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Game Settings

From Kaiju Paradise Official Wiki

Accessible via the middle left GUI, on the Game Settings button.

Game Settings

<tabber>|-|Current Game Settings=

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The current Game Settings GUI as of V3.3.
File:Updated Game Setting.png
The Game Settings GUI in V3.1.

Gameplay [3]

Changes the general style of gameplay you prefer, such as being able to view hitboxes, change the quality of the map's environment, etc.

Debug Mode

Allows you to see what your tools' hitboxes are and the range of your weapon's swing.

When a weapon is equipped, green spheres will outline it. Upon using the weapon, red lines will trail behind the weapon, displaying it's hitbox. Additionally, upon attacking, text will appear near the bottom of the screen. If it's red, you didn't hit the target, or you tried to hit a target who's behind a wall; if it's green, you hit the target.

New Struggle System

Enables the new struggle system. On PC it changes the struggle buttons from Spacebar and Left Mouse Button to two buttons chosen by the player (By default these keys are "Q" and "E"). You cannot remap these if you are on Console or Mobile.

Range Aimlock

When turned on, whenever you equip Bricks, the shiftlock gets automatically enabled. Mobile players cannot change this option and are forced into having it enabled.

Optimization [5]

Dynamic Loader

Unload distant props near the player's camera for improved performance.

Footsteps

Toggles the sound of the footsteps when a player walks or runs.

Global Shadows

Toggle the slight shadings and reflections around the map.

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A comparison of how the crystals' details change with the Global Shadows option, left and right, on and off respectively.

Low Detail Master

Currently doesn't work. Previously caused certain effects, such as the rainbow bat's transitioning effect to be simplified.

Unload Distance

Specify the distance at which props will be unloaded for optimization.

Sounds [4]

The volume for all the sounds in-game are adjustable, unlike older versions where sounds could only be turned on/off.

Background Music

Adjusts the volume of the background music that plays in the game. It will only change the music that plays outside of the radio.

Footstep Sound

Adjusts the volume of the footstep sounds when you and other players move around. If Footsteps in Optimization is disabled, this setting will not work.

Radio Music

Adjusts the volume of the radio music in the game. It will only change the music playing from radios scattered throughout the map.

Skins music

Adjusts the volume of the music from skins that play music (Such as the Guitar skins, the Stop Sign, etc.)

Visuals [17]

Changes miscellaneous, mostly cosmetic aspects of the game.

Blood

Toggles the blood visual seen when a Raytraxian or a human gets hit. Humans bleed a random color while Raytraxians bleed colors akin to the color of their fur/skin.

Brightness

Adjusts the screen's brightness. Can especially be useful for Power Outages.

Camera Animation

Enables camera movement while running. Does not work if you are walking.

Camera Shake

Toggles the camera shaking from the Raytraxians' attacks and grabs, the humans' weapon attacks, etc.

Depth Of Field

Switches to emphasize the foreground and blur the background based on distances.

First Person Arm

Allows you to see your arms in first person. This is mostly for people who want more aesthetics in first person.

Raytrax Team Color

Allows you to change the color of the Raytraxian team.

Grime Filter

When enabled, a green-ish hue will filter the entire screen. This can possibly affect the lightning.

Hide Player Nametag

Hides the nametag UI of yourself and other players. This includes their nickname and health bar.

Hit Toggle Effect

Toggles a visual indicator showing a successful hit on an enemy.

Human Team Color

Allows you to change the color of the human team.

Motion Blur

Toggles the screen blur when the camera or the character rotates/turns heavily.

File:Motionblurdemostration.gif
A demostration of the "Motion Blur" effect.

Remove Shirt Graphic

Toggles T-shirts of players.

Remove Skins effects

Removes skin effects upon hitting a target. (Flame particles, outlines, etc.)

Shell Ejection

Makes VIP-Server exclusive guns eject bullets upon firing.

Smartbone

Toggles the tails and ears of Raytraxians to move.

Vibrance Filter

When enabled, an orange-ish hue will filter the entire screen. This can possibly affect the lightning, and can also be used to make the aesthetics more vivid.

Miscellaneous [3]

Client Stats

Shows the server's region, Frames Per Second (FPS) counter, server age, game version and the time you must wait to claim your Daily Reward.

Global Reward Announce

When this setting is turned on, Any Legendary or Ultra Rare skins you get via opening crates or crafting will be displayed in the chat for everyone to see.

Instant Shop Transition

Removes the brief shop transitions when enabled.

|-|Legacy Game Settings=

The Game Settings GUI prior to V3.1.

Some settings had different names in the past, but most of them have the same functions.

  • Auto Run
  • First Person Arms
  • Low Detail Mode
  • Background Music
  • Radio Music
  • Shell Ejection
  • Realistic Perspective
  • Remove Shirt Graphic
  • Debug Mode
  • Hide Player UI
  • Footstep Sounds
  • Client stats
  • Character Tilting
  • Remove skin effects
  • Disable skins music
  • Disable UI effect
  • Camera Shake</tabber>

Trivia

  • There used to be an option called "Disable Tilting" which removed the characters' tilting when walking or running.
    • After its removal, it was only seen when the player enables "Low Detail Master".
    • In later versions, the character tilting is no longer present due to causing lag.
  • If the player enables both correction filter options, both filters will "combine", causing to the screen to filter into a lime-ish hue instead.
  • The color correction filters are also known as "Gloomy and Cold" and "Warm and Colorful", respectively, according to the update log in the Discord server.
Error creating thumbnail: Unable to save thumbnail to destination
A comparison of each of the filters seen in-game as of V3.3, clockwise from top-left. Without filter, Grime Filter, Vibrance Filter, and both filters enabled together
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