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Weapons
Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Raytraxian's Grab ability should they be grappling someone.
General Statistics
The majority of weapons can knock Raytraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.
Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.
Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.
Almost every weapon in the game has multiple, unique skins. These skins can be unboxed within Bandit's Shop and equipped, however, they do not provide any statistical advantage.
Acquirement
Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.
Golden Weapons

Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Raytraxian killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.
Obtainable Weapons
All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except Hazzy under specific means, cannot pick up or utilize weapons.
The Stool is the exception to this, as all Raytraxians are able to equip it.
| Weapons |
|---|
Weapon Spawns
<tabber> |-|Bat=
-
A bat can be equipped from a rack at spawn.
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A bat can be found leaning against a few crates in the connector room between the Flooded Area, Main Hall and Gas Area.
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A bat can be found leaning against a pillar in the North Sector Warhead room.
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A bat can be found on a pinboard in the Gas Area.
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A bat can be found on a sealed box in the upper floor of the Cafeteria
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A bat can be found on a pile of wooden pallets in the storage room that connects to the Crystal Cave and the Garden
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A bat can be found on the guard post of the refuge spot found in the Cave Garden.
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A bat can be found leaning against a wall to the right from the entrance of the LAMINAX Uphills.
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A bat can be found laying near a few crates in the room to the left found in the Far East Wing Security Hallway.
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A bat can be found laying near a vending machine near the balcony where the East Sector Wing and Crystal Caves connect.
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A bat can be found in the breathable spot within the Crystal Pit.
|-|Katana=
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A katana has a chance to spawn on a rack near the tree in the Garden.
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A katana can be found on a rack upstairs the Security Sector.
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A katana can be found near the pathway to the North Sector.
|-|Long Pipe=
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A long pipe can be found near the ledge of the pit in the Crystal Chasm.
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A long pipe has a chance to spawn near the top of the waterfall in the Crystal Chasm.
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A long pipe has a chance to spawn near a rack behind the vending machine where the East Sector Wing and Crystal Chasm connect.
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A long pipe has a chance to spawn near the railing at the bunker in the Crystal Chasm.
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A long pipe has a chance to spawn near the Control Room in the North Sector where the forklifts are.
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A long pipe has a chance to spawn near Sam within the Storage Bay near the Cafeteria.
|-|Machete=
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A machete has a chance to spawn near Sam within the Storage Bay near the Cafeteria.
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A machete has a chance to spawn in the Gas Area near the axe case.
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A machete has a chance to spawn near the Control Room in the North Sector where the forklifts are.
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A machete has a chance to spawn near the railing at the bunker in the Crystal Chasm.
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A machete has a chance to spawn near the top of the waterfall in the Crystal Chasm.
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A machete has a chance to spawn near a rack behind the vending machine where the East Sector Wing and Crystal Chasm connect.
|-|Sledgehammer=
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A sledgehammer has a chance to spawn near Sam within the Storage Bay near the Cafeteria.
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A sledgehammer has a chance to spawn near the Control Room in the North Sector where the forklifts are.
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A sledgehammer has a chance to spawn on a rack near the bat spawn in Gas Area.
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A sledgehammer has a chance to spawn in the Gas Area near the axe case.
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A sledgehammer has a chance to spawn in the Gas Area where the labcoats are.
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A sledgehammer has a chance to spawn near the railing at the bunker in the Crystal Chasm.
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A sledgehammer has a chance to spawn near the top of the waterfall in the Crystal Chasm.
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A sledgehammer has a chance to spawn near a rack behind the vending machine where the East Sector Wing and Crystal Chasm connect.
</tabber>
Removed Weapons
- Pipe - Removed in V3.2 due to being too similar to the Bat.
- Scythe - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
- Scythe has been replaced by the Long Pipe.
- Chainsaw - Removed in V3.2 due to issues regarding its mechanics and overall code.
| Removed Weapons |
|---|
Exclusive Weapons

We're currently still working on this page! This page may not contain all necessary information and is subject to change. Be sure to check back later!
These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.
Public Weaponry
Weapons that are available to all users within private servers.
Rifles, Carbines, and Marksmen Rifles
<tabber> |-|AK-47=
AK-47
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AK-47, being held by a player.
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AK-47, being aimed by a player.
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AK-47, being reloaded by a player.
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AK-47, being fired with by a player.
|-|LYC-47=
LYC-47
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LYC-47, being held by a player.
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LYC-47, being aimed by a player.
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LYC-47, being reloaded by a player.
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LYC-47, being fired with by a player.
|-|FN FAL=
FN FAL
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FN FAL, being held by a player.
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FN FAL, being aimed by a player.
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FN FAL, being reloaded by a player.
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FN FAL, being fired with by a player.
|-|FN R1=
FN R1
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The FN R1, being held by a player.
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The FN R1, being aimed by a player.
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The FN R1, being reloaded by a player.
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The FN R1, being fired with by a player.
x |-|LYC-58=
LYC-58
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The LYC-58, being held by a player.
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The LYC-58, being aimed by a player.
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The LYC-58, being reloaded by a player.
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The LYC-58, being fired with by a player.
|-|M4=
M4
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The M4, being held by a player.
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The M4, being aimed by a player.
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The M4, being reloaded by a player.
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The M4, being fired with by a player.
clay
|-|LYC-556=
LYC-556
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The LYC-556, being held by a player.
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The LYC-556, being aimed by a player.
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The LYC-556, being reloaded by a player.
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The LYC-556, being fired with by a player.
|-|MK-18=
MK-18
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The MK-18, being held by a player.
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The MK-18, being aimed by a player.
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The MK-18, being reloaded by a player.
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The MK-18, being fired with by a player.
|-|LYC-300=
LYC-300
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The LYC-300, being held by a player.
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The LYC-300, being aimed by a player.
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The LYC-300, being reloaded by a player.
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The LYC-300, being fired with by a player.
|-|FAMAS=
FAMAS
The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
The FAMAS does not have visible shell ejection for an unknown reason.
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The FAMAS, being held by a player.
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The FAMAS, being aimed by a player.
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The FAMAS, being reloaded by a player.
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The FAMAS, being fired with by a player.
|-|SCAR-PDW=
SCAR-PDW
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.
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The SCAR-PDW, being held by a player.
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The SCAR-PDW, being aimed by a player.
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The SCAR-PDW, being reloaded by a player.
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The SCAR-PDW, being fired with by a player.
|-|M14=
M14
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The M14, being held by a player.
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The M14, being aimed by a player.
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The M14, being reloaded by a player.
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The M14, being fired with by a player.
|-|AR-15=
AR-15
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The AR-15, being held by a player.
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The AR-15, being aimed by a player.
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The AR-15, being reloaded by a player.
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The AR-15, being fired with by a player.
|-|SLR=
SLR
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The SLR, being held by a player.
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The SLR, being aimed by a player.
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The SLR, being reloaded by a player.
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The SLR, being fired with by a player.
|-|M1A=
M1A
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The M1A, being held by a player.
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The M1A, being aimed by a player.
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The M1A, being reloaded by a player.
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The M1A, being fired with by a player.
|-|PSL=
PSL
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The PSL, being held by a player.
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The PSL, being reloaded by a player.
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The PSL, being fired by a player.
|-|FPK=
FPK
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The FPK, being held by a player.
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The FPK, being reloaded by a player.
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The FPK, being fired by a player.
</tabber>
Precision Weapons and Machine Guns
<tabber> |-|Colt Python=
Colt Python
A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
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The The Colt Python, being held by a player, in a low ready stance.
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The Colt Python, being aimed by a player.
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The Colt Python, being reloaded by a player, with a stylish flick of the chamber.
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The Colt Python, being fired by a player.
|-|M24=
M24
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The M24, being held by a player.
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The M24, being reloaded by a player.
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The M24, being fired with by a player.
|-|G-50=
G-50
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The G-50, being held by a player.
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The G-50, being aimed by a player.
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The G-50, being reloaded by a player.
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The G-50, being fired with by a player.
|-|MAC-10/Dual MAC-10s=
MAC-10/Dual MAC-10s
The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
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The Dual MAC-10s, being held by a player at a high ready position.
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The Dual MAC-10s, being reloaded by a player.
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The Dual MAC-10s, being fired with by a player.
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The MAC-10, being held by a player.
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The MAC-10, being held by a player, at the ready to fire.
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The MAC-10, being reloaded by a player.
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The MAC-10, being fired with by a player.
|-|M10/Dual M10s=
M10/Dual M10s
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The M10, being held by a player.
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The M10, being aimed by a player.
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The M10, being reloaded by a player.
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The M10, being fired with by a player.
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The Dual M10s, being held by a player.
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The Dual M10s, being aimed by a player.
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The Dual M10s, being reloaded by a player.
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The Dual M10s, being fired with by a player.
|-|M60=
M60
Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
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The M60, being held by a player.
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The M60, being aimed by a player.
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The M60, being reloaded by a player.
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The M60, being fired with by a player.
|-|M134=
M134
The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
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M134, being held by a player.
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M134, being fired with by a player.
</tabber>
Shotguns
<tabber> |-|SPAS-12=
SPAS-12
"Shotgun."
The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
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The SPAS-12, being held by a player.
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The SPAS-12, being held by a player, at the ready.
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The SPAS-12, being reloaded by a player.
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The SPAS-12, being fired with by a player.
|-|LAW-12=
LAW-12
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The LAW-12, being held by a player.
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The LAW-12, being aimed by a player.
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The LAW-12, being reloaded by a player.
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The LAW-12, being fired with by a player.
|-|AA-12=
AA-12
The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
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The AA-12, being held by a player.
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The AA-12, being held by a player, at the ready to fire.
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The AA-12, being fired by a player.
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The AA-12, being reloaded by a player.
|-|Sawed Off=
Sawed Off
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The Sawed Off, being held by a player.
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The Sawed Off, being aimed by a player.
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The Sawed Off, being reloaded by a player.
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The Sawed Off, being fired with by a player.
|-|Super Sawed Off=
Super Sawed Off
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The Super Sawed Off, being held by a player.
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The Super Sawed Off, being aimed by a player.
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The Super Sawed Off, being reloaded by a player.
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The Super Sawed Off, being fired with by a player.
|-|Unsawed Off=
Unsawed Off
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The Unsawed Off, being held by a player.
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The Unsawed Off, being aimed by a player.
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The Unsawed Off, being reloaded by a player.
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The Unsawed Off, being fired with by a player.
|-|EXTERMINATOR=
EXTERMINATOR
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The EXTERMINATOR, being held by a player.
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The EXTERMINATOR, being reloaded by a player.
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The EXTERMINATOR, being fired with by a player.
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A demonstration of the devastating power of the EXTERMINATOR.
|-|X-TERMINATOR PRO=
X-TERMINATOR PRO
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The X-TERMINATOR PRO, being held by a player.
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The X-TERMINATOR PRO, being reloaded by a player.
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The X-TERMINATOR PRO, being fired with by a player.
</tabber>
Pistols
<tabber> |-|Dual Desert Eagles=
Dual Desert Eagles
The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
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The Dual Desert Eagles being held by a player, in a high ready position.
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The Dual Desert Eagles being held by a player, at the ready.
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The Dual Desert Eagles, being reloaded by a player.
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The Dual Desert Eagles, being fired with by a player.
|-|G18=
G18
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The G18, being held by a player.
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The G18, being aimed by a player.
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The G18, being reloaded by a player.
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The G18, being fired with by a player.
|-|G19=
G19
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The G19, being held by a player.
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The G19, being aimed by a player.
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The G19, being reloaded by a player.
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The G19, being fired with by a player.
|-|G20=
G20
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The G20, being held by a player.
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The G20, being aimed by a player.
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The G20, being reloaded by a player.
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The G20, being fired with by a player.
|-|G27X=
G27X
The Glock-27X is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
The G27 does not have visible shell ejection for an unknown reason.
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The G27, being held by a player.
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The G27, being aimed by a player.
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The G27, being reloaded by a player.
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The G27, being fired with by a player.
|-|G40=
G40
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The G40, being held by a player.
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The G40, being aimed by a player.
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The G40, being reloaded by a player.
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The G40, being fired with by a player.
|-|G42=
G42
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The G42, being held by a player.
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The G42, being aimed by a player.
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The G42, being reloaded by a player.
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The G42, being fired with by a player.
|-|USP-L=
USP-L
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The USP-L, being held by a player.
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The USP-L, being aimed by a player.
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The USP-L, being reloaded by a player.
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The USP-L, being fired with by a player.
|-|Draco=
Draco
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The Draco, being held by a player.
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The Draco, being aimed by a player.
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The Draco, being reloaded by a player.
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The Draco, being fired with by a player.
|-|M9F=
M9F
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The M9F, being held by a player.
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The M9F, being aimed by a player.
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The M9F, being reloaded by a player.
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The M9F, being fired with by a player.
|-|M93R=
M93R
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The M93R, being held by a player.
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The M93R, being aimed by a player.
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The M93R, being reloaded by a player.
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The M93R, being fired with by a player.
|-|XM9=
XM9
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The XM9, being held by a player.
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The XM9, being aimed by a player.
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The XM9, being reloaded by a player.
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The XM9, being fired with by a player.
</tabber>
Special Weapons
<tabber> |-|Claymore=
Claymore
The M18A1 Claymore is a directional, anti-personnel mine developed for the United States Armed Forces. It can be deployed and rotated by using the keyboard key E or Q. When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.
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A Claymore, being held by a player.
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An armed Claymore.
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Claymores being set up by a player.
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A Claymore being detonated upon contact with a player.
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A Claymore being misplaced.
|-|Landmine=
Landmine
A Landmine is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.
Upon placing the Landmine, the text "You decided to plant this landmine.." appears.
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A Landmine being held by a player.
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An armed Landmine.
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A Landmine being set up by a player.
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Landmines being detonated upon contact with a player.
|-|RPG-7=
RPG-7
The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
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The RPG, being held at the ready by a player.
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The RPG, being reloaded.
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The RPG, being fired indiscriminately into a group of players.
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A player, irresponsibly failing to distance themselves from their target, and the consequences.
|-|Shotgun=
Shotgun
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The Shotgun, being held by a player.
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The Shotgun, being reloaded by a player.
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The Shotgun, being fired with by a player.
</tabber>
Staff-Only Weaponry
Weapons that exclusively available to staff members.
<tabber> |-|C4=
C4
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The C4, being held by a player.
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The C4, being placed by a player.
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The C4, being detonated.
|-|AWM=
AWM
The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.
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The AWM, being held by a player.
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The AWM, being reloaded.
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The AWM, being fired with by a player.
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A player shooting another player in the head, disintegrating it.
|-|BFG-50A=
BFG-50A
The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.
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The BFG-50A, being held by a player.
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The BFG-50A, being held by a player, whilst sneaking.
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The BFG-50A, being reloaded by a player.
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The BFG-50A, being shot by a player.
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The BFG-50A, obliterating the head of a dummy.
|-|USP-S=
USP-S
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The USP-S, being held by a player.
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The USP-S, being held by a player, at the ready.
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The USP-S, being reloaded by a player.
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The USP-S, being shot by a player.
|-|Nuclear=
Nuclear
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The Nuclear, being held by a player.
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The Nuclear, being placed by a player.
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The Nuclear, sending an unsuspecting dummy into its sudden demise.
|-|XTRA-TERMINATOR=
XTRA-TERMINATOR SUPER PRO
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The XTRA-TERMINATOR SUPER PRO, being held by a player.
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The XTRA-TERMINATOR SUPER PRO, being shot by a player.
|-|Imaginary Technique=
Imaginary Technique: Stastistical Anomaly
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The Imaginary Technique: Stastistical Anomaly, being shot by a player, covering all angles.
|-|Prototype L=
Laminax Prototype
The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
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Prototype L, being fired.
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A demonstration of the Prototype L's ability to penetrate surfaces.
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A player being vaporized by the Prototype L.
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A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
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Prototype L, being reloaded.
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Prototype L's entry, seen in the Store.
|-|Gopher Blasters=
Gopher Blasters
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The Gopher Blasters, being held by a player.
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TheGopher Blasters, being shot by a player.
-
The Gopher Blasters, exploding a dummy.
</tabber>
Removed Exclusive Weapons
- Ray Gun
- Ray Gun Mark II
- Remington 700
- BFG-50 - Replaced by the BFG-50A
- Kawaii Bat
- Kawaii Launcher
- Crucible
- The Joema
- The Joeda
- All weapons above were removed following the demotion of their creator.
Trivia
General
- Before V3.1, all weapons had a predetermined spot as to where they spawned.
- Few still do after the update, but most of them are now random.
- You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
- You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
- The Scythe was made by Blaxor, but Deathtrap#6258 or Darrealisboss had won a contest in TUF and had requested for the Scythe to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
- This was later on replaced by the Long Pipe.
- For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.
Weapon Notes
Public Weapons
- During the April Fools 2021 event, guns were available in the shop for a limited time.
- They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
- They have since been added back for the 2025 Late Winter Event and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
- Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
- Bricks, Taser, and the Crystalized Bats (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
- It has been confirmed by a developer that the only reason Nunchucks were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
- This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.
Exclusive Weapons
- Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
- However Developers and Administrators can use them freely as they please.
- The M4A1 was available in the gun roster until it was removed due to being a stolen model.
- The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
- The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
- The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
- The RPG's projectile is a brick.
- RPG was added due to aethelbeorn or Flarebeorn winning a contest and requested for this weapon to be added<ref>

</ref>.
Known Bugs
NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
| Post-V3.1 Bugs |
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| Pre-V3.1 Bugs |
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References
<references />
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