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Weapons: Difference between revisions

From Kaiju Paradise Official Wiki
miraheze-user->Ssmixx
m updated everything but the private server weapons. I'll work on updating them alongside the private server items later
miraheze-user->4w24
 
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'''Weapons''' are the main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a [[Gootraxians|Gootraxian]]'s Grab ability should they be grappling someone.
'''Weapons''' are the main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a [[Raytraxians|Raytraxian]]'s Grab ability should they be grappling someone.


__TOC__
__TOC__
==General Statistics==
==General Statistics==
The majority of weapons can knock [[Gootraxians]] back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a '''BodyVelocity''' in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to '''Stun''' or '''Ragdoll''' them upon landing a hit, which will provoke the '''Omen Bar''', a blue bar above a Gootraxian's health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, during the duration of the stun or ragdoll, damage dealt to the debilitated Gootraxian is reduced by 25%. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the '''Omen''' statistic.
The majority of weapons can knock [[Raytraxians]] back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a '''BodyVelocity''' in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to '''Stun''' or '''Ragdoll''' them upon landing a hit, which will provoke the '''Omen Bar''', a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the '''Omen''' statistic.


Weapons vary widely in length, in which longer weapons, such as the [[Long Pipe]] have a higher '''Raw Reach''' than others, which is defined as the furthest point a player can hit a Gootraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from '''Range''' which is the maximum '''Distance''', as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the '''Range''' statistic.  
Weapons vary widely in length, in which longer weapons, such as the [[Long Pipe]] have a higher '''Raw Reach''' than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from '''Range''' which is the maximum '''Distance''', as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the '''Range''' statistic.  


Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.  
Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.  
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===Golden Weapons===
===Golden Weapons===
[[File:goldify.gif|alt=|right|frameless|301x301|A gootraxian being goldified by a golden machete.]] <!-- I know, not the greatest place to put it but aujhrgtrhdh i want death-->
[[File:goldify.gif|alt=|right|frameless|A Raytraxian being goldified by a golden machete.]] <!-- I know, not the greatest place to put it but aujhrgtrhdh i want death-->
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any [[Gootraxians|Gootraxian]] killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get infected besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any [[Raytraxians|Raytraxian]] killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.


===Obtainable Weapons===
===Obtainable Weapons===
All weapons listed are obtainable publicly and available to everyone. All Gootraxians, except [[Hazzy]] under specific means, cannot pick up or utilize weapons.
All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except [[Hazzy]] under specific means, cannot pick up or utilize weapons.
 
The Stool is the exception to this, as all Raytraxians are able to equip it.


{{Header|rowhead=Weapons
{{Header|rowhead=Weapons
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
Bat icon.png|[[Bat]]|link=bat
Bat icon.png|[[Bat]]|link=bat
Sledgeicon.png|[[Sledgehammer]]|link=sledgehammer
Sledgeicon.png|[[Sledge Hammer]]|link=Sledge_Hammer
Bottleicon.png|[[Bottle]]|link=bottle
Bottleicon.png|[[Bottle]]|link=bottle
Katanaicon.png|[[Katana]]|link=katana
Katanaicon.png|[[Katana]]|link=katana
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Nunchucks_Icon.png|[[Nunchucks]]|link=nunchucks
Nunchucks_Icon.png|[[Nunchucks]]|link=nunchucks
Tazericon.png|[[Taser]]|link=taser
Tazericon.png|[[Taser]]|link=taser
StoolIcon.png|[[Stool]]|link=stool
</gallery>}}
</gallery>}}
<!-- Chainsaw icon.png|[[Chainsaw]]|link=chainsaw Goldenchainsawicon.png|[[Chainsaw#Golden|Golden Chainsaw]]|link=chainsaw#golden  chainsaw is dead L-->
<!-- Chainsaw icon.png|[[Chainsaw]]|link=chainsaw Goldenchainsawicon.png|[[Chainsaw#Golden|Golden Chainsaw]]|link=chainsaw#golden  chainsaw is dead L-->
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===Weapon Spawns===
===Weapon Spawns===
<center><div style="width:700px;">
<center><div style="width:700px;">
{{Map:Weapon_Spawns}}
</div></center>
</div></center>
<tabber>
|-|Bat=
<gallery position="center" captionalign="center">
File:Batspawn.png|A bat can be equipped from a rack at spawn.
File:Batspawn2.png|A bat can be found leaning against a few crates in the connector room between the Flooded Area, Main Hall and Gas Area.
File:Batspawn3.png|A bat can be found leaning against a pillar in the North Sector Warhead room.
File:Batspawn4.png|A bat can be found on a pinboard in the Gas Area.
File:Batspawn5.png|A bat can be found on a sealed box in the upper floor of the Cafeteria
File:Batspawn6.png|A bat can be found on a pile of wooden pallets in the storage room that connects to the Crystal Cave and the Garden
File:Batspawn7.png|A bat can be found on the guard post of the refuge spot found in the Cave Garden.
File:Batspawn8.png|A bat can be found leaning against a wall to the right from the entrance of the LAMINAX Uphills.
File:Batspawn9.png|A bat can be found laying near a few crates in the room to the left found in the Far East Wing Security Hallway.
File:Batspawn10.png|A bat can be found laying near a vending machine near the balcony where the East Sector Wing and Crystal Caves connect.
File:Batspawn11.png|A bat can be found in the breathable spot within the Crystal Pit.
</gallery>
|-|Katana=
<gallery position="center" captionalign="center">
File:katanaspawn1.png|A katana has a chance to spawn on a rack near the tree in the [[Locations|Garden]].
File:katanaspawn2.png|A katana can be found on a rack upstairs the [[Locations|Security Sector]].
File:katanaspawn3.png|A katana can be found near the pathway to the [[Locations|North Sector]].
</gallery>
|-|Long Pipe=
<gallery position="center" captionalign="center">
File:Longpipespawn1.png|A long pipe can be found near the ledge of the pit in the [[Locations|Crystal Chasm]].
File:Longpipespawn2.png|A long pipe has a chance to spawn near the top of the waterfall in the Crystal Chasm.
File:Longpipespawn6.png|A long pipe has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
File:Longpipespawn3.png|A long pipe has a chance to spawn near the railing at the bunker in the Crystal Chasm.
File:Longpipespawn4.png|A long pipe has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Longpipespawn5.png|A long pipe has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
</gallery>
|-|Machete=
<gallery position="center" captionalign="center">
File:Machetespawn1.png|A machete has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Machetespawn2.png|A machete has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Machetespawn3.png|A machete has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Machetespawn4.png|A machete has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Machetespawn5.png|A machete has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Machetespawn6.png|A machete has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
|-|Sledgehammer=
<gallery position="center" captionalign="center">
File:Sledgehammerspawn1.png|A sledgehammer has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Sledgehammerspawn3.png|A sledgehammer has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Sledgehammerspawn4.png|A sledgehammer has a chance to spawn on a rack near the bat spawn in [[Locations|Gas Area]].
File:Sledgehammerspawn5.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Sledgehammerspawn8.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] where the labcoats are.
File:Sledgehammerspawn2.png|A sledgehammer has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn6.png|A sledgehammer has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn7.png|A sledgehammer has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
</tabber>


==Removed Weapons==
==Removed Weapons==
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* [[Chainsaw]] - Removed in V3.2 due to issues regarding its mechanics and overall code.
* [[Chainsaw]] - Removed in V3.2 due to issues regarding its mechanics and overall code.


{{Header|rowhead=Removed Weapons
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
Pipeicon.png|[[Pipe]]|link=Pipe
Scythe_icon.png|[[Scythe]]|link=Scythe
Chainsaw icon fixed.png|[[Chainsaw]]|link=chainsaw
</gallery>}}
==Exclusive Weapons==
==Exclusive Weapons==
{{Outdated}}
{{WIP}}
  '''These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''
  '''These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''


===Guns===
==Public Weaponry==
Weapons that are available to all users within private servers.
 
===Rifles, Carbines, and Marksmen Rifles===
<tabber>
<tabber>
|-|AA-12=
|-|AK-47=
===AA-12===
===AK-47===
{{Weapons
{{Guns
|title1=AA-12
|title1=AK-47c
|image1=AA-12.png
|image1=AK-47 Icon.png
|caption1=AA-12's model.}}
|caption="Rifle is fine."
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
|type=Automatic
|damage=
14 (per single hit)
21 (per single hit), headshot
|firerate=800
|rounds=30
}}
 
<gallery position="center" captionalign="center">
File:AK-47 Hold.png|AK-47, being held by a player.
File:AK-47 Shot.png|AK-47, being aimed by a player.
File:AK-47 Reload.gif|AK-47, being reloaded by a player.
File:AK-47 Shooting.gif|AK-47, being fired with by a player.
</gallery>
 
|-|LYC-47=
===LYC-47===
{{Guns
|title1=LYC-47
|image1=LYC-47 Icon.png
|caption="A relic of the past."
|type=Automatic, Suppressed
|damage=
12 (per single hit)
18 (per single hit), headshot
|firerate=860
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Aa12.png|AA-12, being held by a player.
File:LYC-47 Hold.png|LYC-47, being held by a player.
File:AA-12 Prepare.png|AA-12, being held by a player, at the ready to fire.
File:LYC-47 Shot.png|LYC-47, being aimed by a player.
File:AA-12 Fire.gif|AA-12, being fired by a player.
File:LYC-47 Reload.gif|LYC-47, being reloaded by a player.
File:AA-12 Reload.gif|AA-12, being reloaded by a player.
File:LYC-47 Shooting.gif|LYC-47, being fired with by a player.
</gallery>
</gallery>


|-|G27=
|-|FN FAL=
===G27===
===FN FAL===
{{Weapons
{{Guns
|title1=G27
|title1=FN FAL
|image1=Glock.PNG
|image1=FN FAL Icon.png
|caption1=G27, exposed.}}
|caption="Pacifier."
The '''Glock-27''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
|type=Automatic
|damage=
18 (per single hit)
27 (per single hit), headshot
|firerate=900
|rounds=20
}}


The G27 does not have visible shell ejection for an unknown reason.
<gallery position="center" captionalign="center">
File:FN FAL Hold.png|FN FAL, being held by a player.
File:FN FAL Shot.png|FN FAL, being aimed by a player.
File:FN FAL Reload.gif|FN FAL, being reloaded by a player.
File:FN FAL Shooting.gif|FN FAL, being fired with by a player.
</gallery>
 
|-|FN R1=
===FN R1===
{{Guns
|title1=FN R1
|image1=FN R1 Icon.png
|caption="Stalwart Friend."
|type=Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=900
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:G27.png|G27, being held by a player.
File:FN R1 Hold.png|The FN R1, being held by a player.
File:G27 Reload.gif|G27, being reloaded by a player.
File:FN R1 Shot.png|The FN R1, being aimed by a player.
File:G27 Fire.gif|G27, being fired with by a player.
File:FN R1 Reload.gif|The FN R1, being reloaded by a player.
File:FN R1 Shooting.gif|The FN R1, being fired with by a player.
</gallery>
</gallery>
x
|-|LYC-58=
===LYC-58===
{{Guns
|title1=LYC-58
|image1=LYC-58 Icon.png
|caption="HARUSPEX"
|type=Semi-Automatic, Suppressed
|damage=
16 (per single hit)
24 (per single hit), headshot
|firerate=800
|rounds=20
}}


|-|MAC-10/Dual MAC-10s=
<gallery position="center" captionalign="center">
===MAC-10/Dual MAC-10s===
File:LYC-58 Hold.png|The LYC-58, being held by a player.
{{Weapons
File:LYC-58 Shot.png|The LYC-58, being aimed by a player.
|title1=MAC-10
File:LYC-58 Reload.gif|The LYC-58, being reloaded by a player.
|image1=<gallery>
File:LYC-58 Shooting.gif|The LYC-58, being fired with by a player.
MAC-10.png|Single
DMacs.PNG|Dual
</gallery>
</gallery>
|caption1=The MAC-10s, exposed.
 
|-|M4=
===M4===
{{Guns
|title1=M4
|image1=M4 Icon.png
|caption="Lightweight. Space age. An American classic."
|type=Burst
|damage=
12 (per single hit)
18 (per single hit), headshot
|firerate=500
|rounds=30
}}
 
<gallery position="center" captionalign="center">
File:M4 Hold.png|The M4, being held by a player.
File:M4 Shot.png|The M4, being aimed by a player.
File:M4 Reload.gif|The M4, being reloaded by a player.
File:M4 Shooting.gif|The M4, being fired with by a player.
</gallery>clay
 
|-|LYC-556=
===LYC-556===
{{Guns
|title1=LYC-556
|image1=LYC-556 Icon.png
|caption="Good for dealing with 3-to-5 feral Kaijus quietly."
|type=Burst, Suppressed
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=550
|rounds=30
}}
}}
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.


The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
<gallery position="center" captionalign="center">
File:LYC-556 Hold.png|The LYC-556, being held by a player.
File:LYC-556 Shot.png|The LYC-556, being aimed by a player.
File:LYC-556 Reload.gif|The LYC-556, being reloaded by a player.
File:LYC-556 Shooting.gif|The LYC-556, being fired with by a player.
</gallery>
 
|-|MK-18=
===MK-18===
{{Guns
|title1=MK-18
|image1=MK-18 Icon.png
|caption="SECURITY's actual #1 choice."
|type=Automatic
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=950
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Dualmac10.png|Dual MAC-10s, being held by a player at a high ready position.
File:MK18 Hold.png|The MK-18, being held by a player.
File:Dual MAC-10s Reload.gif|Dual MAC-10s, being reloaded by a player.
File:MK18 Shot.png|The MK-18, being aimed by a player.
File:Dual MAC-10s Fire.gif|Dual MAC-10s, being fired with by a player.
File:MK18 Reload.gif|The MK-18, being reloaded by a player.
File:MAC-10 Idle.png|MAC-10, being held by a player.
File:MK18 Shooting.gif|The MK-18, being fired with by a player.
File:MAC-10 Prepare.png|MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|MAC-10, being fired with by a player.
</gallery>
</gallery>


|-|SPAS-12=
|-|LYC-300=
===SPAS-12===
===LYC-300===
<blockquote>'''"Shotgun."'''</blockquote>
{{Guns
{{Weapons
|title1=LYC-300
|title1=SPAS-12
|image1=LYC-300 Icon.png
|image1=SPAS-12.png
|caption="SIBYL"
|caption1=SPAS-12's model}}
|type=Automatic, Suppressed
The Franchi '''SPAS-12''' is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
|damage=
13 (per single hit)
19.5 (per single hit), headshot
|firerate=950
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Spas12.png|SPAS-12, being held by a player.
File:LYC-300 Hold.png|The LYC-300, being held by a player.
File:SPAS-12 Prepare.png|SPAS-12, being held by a player, at the ready.
File:LYC-300 Shot.png|The LYC-300, being aimed by a player.
File:SPAS-12 Reload.gif|SPAS-12, being reloaded by a player.
File:LYC-300 Reload.gif|The LYC-300, being reloaded by a player.
File:SPAS-12 Fire.gif|SPAS-12, being fired with by a player.
File:LYC-300 Shooting.gif|The LYC-300, being fired with by a player.
</gallery>
</gallery>


|-|FAMAS=
|-|FAMAS=
===FAMAS===
===FAMAS===
{{Weapons
{{Guns
|title1=FAMAS
|title1=FAMAS
|image1=FAMAS.png
|image1=FAMAS.png
|caption1=FAMAS' model.}}
|caption="im telling you, the french are scary"
|type=Hyperburst
|damage=
17 (per single hit)
|firerate=1700
|rounds=30
}}
 
The '''FAMAS''' is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
The '''FAMAS''' is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.


Line 139: Line 327:


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Famas.png|FAMAS, being held by a player.
File:Famas.png|The FAMAS, being held by a player.
File:FAMAS Prepare.png|FAMAS, being aimed by a player.
File:FAMAS Prepare.png|The FAMAS, being aimed by a player.
File:FAMAS Reload.gif|FAMAS, being reloaded by a player.
File:FAMAS Reload.gif|The FAMAS, being reloaded by a player.
File:FAMAS Fire.gif|FAMAS, being fired with by a player.
File:FAMAS Fire.gif|The FAMAS, being fired with by a player.
</gallery>
</gallery>


|-|SCAR-PDW=
|-|SCAR-PDW=
===SCAR-PDW===
===SCAR-PDW===
{{Weapons
{{Guns
|title1=SCAR-PDW
|title1=SCAR-PDW
|image1=SCAR.png
|image1=SCAR.png
|caption1=SCAR-PDW's model.}}
|caption="The #2 choice of any SECURITY!"
|type=Automatic
|damage=
9 (per single hit)
13.5 (per single hit), headshot
|firerate=650
|rounds=30
}}
 
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Scar.png|SCAR-PDW, being held by a player.
File:Scar.png|The SCAR-PDW, being held by a player.
File:Scar-PD Prepare.png|SCAR-PDW, being aimed by a player.
File:Scar-PD Prepare.png|The SCAR-PDW, being aimed by a player.
File:Scar-PDW Reload.gif|SCAR-PDW, being reloaded by a player.
File:Scar-PDW Reload.gif|The SCAR-PDW, being reloaded by a player.
File:Scar-PDW Fire.gif|SCAR-PDW, being fired with by a player.
File:Scar-PDW Fire.gif|The SCAR-PDW, being fired with by a player.
</gallery>
 
|-|M14=
===M14===
{{Guns
|title1=M14
|image1=M14 Icon.png
|caption="That's not full auto. This is."
|type=Automatic
|damage=
23 (per single hit)
34.5 (per single hit), headshot
|firerate=1200
|rounds=20
}}
 
<gallery position="center" captionalign="center">
File:M14 Hold.png|The M14, being held by a player.
File:M14 Shot.png|The M14, being aimed by a player.
File:M14 Reload.gif|The M14, being reloaded by a player.
File:M14 Shooting.gif|The M14, being fired with by a player.
</gallery>
 
|-|AR-15=
===AR-15===
{{Guns
|title1=AR-15
|image1=AR-15 Icon.png
|caption="Good for dealing with 30-to-50 feral hogs."
|type=Semi-Automatic
|damage=
12 (per single hit)
24 (per single hit), headshot
|firerate=950
|rounds=30
}}
 
<gallery position="center" captionalign="center">
File:AR-15 Hold.png|The AR-15, being held by a player.
File:AR-15 Shot.png|The AR-15, being aimed by a player.
File:AR-15 Reload.gif|The AR-15, being reloaded by a player.
File:AR-15 Shooting.gif|The AR-15, being fired with by a player.
</gallery>
 
|-|SLR=
===SLR===
{{Guns
|title1=SLR
|image1=SLR Icon.png
|caption="Sentinel."
|type=Semi-Automatic
|damage=
18 (per single hit)
36 (per single hit), headshot
|firerate=600
|rounds=20
}}
 
<gallery position="center" captionalign="center">
File:SLR Hold.png|The SLR, being held by a player.
File:SLR Shot.png|The SLR, being aimed by a player.
File:SLR Reload.gif|The SLR, being reloaded by a player.
File:SLR Shooting.gif|The SLR, being fired with by a player.
</gallery>
 
 
|-|M1A=
===M1A===
{{Guns
|title1=M1A
|image1=M1A Icon.png
|caption="Better run through the jungle..."
|type=Semi-Automatic
|damage=
23 (per single hit)
46 (per single hit), headshot
|firerate=200
|rounds=20
}}
 
<gallery position="center" captionalign="center">
File:M1A Hold.png|The M1A, being held by a player.
File:M1A Shot.png|The M1A, being aimed by a player.
File:M1A Reload.gif|The M1A, being reloaded by a player.
File:M1A Shooting.gif|The M1A, being fired with by a player.
</gallery>
 
|-|PSL=
===PSL===
{{Guns
|title1=PSL
|image1=PSL Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=150
|rounds=10
}}
 
<gallery position="center" captionalign="center">
File:Pslhold.gif|The PSL, being held by a player.
File:Pslreload.gif|The PSL, being reloaded by a player.
File:Pslfire.gif|The PSL, being fired by a player.
</gallery>
 
<!-- I think I forgot to do this one. Will add once the exp gun rollover occurs. -->
 
|-|FPK=
===FPK===
{{Guns
|title1=FPK
|image1=FPK Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=175
|rounds=5
}}
 
<gallery position="center" captionalign="center">
File:Fpkhold.gif|The FPK, being held by a player.
File:Fpkreload.gif|The FPK, being reloaded by a player.
File:Fpkfire.gif|The FPK, being fired by a player.
</gallery>
 
<!-- Gun might be dev only -->
 
</tabber>
 
===Precision Weapons and Machine Guns===
<tabber>
|-|Colt Python=
===Colt Python===
{{Guns
|title1=Colt Python
|image1=Python.PNG
|caption="It only takes one bullet."
|type=Manual
|damage=
40 (per single hit)
120 (per single hit), headshot
|firerate=80
|rounds=6
}}
 
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
 
<gallery position="center" captionalign="center">
File: Python ready.PNG|The The Colt Python, being held by a player, in a low ready stance.
File: Python stance.PNG|The Colt Python, being aimed by a player.
File: Python reload.gif|The Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File: Python fan.gif|The Colt Python, being fired by a player.
</gallery>
 
|-|M24=
===M24===
{{Guns
|title1=M24
|image1=M24 Icon.png
|caption="You feel a sniper scope watching you..."
|type=Manual, Integral, Suppressed
|damage=
60 (per single hit)
180 (per single hit), headshot
|firerate=70
|rounds=5
}}
 
<gallery position="center" captionalign="center">
File:M24 Hold.png|The M24, being held by a player.
File:M24 Reload.gif|The M24, being reloaded by a player.
File:M24 Shooting.gif|The M24, being fired with by a player.
</gallery>
 
|-|G-50=
===G-50===
{{Guns
|title1=G-50
|image1=
|caption="Caught thy Minutemen Lacking this evening."
|type=Breech-Loaded
|damage=
120 (per single hit)
360 (per single hit), headshot
|firerate=10
|rounds=1
}}
 
<gallery position="center" captionalign="center">
File:G-50 Held.png|The G-50, being held by a player.
File:G-50 Shot.png|The G-50, being aimed by a player.
File:G-50 Reload.gif|The G-50, being reloaded by a player.
File:G-50 Shooting.gif|The G-50, being fired with by a player.
</gallery>
 
|-|MAC-10/Dual MAC-10s=
===MAC-10/Dual MAC-10s===
{{Guns
|title1=MAC-10
|image1=MAC-10.png
|caption="Do you like hurting other people?" // "ok so you really like hurting other people huh"
|type=Automatic
|damage=
SINGLE: 6 (per single hit)
DUAL: 6 (per single hit)
|firerate=
SINGLE: 1200
DUAL: 1400
|rounds=
SINGLE: 32
DUAL: 64
}}
 
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.
 
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
 
<gallery position="center" captionalign="center">
File:Dualmac10.png|The Dual MAC-10s, being held by a player at a high ready position.
File:Dual MAC-10s Reload.gif|The Dual MAC-10s, being reloaded by a player.
File:Dual MAC-10s Fire.gif|The Dual MAC-10s, being fired with by a player.
File:MAC-10 Idle.png|The MAC-10, being held by a player.
File:MAC-10 Prepare.png|The MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|The MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|The MAC-10, being fired with by a player.
</gallery>
</gallery>
|-|M10/Dual M10s=
===M10/Dual M10s===
{{Guns
|title1=M10
|image1=M10 Icon.png
|caption="Be quiet." // "Be *very* quiet."
|type=Automatic, Suppressed
|damage=
SINGLE: 5.5 (per single hit)
DUAL: 5.5 (per single hit)
|firerate=
SINGLE: 1275
DUAL: 1475
|rounds=
SINGLE: 32
DUAL: 64
}}
<gallery position="center" captionalign="center">
File:M10 Hold.png|The M10, being held by a player.
File:M10 Shot.png|The M10, being aimed by a player.
File:M10 Reload.gif|The M10, being reloaded by a player.
File:M10 Shooting.gif|The M10, being fired with by a player.
File:Dual M10 Hold.png|The Dual M10s, being held by a player.
File:Dual M10 Shot.png|The Dual M10s, being aimed by a player.
File:Dual M10 Reload.gif|The Dual M10s, being reloaded by a player.
File:Dual M10 Shooting.gif|The Dual M10s, being fired with by a player.
</gallery>


|-|M60=
|-|M60=
===M60===
===M60===
<blockquote>'''"Heavy automatic rifle."'''</blockquote>
{{Guns
{{Weapons
|title1=M60
|title1=M60
|image1=M60transparent.png <!-- I just wanted to point out that I named this M60transparent and it isn't transparent.-->
|image1=M60 Icon.png
|caption1=M60's model.}}
|caption="GET SOME."
|type=Automatic
|damage=
6 (per single hit)
|firerate=900
|rounds=100
}}
 
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M60.png|M60, being held by a player.
File:M60 Hold.png|The M60, being held by a player.
File:M60 Prepare.png|M60, being held by a player, at the ready to fire.
File:M60 Shot.png|The M60, being aimed by a player.
File:M60 Reload.gif|M60, being reloaded by a player.
File:M60 Reload.gif|The M60, being reloaded by a player.
File:M60 Fire.gif|M60, being fired with by a player.
File:M60 Shooting.gif|The M60, being fired with by a player.
</gallery>
</gallery>


|-|M134=
|-|M134=
===M134===
===M134===
{{Weapons
{{Guns
|title1=M134
|title1=M134
|image1=M-134.png
|image1=M134 Icon.png
|caption1=M134's model.}}
|caption="Six barrels. Endless fire."
|type=Automatic
|damage=
4.2 (per single hit)
|firerate=2300
|rounds=150
}}
 
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped <abbr title="Currently it does not slow the player, allowing you speed around the facility without a hitch.">it will slow down the player.</abbr> When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped <abbr title="Currently it does not slow the player, allowing you speed around the facility without a hitch.">it will slow down the player.</abbr> When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.


Line 189: Line 657:
</gallery>
</gallery>


</tabber>
===Shotguns===
<tabber>
|-|SPAS-12=
===SPAS-12===
<blockquote>'''"Shotgun."'''</blockquote>
{{Guns
|title1=SPAS-12
|image1=SPAS-12.png
|caption="Clever girl."
|type=Manual, Integral
|damage=
30 (3.75 per pellet)
45 (5.625 per pellet), headshot
|firerate=50
|rounds=7
|effects=Fires 8 pellets per shot.
}}
The Franchi '''SPAS-12''' is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
<gallery position="center" captionalign="center">
File:Spas12.png|The SPAS-12, being held by a player.
File:SPAS-12 Prepare.png|The SPAS-12, being held by a player, at the ready.
File:SPAS-12 Reload.gif|The SPAS-12, being reloaded by a player.
File:SPAS-12 Fire.gif|The SPAS-12, being fired with by a player.
</gallery>
|-|LAW-12=
===LAW-12===
{{Guns
|title1=LAW-12
|image1=LAW-12 Icon.png
|caption="Loaded with razor sharp flechettes—you definitely don't want to be on the receiving end of this."
|type=Semi-Automatic, Integral
|damage=
50 (6.25 per pellet)
|firerate=250
|rounds=8
|effects=Fires 8 pellets per shot.
}}
<gallery position="center" captionalign="center">
File:LAW-12 Hold.png|The LAW-12, being held by a player.
File:LAW-12 Shot.png|The LAW-12, being aimed by a player.
File:LAW-12 Reload.gif|The LAW-12, being reloaded by a player.
File:LAW-12 Shooting.gif|The LAW-12, being fired with by a player.
</gallery>
|-|AA-12=
===AA-12===
{{Guns
|title1=AA-12
|image1=AA-12.png
|caption="DAKKA DAKKA DAKKA"
|type=Automatic
|damage=
30 (4.28 per pellet)
|rounds=20
|effects=7 pellets per shot.
}}
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
<gallery position="center" captionalign="center">
File:Aa12.png|The AA-12, being held by a player.
File:AA-12 Prepare.png|The AA-12, being held by a player, at the ready to fire.
File:AA-12 Fire.gif|The AA-12, being fired by a player.
File:AA-12 Reload.gif|The AA-12, being reloaded by a player.
</gallery>
|-|Sawed Off=
===Sawed Off===
{{Guns
|title1=Sawed Off
|image1=Sawed Off Icon.png
|caption="You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
50 (6.25 per pellet)
75 (9.375 per pellet), headshot
|firerate=1000
|rounds=2
|effects=8 pellets per shot.
}}
<gallery position="center" captionalign="center">
File:Sawed Off Hold.png|The Sawed Off, being held by a player.
File:Sawed Off Shot.png|The Sawed Off, being aimed by a player.
File:Sawed Off Reload.gif|The Sawed Off, being reloaded by a player.
File:Sawed Off Shooting.gif|The Sawed Off, being fired with by a player.
</gallery>
|-|Super Sawed Off=
===Super Sawed Off===
{{Guns
|title1=Super Sawed Off
|image1=Super Sawed Off.png
|caption="I'M GONNA PUNCH YOUR FACE."
|type=Breech-Loaded
|damage=
75 (4.6875 per pellet)
112.5 (7.03125 per pellet), headshot
|firerate=1000
|rounds=2
|effects=16 pellets per shot.
}}
<gallery position="center" captionalign="center">
File:Super Sawed Off Hold.png|The Super Sawed Off, being held by a player.
File:Super Sawed Off Shot.png|The Super Sawed Off, being aimed by a player.
File:Super Sawed Off Reload.gif|The Super Sawed Off, being reloaded by a player.
File:Super Sawed Off Shooting.gif|The Super Sawed Off, being fired with by a player.
</gallery>
|-|Unsawed Off=
===Unsawed Off===
{{Guns
|title1=Unsawed Off
|image1=Unsawed Off Icon.png
|caption="You sir? You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
75 (per single hit)
|firerate=1000
|rounds=2
}}
<gallery position="center" captionalign="center">
File:Unsawed Off Hold.png|The Unsawed Off, being held by a player.
File:Unsawed Off Shot.png|The Unsawed Off, being aimed by a player.
File:Unsawed Off Reload.gif|The Unsawed Off, being reloaded by a player.
File:Unsawed Off Shooting.gif|The Unsawed Off, being fired with by a player.
</gallery>
|-|EXTERMINATOR=
===EXTERMINATOR===
{{Guns
|title1=EXTERMINATOR
|image1=EXTERMINATOR Icon.png
|caption="Poorly designed, poorly constructed."
|type=Breech-Loaded
|damage=
120 (15 per pellet)
180 (22.5 per pellet), headshot
|firerate=30
|rounds=1
|effects=8 pellets per shot.
Destroys the targets head upon landing a headshot.
}}
<gallery position="center" captionalign="center">
File:EXTERMINATOR Hold.png|The EXTERMINATOR, being held by a player.
File:EXTERMINATOR Reload.gif|The EXTERMINATOR, being reloaded by a player.
File:EXTERMINATOR Shooting.gif|The EXTERMINATOR, being fired with by a player.
File:EXTERMINATOR Execution.gif|A demonstration of the devastating power of the EXTERMINATOR.
</gallery>
|-|X-TERMINATOR PRO=
===X-TERMINATOR PRO===
{{Guns
|title1=X-TERMINATOR PRO
|image1=EXTERMINATOR Icon.png
|caption="The pinnacle of design, pristine construction."
|type=Breech-Loaded, Stunning
|damage=
100 (per single hit)
|firerate=30
|rounds=1
|effects=Ragdolls the target upon hit.
}}
<gallery position="center" captionalign="center">
File:X-TERMINATOR PRO Hold.png|The X-TERMINATOR PRO, being held by a player.
File:X-TERMINATOR PRO Reload.gif|The X-TERMINATOR PRO, being reloaded by a player.
File:X-TERMINATOR PRO Shooting.gif|The X-TERMINATOR PRO, being fired with by a player.
</gallery>
</tabber>
===Pistols===
<tabber>
|-|Dual Desert Eagles=
|-|Dual Desert Eagles=
===Dual Desert Eagles===
===Dual Desert Eagles===
{{Weapons
{{Guns
|title1=Desert Eagles
|title1=Desert Eagles
|image1=<gallery>
|image1=Desert Eagle.png
Desert Eagle.png|Single
|caption="Unrestrained exhibition. Terrifying potency."
Dualdeagles.png|Dual
|type=Semi-Automatic
|damage=
20 (per single hit)
|rounds=16
}}
 
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
 
<gallery position="center" captionalign="center">
File:Dualdeagles.png|The Dual Desert Eagles being held by a player, in a high ready position.
File:Dual deagles alt hold.png|The Dual Desert Eagles being held by a player, at the ready.
File:Dual Desert Eagles Reload.gif|The Dual Desert Eagles, being reloaded by a player.
File:Dual Desert Eagles Fire.gif|The Dual Desert Eagles, being fired with by a player.
</gallery>
 
|-|G18=
===G18===
{{Guns
|title1=G18
|image1=G18 Icon.png
|caption="Pocket shredder."
|type=Automatic
|damage=
8 (per single hit)
|firerate=1400
|rounds=22
}}
 
 
<gallery position="center" captionalign="center">
File:G18 Hold.png|The G18, being held by a player.
File:G18 Shot.png|The G18, being aimed by a player.
File:G18 Reload.gif|The G18, being reloaded by a player.
File:G18 Shooting.gif|The G18, being fired with by a player.
</gallery>
</gallery>
|caption1=Desert Eagle's model.}}
 
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
|-|G19=
===G19===
{{Guns
|title1=G19
|image1=G19 Icon.png
|caption="Neutral. Universe. Perfect."
|type=Semi-Automatic
|damage=
9 (per single hit)
|firerate=500
|rounds=17
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Dualdeagles.png|Dual Desert Eagles being held by a player, in a high ready position.
File:G19 Hold.png|The G19, being held by a player.
File:Dual deagles alt hold.png|Dual Desert Eagles being held by a player, at the ready.
File:G19 Shot.png|The G19, being aimed by a player.
File:Dual Desert Eagles Reload.gif|Dual Desert Eagles, being reloaded by a player.
File:G19 Reload.gif|The G19, being reloaded by a player.
File:Dual Desert Eagles Fire.gif|Dual Desert Eagles, being fired with by a player.
File:G19 Shooting.gif|The G19, being fired with by a player.
</gallery>
</gallery>


|-|Colt Python=
|-|G20=
===Colt Python===
===G20===
{{Weapons
{{Guns
|title1=Colt Python
|title1=G20
|image1=Python.PNG
|image1=G20 Icon.png
|caption1=Colt Python, exposed.}}
|caption="Chambered in 10mm: Potent against bears, potent against Kaijus."
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
|type=Semi-Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=350
|rounds=10
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: Python ready.PNG|The Colt Python, being held by a player, in a low ready stance.
File:G20 Hold.png|The G20, being held by a player.
File: Python stance.PNG|Colt Python, being aimed by a player.
File:G20 Shot.png|The G20, being aimed by a player.
File: Python reload.gif|Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File:G20 Reload.gif|The G20, being reloaded by a player.
File: Python fan.gif|Colt Python, being fired by a player.
File:G20 Shooting.gif|The G20, being fired with by a player.
File: Execution.gif|A demonstration of the devastating power of the Colt Python.
</gallery>
</gallery>


|-|RPG=
|-|G27X=
===RPG===
===G27X===
{{Weapons
{{Guns
|title1=RPG
|title1=G27X
|image1=RPG.PNG
|image1=G27X Icon.png
|caption1=The RPG, exposed.}}
|caption="Like a subcompact, but it actually fits in your hand!"
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
|type=Semi-Automatic
|damage=
14 (per single hit)
|firerate=450
|rounds=13
}}
 
The '''Glock-27X''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
 
The G27 does not have visible shell ejection for an unknown reason.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: RPG hold.PNG|RPG, being held at the ready by a player.
File:G27.png|The G27, being held by a player.
File: RPG reload.gif|The RPG, being reloaded.
File:G27 Shot.png|The G27, being aimed by a player.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:G27 Reload.gif|The G27, being reloaded by a player.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
File:G27 Fire.gif|The G27, being fired with by a player.
</gallery>
</gallery>


|-|Ray Gun=
|-|G40=
===Ray Gun===
===G40===
<blockquote>'''"Mysterious energy blaster."'''</blockquote>
{{Guns
{{Weapons
|title1=G40
|title1=Ray Gun
|image1=G40 Icon.png
|image1=Ray gun.png
|caption="Pocket DMR."
|caption1=Ray Gun, exposed.}}
|type=Semi-Automatic
The '''Ray Gun''' is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.
|damage=
15 (per single hit)
30 (per single hit), headshot
|firerate=300
|rounds=15
}}
 


Currently unavailable.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Ray gun hold.PNG|The Ray Gun, being held by a player, ready to blast.
File:G40 Hold.png|The G40, being held by a player.
File:Raygun reload.gif|The Ray Gun's reloading animation.
File:G40 Shot.png|The G40, being aimed by a player.
File:Raygun shoot.gif|Ray Gun, being fired with by a player.
File:G40 Reload.gif|The G40, being reloaded by a player.
File:G40 Shooting.gif|The G40, being fired with by a player.
</gallery>
</gallery>


|-|Ray Gun Mark II=
|-|G42=
===Ray Gun Mark II===
===G42===
<blockquote>'''"Three round burst energy blaster."'''</blockquote>
{{Guns
{{Weapons
|title1=G42
|title1=Ray Gun MK11
|image1=G42 Icon.png
|image1=Ray gun mark 11.png
|caption="Concealable. Contemptible. Pathetic."
|caption1=Ray Gun Mark II, exposed.}}
|type=Semi-Automatic
The '''Ray Gun Mark II''' is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.
|damage=
4.5 (per single hit)
|firerate=450
|rounds=6
}}
 


Currently unavailable.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player.
File:G42 Hold.png|The G42, being held by a player.
File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire.
File:G42 Shot.png|The G42, being aimed by a player.
File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player.
File:G42 Reload.gif|The G42, being reloaded by a player.
File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player.
File:G42 Shooting.gif|The G42, being fired with by a player.
</gallery>
</gallery>


|-|Remington 700=
|-|USP-L=
===Remington 700===
===USP-L===
{{Weapons
{{Guns
|title1=Remington 700
|title1=USP-L
|image1=M700.png
|image1=USP-L Icon.png
|caption1=The Remington 700, exposed.}}
|caption="The #1 choice of any SECURITY!"
The '''Remington 700''' is a manually operated [https://en.wikipedia.org/wiki/Bolt_action bolt action] rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.
|type=Semi-Automatic
|damage=
15 (per single hit)
18 (per single hit), headshot
|firerate=550
|rounds=12
}}
 


Currently unavailable.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M700 shoot.gif|A player shoots with the Remington 700.
File:USP-L Hold.png|The USP-L, being held by a player.
File:M700 reload.gif|A player reloads the Remington 700.
File:USP-L Shot.png|The USP-L, being aimed by a player.
File:M700 old shoot.gif|A player shoots with the Remington 700. This was a placeholder animation.
File:USP-L Reload.gif|The USP-L, being reloaded by a player.
File:M700 old reload.gif|A player reloads the Remington 700. This was a re-used placeholder animation, and only reloaded one bullet.
File:USP-L Shooting.gif|The USP-L, being fired with by a player.
File:M700 headhunt.gif|A player shoots another player with the Remington 700, demonstrating its ability to disintegrate heads.
File:M700 penetration.gif|A player shoots multiple lined up dummies, demonstrating the Remington 700's penetrative effect.
</gallery>
</gallery>
</tabber>


== Admin-Exclusive Weapons==
|-|Draco=
'''These items can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.'''
===Draco===
{{Guns
|title1=Draco
|image1=Draco Icon.png
|caption="I pledge 🖐️ allegiance 🇺🇸to my gang, If I catch a opp🚷I’ll take his brains 💥💀 and if I get caught 🚨🚓no won’t say no names. 😷"
|type=Semi-Automatic
|damage=
13 (per single hit)
19.5 (per single hit), headshot
|firerate=800
|rounds=30
}}
 


<tabber>
<gallery position="center" captionalign="center">
|-|Kawaii Bat=
File:Draco Hold.png|The Draco, being held by a player.
===Kawaii Bat===
File:Draco Shot.png|The Draco, being aimed by a player.
{{Weapons
File:Draco Reload.gif|The Draco, being reloaded by a player.
| title1=Kawaii Bat
File:Draco Shooting.gif|The Draco, being fired with by a player.
| image1=Kbat.png
</gallery>
| caption1=Kawaii Bat, looking stunning as usual.
 
| damage=Null (insta-infect)
|-|M9F=
| durability=50
===M9F===
| max_hit=4
{{Guns
| cooldown=3.25s
|title1=M9F
| effects=*[[Kawaii Shork]] infection
|image1=M9F Icon.png
*One-shot
|caption="Always on your side."
|type=Semi-Automatic
|damage=
10 (per single hit)
|firerate=700
|rounds=15
}}
}}
'''Kawaii Bat''' is a moderator-exclusive melee item. It represents a regular bat reskinned to be all pink with a [[Kawaii Shork]] fin.


Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect [[Gootraxians]] and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly infect them into a [[Kawaii Shork]].


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Kawaiibat.gif|A player, being hit by Kawaii Bat.
File:M9F Hold.png|The M9F, being held by a player.
File:Kawaii Bat Hold.png|Kawaii Bat, being held by a player.
File:M9F Shot.png|The M9F, being aimed by a player.
File:Kawaii Bat Hitbox.png|Kawaii Bat's hitbox.
File:M9F Reload.gif|The M9F, being reloaded by a player.
File:M9F Shooting.gif|The M9F, being fired with by a player.
</gallery>
</gallery>


|-|Kawaii Launcher=
|-|M93R=
===Kawaii Launcher===
===M93R===
{{Weapons
{{Guns
| title1=Kawaii Launcher
|title1=M93R
| image1=Klauncher.png
|image1=M93R Icon.png
| caption1="'''I'm not sorry'''"
|caption="Still on your side."
| damage=Null (insta-infect)
|type=Burst
| durability=5
|damage=
| cooldown=3.5s
5.5 (per single hit)
| effects=*[[Kawaii Shork]] infection
8.25 (per single hit), headshot
*One-shot infect AOE w/ instant infect puddles
|firerate=800
| knockback=Very little, ragdoll.
|rounds=33
}}
}}
The '''Kawaii Launcher''' is a moderator-exclusive rocket propelled grenade launcher which appears to be pink and white. The projectile it fires as well appears to be a pink grenade with white stripes akin to that of the [[Kawaii Shork]], and bears fins that are pink with white stripes on the bottom, similar to a <abbr title="Except it turns you into an anthropomorphic pink goo shark instead of flying to space.">cartoon spaceship</abbr>.


Upon firing, the Kawaii Launcher will instantly infect any individual hit directly by the resulting explosion into a Kawaii Shork, an effect similar to the Kawaii Bat. Also, upon detonation of the rocket, it will drop pellets onto the floor, which melt into a large pink puddle, infecting any survivor immediately if they come into contact. It can fire up to 5 rockets before breaking, the text at the bottom of the screen stating <span style="color:#FF5959">'''"The entire Kawaii Launcher fell apart."'''</span>


It cannot affect [[Gootraxians]] and will only hit survivors. It deals no damage, aside from a very slight knockback effect and ragdoll.
<gallery position="center" captionalign="center">
File:M93R Hold.png|The M93R, being held by a player.
File:M93R Shot.png|The M93R, being aimed by a player.
File:M93R Reload.gif|The M93R, being reloaded by a player.
File:M93R Shooting.gif|The M93R, being fired with by a player.
</gallery>
 
|-|XM9=
===XM9===
{{Guns
|title1=XM9
|image1=XM9 Icon.png
|caption="Always in your shadow."
|type=Semi-Automatic, Suppressed
|damage=
8 (per single hit)
|firerate=550
|rounds=15
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:KLauncher impact.gif|A player demonstrates the instant-infect effect on another player.
File:XM9 Hold.png|The XM9, being held by a player.
File:KLauncher mishap.gif|A demonstration of the Kawaii Launcher's slight knockback effect.
File:XM9 Shot.png|The XM9, being aimed by a player.
File:KLauncher infect.gif|A player steps in a puddle created by the Kawaii Launcher, infecting them.
File:XM9 Reload.gif|The XM9, being reloaded by a player.
File:KLauncher reload.gif|A player reloads the Kawaii Launcher.
File:XM9 Shooting.gif|The XM9, being fired with by a player.
</gallery>
</gallery>
</tabber>


|-|Crucible=
===Special Weapons===
===Crucible===
<tabber>
{{Weapons
|-|Claymore=
| title1=Crucible
===Claymore===
| image1=Crucible.PNG
{{Guns
| caption1=An exposed view of the Crucible model.
|title1=Claymore
| damage=80
|image1=Claymoreicon.png
| durability=55
|caption=A Claymore, exposed.
| max_hit=15
|damage=
| cooldown=3.25s
| omen=6.5s
| effects=*Explodes target on kill and outlines their body parts in red on hit/kill, similar to the Overseer's kill effect.
*Grants the player a speed boost while equipped.
| stun_time=2.25s
| knockback=High
}}
}}
The '''Crucible''' is a weapon from the popular video game series [https://doom.fandom.com/wiki/Crucible DOOM]. However, this Crucible is modeled after its counterpart in the 5th game of the series, [https://doom.fandom.com/wiki/Doom_Eternal DOOM Eternal]. During use, the Crucible will grant a speed boost to the player, and will outline the target player's body parts upon being slashed.
 
<abbr title="Not currently functional.">The '''M18A1 Claymore''' is a directional, anti-personnel mine developed for the United States Armed Forces.</abbr> It can be deployed and rotated by using the keyboard key <code>E</code> or <code>Q.</code> When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Crucible hold.PNG|A player holds the Crucible.
File:Claymore Idle.png|A Claymore, being held by a player.
File:Crucible hitbox.PNG|The Crucible's hitbox.
File:Claymore Armed.png|An armed Claymore.
File:Crucible unsheathe.gif|A player unsheathes the Crucible.
File:Claymore setting.gif|Claymores being set up by a player.
File:Crucible swing.gif|A player swings the Crucible.
File:Claymore explode.gif|A Claymore being detonated upon contact with a player.
File:Crucible_hit.gif|A player deals some damage to a non-compliant Gootraxian while demonstrating the Crucible's hit effect.
File:Claymore Misplacement.png|A Claymore being misplaced.
File:Crucible KILL.gif|A player demonstrates the Crucible's kill effect by killing a Shork Gootraxian.
File:Crucible speed.gif|Two players demonstrate the Crucible's speed boost.
</gallery>
</gallery>


|-|Prototype L=
|-|Landmine=
===Laminax Prototype===
===Landmine===
{{Weapons
{{Guns
| title1=Prototype L
|title1=Landmine
| image1=Prototype-L.png
|image1=Landmineicon.png
| caption1=Prototype L's icon.
|caption=A Landmine, unarmed and visible.
|damage=
90 (per single hit)
|effects=Turns transparent upon being deployed.
}}
}}
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.


Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
A '''Landmine''' is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.
 
Upon placing the Landmine, the text <span style="color:#FF5959">'''"You decided to plant this landmine.."'''</span> appears.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Proto L fire.gif|Prototype L, being fired.
File:Landmine Idle.png|A Landmine being held by a player.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
File:Landmine armed.png|An armed Landmine.
File:Proto L KILL.gif|A player being vaporized by the Prototype L.
File:Landmine plant.gif|A Landmine being set up by a player.
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:Landmine explode.gif|Landmines being detonated upon contact with a player.
File:Proto L reload.gif|Prototype L, being reloaded.
File:Prototype-L Entry.png|Prototype L's entry, seen in the Store.
</gallery>
</gallery>


|-|The Joema=
 
===The Joema===
|-|RPG-7=
{{Weapons
===RPG-7===
| title1=Joema
{{Guns
| image1=Joema exposed.PNG
|title1=RPG-7
| caption1="'''forged by an idiot'''"
|image1=RPG.PNG
| damage=36 (per single hit)
|caption="Special delivery!"
| durability=<abbr title="Infinite">9999999999999999999999</abbr>
|type=Stunning
| max_hit=Infinite
|damage=
| cooldown=1.7s
~87 (per single hit)
| omen=12.4 seconds (7.4s)
|rounds=1
| effects=*Ragdoll (5s)
|effects=AoE Explosion.
*Absurd Knockback
| knockback=Extremely High
}}
}}
'''The Joema''' is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into, across and sometimes out of the map.


It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema can block grabs.
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.


<gallery position="center" captionaign="center">
<gallery position="center" captionalign="center">
File:Joema swing.gif|The nine-iron being swung.
File: RPG hold.PNG|The RPG, being held at the ready by a player.
File:Joema hole in nine.gif|A demonstration of Joema's absurd knockback.
File: RPG reload.gif|The RPG, being reloaded.
File:Joema hold.PNG|The mighty nine-iron's old idle animation.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:Joema new hold.PNG|The mighty nine-iron, now quaintly held.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
File:Joema hitbox.PNG|The Joema's old hitbox.
File:Joema new hitbox.PNG|The Joema's new, even more ridiculous, hitbox.
</gallery>
</gallery>


|-|The Joeda=
|-|Shotgun=
===The Joeda===
===Shotgun===
{{Weapons
{{Guns
| title1=Joeda
|title1=Shotgun
| image1=Joedaexpose.PNG
|image1=Shotgun Icon.png
| caption1="'''forged by a GENUIS'''"
|caption="Sometimes, I dream about cheese."
| damage=*60 (per single hit, blast DMG)
|damage=
*90 (per single hit, crit. DMG)
108 (per pellet)
| durability=<abbr title="Infinite">999999999999</abbr>
|firerate=50
| max_hit=1 (Critical) <!-- Need further testing, but seeing as it follows suit with normal hammer rules for the most part, it's more likely than not 1.-->
|rounds=3
| cooldown=0.8 seconds
|effects=Fires 12 pellets per shot.
| omen=6.25 seconds (3.75s)
Can fire two shots.
| effects=*Ragdoll (2.5s)
*Absurd Knockback
*Critical
| knockback=Extremely High
}}
}}
'''The Joeda''', not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.


The Joeda's durability bar is hidden due to having infinite durability.


<gallery position="center" captionaign="center">
<gallery position="center" captionalign="center">
File:Joeda hammer.gif|The Joeda being slammed and its blinding shockwave.
File:Shotgun Hold.png|The Shotgun, being held by a player.
File:Joeda ragdoll.gif|A demonstration of the Joeda's power.
File:Shotgun Reload.gif|The Shotgun, being reloaded by a player.
File:Joeda.PNG|A menace carrying the almighty Joeda.
File:Shotgun Shooting.gif|The Shotgun, being fired with by a player.
</gallery>
</tabber>
 
==Staff-Only Weaponry==
Weapons that exclusively available to staff members.
 
<tabber>
|-|C4=
===C4===
{{Guns
|title1=C4
|image1=C4 Icon.png
|caption="Sticks to all surfaces. Even players!"
<!-- Note: Not actual tooltip. True tooltip is N/A -->
|damage=
~56 (per explosion)
|rounds=Can be placed 3 times.
|effects=Sticks to any surface.
}}
 
<gallery position="center" captionalign="center">
File:C4 Placed.png|The C4, being held by a player.
File:C4 Being Placed.gif|The C4, being placed by a player.
File:C4 Explode.gif|The C4, being detonated.
</gallery>
</gallery>


|-|AWM=
|-|AWM=
===AWM===
===AWM===
{{Weapons
{{Guns
| title1=AWM
|title1=AWM
| image1=AWN.PNG
|image1=AWM Icon.png
| caption1=An exposed view of the AWM model, sighted in and zeroed.
|caption="Record holder. Purpose built. Power house.'
| damage=*80 (default)
|type=Manual
*240 (critical)
|damage=
| durability=100
80 (per single hit)
| effects=*Disintegrates head upon headshot if target has lower than 240 health.
240 (per single hit), headshot
|firerate=24
|rounds=6
|effects=Destroys the targets head upon landing a headshot.
}}
}}
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.  
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.


<div class="center">
<!-- Gun is not dev only anymore, available to all staff -->
{| class="article-table mw-collapsible"
 
|+AWM's Statistics
<gallery position="center" captionalign="center">
!Stat
File:AWM_hold.PNG|The AWM, being held by a player.
!Value
File:AWM_reload.gif|The AWM, being reloaded.
|-
File:AWM_shoot.gif|The AWM, being fired with by a player.
|Reload Speed
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
|4s
 
|-
</gallery>
|Magazine Capacity
 
|6
|-|BFG-50A=
|-
===BFG-50A===
|Rounds Per Minute
{{Guns
|24
|title1=BFG-50A
|-
|image1=BFG-50A Icon.png
|Chambering Speed
|caption="Big Freaking Gun"
|2.5s
|type=Semi-Automatic
|-
|damage=
|}
120 (per single hit)
360 (per single hit), headshot
|firerate=70
|rounds=10
|effects=Destroys the targets head upon landing a headshot.
}}
 
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.
 
<gallery position="center" captionalign="center">
File:BFG-50A Hold.png|The BFG-50A, being held by a player.
File:BFG-50 Sneak.png|The BFG-50A, being held by a player, whilst sneaking.
File:BFG-50A Reload.gif|The BFG-50A, being reloaded by a player.
File:BFG-50A Shooting.gif|The BFG-50A, being shot by a player.
File:BFG-50A Headshot.gif|The BFG-50A, obliterating the head of a dummy.
</gallery>


</div>
|-|USP-S=
===USP-S===
{{Guns
|title1=USP-S
|image1=USP-S Icon.png
|caption="AUGUR"
|type=Semi-Automatic, Suppressed
|damage=
15 (per single hit)
18 (per single hit), headshot
|firerate=425
|rounds=12
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:AWM_hold.PNG|A player holding the AWM.
File:USP-S Hold.png|The USP-S, being held by a player.
File:AWM_shoot.gif|A player shooting the AWM.
File:USP-S Shot.png|The USP-S, being held by a player, at the ready.
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
File:USP-S Reload.gif|The USP-S, being reloaded by a player.
File:AWM_reload.gif|A player reloads the AWM.
File:USP-S Shooting.gif|The USP-S, being shot by a player.
</gallery>
</gallery>


|-|AK-47=
|-|Nuclear=
===AK-47===
===Nuclear===
{{Weapons
{{Guns
| title1=AK-47
|title1=Nuclear
| image1=AK-47.PNG
|image1=Nuclear Icon.png
| caption1=An exposed view of the AK-47 model. Oddly enough, the bolt is open and does not move.
|caption=
| damage=*9 (default)
|type=
*13 (critical)
|damage=
| durability=200
~150 (per single hit)
| effects=*Disintegrates head if target has been headshot with 13 health or lower.
|firerate=
|rounds=Can be placed 3 times.
|effects=Sticks to any surface.
Produces a large explosion.
}}
}}
The '''AK-47''', officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use world-wide, owing to its low cost and legendary reliability. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.


<div class="center">
{| class="article-table mw-collapsible"
|+AK-47's Statistics
!Stat
!Value
|-
|Reload Speed
|3s
|-
|Magazine Capacity
|40
|-
|Rounds Per Minute
|900
|-
|}
</div>


<gallery position="center" captionalign="center">  
<gallery position="center" captionalign="center">
File:AK-47_low_ready.PNG|A player idly holding the AK-47.
File:Nuclear Hold.png|The Nuclear, being held by a player.
File:AK-47_high_ready.PNG|A player holding the AK-47 after shooting it.
File:Nuclear Placed.png|The Nuclear, being placed by a player.
File:AK_shoot.gif|A player shooting the AK-47.
File:Nuclear Explode.gif|The Nuclear, sending an unsuspecting dummy into its sudden demise.
File:AK_headhunt.gif|A player shooting a Shork in the head, killing it.
File:AK_reload.gif|A player reloads the AK-47.
</gallery>
</gallery>


|-|BFG-50=
 
===BFG-50===
|-|XTRA-TERMINATOR=
{{Weapons
===XTRA-TERMINATOR SUPER PRO===
| title1=BFG
{{Guns
| image1=BFG-50.png
|title1=XTRA-TERMINATOR SUPER PRO
| caption1=The glorious BFG-50, exposed.
|image1=XTRA-TERMINATOR SUPER PRO Icon.png
| damage=*140 (default)
|caption="A weapon to surpass metal gear."
*420 (critical)
|type=
| durability=Infinite
|damage=
| effects=*Disintegrates head if target has been headshot with 420 health or lower. Can shoot through players and Gootraxians alike.
100 (per single hit)
|firerate=1000
|rounds=1
|effects=*Sends targets flying.
*Automatically reloads.
* Plays the [https://youtu.be/qpn9VMABTas?si=8xNQUcWHykBznG2e "Creepy Bell Sound Effect"] upon being fired.
}}
}}
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.


<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:XTRA-TERMINATOR SUPER PRO Hold.png|The XTRA-TERMINATOR SUPER PRO, being held by a player.
|+BFG-50's Statistics
File:XTRA TERMINATOR SUPER PRO Shooting.gif|The XTRA-TERMINATOR SUPER PRO, being shot by a player.
!Stat
</gallery>
!Value
 
|-
|-|Imaginary Technique=
|Reload Speed
===Imaginary Technique: Stastistical Anomaly===
|2.83s
{{Guns
|-
|title1=Imaginary Technique: Stastistical Anomaly
|Magazine Capacity
|image1="Correct what is false."
|1
|caption=
|-
|type=
|}
|damage=
</div>
7500 (50 per pellet)
11250  (75 per pellet), headshot
|firerate=1
|rounds=1
|effects=Fires 150 pellets per shot.
Fires in a 360 radial spread.
}}
<!-- IT:ST does not have a model atm. Should be ported over with EXP gun update -->


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:BFG-50_hold.PNG|A player idly holding the BFG-50.
File:Imaginary Technique Shooting No Model.gif|The Imaginary Technique: Stastistical Anomaly, being shot by a player, covering all angles.
File:BFG-50_aim.png|A player holding the BFG-50 after shooting it.
File:BFG_shoot_and_load.gif|A player shooting the BFG-50 and reloading.
File:BFG_headhunt.gif|A player shooting another player in the head, killing them and destroying their head.
File:BFG_aim.gif|A player aims down the scope of the BFG-50.
File:BFG penetration.gif|A player demonstrates the penetrative effects of the BFG-50.
</gallery>
</gallery>


|-|M4A1=
 
===M4A1===
|-|Prototype L=
{{Weapons
===Laminax Prototype===
| title1=M4A1
{{Guns
| image1=M4a1.PNG
|title1=Prototype L
| caption1=An exposed view of the M4A1 model.
|image1=Prototype-L.png
| damage=7
|caption=
| durability=90
|damage=
90 (per single hit)
|firerate=30
|rounds=6
|effects=Pierces targets and walls.
}}
}}
The '''M4A1''', a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s as a specialized variant of the M16, but has since seen widespread adoption due to its ergonomic design. However, design aside, it is entirely unremarkable mechanically in-game. Its model, along with the AWM, comes from [https://roblox-phantom-forces.fandom.com/wiki/M4A1 Phantom Forces], being (most likely) the Pre-4.9.0 model.


<div class="center">
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
{| class="article-table mw-collapsible"
 
|+M4A1's Statistics
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
!Stat
 
!Value
<gallery position="center" captionalign="center">
|-
File:Proto L fire.gif|Prototype L, being fired.
|Reload Speed
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
|3s
File:Proto L KILL.gif|A player being vaporized by the Prototype L.
|-
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
|Magazine Capacity
File:Proto L reload.gif|Prototype L, being reloaded.
|30
File:Prototype-L Entry.png|Prototype L's entry, seen in the Store.
|-
</gallery>
|}
 
</div>
|-|Gopher Blasters=
===Gopher Blasters===
{{Guns
|title1=Gopher Blasters
|image1=Gopher Blaster Icon.png
|caption=
|damage=
* 30 (AoE)
* 95 (per single hit)
* 285 (per single hit), headshot
|firerate=24
|rounds=Infinite
|effects=Destroys the targets head upon landing a headshot.
Causes AoE explosion on hit.
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M4A1_low_ready.PNG|A player idly holding the M4A1.
File:Gopher Blaster Hold.png|The Gopher Blasters, being held by a player.
File:M4A1 high ready.PNG|A player holding the M4A1 after shooting it.
File:Gopher Shooting.gif|TheGopher Blasters, being shot by a player.
File:M4A1 shoot.gif |A player shooting the M4A1.
File:Gopher Headshot.gif |The Gopher Blasters, exploding a dummy.
File:M4A1 reload.gif|A player reloading the M4A1.
</gallery>
</gallery>
</tabber>
</tabber>
==Removed Exclusive Weapons==
*Ray Gun
*Ray Gun Mark II
*Remington 700
*BFG-50 - Replaced by the BFG-50A
*Kawaii Bat
*Kawaii Launcher
*Crucible
*The Joema
*The Joeda
** All weapons above were removed following the demotion of their creator.


==Trivia==
==Trivia==
Line 610: Line 1,428:
*For a brief period of time after the [[Axe]]'s implementation of newer animation, the hitbox was briefly overextended.
*For a brief period of time after the [[Axe]]'s implementation of newer animation, the hitbox was briefly overextended.


===Weapon Notes===
===Weapon Notes===
*During the [[April Fools Events|April Fools 2021]] event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>.    
====Public Weapons====
*During the [[April Fools Events|April Fools 2021]] event, guns were available in the shop for a limited time.  
**They were available again for [[April Fools Events|April Fools 2022]], however you were unable to actually use them as they would appear to be "jammed up".
**They were available again for [[April Fools Events|April Fools 2022]], however you were unable to actually use them as they would appear to be "jammed up".
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
**They have since been added back for the [[Late Winter Event|2025 Late Winter Event]] and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
*[[Bricks]], [[Taser]], and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
*It has been confirmed by a developer that the only reason [[Nunchucks]] were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
 
====Exclusive Weapons====
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.  
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.  
** However '''Developers''' and '''Administrators''' can use them freely as they please.
** However '''Developers''' and '''Administrators''' can use them freely as they please.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.  
*The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
**The model has since been updated, and now shares the same model as the Katana.
*The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
*[[Bricks]], [[Nunchucks]], [[Taser]] and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
<!--*The Imaginary Technique: Stastistical Anomaly's model was originally a clipboard. (Waiting for the gun models to release to main before showing this. This is really just reminder. -->
*It has been confirmed by a developer that the only reason [[Nunchucks]] are not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
*The RPG's projectile is a brick.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
*RPG was added due to aethelbeorn or [https://www.roblox.com/users/1247335580 Flarebeorn] winning a contest and requested for this weapon to be added<ref>[[File:Rpgcontest.png|alt=Aethelbeorn -- 02/04/2022 20:09 im the guy who first found the protogen transfur in the underground facility and then won rpg-7  Aethelbeorn -- 02/04/2022 22:35 thanks for making it btw  Blaxor -- 04/04/2022 20:13 ye i still remember you that's why i added rpg7 even though it's like a year late im so sorry  Aethelbeorn -- 04/04/2022 20:41 it's fine|left|frameless]]
</ref>.<!-- actually a mod suggested me to request rpg back then, i have no idea why but i accepted -->


==Known Bugs==
==Known Bugs==
Line 631: Line 1,457:
|-
|-
|
|
*Upon the release of V3.1 Part 1, the [[Knife|Knife]] was able to kill [[Gootraxians]] instantly with just one hit.
*Upon the release of V3.1 Part 1, the [[Knife|Knife]] was able to kill [[Raytraxians]] instantly with just one hit.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*The Goldify [[Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*The Goldify [[Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make Gootraxian accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make Raytraxian accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
*For a very brief period of time, it was possible to clip through walls with the [[Axe|Axe's]] new animation.
*For a very brief period of time, it was possible to clip through walls with the [[Axe|Axe's]] new animation.

Latest revision as of 03:43, 4 July 2025

Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Raytraxian's Grab ability should they be grappling someone.

General Statistics

The majority of weapons can knock Raytraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.

Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.

Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.

Almost every weapon in the game has multiple, unique skins. These skins can be unboxed within Bandit's Shop and equipped, however, they do not provide any statistical advantage.

Acquirement

Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.

Golden Weapons

Error creating thumbnail: Unable to save thumbnail to destination
A Raytraxian being goldified by a golden machete.

Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Raytraxian killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.

Obtainable Weapons

All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except Hazzy under specific means, cannot pick up or utilize weapons.

The Stool is the exception to this, as all Raytraxians are able to equip it.


Weapons

Weapon Spawns

<tabber> |-|Bat=

|-|Katana=

|-|Long Pipe=

|-|Machete=

|-|Sledgehammer=

</tabber>

Removed Weapons

  • Pipe - Removed in V3.2 due to being too similar to the Bat.
  • Scythe - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
  • Chainsaw - Removed in V3.2 due to issues regarding its mechanics and overall code.


Removed Weapons

Exclusive Weapons

Error creating thumbnail: Unable to save thumbnail to destination
Under Construction

We're currently still working on this page! This page may not contain all necessary information and is subject to change. Be sure to check back later!

These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.

Public Weaponry

Weapons that are available to all users within private servers.

Rifles, Carbines, and Marksmen Rifles

<tabber> |-|AK-47=

AK-47


|-|LYC-47=

LYC-47


|-|FN FAL=

FN FAL


|-|FN R1=

FN R1


x |-|LYC-58=

LYC-58


|-|M4=

M4


clay

|-|LYC-556=

LYC-556


|-|MK-18=

MK-18


|-|LYC-300=

LYC-300


|-|FAMAS=

FAMAS


The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.

The FAMAS does not have visible shell ejection for an unknown reason.

|-|SCAR-PDW=

SCAR-PDW


The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.

|-|M14=

M14


|-|AR-15=

AR-15


|-|SLR=

SLR



|-|M1A=

M1A


|-|PSL=

PSL



|-|FPK=

FPK



</tabber>

Precision Weapons and Machine Guns

<tabber> |-|Colt Python=

Colt Python


A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.

|-|M24=

M24


|-|G-50=

G-50


|-|MAC-10/Dual MAC-10s=

MAC-10/Dual MAC-10s


The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.

The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.

|-|M10/Dual M10s=

M10/Dual M10s



|-|M60=

M60


Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.

|-|M134=

M134


The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.

</tabber>

Shotguns

<tabber> |-|SPAS-12=

SPAS-12

"Shotgun."


The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.

|-|LAW-12=

LAW-12


|-|AA-12=

AA-12


The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.

|-|Sawed Off=

Sawed Off


|-|Super Sawed Off=

Super Sawed Off


|-|Unsawed Off=

Unsawed Off


|-|EXTERMINATOR=

EXTERMINATOR


|-|X-TERMINATOR PRO=

X-TERMINATOR PRO


</tabber>

Pistols

<tabber> |-|Dual Desert Eagles=

Dual Desert Eagles


The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.

|-|G18=

G18


|-|G19=

G19


|-|G20=

G20


|-|G27X=

G27X


The Glock-27X is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.

The G27 does not have visible shell ejection for an unknown reason.

|-|G40=

G40


|-|G42=

G42


|-|USP-L=

USP-L


|-|Draco=

Draco


|-|M9F=

M9F


|-|M93R=

M93R


|-|XM9=

XM9


</tabber>

Special Weapons

<tabber> |-|Claymore=

Claymore


The M18A1 Claymore is a directional, anti-personnel mine developed for the United States Armed Forces. It can be deployed and rotated by using the keyboard key E or Q. When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.

|-|Landmine=

Landmine


A Landmine is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.

Upon placing the Landmine, the text "You decided to plant this landmine.." appears.


|-|RPG-7=

RPG-7


The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.

|-|Shotgun=

Shotgun


</tabber>

Staff-Only Weaponry

Weapons that exclusively available to staff members.

<tabber> |-|C4=

C4


|-|AWM=

AWM

The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.


|-|BFG-50A=

BFG-50A


The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.

|-|USP-S=

USP-S


|-|Nuclear=

Nuclear



|-|XTRA-TERMINATOR=

XTRA-TERMINATOR SUPER PRO


|-|Imaginary Technique=

Imaginary Technique: Stastistical Anomaly



|-|Prototype L=

Laminax Prototype


The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.

Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.

|-|Gopher Blasters=

Gopher Blasters


</tabber>

Removed Exclusive Weapons

  • Ray Gun
  • Ray Gun Mark II
  • Remington 700
  • BFG-50 - Replaced by the BFG-50A
  • Kawaii Bat
  • Kawaii Launcher
  • Crucible
  • The Joema
  • The Joeda
    • All weapons above were removed following the demotion of their creator.


Trivia

General

Error creating thumbnail: Unable to save thumbnail to destination
Axe's temporarily extended hitbox.
  • Before V3.1, all weapons had a predetermined spot as to where they spawned.
    • Few still do after the update, but most of them are now random.
  • You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
    • You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
  • The Scythe was made by Blaxor, but Deathtrap#6258 or Darrealisboss had won a contest in TUF and had requested for the Scythe to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
  • For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.

Weapon Notes

Public Weapons

  • During the April Fools 2021 event, guns were available in the shop for a limited time.
    • They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
    • They have since been added back for the 2025 Late Winter Event and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
  • Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
  • Bricks, Taser, and the Crystalized Bats (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
  • It has been confirmed by a developer that the only reason Nunchucks were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
    • This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.

Exclusive Weapons

  • Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
    • However Developers and Administrators can use them freely as they please.
  • The M4A1 was available in the gun roster until it was removed due to being a stolen model.
  • The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
  • The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
  • The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
  • The RPG's projectile is a brick.
  • RPG was added due to aethelbeorn or Flarebeorn winning a contest and requested for this weapon to be added<ref>
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</ref>.

Known Bugs

NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Post-V3.1 Bugs
  • Upon the release of V3.1 Part 1, the Knife was able to kill Raytraxians instantly with just one hit.
  • The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
  • The Goldify knife skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
  • Overseer machete skin's kill effect can make Raytraxian accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
  • Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
  • For a very brief period of time, it was possible to clip through walls with the Axe's new animation.
Pre-V3.1 Bugs
  • Upon the release of the Katana, you were able to stack the weapon until your inventory was full.
  • A Katana's dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
  • When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
  • Some weapons that can ragdoll / knockback such as Bricks or Long Pipes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
  • There are some ways to bypass the weapon cooldown by using bugs:
    • FPS boosters.
    • Doing certain complicated methods.
    • Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
    • Hitting a tree where it gets ignored for a short window time.
    • Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.

References

<references />

🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins