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Weapons: Difference between revisions

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<!-- Please try to remain consistent with the icon sizes!
Image sizes can be above or equal to 152x152px as they will be formatted to 152x152px.
By default all the icons are 198x198. -->


<!-- Order by rarity first!:
'''Weapons''' are the main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities.  All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have a durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a [[Gootraxians|Gootraxian]]'s Grab ability should they be grappling someone.
Badge Item, Unobtainable, Exotic, Legendaries, Ultra Rare, Rare, Uncommon, Common.


Then order within each table:
__TOC__
Special method of obtaiment, Craftable only by recipe, Diamond Crate, Unusual Gift, Purification Crate, Event Limited, Bandit Bargain Bin, Glaggle Case, Caliber Crate, Standard Crate, Colored Crate, Basic Crate.
==General Statistics==
"Event Limited" Order: Blue Gift, Green Gift, Red Gift, Halloween Crate, Party Crate, Wooden Chest.
The majority of weapons can knock [[Gootraxians]] back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a '''BodyVelocity''' in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to '''Stun''' or '''Ragdoll''' them upon landing a hit, which will provoke the '''Omen Bar''', a blue bar above a Gootraxian's health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, during the duration of the stun or ragdoll, damage dealt to the debilitated Gootraxian is reduced by 25%.<ref>https://cdn.discordapp.com/attachments/970041175694270555/1096115812387008572/image.png</ref> Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the '''Omen''' statistic.
If a skin appears in multiple crates, add its first instance in the crate order. -->


<!-- Do NOT add information about skins that are not in main. -->
Weapons vary widely in length, in which longer weapons, such as the [[Long Pipe]] have a higher '''Raw Reach''' than others, which is defined as the furthest point a player can hit a Gootraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This however differs to '''Range''' which is the maximum '''Distance''', as displayed on the debug readout, that a player's torso can be from their target's torso.<ref>https://media.discordapp.net/attachments/968358028913045534/1060626495422353428/image.png</ref> If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the '''Range''' statistic.  


This page contains every [[Weapons|weapon]] skin currently in ''Kaiju Paradise''. A complete list of skins, along with their obtainment method(s), is shown below.
Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.  
Some skins can only be crafted using their respective recipe, if marked with '''Can't be obtain via random crafting''' this means that they will not be obtainable via a rarity upgrade or reroll.


<span style="color:#75FE00;">'''Badge Items'''</span>, <span style="color:#A000FE;">'''Unobtainable'''</span> and <span style="color:#FF003A;">'''Exotic'''</span> skins cannot be obtained by upgrading or rerolling.
A majority of weapons are also able to equip [[Weapon Skins|skins]], which can be unboxed within [[Shop#Skin Crates|Bandit's Shop]]. These do not provide any statistical advantage.


Upgrading rarity requires a number of same-rarity skins to craft a '''random''' higher-rarity skin. The rarity upgrading formula is shown in the table below.
==Acquirement==
[[File:Crafting.gif|thumb|350x350px|An example of three commons being used to create an uncommon|link=Special:FilePath/Crafting.gif]]
Some weapons can be bought within Bandit's Shop while others can only spawn around [[Locations|the map]]. Golden Weapons can only be obtained per 30 kill streak. <!-- I have no idea if the following still applies so im hiding it If the player landed the killing hit on a golden variant with certain weapons, it will automatically turn that specific weapon into a golden variant, displaying the message: <span style="color:#f9dc6e">'''"Your [weapon] has turned into something else.."'''</span> -->
{| class="article-table" style="text-align:center"
 
! '''Input''' !! '''Output'''
===Golden Weapons===
[[File:goldify.gif|alt=|right|frameless|301x301|A gootraxian being goldified by a golden machete.]] <!-- I know, not the greatest place to put it but aujhrgtrhdh i want death-->
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any [[Gootraxians|Gootraxian]] killed with it's usage. It cannot be re-obtained by any other means if you die, leave the game or get infected besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.
 
===Obtainable Weapons===
All weapons listed are obtainable publicly and available to everyone. They usually cannot be obtained by Gootraxians due to their slippery paws, unless through illegitimate ways.
 
{{Header|rowhead=Weapons
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
Bat icon.png|[[Bat]]|link=bat
Sledgeicon.png|[[Sledgehammer]]|link=sledgehammer
Bottleicon.png|[[Bottle]]|link=bottle
Katanaicon.png|[[Katana]]|link=katana
Brick icon.png|[[Bricks]]|link=bricks
Axeicon.png|[[Axe]]|link=axe
Knifeicon.png|[[Knife]]|link=knife
Crowbar icon.png|[[Crowbar]]|link=crowbar
Long Pipe icon.png|[[Long Pipe]]|link=Long_Pipe
Crystalbaticon1.png|[[Crystalized Bats]]|link=Crystalized_Bats
Machete icon.png|[[Machete]]|link=machete
Nunchucks_Icon.png|[[Nunchucks]]|link=nunchucks
Tazericon.png|[[Taser]]|link=taser
</gallery>}}
<!-- Chainsaw icon.png|[[Chainsaw]]|link=chainsaw Goldenchainsawicon.png|[[Chainsaw#Golden|Golden Chainsaw]]|link=chainsaw#golden  chainsaw is dead L-->
 
===Weapon Spawns===
<center><div style="width:700px;">
{{Map:Weapon_Spawns}}
</div></center>
 
==Removed Weapons==
* [[Pipe]] - Removed in V3.2 due to being too similar to the [[Bat]].
* [[Scythe]] - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
** '''Scythe''' has been replaced by the [[Long Pipe]].
* [[Chainsaw]] - Removed in V3.2 due to issues regarding its mechanics and overall code.
 
==Exclusive Weapons==
'''These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''
 
===Guns===
<tabber>
|-|AA-12=
===AA-12===
{{Weapons
|title1=AA-12
|image1=AA-12.png
|caption1=AA-12's model.}}
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
 
<gallery position="center" captionalign="center">
File:Aa12.png|AA-12, being held by a player.
File:AA-12 Prepare.png|AA-12, being held by a player, at the ready to fire.
File:AA-12 Fire.gif|AA-12, being fired by a player.
File:AA-12 Reload.gif|AA-12, being reloaded by a player.
</gallery>
 
|-|G27=
===G27===
{{Weapons
|title1=G27
|image1=Glock.PNG
|caption1=G27, exposed.}}
The '''Glock-27''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
 
The G27 does not have visible shell ejection for an unknown reason.
 
<gallery position="center" captionalign="center">
File:G27.png|G27, being held by a player.
File:G27 Reload.gif|G27, being reloaded by a player.
File:G27 Fire.gif|G27, being fired with by a player.
</gallery>
 
|-|MAC-10/Dual MAC-10s=
===MAC-10/Dual MAC-10s===
{{Weapons
|title1=MAC-10
|image1=<gallery>
MAC-10.png|Single
DMacs.PNG|Dual
</gallery>
|caption1=The MAC-10s, exposed.
}}
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.
 
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
 
<gallery position="center" captionalign="center">
File:Dualmac10.png|Dual MAC-10s, being held by a player at a high ready position.
File:Dual MAC-10s Reload.gif|Dual MAC-10s, being reloaded by a player.
File:Dual MAC-10s Fire.gif|Dual MAC-10s, being fired with by a player.
File:MAC-10 Idle.png|MAC-10, being held by a player.
File:MAC-10 Prepare.png|MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|MAC-10, being fired with by a player.
</gallery>
 
|-|SPAS-12=
===SPAS-12===
<blockquote>'''"Shotgun."'''</blockquote>
{{Weapons
|title1=SPAS-12
|image1=SPAS-12.png
|caption1=SPAS-12's model}}
The Franchi '''SPAS-12''' is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
 
<gallery position="center" captionalign="center">
File:Spas12.png|SPAS-12, being held by a player.
File:SPAS-12 Prepare.png|SPAS-12, being held by a player, at the ready.
File:SPAS-12 Reload.gif|SPAS-12, being reloaded by a player.
File:SPAS-12 Fire.gif|SPAS-12, being fired with by a player.
</gallery>
 
|-|FAMAS=
===FAMAS===
{{Weapons
|title1=FAMAS
|image1=FAMAS.png
|caption1=FAMAS' model.}}
The '''FAMAS''' is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
 
The FAMAS does not have visible shell ejection for an unknown reason.
 
<gallery position="center" captionalign="center">
File:Famas.png|FAMAS, being held by a player.
File:FAMAS Prepare.png|FAMAS, being aimed by a player.
File:FAMAS Reload.gif|FAMAS, being reloaded by a player.
File:FAMAS Fire.gif|FAMAS, being fired with by a player.
</gallery>
 
|-|SCAR-PDW=
===SCAR-PDW===
{{Weapons
|title1=SCAR-PDW
|image1=SCAR.png
|caption1=SCAR-PDW's model.}}
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.
 
<gallery position="center" captionalign="center">
File:Scar.png|SCAR-PDW, being held by a player.
File:Scar-PD Prepare.png|SCAR-PDW, being aimed by a player.
File:Scar-PDW Reload.gif|SCAR-PDW, being reloaded by a player.
File:Scar-PDW Fire.gif|SCAR-PDW, being fired with by a player.
</gallery>
 
|-|M60=
===M60===
<blockquote>'''"Heavy automatic rifle."'''</blockquote>
{{Weapons
|title1=M60
|image1=M60transparent.png <!-- I just wanted to point out that I named this M60transparent and it isn't transparent.-->
|caption1=M60's model.}}
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
 
<gallery position="center" captionalign="center">
File:M60.png|M60, being held by a player.
File:M60 Prepare.png|M60, being held by a player, at the ready to fire.
File:M60 Reload.gif|M60, being reloaded by a player.
File:M60 Fire.gif|M60, being fired with by a player.
</gallery>
 
|-|M134=
===M134===
{{Weapons
|title1=M134
|image1=M-134.png
|caption1=M134's model.}}
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped <abbr title="Currently it does not slow the player, allowing you speed around the facility without a hitch.">it will slow down the player.</abbr> When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
 
<gallery position="center" captionalign="center">
File:M134.png|M134, being held by a player.
File:M134 Fire.gif|M134, being fired with by a player.
</gallery>
 
|-|Dual Desert Eagles=
===Dual Desert Eagles===
{{Weapons
|title1=Desert Eagles
|image1=<gallery>
Desert Eagle.png|Single
Dualdeagles.png|Dual
</gallery>
|caption1=Desert Eagle's model.}}
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
 
<gallery position="center" captionalign="center">
File:Dualdeagles.png|Dual Desert Eagles being held by a player, in a high ready position.
File:Dual deagles alt hold.png|Dual Desert Eagles being held by a player, at the ready.
File:Dual Desert Eagles Reload.gif|Dual Desert Eagles, being reloaded by a player.
File:Dual Desert Eagles Fire.gif|Dual Desert Eagles, being fired with by a player.
</gallery>
 
|-|Colt Python=
===Colt Python===
{{Weapons
|title1=Colt Python
|image1=Python.PNG
|caption1=Colt Python, exposed.}}
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
 
<gallery position="center" captionalign="center">
File: Python ready.PNG|The Colt Python, being held by a player, in a low ready stance.
File: Python stance.PNG|Colt Python, being aimed by a player.
File: Python reload.gif|Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File: Python fan.gif|Colt Python, being fired by a player.
File: Execution.gif|A demonstration of the devastating power of the Colt Python.
</gallery>
 
|-|RPG=
===RPG===
{{Weapons
|title1=RPG
|image1=RPG.PNG
|caption1=The RPG, exposed.}}
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
 
<gallery position="center" captionalign="center">
File: RPG hold.PNG|RPG, being held at the ready by a player.
File: RPG reload.gif|The RPG, being reloaded.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
</gallery>
 
|-|Ray Gun=
===Ray Gun===
<blockquote>'''"Mysterious energy blaster."'''</blockquote>
{{Weapons
|title1=Ray Gun
|image1=Ray gun.png
|caption1=Ray Gun, exposed.}}
The '''Ray Gun''' is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.
 
Currently unavailable.
<gallery position="center" captionalign="center">
File:Ray gun hold.PNG|The Ray Gun, being held by a player, ready to blast.
File:Raygun reload.gif|The Ray Gun's reloading animation.
File:Raygun shoot.gif|Ray Gun, being fired with by a player.
</gallery>
 
|-|Ray Gun Mark II=
===Ray Gun Mark II===
<blockquote>'''"Three round burst energy blaster."'''</blockquote>
{{Weapons
|title1=Ray Gun MK11
|image1=Ray gun mark 11.png
|caption1=Ray Gun Mark II, exposed.}}
The '''Ray Gun Mark II''' is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.
 
Currently unavailable.
<gallery position="center" captionalign="center">
File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player.
File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire.
File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player.
File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player.
</gallery>
 
|-|Remington 700=
===Remington 700===
{{Weapons
|title1=Remington 700
|image1=M700.png
|caption1=The Remington 700, exposed.}}
The '''Remington 700''' is a manually operated [https://en.wikipedia.org/wiki/Bolt_action bolt action] rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.
 
Currently unavailable.
<gallery position="center" captionalign="center">
File:M700 shoot.gif|A player shoots with the Remington 700.
File:M700 reload.gif|A player reloads the Remington 700.
File:M700 old shoot.gif|A player shoots with the Remington 700. This was a placeholder animation.
File:M700 old reload.gif|A player reloads the Remington 700. This was a re-used placeholder animation, and only reloaded one bullet.
File:M700 headhunt.gif|A player shoots another player with the Remington 700, demonstrating its ability to disintegrate heads.
File:M700 penetration.gif|A player shoots multiple lined up dummies, demonstrating the Remington 700's penetrative effect.
</gallery>
</tabber>
 
== Admin-Exclusive Weapons==
'''These items can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.'''
 
<tabber>
|-|Kawaii Bat=
===Kawaii Bat===
{{Weapons
| title1=Kawaii Bat
| image1=Kbat.png
| caption1=Kawaii Bat, looking stunning as usual.
| damage=Null (insta-infect)
| durability=50
| max_hit=4
| cooldown=3.25s
| effects=*[[Kawaii Shork]] infection
*One-shot
}}
'''Kawaii Bat''' is a moderator-exclusive melee item. It represents a regular bat reskinned to be all pink with a [[Kawaii Shork]] fin.
 
Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect [[Gootraxians]] and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly infect them into a [[Kawaii Shork]].
 
<gallery position="center" captionalign="center">
File:Kawaiibat.gif|A player, being hit by Kawaii Bat.
File:Kawaii Bat Hold.png|Kawaii Bat, being held by a player.
File:Kawaii Bat Hitbox.png|Kawaii Bat's hitbox.
</gallery>
 
|-|Kawaii Launcher=
===Kawaii Launcher===
{{Weapons
| title1=Kawaii Launcher
| image1=Klauncher.png
| caption1="'''I'm not sorry'''"
| damage=Null (insta-infect)
| durability=5
| cooldown=3.5s
| effects=*[[Kawaii Shork]] infection
*One-shot infect AOE w/ instant infect puddles
| knockback=Very little, ragdoll.
}}
The '''Kawaii Launcher''' is a moderator-exclusive rocket propelled grenade launcher which appears to be pink and white. The projectile it fires as well appears to be a pink grenade with white stripes akin to that of the [[Kawaii Shork]], and bears fins that are pink with white stripes on the bottom, similar to a <abbr title="Except it turns you into an anthropomorphic pink goo shark instead of flying to space.">cartoon spaceship</abbr>.
 
Upon firing, the Kawaii Launcher will instantly infect any individual hit directly by the resulting explosion into a Kawaii Shork, an effect similar to the Kawaii Bat. Also, upon detonation of the rocket, it will drop pellets onto the floor, which melt into a large pink puddle, infecting any survivor immediately if they come into contact. It can fire up to 5 rockets before breaking, the text at the bottom of the screen stating <span style="color:#FF5959">'''"The entire Kawaii Launcher fell apart."'''</span>
 
It cannot affect [[Gootraxians]] and will only hit survivors. It deals no damage, aside from a very slight knockback effect and ragdoll.
 
<gallery position="center" captionalign="center">
File:KLauncher impact.gif|A player demonstrates the instant-infect effect on another player.
File:KLauncher mishap.gif|A demonstration of the Kawaii Launcher's slight knockback effect.
File:KLauncher infect.gif|A player steps in a puddle created by the Kawaii Launcher, infecting them.
File:KLauncher reload.gif|A player reloads the Kawaii Launcher.
</gallery>
 
|-|Crucible=
===Crucible===
{{Weapons
| title1=Crucible
| image1=Crucible.PNG
| caption1=An exposed view of the Crucible model.
| damage=80
| durability=55
| max_hit=15
| cooldown=3.25s
| omen=6.5s
| effects=*Explodes target on kill and outlines their body parts in red on hit/kill, similar to the Overseer's kill effect.
*Grants the player a speed boost while equipped.
| stun_time=2.25s
| knockback=High
}}
The '''Crucible''' is a weapon from the popular video game series [https://doom.fandom.com/wiki/Crucible DOOM]. However, this Crucible is modeled after its counterpart in the 5th game of the series, [https://doom.fandom.com/wiki/Doom_Eternal DOOM Eternal]. During use, the Crucible will grant a speed boost to the player, and will outline the target player's body parts upon being slashed.
 
<gallery position="center" captionalign="center">
File:Crucible hold.PNG|A player holds the Crucible.
File:Crucible hitbox.PNG|The Crucible's hitbox.
File:Crucible unsheathe.gif|A player unsheathes the Crucible.
File:Crucible swing.gif|A player swings the Crucible.
File:Crucible_hit.gif|A player deals some damage to a non-compliant Gootraxian while demonstrating the Crucible's hit effect.
File:Crucible KILL.gif|A player demonstrates the Crucible's kill effect by killing a Shork Gootraxian.
File:Crucible speed.gif|Two players demonstrate the Crucible's speed boost.
</gallery>
 
|-|Prototype L=
===Laminax Prototype===
{{Weapons
| title1=Prototype L
| image1=Prototype-L.png
| caption1=Prototype L's icon.
}}
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
 
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
 
<gallery position="center" captionalign="center">
File:Proto L fire.gif|Prototype L, being fired.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
File:Proto L KILL.gif|A player being vaporized by the Prototype L.
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:Proto L reload.gif|Prototype L, being reloaded.
File:Prototype-L Entry.png|Prototype L's entry, seen in the Store.
</gallery>
 
|-|The Joema=
===The Joema===
{{Weapons
| title1=Joema
| image1=Joema exposed.PNG
| caption1="'''forged by an idiot'''"
| damage=36 (per single hit)
| durability=<abbr title="Infinite">9999999999999999999999</abbr>
| max_hit=Infinite
| cooldown=1.7s
| omen=12.4 seconds (7.4s)
| effects=*Ragdoll (5s)
*Absurd Knockback
| knockback=Extremely High
}}
'''The Joema''' is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into, across and sometimes out of the map.
 
It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema can block grabs.
 
<gallery position="center" captionaign="center">
File:Joema swing.gif|The nine-iron being swung.
File:Joema hole in nine.gif|A demonstration of Joema's absurd knockback.
File:Joema hold.PNG|The mighty nine-iron's old idle animation.
File:Joema new hold.PNG|The mighty nine-iron, now quaintly held.
File:Joema hitbox.PNG|The Joema's old hitbox.
File:Joema new hitbox.PNG|The Joema's new, even more ridiculous, hitbox.
</gallery>
 
|-|The Joeda=
===The Joeda===
{{Weapons
| title1=Joeda
| image1=Joedaexpose.PNG
| caption1="'''forged by a GENUIS'''"
| damage=*60 (per single hit, blast DMG)
*90 (per single hit, crit. DMG)
| durability=<abbr title="Infinite">999999999999</abbr>
| max_hit=1 (Critical) <!-- Need further testing, but seeing as it follows suit with normal hammer rules for the most part, it's more likely than not 1.-->
| cooldown=0.8 seconds
| omen=6.25 seconds (3.75s)
| effects=*Ragdoll (2.5s)
*Absurd Knockback
*Critical
| knockback=Extremely High
}}
'''The Joeda''', not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.
 
The Joeda's durability bar is hidden due to having infinite durability.
 
<gallery position="center" captionaign="center">
File:Joeda hammer.gif|The Joeda being slammed and its blinding shockwave.
File:Joeda ragdoll.gif|A demonstration of the Joeda's power.
File:Joeda.PNG|A menace carrying the almighty Joeda.
</gallery>
 
|-|AWM=
===AWM===
{{Weapons
| title1=AWM
| image1=AWN.PNG
| caption1=An exposed view of the AWM model, sighted in and zeroed.
| damage=*80 (default)
*240 (critical)
| durability=100
| effects=*Disintegrates head upon headshot if target has lower than 240 health.
}}
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.
 
<div class="center">
{| class="article-table mw-collapsible"
|+AWM's Statistics
!Stat
!Value
|-
|Reload Speed
|4s
|-
|-
| 3 <font color="#994700">'''Commons'''</font>
|Magazine Capacity
| 1 <font color="#BFBFBF">'''Uncommon'''</font>
|6
|-
|-
| 4 <font color="#BFBFBF">'''Uncommons'''</font>
|Rounds Per Minute
| 1 <font color="#F2DE00">'''Rare'''</font>
|24
|-
|-
| 5 <font color="#F2DE00">'''Rares'''</font>
|Chambering Speed
| 1 <font color="#00EEF2">'''Ultra Rare'''</font>
|2.5s
|-
|-
| 6 <font color="#00EEF2">'''Ultra Rares'''</font>
| 1 <font color="#FC03A5">'''Legendary'''</font>
|}
|}
Re-rolling simply requires two skins of the same rarity to craft a '''random''' skin of the same rarity.


All [[Shop#Craft_Exclusives|crafting-exclusive]], [[Weapon Skins#Unobtainable_Skins|unobtainable]], [[Shop#Event-only Limited Crates|event-limited]], and [[Weapon Skins#Exclusive_Skins|badge]] skins can '''only''' be obtained through their corresponding methods.
</div>
 
<gallery position="center" captionalign="center">
File:AWM_hold.PNG|A player holding the AWM.
File:AWM_shoot.gif|A player shooting the AWM.
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
File:AWM_reload.gif|A player reloads the AWM.
</gallery>
 
|-|AK-47=
===AK-47===
{{Weapons
| title1=AK-47
| image1=AK-47.PNG
| caption1=An exposed view of the AK-47 model. Oddly enough, the bolt is open and does not move.
| damage=*9 (default)
*13 (critical)
| durability=200
| effects=*Disintegrates head if target has been headshot with 13 health or lower.
}}
The '''AK-47''', officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use world-wide, owing to its low cost and legendary reliability. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.


{| class="article-table" style="text-align:center; margin:auto;"
<div class="center">
! '''Weapon''' !! '''Number of skins'''
{| class="article-table mw-collapsible"
|+AK-47's Statistics
!Stat
!Value
|-
|Reload Speed
|3s
|-
|Magazine Capacity
|40
|-
|-
| Bat
|Rounds Per Minute
| 98
|900
|-
|-
| Knife
|}
| 51
</div>
 
<gallery position="center" captionalign="center">
File:AK-47_low_ready.PNG|A player idly holding the AK-47.
File:AK-47_high_ready.PNG|A player holding the AK-47 after shooting it.
File:AK_shoot.gif|A player shooting the AK-47.
File:AK_headhunt.gif|A player shooting a Shork in the head, killing it.
File:AK_reload.gif|A player reloads the AK-47.
</gallery>
 
|-|BFG-50=
===BFG-50===
{{Weapons
| title1=BFG
| image1=BFG-50.png
| caption1=The glorious BFG-50, exposed.
| damage=*140 (default)
*420 (critical)
| durability=Infinite
| effects=*Disintegrates head if target has been headshot with 420 health or lower. Can shoot through players and Gootraxians alike.
}}
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.
 
<div class="center">
{| class="article-table mw-collapsible"
|+BFG-50's Statistics
!Stat
!Value
|-
|-
| Long Pipe
|Reload Speed
| 30
|2.83s
|-
|-
| Machete
|Magazine Capacity
| 19
|1
|-
|-
| Bricks
|}
| 15
</div>
 
<gallery position="center" captionalign="center">
File:BFG-50_hold.PNG|A player idly holding the BFG-50.
File:BFG-50_aim.png|A player holding the BFG-50 after shooting it.
File:BFG_shoot_and_load.gif|A player shooting the BFG-50 and reloading.
File:BFG_headhunt.gif|A player shooting another player in the head, killing them and destroying their head.
File:BFG_aim.gif|A player aims down the scope of the BFG-50.
File:BFG penetration.gif|A player demonstrates the penetrative effects of the BFG-50.
</gallery>
 
|-|M4A1=
===M4A1===
{{Weapons
| title1=M4A1
| image1=M4a1.PNG
| caption1=An exposed view of the M4A1 model.
| damage=7
| durability=90
}}
The '''M4A1''', a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s as a specialized variant of the M16, but has since seen widespread adoption due to its ergonomic design. However, design aside, it is entirely unremarkable mechanically in-game. Its model, along with the AWM, comes from [https://roblox-phantom-forces.fandom.com/wiki/M4A1 Phantom Forces], being (most likely) the Pre-4.9.0 model.
 
<div class="center">
{| class="article-table mw-collapsible"
|+M4A1's Statistics
!Stat
!Value
|-
|-
| Katana
|Reload Speed
| 11
|3s
|-
|-
| Sledgehammer
|Magazine Capacity
| 6
|30
|-
|-
| Crowbar
| 1
|}
|}
</div>


{{Header|rowhead=Weapons with skins!
<gallery position="center" captionalign="center">
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
File:M4A1_low_ready.PNG|A player idly holding the M4A1.
Bat icon.png|[[Bat/Skins]]|link=Bat/Skins
File:M4A1 high ready.PNG|A player holding the M4A1 after shooting it.
Knifeicon.png|[[Knife/Skins]]|link=Knife/Skins
File:M4A1 shoot.gif |A player shooting the M4A1.
Long Pipe icon.png|[[Long Pipe/Skins]]|link=Long_Pipe/Skins
File:M4A1 reload.gif|A player reloading the M4A1.
Machete icon.png|[[Machete/Skins]]|link=Machete/Skins
</gallery>
Brick icon.png|[[Bricks/Skins]]|link=Bricks/Skins
</tabber>
Katanaicon.png|[[Katana/Skins]]|link=Katana/Skins
Sledgeicon.png|[[Sledgehammer/Skins]]|link=Sledgehammer/Skins
Crowbar icon.png|[[Crowbar/Skins]]|link=Crowbar/Skins
</gallery>}}


==Trivia==
==Trivia==
<!-- If other Halloween Skins have creators that are not listed here please add them!-->
===General===
*Some skins found in ''Kaiju Paradise'' were community made:
[[File:Axe hitbox2.PNG|thumb|right|frameless|280x280px|Axe's temporarily extended hitbox.|link=Special:FilePath/Axe hitbox2.PNG]]
**'''Spiritual Aurora''' was made by [https://www.roblox.com/users/1867984988/profile ranetka_121].
*Before V3.1, all weapons had a predetermined spot as to where they spawned.
** '''Nightly Lavender''' was made by [https://www.roblox.com/users/1681514792/profile Leiikao].
**Few still do after the update, but most of them are now random.
** '''Vampire Hunter''' was made by [https://www.roblox.com/users/165591429/profile Pckt_Edition].
*You can fully repair the durability of your [[Bat]] by switching the skin back and forth on [[Shop|Bandit's Shop]]. This is still in the game and it's unknown if it is a bug or not.
** '''Wakizashi''' was made by [https://www.roblox.com/users/2352224553/profile BigSm0keV2].
**You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
** '''Sharpstone Gargoyle''' was made by [https://www.roblox.com/users/1380547683/profile Somni_CHR].
<!-- *All stealable items can be stacked by picking up any items a [[Slime Pup]] has dropped, allowing you to stack multiple of the same item in your inventory. It is unknown if this is a bug or not. -->
** '''Witches Broom''' was made by [https://www.roblox.com/users/1504139765/profile Vinetive].
*The [[Scythe]] was made by Blaxor, but Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss] had won a contest in TUF and had requested for the [[Scythe]] to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
** '''Void's Eye''' was made by [https://www.roblox.com/users/2477737509/profile Alexis_n0tF0und].
**This was later on replaced by the [[Long Pipe]].
** '''Cavity Splitter''' was made by [https://www.roblox.com/users/118694665/profile FadedLopo].
*For a brief period of time after the [[Axe]]'s implementation of newer animation, the hitbox was briefly overextended.
* The '''Chthonian''' used to have a Face Melter instead of a Scorch in it's crafting recipe.
 
* Despite being skins from the [[Shop#Diamond_Crate|Diamond Crate]], '''Face Cooler''', '''Excelsus''' and '''Violence''' sell for <font color="#03F8FC">7,500</font> {{Credit||S}} each.
===Weapon Notes=== 
* As of now, there are currently 8 rarities in-game: <font color="#994700">'''Common'''</font>, <font color="#BFBFBF">'''Uncommon'''</font>, <font color="#F2DE00">'''Rare'''</font>, <font color="#00EEF2">'''Ultra Rare'''</font>, <font color="#F20081">'''Legendary'''</font>, <font color="#FF0040">'''Exotic'''</font>, <font color="#9DFF00">'''Exclusive'''</font> and <font color="#8400FF">'''Unobtainable'''</font>.
*During the [[April Fools Events|April Fools 2021]] event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>.   
* When throwing the some knives, the airborne model will become invisible until it hits a target or surface.
**They were available again for [[April Fools Events|April Fools 2022]], however you were unable to actually use them as they would appear to be "jammed up".
** If the skin is thrown at a food item laying on its spawn, the thrown knife and food item completely disappear.
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
* Some skin's models, such as the [https://www.roblox.com/catalog/6065716126/Molten-Sword '''Molten Sword'''], [https://www.roblox.com/catalog/5548382768/Molten-Scythe '''Scorch'''] are derived from the UGC catalogue. Others are either from Roblox's catalogue.
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
** The '''Excelsus''' and '''Violence''' are from [[w:c:terraria:Terraria|Terraria]]'s [[w:c:calamitymod:Calamity_Mod_Wiki|Calamity Mod]].
** However '''Developers''' and '''Administrators''' can use them freely as they please.
** The '''Copper Shortsword''' is from the Terraria base game.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
* The "Foxxo Bat" is the first skin to be ever removed in the game completely.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
* The '''Stick''' and '''ABCDEF''' is the only skin that can be obtained exclusively by Upgrading Rarity or Re-Crafting. There are no alternatives to obtaining the skin.
*The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
* The '''Stop Sign''' received a rarity upgrade, having used to be an Ultra Rare before being changed to a Legendary.
**The model has since been updated, and now shares the same model as the Katana.
* The '''Jonin''' Katana skin was previously named "Ronin."
*[[Bricks]], [[Nunchucks]], [[Taser]] and the [[Crystalized Bats]] (Kaiju Bashers, Carneline Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
** For a little while after its name change, upon unboxing, the chat message that appeared would still refer to the weapon as Ronin instead of Jonin.
*It has been confirmed by a developer that the only reason [[Nunchucks]] are not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
* The base color for the '''RGB Batsaber''' is white. However, the color is not shown when the skin cycles through its colors.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
* Although the '''RGB Batsaber''' shares similar traits as the other batsabers, it does not outline targets that are hit, nor does it have a death effect.
 
* The '''Rainbow Bat''' used to have a glass-shattering hit sound. As of late, it has been removed.
==Known Bugs==
* Generally, [[Shop#Craft_Exclusives|crafting-exclusive]] skins are the rarest types of obtainable skins due to their inability of being collected by practical means such as opening crates. The individual skins needed to collect in order to obtain these skins add to the difficulty due to the recipe requiring those specific skins.
'''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
** Otherwise, skins that are exclusive to [[Shop#Diamond_Crate|Diamond Crates]] are the rarest obtianable skins.
<center>
* Contrary to popular belief, the '''Molten Sword''' is craftable by random via 2 <font color="#00EEF2">Ultra Rares</font> or 5 <font color="#F2DE00">Rares</font>.
{| class="wikitable mw-collapsible mw-collapsed"
** Similarly, the '''Pickaxe''' can be crafted randomly via 2 <font color="#BFBFBF">Uncommons</font> or 3 <font color="#994700">Commons</font>.
!Post-V3.1 Bugs
* Unlike other weapons, all models of the Long Pipe, when held, are attached to the torso of the character instead of the arms of the character. Visually, both of the character's arms would hold, block, and swing the Long Pipe.  
|-
** This was possibly due to the weapon being naturally two-handed, unlike other weapons.
|
* Some skins will play music upon equipping or idling with the skin equipped:
*Upon the release of V3.1 Part 1, the [[Knife|Knife]] was able to kill [[Gootraxians]] instantly with just one hit.
** The '''Stop Sign''' is a reference to Madness Combat series and plays [https://www.youtube.com/watch?v=Dt7sWtHRy54 “The Pied Piper”].
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*** Used to play [https://youtu.be/S4s1P6QGxuw “Expurgation (Instrumental)”] and was the only skin currently in-game that changes the entire weapon's hitbox.
*The Goldify [[Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*** As of late, the music is exponentially quieter than before. It is unknown if this is intentional or an audio bug.
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make Gootraxian accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*** Before Roblox’s March 2022 Updates, it used to play [https://youtu.be/LtiKwh_XU6k?list=PLvNCtZnVrBoxnWBh3DJhnIbCIIEACGnTo “Madness (Instrumental)”] from the same mod.
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
** The '''Face Cooler''' plays [https://youtu.be/E7U4HAkXm80 “FREEDOM DiVE” [METAL†DIMENSIONS]].
*For a very brief period of time, it was possible to clip through walls with the [[Axe|Axe's]] new animation.
** The '''Face Melter''' plays [https://youtu.be/tnb1vgfLXKQ Andromida - “Sacrifice”].
|}
*** Before V3.1, the Face Melter's theme was [https://youtu.be/vVbWFAelfPk “Cultist Base”] from the ''Doom Eternal'' Soundtrack.
{| class="wikitable mw-collapsible mw-collapsed"
** The '''Chocolate Reign''' plays [https://www.youtube.com/watch?v=1ey8M1aw8uc “"Chocolate Rain" metal cover by Ryashon (HEAVY REMIX)].
!Pre-V3.1 Bugs
*** Used to play [https://youtu.be/TnLAC5AJPuM “Track 01 - THUNDER FORCE IV”『Lightning Strikes Again - Metal Squad』].
|-
** The '''Archangel''' plays [https://youtu.be/DfP8Q7Pqzt4 "Pareidolia" (Instrumental) - Shangri-La].
|
** The '''Chthonian''' plays [https://youtu.be/dxnYWvAB-hQ "Coming Home" (Instrumental) - Moon].
*Upon the release of the [[Katana]], you were able to stack the weapon until your inventory was full.
** The '''Thunderforce IV''' plays [https://youtu.be/TnLAC5AJPuM “Track 01 - THUNDER FORCE IV”『Lightning Strikes Again - Metal Squad』].
*A [[Katana|Katana's]] dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
** The '''Twisty Tuner''' plays [https://youtu.be/4KhL0CbhSJc The Dueling Banjo] from ''Team Fortress 2''.
*When you use a [[Crystalized Bats|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
** The '''Excelsus''' plays  [https://youtu.be/opvuEVpl_PM?t=15 "UNIVERSAL COLLAPSE" - Theme of Devourer of Gods (Final Form)].
*Some weapons that can ragdoll / knockback such as [[Bricks]] or [[Long Pipe|Long Pipes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
** The '''Violence''' plays  [https://youtu.be/MT6HTpY_OyE?t=358 "Stained, Brutal Calamity" - Theme of Supreme Calamitas (Epiphany)].
*There are some ways to bypass the weapon cooldown by using bugs:
** The '''Spoonful''' plays the [https://youtu.be/UhF1VidTWok voice clip] of King Bach's friend exclaiming "Only a spoonful!"
**FPS boosters.
* All weapons during the [[V3.1 Hallows Eve Event|V3.1 Halloween Update]], regardless of skin, will turn the targets body into a ghost upon death.
**Doing certain complicated methods.
** This is the '''Archangel's''' death effect.
**[[Hazmat Suit|Hazmat Suits]], immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
** For a brief period of time after the event ended, all weapons would still keep this death effect. This has since been fixed.
**Hitting a tree where it gets ignored for a short window time.
* The '''Archangel''' death effect's ghost model used to be solid. This meant that players could climb and stand on top of the model to temporarily ascend. That is, of course, if the body does not despawn. It could have been used impractically to get on top of higher objects with ease.
**Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
** This has been fixed, as players will currently phase through the kill effect instead of standing on it.
|}</center>
* The '''Chthonian's''' death effect will burn the gootraxian's transmogrifying accessory. While the effect plays, the color of the accessory will darken and then fade away. Burnt accessories will quickly despawn and are unable to be equipped by other players.
** Other death effects that burn the target to a crisp (such as '''Scorch''') do not share this property, however, the accessory will be discolored.
* Despite being released on the same update, the '''Archangel''' was given a death effect before the '''Chthonian.'''
* All skins used to be only right handed.
** This has been changed to have skins left handed.
* Some skins lack an equip animation.
* The levitating idle animations of '''Archangel''' and '''Chthonian''' and '''Thunderforce IV''' allow the player to hover above [[Gootraxians|Gootraxian]] puddles without taking damage.
* Mathematically, the '''Face Cooler''' is rarer to obtain than the '''Face Melter'''. 
** However, the Face Melter potentially takes a longer time to obtain compared to the Face Cooler if all methods of obtainability are considered.
* The '''Curse of Eclipse''' is the third <font color="#FF0040">Exotic</font> Skin to be implemented into the game. It is also currently the only Exotic Skin that is not a guitar.
** Also unlike the guitars, it is unobtainable for normal players currently.
** This skin was added shortly after the '''Archangel''' and the '''Chthonian''', which were added at the same time, being the first and second Exotic Skins to be put in-game.
** Oddly enough, you can sell the '''Curse of Eclipse''' even though it has a sell value of 0.
*** You can do so by putting any skin into the selling table first then adding Curse of Eclipse to the selling table. You will '''not''' get any additional credits/value when selling the Curse of Eclipse with any skins that can be sold ie; if you sold a <font color="#F20081">legendary</font> with the Curse of Eclipse, you’d only get the 7500 credits.
*** Attempting to sell Curse of Eclipse alone will make an error sound that indicates you cannot sell the skin, similarly to trying to sell an Exclusive skin.
* The '''Participation Points''' skin does not have an option to be sold directly, but can be selected and sold if the selling menu is brought up via another sellable skin.
* The '''Copper Shortsword''' was originally a <font color="#F20081">Legendary</font> Tier skin until Part 2 of the Halloween Event.
** It received a rank downgrade to a <font color="#F2DE00">Rare</font> due to the mass crafting and selling of this skin breaking the economy.
* <font color="#9DFF00">Exclusive</font> Tier skins are the only skins that are unable to be sold. They will not have a value pop up when the selling table is active.
** Attempting to move an Exclusive skin into the selling table will result in the skin not moving and an error sound effect playing, indicating the inability to sell the skin.
* The '''Crimson Cutter''', while awaiting a replacement, was removed and replaced with the "'''Peculiar Wooden Rod That is Awaiting a Replacement'''." The skin features a simple wooden stick that used to play a [https://youtu.be/ugq88k9Zynk fart sound] upon hitting a target.
** Despite the skin icon looking similar to the '''Stick''', the actual model's shape is a long, skinny cylinder.
** The skin's "blade" hitbox is invisible, but it is still there.
*The '''Batsaber''' skins descriptions are a nod towards Team Fortress 2's Mann VS Machine mode, more accurately based on a community joke of kicking scouts for missing 1 money pile.
<gallery position="center" captionalign="center">
Trench Warfare.png|152x152px|This skin has been for developers only, and been removed due to no longer having a model.
</gallery>


==References==
<references />


<!--==References==
<references />-->
{{SurvivorNav}}
{{SurvivorNav}}
[[Category:Miscellaneous]]
[[Category:Items]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Survivors]]

Revision as of 14:06, 19 June 2024

Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have a durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Gootraxian's Grab ability should they be grappling someone.

General Statistics

The majority of weapons can knock Gootraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Gootraxian's health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, during the duration of the stun or ragdoll, damage dealt to the debilitated Gootraxian is reduced by 25%.<ref>https://cdn.discordapp.com/attachments/970041175694270555/1096115812387008572/image.png</ref> Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.

Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Gootraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This however differs to Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso.<ref>https://media.discordapp.net/attachments/968358028913045534/1060626495422353428/image.png</ref> If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.

Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.

A majority of weapons are also able to equip skins, which can be unboxed within Bandit's Shop. These do not provide any statistical advantage.

Acquirement

Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.

Golden Weapons

A gootraxian being goldified by a golden machete.

Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Gootraxian killed with it's usage. It cannot be re-obtained by any other means if you die, leave the game or get infected besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.

Obtainable Weapons

All weapons listed are obtainable publicly and available to everyone. They usually cannot be obtained by Gootraxians due to their slippery paws, unless through illegitimate ways.


Weapons

Weapon Spawns

Removed Weapons

  • Pipe - Removed in V3.2 due to being too similar to the Bat.
  • Scythe - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
  • Chainsaw - Removed in V3.2 due to issues regarding its mechanics and overall code.

Exclusive Weapons

These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.

Guns

<tabber> |-|AA-12=

AA-12

The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.

|-|G27=

G27

The Glock-27 is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.

The G27 does not have visible shell ejection for an unknown reason.

|-|MAC-10/Dual MAC-10s=

MAC-10/Dual MAC-10s

The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.

The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.

|-|SPAS-12=

SPAS-12

"Shotgun."

The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.

|-|FAMAS=

FAMAS

The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.

The FAMAS does not have visible shell ejection for an unknown reason.

|-|SCAR-PDW=

SCAR-PDW

The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.

|-|M60=

M60

"Heavy automatic rifle."

Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.

|-|M134=

M134

The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.

|-|Dual Desert Eagles=

Dual Desert Eagles

The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.

|-|Colt Python=

Colt Python

A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.

|-|RPG=

RPG

The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.

|-|Ray Gun=

Ray Gun

"Mysterious energy blaster."

The Ray Gun is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.

Currently unavailable.

|-|Ray Gun Mark II=

Ray Gun Mark II

"Three round burst energy blaster."

The Ray Gun Mark II is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.

Currently unavailable.

|-|Remington 700=

Remington 700

The Remington 700 is a manually operated bolt action rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.

Currently unavailable.

</tabber>

Admin-Exclusive Weapons

These items can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.

<tabber> |-|Kawaii Bat=

Kawaii Bat

Kawaii Bat is a moderator-exclusive melee item. It represents a regular bat reskinned to be all pink with a Kawaii Shork fin.

Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly infect them into a Kawaii Shork.

|-|Kawaii Launcher=

Kawaii Launcher

The Kawaii Launcher is a moderator-exclusive rocket propelled grenade launcher which appears to be pink and white. The projectile it fires as well appears to be a pink grenade with white stripes akin to that of the Kawaii Shork, and bears fins that are pink with white stripes on the bottom, similar to a cartoon spaceship.

Upon firing, the Kawaii Launcher will instantly infect any individual hit directly by the resulting explosion into a Kawaii Shork, an effect similar to the Kawaii Bat. Also, upon detonation of the rocket, it will drop pellets onto the floor, which melt into a large pink puddle, infecting any survivor immediately if they come into contact. It can fire up to 5 rockets before breaking, the text at the bottom of the screen stating "The entire Kawaii Launcher fell apart."

It cannot affect Gootraxians and will only hit survivors. It deals no damage, aside from a very slight knockback effect and ragdoll.

|-|Crucible=

Crucible

The Crucible is a weapon from the popular video game series DOOM. However, this Crucible is modeled after its counterpart in the 5th game of the series, DOOM Eternal. During use, the Crucible will grant a speed boost to the player, and will outline the target player's body parts upon being slashed.

|-|Prototype L=

Laminax Prototype

The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.

Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.

|-|The Joema=

The Joema

The Joema is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into, across and sometimes out of the map.

It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema can block grabs.

|-|The Joeda=

The Joeda

The Joeda, not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.

The Joeda's durability bar is hidden due to having infinite durability.

|-|AWM=

AWM

The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.

AWM's Statistics
Stat Value
Reload Speed 4s
Magazine Capacity 6
Rounds Per Minute 24
Chambering Speed 2.5s

|-|AK-47=

AK-47

The AK-47, officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use world-wide, owing to its low cost and legendary reliability. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.

AK-47's Statistics
Stat Value
Reload Speed 3s
Magazine Capacity 40
Rounds Per Minute 900

|-|BFG-50=

BFG-50

The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.

BFG-50's Statistics
Stat Value
Reload Speed 2.83s
Magazine Capacity 1

|-|M4A1=

M4A1

The M4A1, a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s as a specialized variant of the M16, but has since seen widespread adoption due to its ergonomic design. However, design aside, it is entirely unremarkable mechanically in-game. Its model, along with the AWM, comes from Phantom Forces, being (most likely) the Pre-4.9.0 model.

M4A1's Statistics
Stat Value
Reload Speed 3s
Magazine Capacity 30

</tabber>

Trivia

General

Axe's temporarily extended hitbox.
  • Before V3.1, all weapons had a predetermined spot as to where they spawned.
    • Few still do after the update, but most of them are now random.
  • You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
    • You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
  • The Scythe was made by Blaxor, but Deathtrap#6258 or Darrealisboss had won a contest in TUF and had requested for the Scythe to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
  • For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.

Weapon Notes

  • During the April Fools 2021 event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>.
    • They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
  • Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
  • Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
    • However Developers and Administrators can use them freely as they please.
  • The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
  • The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
  • The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
    • The model has since been updated, and now shares the same model as the Katana.
  • Bricks, Nunchucks, Taser and the Crystalized Bats (Kaiju Bashers, Carneline Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
  • It has been confirmed by a developer that the only reason Nunchucks are not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
    • This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.

Known Bugs

NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Post-V3.1 Bugs
  • Upon the release of V3.1 Part 1, the Knife was able to kill Gootraxians instantly with just one hit.
  • The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
  • The Goldify knife skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
  • Overseer machete skin's kill effect can make Gootraxian accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
  • Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
  • For a very brief period of time, it was possible to clip through walls with the Axe's new animation.
Pre-V3.1 Bugs
  • Upon the release of the Katana, you were able to stack the weapon until your inventory was full.
  • A Katana's dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
  • When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
  • Some weapons that can ragdoll / knockback such as Bricks or Long Pipes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
  • There are some ways to bypass the weapon cooldown by using bugs:
    • FPS boosters.
    • Doing certain complicated methods.
    • Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
    • Hitting a tree where it gets ignored for a short window time.
    • Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.

References

<references />

🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins