • For a very brief period of time, it was possible to clip through walls with the Axe's new animation.
Pre-V3.1 Bugs
  • Upon the release of the Katana, you were able to stack the weapon until your inventory was full.
  • A Katana's dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
  • When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
  • Some weapons that can ragdoll / knockback such as Bricks or Long Pipes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
  • There are some ways to bypass the weapon cooldown by using bugs:
    • FPS boosters.
    • Doing certain complicated methods.
    • Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
    • Hitting a tree where it gets ignored for a short window time.
    • Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.

References

<references />

🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins