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Weapons: Difference between revisions

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[[File:Weaponsmap.png|alt=|right|433x600px|frameless]]
'''Weapons''' are your main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities.  All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar on the bottom of the screen. Most of them also have a durability seen by the green bar in which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Gootraxian's Grab ability should they be grappling someone.


A majority of weapons are able to inflict a '''Stun''' or '''Ragdoll''' upon landing a hit, in which they will provoke the '''Omen Bar''', which is the blue bar above a [[Gootraxians]] health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration with the length of the omen and stun depending on the weapon used. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.
'''Weapons''' are the main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a [[Raytraxians|Raytraxian]]'s Grab ability should they be grappling someone.


Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.
__TOC__
==General Statistics==
The majority of weapons can knock [[Raytraxians]] back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a '''BodyVelocity''' in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to '''Stun''' or '''Ragdoll''' them upon landing a hit, which will provoke the '''Omen Bar''', a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the '''Omen''' statistic.


These weapons usually cannot be obtained normally by [[Gootraxians]] due to their paws, unless through illegitimate ways.  
Weapons vary widely in length, in which longer weapons, such as the [[Long Pipe]] have a higher '''Raw Reach''' than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from '''Range''' which is the maximum '''Distance''', as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the '''Range''' statistic.  


==Public Weapons==
Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.  
These weapons are obtainable publicly and available to everyone. Some can be bought within [[Shop|Abble's Shop]] while others can only spawn around [[Locations|the map]]. Certain items, however, need to be obtained in specific conditions, such as killing a golden with a certain weapon to "goldify" it.  


<tabber>
Almost every weapon in the game has multiple, unique [[Weapon Skins|skins]]. These skins can be unboxed within [[Shop#Skin Crates|Bandit's Shop]] and equipped, however, they do not provide any statistical advantage.
|-|Regular=
 
==='''Bat'''===
==Acquirement==
<blockquote>'''"Batter up!"'''</blockquote>
Some weapons can be bought within Bandit's Shop while others can only spawn around [[Locations|the map]]. Golden Weapons can only be obtained per 30 kill streak. <!-- I have no idea if the following still applies so im hiding it If the player landed the killing hit on a golden variant with certain weapons, it will automatically turn that specific weapon into a golden variant, displaying the message: <span style="color:#f9dc6e">'''"Your [weapon] has turned into something else.."'''</span> -->
The '''Bat''' can easily be purchased from [[Shop|Abble's Shop]] for free or found and picked up from certain locations around the map. The Bat is a versatile and reliable weapon due to its ease of access. The Bat can be stolen by [[Slime Pup|Slime Pups]], although, this can be prevented by donning a [[Hazmat Suit|hazmat suit]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The bat cracked and snapped in half."'''</span>
 
===Golden Weapons===
[[File:goldify.gif|alt=|right|frameless|A Raytraxian being goldified by a golden machete.]] <!-- I know, not the greatest place to put it but aujhrgtrhdh i want death-->
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any [[Raytraxians|Raytraxian]] killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.


<div class="center">
===Obtainable Weapons===
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except [[Hazzy]] under specific means, cannot pick up or utilize weapons.
|[[File:Abbleveryhappy.png]]
|"''protect!!! self!! dont hurt puppy!! okay?? okay!!''"
|-
|}</div>


<div class="center">
The Stool is the exception to this, as all Raytraxians are able to equip it.
{| class="article-table mw-collapsible"
|+Bat's Statistics
!Stat
!Value
|-
|Durability
|16
|-
|Max Hit
|3
|-
|Damage
|32 (per single hit)
|-
|Cooldown
|3.25 seconds
|-
|Stun Time
|2 seconds
|-
|Omen
|10.5 seconds (8.5s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>


As of v.3.1, the Bat currently has [[Weapon & Item Skins#Bat Skins|73 skins]].
{{Header|rowhead=Weapons
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
Bat icon.png|[[Bat]]|link=bat
Sledgeicon.png|[[Sledge Hammer]]|link=Sledge_Hammer
Bottleicon.png|[[Bottle]]|link=bottle
Katanaicon.png|[[Katana]]|link=katana
Brick icon.png|[[Bricks]]|link=bricks
Axeicon.png|[[Axe]]|link=axe
Knifeicon.png|[[Knife]]|link=knife
Crowbar icon.png|[[Crowbar]]|link=crowbar
Long Pipe icon.png|[[Long Pipe]]|link=Long_Pipe
Crystalbaticon1.png|[[Crystalized Bats]]|link=Crystalized_Bats
Machete icon.png|[[Machete]]|link=machete
Nunchucks_Icon.png|[[Nunchucks]]|link=nunchucks
Tazericon.png|[[Taser]]|link=taser
StoolIcon.png|[[Stool]]|link=stool
</gallery>}}
<!-- Chainsaw icon.png|[[Chainsaw]]|link=chainsaw Goldenchainsawicon.png|[[Chainsaw#Golden|Golden Chainsaw]]|link=chainsaw#golden  chainsaw is dead L-->


===Weapon Spawns===
<center><div style="width:700px;">
</div></center>
<tabber>
|-|Bat=
<gallery position="center" captionalign="center">
File:Batspawn.png|A bat can be equipped from a rack at spawn.
File:Batspawn2.png|A bat can be found leaning against a few crates in the connector room between the Flooded Area, Main Hall and Gas Area.
File:Batspawn3.png|A bat can be found leaning against a pillar in the North Sector Warhead room.
File:Batspawn4.png|A bat can be found on a pinboard in the Gas Area.
File:Batspawn5.png|A bat can be found on a sealed box in the upper floor of the Cafeteria
File:Batspawn6.png|A bat can be found on a pile of wooden pallets in the storage room that connects to the Crystal Cave and the Garden
File:Batspawn7.png|A bat can be found on the guard post of the refuge spot found in the Cave Garden.
File:Batspawn8.png|A bat can be found leaning against a wall to the right from the entrance of the LAMINAX Uphills.
File:Batspawn9.png|A bat can be found laying near a few crates in the room to the left found in the Far East Wing Security Hallway.
File:Batspawn10.png|A bat can be found laying near a vending machine near the balcony where the East Sector Wing and Crystal Caves connect.
File:Batspawn11.png|A bat can be found in the breathable spot within the Crystal Pit.
</gallery>
|-|Katana=
<gallery position="center" captionalign="center">
File:katanaspawn1.png|A katana has a chance to spawn on a rack near the tree in the [[Locations|Garden]].
File:katanaspawn2.png|A katana can be found on a rack upstairs the [[Locations|Security Sector]].
File:katanaspawn3.png|A katana can be found near the pathway to the [[Locations|North Sector]].
</gallery>
|-|Long Pipe=
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Bat2.png|The Bat, exposed.
File:Longpipespawn1.png|A long pipe can be found near the ledge of the pit in the [[Locations|Crystal Chasm]].
File:Bat icon.png|The Bat's icon in Abble's shop.
File:Longpipespawn2.png|A long pipe has a chance to spawn near the top of the waterfall in the Crystal Chasm.
File:Bat swing.gif|The Bat's swinging animation.
File:Longpipespawn6.png|A long pipe has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
File:Batheld.PNG|The Bat being held.
File:Longpipespawn3.png|A long pipe has a chance to spawn near the railing at the bunker in the Crystal Chasm.
File:Bat hitbox.PNG|The Bat's hitbox.
File:Longpipespawn4.png|A long pipe has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Longpipespawn5.png|A long pipe has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
</gallery>
</gallery>
 
|-|Machete=
===Bottle===
<blockquote>'''"Classic."'''</blockquote>
The '''Bottle''' cannot be obtained from [[Shop|Abble's Shop]], however, it may be found scattered around the facility in specific spawn locations such as the shelves in the [[Locations#Cafeteria|cafeteria]], the shelf inside the human spawn and shelves within the hidden room. It can be used defensively in combat and can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]].
 
The Bottle ragdolls and pushes back the [[Gootraxians|Gootraxian]] it hits. However, this item is one time use and will break after it hits a Gootraxian. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The glass bottle broke."'''</span>
 
<div class="center">
{| class="article-table mw-collapsible"
|+Bottle's Statistics
!Stat
!Value
|-
|Durability
|1
|-
|Max Hit
|1
|-
|Damage
|10 (per single hit)
|-
|Cooldown
|3 seconds
|-
|Stun Time
|2 seconds
|-
|Omen
|5 seconds (3s)
|-
|Knockback
|Medium-High
|-
|Effects
|Ragdoll (upon breaking)
|-
|}
</div>
 
As of V3.1, the bottle currently has no skins.
 
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Bobtle.png|Bottle, fully exposed.
File:Machetespawn1.png|A machete has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Bottle swing.gif|The swing animation for the bottle.
File:Machetespawn2.png|A machete has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Bottle slamdunk.gif|How the bottle breaks and how knockback is applied.
File:Machetespawn3.png|A machete has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Bottlehold.jpg|Bottle being held.
File:Machetespawn4.png|A machete has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Bottle hitbox.png|Bottle's hitbox.
File:Machetespawn5.png|A machete has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Machetespawn6.png|A machete has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
</gallery>


=== Pipe ===
|-|Sledgehammer=
<blockquote>'''"Pipe."'''</blockquote>
The '''Pipe''' is a improvised weapon that can be found around the map in various locations. The stats are better in comparison to the [[Items#Bat|bat]] by a bit, with slightly increased damage and swing speed, although its stun time is shorter than that of the bat's. The pipe can be stolen by [[Slime Pup|Slime Pups]] unless the person is using a [[Hazmat Suit|hazmat suit]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The pipe snapped in half."'''</span>
 
<div class="center">
{| class="article-table mw-collapsible"
|+Pipe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Max Hit
|3
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|3 seconds
|-
|Stun
|1.15 seconds
|-
|Omen
|4 seconds (2.85s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>
 
As of V3.1, the pipe currently has no skins.
 
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Pipe.png|Fully exposed Pipe.
File:Sledgehammerspawn1.png|A sledgehammer has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Pipe swing.gif|The Pipe's swinging animation.
File:Sledgehammerspawn3.png|A sledgehammer has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Pipe hold.PNG|Pipe being held by a player.
File:Sledgehammerspawn4.png|A sledgehammer has a chance to spawn on a rack near the bat spawn in [[Locations|Gas Area]].
File:Pipe hitbox.PNG|Pipe's hitbox.
File:Sledgehammerspawn5.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Sledgehammerspawn8.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] where the labcoats are.
File:Sledgehammerspawn2.png|A sledgehammer has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn6.png|A sledgehammer has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn7.png|A sledgehammer has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
</gallery>
</tabber>


===Sledgehammer===
==Removed Weapons==
<blockquote>'''"This bad boy is pretty heavy."'''</blockquote>
* [[Pipe]] - Removed in V3.2 due to being too similar to the [[Bat]].
The '''Sledgehammer''' is an item can be found around the map in various locations and cannot be bought from [[Shop|Abble's Shop]]. It deals the '''highest damage''' in the game currently in terms of a single hit and ragdolls only on direct hits. Otherwise, on an indirect hit, it deals a modest amount of splash damage and stuns [[Gootraxians]] instead. It's slow swing makes it harder to land consistent direct hits, making it more suited for direct hits on stunned or ragdolled players.
* [[Scythe]] - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
** '''Scythe''' has been replaced by the [[Long Pipe]].
* [[Chainsaw]] - Removed in V3.2 due to issues regarding its mechanics and overall code.


Despite having the highest damage, it currently has the '''longest weapon cooldown''' in the game, tied with the Scythe, as such the Sledgehammer rewards precise, direct hits with heavy damage. The Sledge Hammer cannot be stolen by [[Slime Pup|Slime Pups]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The hammer snapped in half."'''</span>
{{Header|rowhead=Removed Weapons
|content=<gallery position="center" captionalign="center" navigation="true" widths="185" columns="5">
Pipeicon.png|[[Pipe]]|link=Pipe
Scythe_icon.png|[[Scythe]]|link=Scythe
Chainsaw icon fixed.png|[[Chainsaw]]|link=chainsaw
</gallery>}}
==Exclusive Weapons==
{{WIP}}
'''These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''


<div class="center">
==Public Weaponry==
{| class="article-table mw-collapsible"
Weapons that are available to all users within private servers.
|+Sledgehammer's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Max Hit, Critical
|1
|-
|Max Hit, Blast
|Infinite
|-
|Critical Damage
|52 (per single hit)
|-
|Blast Damage
|35 (per single hit)
|-
|Cooldown
|4 seconds
|-
|Stun/Ragdoll Time
|2.5 seconds
|-
|Omen, Critical
|6.25 seconds (3.75s)
|-
|Omen, Blast
|8.75 seconds (6.25s)
|-
|Knockback
|Medium
|-
|Effects
|Ragdoll, Area Damage, & Critical
|-
|}
</div>


As of v.3.1, the Sledge Hammer currently has [[Weapon & Item Skins#Sledgehammer Skins|2 skins]].
===Rifles, Carbines, and Marksmen Rifles===
<tabber>
|-|AK-47=
===AK-47===
{{Guns
|title1=AK-47c
|image1=AK-47 Icon.png
|caption="Rifle is fine."
|type=Automatic
|damage=
14 (per single hit)
21 (per single hit), headshot
|firerate=800
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Hammer.png|The Sledgehammer, fully exposed.
File:AK-47 Hold.png|AK-47, being held by a player.
File:Sledge2.png|The Sledgehammer being held.
File:AK-47 Shot.png|AK-47, being aimed by a player.
File:Hammer slam.gif|The Sledgehammer's swinging animation, and subsequent shockwave.
File:AK-47 Reload.gif|AK-47, being reloaded by a player.
File:Hammer ragdoll.gif|The Sledgehammer being utilized to ragdoll a player.
File:AK-47 Shooting.gif|AK-47, being fired with by a player.
</gallery>
</gallery>


===Katana===
|-|LYC-47=
<blockquote>'''"Samurai Sword."'''</blockquote>
===LYC-47===
Like the Sledge Hammer, the '''Katana''' cannot be bought from [[Shop|Abble's Shop]] and can be found around the map instead.
{{Guns
|title1=LYC-47
|image1=LYC-47 Icon.png
|caption="A relic of the past."
|type=Automatic, Suppressed
|damage=
12 (per single hit)
18 (per single hit), headshot
|firerate=860
|rounds=30
}}


When attacking with the Katana, the player will perform a three part combo, each slash dashing the player forwards with the last attack ending the combo with a spin-slash and entering its cooldown period, which also slows the player for its duration. The Katana is versatile weapon, offering both superb offensive capability and great utility. The first two slashes of the combo, due to their shortened cooldown, allows for a quick switch to other weapons. Furthermore, the dash helps finish off Gootraxians and facilitates a hasty retreat if needed. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The katana snapped in half."'''</span>
<gallery position="center" captionalign="center">
File:LYC-47 Hold.png|LYC-47, being held by a player.
File:LYC-47 Shot.png|LYC-47, being aimed by a player.
File:LYC-47 Reload.gif|LYC-47, being reloaded by a player.
File:LYC-47 Shooting.gif|LYC-47, being fired with by a player.
</gallery>


The Katana, unlike other weapons, does not incur the Omen Bar nor Stun.
|-|FN FAL=
===FN FAL===
{{Guns
|title1=FN FAL
|image1=FN FAL Icon.png
|caption="Pacifier."
|type=Automatic
|damage=
18 (per single hit)
27 (per single hit), headshot
|firerate=900
|rounds=20
}}


<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:FN FAL Hold.png|FN FAL, being held by a player.
|+Katana's Statistics
File:FN FAL Shot.png|FN FAL, being aimed by a player.
!Stat
File:FN FAL Reload.gif|FN FAL, being reloaded by a player.
!Value
File:FN FAL Shooting.gif|FN FAL, being fired with by a player.
|-
</gallery>
|Durability
|25
|-
|Max Hit
|2
|-
|Damage
|21 (per single hit)
|-
|Cooldown
|0.7 seconds
|-
|Combo Cooldown
|3 seconds
|-
|Knockback
|None
|-
|Effects
|Combo
|-
|}
</div>


As of v.3.1, the Katana currently has [[Weapon & Item Skins#Katana Skins|5 skins]].
|-|FN R1=
===FN R1===
{{Guns
|title1=FN R1
|image1=FN R1 Icon.png
|caption="Stalwart Friend."
|type=Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=900
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Katana.png|Katana's new model.
File:FN R1 Hold.png|The FN R1, being held by a player.
File:Katana slashes.gif|Katana's slashing animations, which are tied to its dashing property.
File:FN R1 Shot.png|The FN R1, being aimed by a player.
File:Katana hold.PNG|A player holding katana's new model.
File:FN R1 Reload.gif|The FN R1, being reloaded by a player.
File:Katana hitbox.PNG|Katana's hitbox.
File:FN R1 Shooting.gif|The FN R1, being fired with by a player.
File:KatanaOnGround.png|Katana's old model.
File:KatanaHeld.png|A player holding katana's old model.
</gallery>
</gallery>
x
|-|LYC-58=
===LYC-58===
{{Guns
|title1=LYC-58
|image1=LYC-58 Icon.png
|caption="HARUSPEX"
|type=Semi-Automatic, Suppressed
|damage=
16 (per single hit)
24 (per single hit), headshot
|firerate=800
|rounds=20
}}


==='''Axe (Fireaxe)'''===
<gallery position="center" captionalign="center">
<blockquote>'''"Chop chop."'''</blockquote>
File:LYC-58 Hold.png|The LYC-58, being held by a player.
The '''Axe''' can be only obtained during Blackouts or when the amount of [[Gootraxians]] in the server is above 20. The cases in which it can be found are placed around the map, opening during those conditions. If the case closes before a player is able to properly grab the axe, text at the bottom of the screen will read <span style="color:#FF5959">'''"I can't open it.."'''</span>  
File:LYC-58 Shot.png|The LYC-58, being aimed by a player.
File:LYC-58 Reload.gif|The LYC-58, being reloaded by a player.
File:LYC-58 Shooting.gif|The LYC-58, being fired with by a player.
</gallery>


The Axe is a direct upgrade to the bat, and subsequently, the pipe. Like the pipe, it deals the same amount of damage, but unlike the pipe, it sports a faster cooldown, and instead of inflicting a brief stun, it outright ragdolls the target. Furthermore, it swings vertically instead of horizontally. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The axe handle fell apart."'''</span>
|-|M4=
===M4===
{{Guns
|title1=M4
|image1=M4 Icon.png
|caption="Lightweight. Space age. An American classic."
|type=Burst
|damage=
12 (per single hit)
18 (per single hit), headshot
|firerate=500
|rounds=30
}}


The Axe can be stolen by [[Slime Pup|Slime Pups]], although this can be prevented by wearing a [[Hazmat Suit|hazmat suit]]. It is also the only weapon capable of cutting down the tree in the [[Locations#Garden|Garden]], taking only 75 swings to cut it down.
<gallery position="center" captionalign="center">
 
File:M4 Hold.png|The M4, being held by a player.
<div class="center">
File:M4 Shot.png|The M4, being aimed by a player.
{| class="article-table mw-collapsible"
File:M4 Reload.gif|The M4, being reloaded by a player.
|+Axe's Statistics
File:M4 Shooting.gif|The M4, being fired with by a player.
!Stat
</gallery>clay
!Value
|-
|Durability
|15
|-
|Max Hit
|2
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|2.75 seconds
|-
|Ragdoll
|1.5 seconds
|-
|Omen
|3.75 seconds (2.25s)
|-
|Knockback
|Medium
|-
|Effects
|Ragdoll
|-
|}
</div>


As of V3.1, the axe currently has no skins.
|-|LYC-556=
===LYC-556===
{{Guns
|title1=LYC-556
|image1=LYC-556 Icon.png
|caption="Good for dealing with 3-to-5 feral Kaijus quietly."
|type=Burst, Suppressed
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=550
|rounds=30
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Axe.png|Axe, exposed.
File:LYC-556 Hold.png|The LYC-556, being held by a player.
File:Axe swing new.gif|The axe's new swing animation. <!-- DO NOT QUESTION HOW I NAME MY FILES -->
File:LYC-556 Shot.png|The LYC-556, being aimed by a player.
File:AxeRagdoll.gif|A Gootraxian being ragdolled after being hit by an Axe.
File:LYC-556 Reload.gif|The LYC-556, being reloaded by a player.
File:Axe hold new.PNG|The axe's new hold animation.
File:LYC-556 Shooting.gif|The LYC-556, being fired with by a player.
File:Axe hitbox new2.PNG|The axe's new, and longer hitbox.
File:AxeSwing.gif|Swing animation for the Axe.
File:Axe hold.png|A being held by a player.
File:Axe hitbox.PNG|Axe's hitbox.
File:AxeCase Closed.png|Axe case, closed.
File:AxeCase Opened.png|Axe case, opened.
</gallery>
</gallery>


===Knife===
|-|MK-18=
The '''Knife''' is a weapon that cannot be bought at [[Shop|Abble's Shop]] and instead can be found in the [[Locations#Cafe|Cafeteria]]. The knife can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]]. The knife has the smallest weapon hitbox in the game. As you are swinging with the knife, it may change its swinging direction randomly, varying from right to left swings. At the end of the swing, the knife is always flipped by the user after they use it.
===MK-18===
{{Guns
|title1=MK-18
|image1=MK-18 Icon.png
|caption="SECURITY's actual #1 choice."
|type=Automatic
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=950
|rounds=30
}}


By holding down after the attack animation, you can initiate a knife throw, allowing you to throw the knife and deal additional damage if if the hit is headshot, with multiplier of 1.25. Additionally, if the knife is thrown at a button of a door or gate, it will disable the button until the knife falls out, locking the door either shut or open. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The knife broke."'''</span>
<gallery position="center" captionalign="center">
File:MK18 Hold.png|The MK-18, being held by a player.
File:MK18 Shot.png|The MK-18, being aimed by a player.
File:MK18 Reload.gif|The MK-18, being reloaded by a player.
File:MK18 Shooting.gif|The MK-18, being fired with by a player.
</gallery>


The Knife does not incur the Omen Bar, incur Stun or cancel out a Gootraxian's grab.
|-|LYC-300=
 
===LYC-300===
<div class="center">
{{Guns
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
|title1=LYC-300
|[[File:Abblealert.png]]
|image1=LYC-300 Icon.png
|"''it smoll.. but SHARP!! too!!''"
|caption="SIBYL"
|-
|type=Automatic, Suppressed
|}
|damage=
</div>
13 (per single hit)
 
19.5 (per single hit), headshot
<div class="center">
|firerate=950
{| class="article-table mw-collapsible"
|rounds=30
|+Knife's Statistics
}}
!Stat
!Value
|-
|Durability
|15
|-
|Max Hit
|3
|-
|Damage
|23 (per single hit)
|-
|Toss damage
|23 (per single hit)
|-
|Toss damage (headshot)
|28 (per single hit)
|-
|Toss durability cost
|3.5
|-
|Max tosses
|5
|-
|Cooldown
|1.2 seconds
|-
|Knife Throw Cooldown
|3.6 seconds
|-
|Knockback
|None
|-
|Effects
|Toss & Headshot
|-
|}
</div>
 
As of v.3.1, the Knife currently has [[Weapon & Item Skins#Knife Skins|43 skins]].


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Knife.png|The Knife, exposed.
File:LYC-300 Hold.png|The LYC-300, being held by a player.
File:Knife swing.gif|The swing animation for the knife.
File:LYC-300 Shot.png|The LYC-300, being aimed by a player.
File:Knifehold.PNG|A Knife being held.
File:LYC-300 Reload.gif|The LYC-300, being reloaded by a player.
File:Knife hitbox.png|Knife's hitbox.
File:LYC-300 Shooting.gif|The LYC-300, being fired with by a player.
File:Knifethrow.PNG|A Knife being ready to be thrown.
File:knifethrow.gif|The new mechanic of the knife throw.
File:05C5EB64-554E-4BF7-9985-C50E080F191F.jpg|The old icon for the Knife when it used to be available in Abble’s Store.
File:Door_disable.gif|Capture of the knife disabling a door.
</gallery>
</gallery>


=== Crowbar ===
|-|FAMAS=
<blockquote>'''"Freeman?"'''</blockquote>
===FAMAS===
The '''Crowbar''' can be purchased from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">8 tokens</span> or random places around the map. Ill-suit for combat, the Crowbar deals less damage than the bat, but has a 2.25X damage multiplier to vending machines<ref>https://media.discordapp.net/attachments/510886407770734645/992738579161813082/unknown.png Update log of Crowbar dealing more damage on Vending Machines.</ref>; thus, making it the best weapon to use for breaking vending machines and obtaining colas and, by extension, [[Tokens & Vending Machines|<span style="color:#D8DD56">tokens</span>]]. The Crowbar cannot be stolen by [[Slime Pup|Slime Pups]] and, upon breaking, text at the bottom of the screen will say: <span style="coor:#FF5959">'''"The crowbar snapped in half."'''</span>
{{Guns
 
|title1=FAMAS
<div class="center">
|image1=FAMAS.png
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
|caption="im telling you, the french are scary"
|[[File:Abblehappy2.png]]
|type=Hyperburst
|"''crowbar!! do more bonk if hit vending for find cola!!!''"
|damage=
|-
17 (per single hit)
|}</div>
|firerate=1700
|rounds=30
}}


<div class="center">
The '''FAMAS''' is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
{| class="article-table mw-collapsible"
|+Crowbar's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Max Hit
|2
|-
|Damage
|25 (per single hit)
|-
|Vending machine damage
|56 (per single hit)
|-
|Cooldown
|3.5 seconds
|-
|Stun
|1.5 seconds
|-
|Omen
|5.25 seconds (3.75s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>


As of V3.1, the crowbar currently has no skins.
The FAMAS does not have visible shell ejection for an unknown reason.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Crowbar.png|Crowbar, ready to crack open a machine or two.
File:Famas.png|The FAMAS, being held by a player.
File:Crowbar icon.png|The Crowbar as it appears in Abble's Shop.
File:FAMAS Prepare.png|The FAMAS, being aimed by a player.
File:New crowbar swing.gif |Crowbar's swing animation.
File:FAMAS Reload.gif|The FAMAS, being reloaded by a player.
File:New crowbar hold.PNG|Crowbar, being held by the player
File:FAMAS Fire.gif|The FAMAS, being fired with by a player.
File:Crowbar swing.gif|Crowbar's old swing animation.
File:Crowbar hold.PNG|Crowbar's old, quaint animation.
File:Crowbar hitbox.PNG|Crowbar's hitbox.
</gallery>
</gallery>


===Machete===
|-|SCAR-PDW=
The '''Machete''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">11 tokens</span>. It appears to be a generic Kukri with a rubber tape grip. With a slightly increased swing speed and more damage, the Machete acts as a harder hitting weapon, being able to consistently three shot most Gootraxians, albeit at the cost of a longer cooldown and shorter stun duration. It cannot be stolen by [[Slime Pup|Slime Pups]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The machete snapped in half."'''</span>
===SCAR-PDW===
{{Guns
|title1=SCAR-PDW
|image1=SCAR.png
|caption="The #2 choice of any SECURITY!"
|type=Automatic
|damage=
9 (per single hit)
13.5 (per single hit), headshot
|firerate=650
|rounds=30
}}


<div class="center">
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
|[[File:Abblehappy.png]]
|"''SHARP!!! watch out!!''"
|-
|}</div>


<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:Scar.png|The SCAR-PDW, being held by a player.
|+Machete's Statistics
File:Scar-PD Prepare.png|The SCAR-PDW, being aimed by a player.
!Stat
File:Scar-PDW Reload.gif|The SCAR-PDW, being reloaded by a player.
!Value
File:Scar-PDW Fire.gif|The SCAR-PDW, being fired with by a player.
|-
</gallery>
|Durability
|23
|-
|Max Hit
|2
|-
|Damage
|38 (per single hit)
|-
|Cooldown
|3.5 seconds
|-
|Stun
|1.1 seconds
|-
|Omen
|3.8 seconds (2.7s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>


As of v.3.1, the Machete currently has [[Weapon & Item Skins#Machete Skins|6 skins]].
|-|M14=
===M14===
{{Guns
|title1=M14
|image1=M14 Icon.png
|caption="That's not full auto. This is."
|type=Automatic
|damage=
23 (per single hit)
34.5 (per single hit), headshot
|firerate=1200
|rounds=20
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Machetetrans.png|The Machete, certainly fit for more than cutting flora.
File:M14 Hold.png|The M14, being held by a player.
File:Machete icon.png|The Machete's icon in Abble's Shop.
File:M14 Shot.png|The M14, being aimed by a player.
File:Machete swing.gif|The Machete's swing animation.
File:M14 Reload.gif|The M14, being reloaded by a player.
File:Machete hold.PNG|The Machete being held.
File:M14 Shooting.gif|The M14, being fired with by a player.
File:Machete hitbox.PNG|The Machete's hitbox.
</gallery>
</gallery>


===Scythe===
|-|AR-15=
<blockquote>'''''"It's good for long range."'''''</blockquote>
===AR-15===
The '''Scythe''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">14 tokens</span>. Upon hitting a Gootraxian with the Scythe, they will ragdoll and get flung in the direction you hit them, knocking the Gootraxian away from you.
{{Guns
|title1=AR-15
|image1=AR-15 Icon.png
|caption="Good for dealing with 30-to-50 feral hogs."
|type=Semi-Automatic
|damage=
12 (per single hit)
24 (per single hit), headshot
|firerate=950
|rounds=30
}}


It has the longest range out of any melee weapon in the game, however, this comes at the cost of a longer cool down. Therefore, it is generally advised to use it primarily for its ability to block grabs, only utilizing it offensively to clear larger swathes of Gootraxians and relying more on secondary weapons. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The scythe broke into a million pieces."'''</span>
<gallery position="center" captionalign="center">
File:AR-15 Hold.png|The AR-15, being held by a player.
File:AR-15 Shot.png|The AR-15, being aimed by a player.
File:AR-15 Reload.gif|The AR-15, being reloaded by a player.
File:AR-15 Shooting.gif|The AR-15, being fired with by a player.
</gallery>


The Scythe has an unique ability in which it blocks grabs from [[Gootraxians]] at the cost of durability. The Scythe cannot be stolen by [[Slime Pup|Slime Pups]].
|-|SLR=
===SLR===
{{Guns
|title1=SLR
|image1=SLR Icon.png
|caption="Sentinel."
|type=Semi-Automatic
|damage=
18 (per single hit)
36 (per single hit), headshot
|firerate=600
|rounds=20
}}


<div class="center">
<gallery position="center" captionalign="center">
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
File:SLR Hold.png|The SLR, being held by a player.
|[[File:Abblehappy.png]]
File:SLR Shot.png|The SLR, being aimed by a player.
|"''it large and sharp!! cut cut!!''"
File:SLR Reload.gif|The SLR, being reloaded by a player.
|-
File:SLR Shooting.gif|The SLR, being fired with by a player.
|}</div>
</gallery>


<div class="center">
{| class="article-table mw-collapsible"
|+Scythe's Statistics
!Stat
!Value
|-
|Durability
|21
|-
|Max Hit
|3
|-
|Grab cost
|4 (per single grab)
|-
|Max grabs
|6
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|4 seconds
|-
|Ragdoll
|2.55 seconds
|-
|Omen
|6.25 seconds (3.7s)
|-
|Knockback
|Medium-High
|-
|Effects
|Ragdoll, Grab Block
|-
|}
</div>


As of v.3.1, the Scythe currently has [[Weapon & Item Skins#Scythe Skins|6 skins]].
|-|M1A=
===M1A===
{{Guns
|title1=M1A
|image1=M1A Icon.png
|caption="Better run through the jungle..."
|type=Semi-Automatic
|damage=
23 (per single hit)
46 (per single hit), headshot
|firerate=200
|rounds=20
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:ScytheInvis.png|The Scythe, ready to reap.
File:M1A Hold.png|The M1A, being held by a player.
File:Scythe icon.png|The Scythe's icon in Abble's Shop.
File:M1A Shot.png|The M1A, being aimed by a player.
File:Scythe swing.gif|The Scythe's swinging animation.
File:M1A Reload.gif|The M1A, being reloaded by a player.
File:Scythe ragdoll.gif|The Scythe, ragdolling multiple Gootraxians.
File:M1A Shooting.gif|The M1A, being fired with by a player.
File:Scythe grab block.gif|The Scythe's blocking animation.
File:Scythe hold.PNG|The Scythe being held.
File:Scythe hitbox.PNG|The Scythe's hitbox.
File:Scythe unique hitbox.PNG|The Stop Sign skin's unique hitbox.
</gallery>
</gallery>


===Kaiju Basher===
|-|PSL=
<blockquote>'''"It goes boom!!"'''</blockquote>
===PSL===
The '''Kaiju Basher''' can be purchased from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">7 tokens</span> or by killing a [[Kaiju]], which have 12.5% (1/8) chance to drop it. The Kaiju Basher cannot be stolen by [[Slime Pup|Slime Pups]].
{{Guns
|title1=PSL
|image1=PSL Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=150
|rounds=10
}}


The Kaiju Basher has slightly better stats than the normal bat, having much greater knockback power. Upon killing a Gootraxian, pieces of crystals will begin to fling out of them at an increasing rate until they explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The crystalised bat snapped in half."'''</span>
<gallery position="center" captionalign="center">
 
File:Pslhold.gif|The PSL, being held by a player.
<div class="center">
File:Pslreload.gif|The PSL, being reloaded by a player.
{| class="wikitable" style="color:white; background-color:#141414;" cellpadding="10";"
File:Pslfire.gif|The PSL, being fired by a player.
|[[File:Abblehappy.png]]
</gallery>
|"''very shiny... sharp...!!! lots of scales on... careful!!! go boom!''"
|-
|}</div>


<div class="center">
<!-- I think I forgot to do this one. Will add once the exp gun rollover occurs. -->
{| class="article-table mw-collapsible"
|+Kaiju Basher's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Max Hit
|3
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|3.25 seconds
|-
|Stun
|2 seconds
|-
|Omen
|7 seconds (5s)
|-
|Knockback
|Medium-High
|-
|Effects
|Stun & Ragdoll (upon breaking)
|-
|}
</div>


The Kaiju Basher has no skins.
|-|FPK=
===FPK===
{{Guns
|title1=FPK
|image1=FPK Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=175
|rounds=5
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Kbasher.png|Kaiju Basher, fully exposed.
File:Fpkhold.gif|The FPK, being held by a player.
File:Kbasher icon.PNG|The Kaiju Basher's icon in Abble's Shop.
File:Fpkreload.gif|The FPK, being reloaded by a player.
File:Kbasher attack.gif|The Kaiju Basher's swing animation, as demonstrated by the respective Gootraxian that drops it.
File:Fpkfire.gif|The FPK, being fired by a player.
File:Kaiju bash.gif|A Kaiju being knocked back by Kaiju Basher.
Basherheld.PNG|The Kaiju Basher being held.
File:Basher hitbox.PNG|Kaiju Basher's hitbox.
KaijuBasherDeath.gif|The Kaiju Basher's kill effect.
</gallery>
</gallery>


===Carneline Striker===
<!-- Gun might be dev only -->
<blockquote>'''"Lightning strike!!"'''</blockquote>
The '''Carneline Striker''' can be purchased from [[Shop|Abble's Shop]] if you are a '''Roblox Premium''' subscriber for <span style="color:#D8DD56">7 tokens</span> or by killing a [[Carneline]], which has 12.5% (1/8) chance to drop it. The Carneline Striker cannot be stolen by [[Slime Pup|Slime Pups]].


The Carneline Striker is identical to the Kaiju Basher and Panther Bombarder, however, it has a color scheme similar to the crystals during a [[Events#Power Outage|Power Outage]]. Upon killing any Gootraxian near the crystals, lightning-like beams will fire off nearby crystals at the Gootraxian and cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The dark crystalised bat snapped in half."'''</span>
</tabber>


<div class="center">
===Precision Weapons and Machine Guns===
{| class="article-table mw-collapsible"
<tabber>
|+Carneline Striker's Statistics
|-|Colt Python=
!Stat
===Colt Python===
!Value
{{Guns
|-
|title1=Colt Python
|Durability
|image1=Python.PNG
|20
|caption="It only takes one bullet."
|-
|type=Manual
|Max Hit
|damage=
|3
40 (per single hit)
|-
120 (per single hit), headshot
|Damage
|firerate=80
|35 (per single hit)
|rounds=6
|-
}}
|Cooldown
|3.25 seconds
|-
|Stun
|2 seconds
|-
|Omen
|7 seconds (5s)
|-
|Knockback
|Medium-High
|-
|Effects
|Stun Ragdoll (upon breaking)
|-
|}
</div>


The Carneline Striker has no skins.
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Cstriker.PNG|Carneline Striker, exposed.
File: Python ready.PNG|The The Colt Python, being held by a player, in a low ready stance.
File:Cstriker attack.gif|Carneline Striker's swing animation, as demonstrated by the respective Gootraxian that drops it.
File: Python stance.PNG|The Colt Python, being aimed by a player.
File:Carneline striked.gif|The Carneline Striker's knockback in action.
File: Python reload.gif|The Colt Python, being reloaded by a player, with a stylish flick of the chamber.
Strikerheld.PNG|The Carneline Striker being held.
File: Python fan.gif|The Colt Python, being fired by a player.
File:Striker hitbox.PNG|New Carneline Striker's hitbox.
File:Old basher.png|Old Carneline Striker's hitbox.
File:Carnelinestrikerdeath.gif|The Carneline Striker's kill effect in action.
</gallery>
</gallery>


===Panther Bombarder===
|-|M24=
The '''Panther Bombarder''' can only be obtained by killing a [[Panther]], who has 12.5% (1/8) chance to drop it. The Panther Bombarder cannot be stolen by [[Slime Pup|Slime Pups]].
===M24===
{{Guns
|title1=M24
|image1=M24 Icon.png
|caption="You feel a sniper scope watching you..."
|type=Manual, Integral, Suppressed
|damage=
60 (per single hit)
180 (per single hit), headshot
|firerate=70
|rounds=5
}}


It is similar to both the Kaiju Basher and Carneline Striker, but it has dark purple 'crystals' rather than the color of the crystals during a [[Events#Blackout|Blackout]]. Upon killing a Gootraxian, claw marks will appear around them, causing slashing sounds to be heard and eventually cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The dark purple crystalised bat snapped in half."'''</span>
<gallery position="center" captionalign="center">
File:M24 Hold.png|The M24, being held by a player.
File:M24 Reload.gif|The M24, being reloaded by a player.
File:M24 Shooting.gif|The M24, being fired with by a player.
</gallery>


<div class="center">
|-|G-50=
{| class="article-table mw-collapsible"
===G-50===
|+Panther Bombarder's Statistics
{{Guns
!Stat
|title1=G-50
!Value
|image1=
|-
|caption="Caught thy Minutemen Lacking this evening."
|Durability
|type=Breech-Loaded
|20
|damage=
|-
120 (per single hit)
|Max Hit
360 (per single hit), headshot
|3
|firerate=10
|-
|rounds=1
|Damage
}}
|35 (per single hit)
|-
|Cooldown
|3.25 seconds
|-
|Stun
|2 seconds
|-
|Omen
|7 seconds (5s)
|-
|Knockback
|Medium-High
|-
|Effects
|Stun & Ragdoll (upon breaking)
|-
|}
</div>
 
The Panther Bombarder has no skins.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Pbombardier.png|Panther Bombarder, fully exposed.
File:G-50 Held.png|The G-50, being held by a player.
File:Pbombarder attack.gif|Panther Bombarder's swing animation, as demonstrated by the Gootraxian that drops it.
File:G-50 Shot.png|The G-50, being aimed by a player.
File:Panther bombarded.gif|A Panther being knocked back by the Panther Bombarder
File:G-50 Reload.gif|The G-50, being reloaded by a player.
Pantherheld.PNG|The Panther Bombarder being held.
File:G-50 Shooting.gif|The G-50, being fired with by a player.
File:Bombarder hitbox.PNG|Panther Bombarder's hitbox.
PantherBombarderDeath.gif|The Panther Bombarder's kill effect.
</gallery>
</gallery>


|-|Golden=
|-|MAC-10/Dual MAC-10s=
The golden weapons can be obtained by killing a [[Slime Pup|Golden Pup]], [[Gootraxians#Dragon Pup|Golden Dragon Pup]], or a [[Slime Hound|Golden Slime Hound]]. Upon death, they will always drop a golden bat, which a player can pick up. If the player landed the very last hit on the golden variant with a certain weapon, it will automatically turn that specific weapon into a golden variant, displaying the message: <span style="color:#f9dc6e">'''"Your [weapon] has turned into something else.."'''</span> Each golden weapon leaves behind a sparkling, golden trail.
===MAC-10/Dual MAC-10s===
{{Guns
|title1=MAC-10
|image1=MAC-10.png
|caption="Do you like hurting other people?" // "ok so you really like hurting other people huh"
|type=Automatic
|damage=
SINGLE: 6 (per single hit)
DUAL: 6 (per single hit)
|firerate=
SINGLE: 1200
DUAL: 1400
|rounds=
SINGLE: 32
DUAL: 64
}}


Golden weapons are essentially buffed version of the regular weapon, typically dealing a higher damage and having more durability. They have an unique hit noise and will "goldify" any Gootraxian killed with it's usage. It cannot be re-obtained by any other means if you die, leave the game or get transfurred besides killing another Golden Slime and through illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons cannot be stolen by [[Slime Pup|Slime Pups]].
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.  


Golden Weapons do not have any skins.
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:goldify.gif|A gootraxian being goldified by a golden machete.
File:Dualmac10.png|The Dual MAC-10s, being held by a player at a high ready position.
File:Dual MAC-10s Reload.gif|The Dual MAC-10s, being reloaded by a player.
File:Dual MAC-10s Fire.gif|The Dual MAC-10s, being fired with by a player.
File:MAC-10 Idle.png|The MAC-10, being held by a player.
File:MAC-10 Prepare.png|The MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|The MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|The MAC-10, being fired with by a player.
</gallery>
</gallery>


=== Golden Bat ===
|-|M10/Dual M10s=
The '''Golden Bat''' can be obtained by killing a Golden Slime variant with a bat if they landed the very last hit on them or upon the Golden Slime's death, in which they always drop a golden bat that any survivor can pick up.
===M10/Dual M10s===
 
{{Guns
Golden Bats, unlike regular bats, have the ability to knockback [[Gootraxians]] along with an substantial increase in damage, as well as the highest durability in the game. However, this comes at the cost of a longer cooldown. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden bat snapped in half."'''</span>
|title1=M10
 
|image1=M10 Icon.png
<div class="center">
|caption="Be quiet." // "Be *very* quiet."
{| class="article-table mw-collapsible"
|type=Automatic, Suppressed
|+Golden Bat's Statistics
|damage=
!Stat
SINGLE: 5.5 (per single hit)
!Value
DUAL: 5.5 (per single hit)
|-
|firerate=
|Durability
SINGLE: 1275
|35
DUAL: 1475
|-
|rounds=
|Max Hit
SINGLE: 32
|4
DUAL: 64
|-
}}
|Damage
|40 (per single hit)
|-
|Cooldown
|2.25 seconds
|-
|Stun
|2.25 seconds
|-
|Omen
|7.85 seconds (5.6s)
|-
|Knockback
|Medium
|-
|Effects
|Stun
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gbat.PNG|The Golden Bat, exposed.
File:M10 Hold.png|The M10, being held by a player.
File:Gold Bat Hold.png|The Golden Bat being held by a player.
File:M10 Shot.png|The M10, being aimed by a player.
File:Gold Bat Hitbox.png|The Golden Bat's hitbox.
File:M10 Reload.gif|The M10, being reloaded by a player.
File:M10 Shooting.gif|The M10, being fired with by a player.
File:Dual M10 Hold.png|The Dual M10s, being held by a player.
File:Dual M10 Shot.png|The Dual M10s, being aimed by a player.
File:Dual M10 Reload.gif|The Dual M10s, being reloaded by a player.
File:Dual M10 Shooting.gif|The Dual M10s, being fired with by a player.
</gallery>
</gallery>


=== Golden Bottle ===
The '''Golden Bottle''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular bottle, it will turn into its golden variant automatically.  Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden glass bottle broke."'''</span>


The Golden Bottle can be said to be a joke weapon, mainly due to it's comically high knockback that can fling a player across the entire map. It also has a buff in damage, but the durability still remains the same.
|-|M60=
===M60===
{{Guns
|title1=M60
|image1=M60 Icon.png
|caption="GET SOME."
|type=Automatic
|damage=
6 (per single hit)
|firerate=900
|rounds=100
}}


<div class="center">
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
{| class="article-table mw-collapsible"
|+Golden Bottle's Statistics
!Stat
!Value
|-
|Durability
|1
|-
|Max Hit
|1
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|3 seconds
|-
|Ragdoll
|3 seconds
|-
|Omen
|7.5 seconds (4.5s)
|-
|Knockback
|Extremely High
|-
|Effects
|Knock out & Ragdoll (upon breaking)
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gbottle.png|The Golden Bottle, fully exposed.
File:M60 Hold.png|The M60, being held by a player.
File:Gbottle DUNK.gif|A gootraxian being flung by a Golden Bottle.
File:M60 Shot.png|The M60, being aimed by a player.
File:Golden bottle hold.png|The Golden Bottle being held by a player.
File:M60 Reload.gif|The M60, being reloaded by a player.
File:Golden bottle hitbox.png|The Golden Bottle's hitbox.
File:M60 Shooting.gif|The M60, being fired with by a player.
</gallery>
</gallery>


=== Golden Pipe ===
|-|M134=
The '''Golden Pipe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular pipe, it will turn into a golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden pipe snapped in half."'''</span>
===M134===
{{Guns
|title1=M134
|image1=M134 Icon.png
|caption="Six barrels. Endless fire."
|type=Automatic
|damage=
4.2 (per single hit)
|firerate=2300
|rounds=150
}}


Golden Pipe is not recommended as a golden weapon to obtain as it's statistics are equal to a regular pipe.  
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped <abbr title="Currently it does not slow the player, allowing you speed around the facility without a hitch.">it will slow down the player.</abbr> When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Pipe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Max Hit
|3
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|3 seconds
|-
|Stun
|1.15 seconds
|-
|Omen
|4 seconds (2.85s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gpipe.png|The Golden Pipe, fully exposed.
File:M134.png|M134, being held by a player.
File:Gold Pipe Hold.png|The Golden Pipe being held by a player.
File:M134 Fire.gif|M134, being fired with by a player.
File:Gold Pipe Hitbox.png|The Golden Pipe's hitbox.
</gallery>
</gallery>


=== Golden Sledgehammer ===
</tabber>
The '''Golden Sledgehammer''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular sledge hammer, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden hammer snapped in half."'''</span>


Golden Sledge Hammer is currently the best weapon in terms of damage, due to it's ability to 2-shot most of the Gootraxians currently in-game, which bodes well with it's higher durability.  
===Shotguns===
<tabber>
|-|SPAS-12=
===SPAS-12===
<blockquote>'''"Shotgun."'''</blockquote>
{{Guns
|title1=SPAS-12
|image1=SPAS-12.png
|caption="Clever girl."
|type=Manual, Integral
|damage=
30 (3.75 per pellet)
45 (5.625 per pellet), headshot
|firerate=50
|rounds=7
|effects=Fires 8 pellets per shot.
}}


<div class="center">
The Franchi '''SPAS-12''' is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
{| class="article-table mw-collapsible"
|+Golden Sledgehammer's Statistics
!Stat
!Value
|-
|Durability
|25
|-
|Max Hit, Critical
|1
|-
|Max Hit, Blast
|Infinite
|-
|Critical damage
|57 (per single hit)
|-
|Blast damage
|38 (per single hit)
|-
|Cooldown
|4 seconds
|-
|Stun/Ragdoll
|2.5 seconds
|-
|Omen, Critical
|6.25 seconds (3.75s)
|-
|Omen, Blast
|8.75 (6.25s)
|-
|Knockback
|High
|-
|Effects
|Ragdoll, Area Damage & Critical
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:ghammer.png|A Golden Sledgehammer, perfect for vaporizing pups.
File:Spas12.png|The SPAS-12, being held by a player.
File:Golden Sledge Hammer.png|A Golden Sledgehammer being held by a player.
File:SPAS-12 Prepare.png|The SPAS-12, being held by a player, at the ready.
File:SPAS-12 Reload.gif|The SPAS-12, being reloaded by a player.
File:SPAS-12 Fire.gif|The SPAS-12, being fired with by a player.
</gallery>
</gallery>


=== Golden Katana ===
|-|LAW-12=
The '''Golden  Katana''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular katana, it will turn into a golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden katana snapped in half."'''</span>
===LAW-12===
 
{{Guns
The Golden Katana is the best weapon in-game for more aggressive play as it has a considerable damage buff, but despite this it has less durability than the normal Katana. Like its non-golden version, it features a three hit combo, but due to its faster cooldowns for its first two swings, it is slightly more effective. It can also be used in conjunction with a normal Katana, allowing for a damage potential upwards of 100 damage in two slashes from both weapons.
|title1=LAW-12
|image1=LAW-12 Icon.png
|caption="Loaded with razor sharp flechettes—you definitely don't want to be on the receiving end of this."
|type=Semi-Automatic, Integral
|damage=
50 (6.25 per pellet)
|firerate=250
|rounds=8
|effects=Fires 8 pellets per shot.
}}


<div class="center">
{| class="article-table mw-collapsible"
|+Golden Katana's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Max Hit
|2
|-
|Damage
|29 (per single hit)
|-
|Cooldown
|0.7 seconds
|-
|Combo Cooldown
|3 seconds
|-
|Knockback
|None
|-
|Effects
|Combo
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gkatana.png|The Golden Katana, fully exposed.
File:LAW-12 Hold.png|The LAW-12, being held by a player.
File:Golden katana hold.png|The Golden Katana being held by a player.
File:LAW-12 Shot.png|The LAW-12, being aimed by a player.
File:Golden katana hitbox.png|The Golden Katana's hitbox.
File:LAW-12 Reload.gif|The LAW-12, being reloaded by a player.
File:LAW-12 Shooting.gif|The LAW-12, being fired with by a player.
</gallery>
</gallery>


=== Golden Axe (Fireaxe) ===
|-|AA-12=
The '''Golden Axe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular axe, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden axe handle fell apart."'''</span>
===AA-12===
{{Guns
|title1=AA-12
|image1=AA-12.png
|caption="DAKKA DAKKA DAKKA"
|type=Automatic
|damage=
30 (4.28 per pellet)
|rounds=20
|effects=7 pellets per shot.
}}


<div class="center">
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
{| class="article-table mw-collapsible"
|+Golden Axe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Max Hit
|2
|-
|Damage
|40 (per single hit)
|-
|Cooldown
|2.75 seconds
|-
|Ragdoll
|1.5 seconds
|-
|Omen
|3.75 seconds (2.25s)
|-
|Knockback
|High
|-
|Effects
|Ragdoll
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gaxe.png|The Golden Axe, fully exposed.
File:Aa12.png|The AA-12, being held by a player.
File:Gold Axe Hold.png|The Golden Axe being held by a player.
File:AA-12 Prepare.png|The AA-12, being held by a player, at the ready to fire.
File:Gaxe hitbox.png|Golden Axe's new hitbox.
File:AA-12 Fire.gif|The AA-12, being fired by a player.
File:Gold Axe Hitbox.png|The Golden Axe's hitbox.
File:AA-12 Reload.gif|The AA-12, being reloaded by a player.
</gallery>
</gallery>


=== Golden Knife ===
|-|Sawed Off=
The '''Golden Knife''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular knife, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The knife broke."'''</span>
===Sawed Off===
{{Guns
|title1=Sawed Off
|image1=Sawed Off Icon.png
|caption="You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
50 (6.25 per pellet)
75 (9.375 per pellet), headshot
|firerate=1000
|rounds=2
|effects=8 pellets per shot.
}}
 
<gallery position="center" captionalign="center">
File:Sawed Off Hold.png|The Sawed Off, being held by a player.
File:Sawed Off Shot.png|The Sawed Off, being aimed by a player.
File:Sawed Off Reload.gif|The Sawed Off, being reloaded by a player.
File:Sawed Off Shooting.gif|The Sawed Off, being fired with by a player.
</gallery>


Just like the regular knife, the Golden Knife can be tossed, taking 3.5 of it's durability, which equals a maximum of 5 tosses. Headshots multiply the toss damage value by 1.25. Unlike it's regular counterpart, the Golden Knife does cancel out a Gootraxian's grab.
|-|Super Sawed Off=
===Super Sawed Off===
{{Guns
|title1=Super Sawed Off
|image1=Super Sawed Off.png
|caption="I'M GONNA PUNCH YOUR FACE."
|type=Breech-Loaded
|damage=
75 (4.6875 per pellet)
112.5 (7.03125 per pellet), headshot
|firerate=1000
|rounds=2
|effects=16 pellets per shot.
}}


<div class="center">
{| class="article-table mw-collapsible"
|+Golden Knife's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Max Hit
|3
|-
|Damage
|27 (per single hit)
|-
|Toss damage
|27 (per single hit)
|-
|Toss damage (headshot)
|33.75 (per single hit)
|-
|Toss durability cost
|3.5
|-
|Max tosses
|5
|-
|Cooldown
|1.2 seconds
|-
|Throw Cooldown
|3.6 seconds
|-
|Knockback
|None
|-
|Effects
|Toss & Headshot
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gknife.png|The Golden Knife, suited for more than just culinary use.
File:Super Sawed Off Hold.png|The Super Sawed Off, being held by a player.
File:Gold Knife Hold.png|The Golden Knife being held by a player.
File:Super Sawed Off Shot.png|The Super Sawed Off, being aimed by a player.
File:Gold Knife Hitbox.png|The Golden Knife's hitbox.
File:Super Sawed Off Reload.gif|The Super Sawed Off, being reloaded by a player.
File:Super Sawed Off Shooting.gif|The Super Sawed Off, being fired with by a player.
</gallery>
</gallery>


=== Golden Crowbar ===
|-|Unsawed Off=
The '''Golden Crowbar''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular crowbar, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden crowbar snapped in half."'''</span>
===Unsawed Off===
{{Guns
|title1=Unsawed Off
|image1=Unsawed Off Icon.png
|caption="You sir? You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
75 (per single hit)
|firerate=1000
|rounds=2
}}


It is the best weapon in-game currently that can be obtained in a public server to break vending machines and obtain [[Items#Bloxy Cola & Witchbrew|colas]].
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Crowbar's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Max Hit
|2
|-
|Damage
|30 (per single hit)
|-
|Vending Machine damage
|105 (per single hit)
|-
|Cooldown
|3.5 seconds
|-
|Stun
|1.5 seconds
|-
|Omen
|5.25 seconds (3.75s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gcrowbar.PNG|The Golden Crowbar, prepared to get tokens like never before.
File:Unsawed Off Hold.png|The Unsawed Off, being held by a player.
File:Gold Crowbar Hold.png|The Golden Crowbar being held by a player.
File:Unsawed Off Shot.png|The Unsawed Off, being aimed by a player.
File:Gold Crowbar Hitbox.png|The Golden Crowbar's hitbox.
File:Unsawed Off Reload.gif|The Unsawed Off, being reloaded by a player.
File:Unsawed Off Shooting.gif|The Unsawed Off, being fired with by a player.
</gallery>
</gallery>


=== Golden Machete ===
|-|EXTERMINATOR=
The '''Golden Machete''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular machete, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden machete snapped in half."'''</span>
===EXTERMINATOR===
{{Guns
|title1=EXTERMINATOR
|image1=EXTERMINATOR Icon.png
|caption="Poorly designed, poorly constructed."
|type=Breech-Loaded
|damage=
120 (15 per pellet)
180 (22.5 per pellet), headshot
|firerate=30
|rounds=1
|effects=8 pellets per shot.
Destroys the targets head upon landing a headshot.
}}


The Golden Machete only further builds upon the Machete's absurd damage, allowing you to consistently kill most Gootrax in three hits. It can be seen as an alternative to the Golden Bat, sporting a faster cooldown but a lower durability.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Machete's Statistics
!Stat
!Value
|-
|Durability
|23
|-
|Max Hit
|2
|-
|Damage
|40 (per single hit)
|-
|Cooldown
|3.5 seconds
|-
|Stun
|1.1 seconds
|-
|Omen
|3.8 seconds (2.7s)
|-
|Knockback
|Low
|-
|Effects
|Stun
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gmachete.png|The Golden Machete, fully exposed.
File:EXTERMINATOR Hold.png|The EXTERMINATOR, being held by a player.
File:Gold Machete Hold.png|The Golden Machete being held by a player.
File:EXTERMINATOR Reload.gif|The EXTERMINATOR, being reloaded by a player.
File:Gold Machete Hitbox.png|The Golden Machete's hitbox.
File:EXTERMINATOR Shooting.gif|The EXTERMINATOR, being fired with by a player.
File:EXTERMINATOR Execution.gif|A demonstration of the devastating power of the EXTERMINATOR.
</gallery>
</gallery>


=== Golden Scythe ===
|-|X-TERMINATOR PRO=
The '''Golden Scythe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular scythe, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden scythe broke into a million pieces."'''</span>
===X-TERMINATOR PRO===
{{Guns
|title1=X-TERMINATOR PRO
|image1=EXTERMINATOR Icon.png
|caption="The pinnacle of design, pristine construction."
|type=Breech-Loaded, Stunning
|damage=
100 (per single hit)
|firerate=30
|rounds=1
|effects=Ragdolls the target upon hit.
}}


Comparing to a regular scythe, Golden Scythe is far more offensively viable due to its ability to block up a maximum of 8 grabs.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Scythe's Statistics
!Stat
!Value
|-
|Durability
|30
|-
|Max Hit
|3
|-
|Grab cost
|4 (per single grab)
|-
|Max grabs
|8
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|4 seconds
|-
|Ragdoll
|2.55 seconds
|-
|Omen
|6.25 seconds (3.7s)
|-
|Knockback
|High
|-
|Effects
|Ragdoll, Grab Block
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gscythe.png|The Golden Scythe, ready to reap.
File:X-TERMINATOR PRO Hold.png|The X-TERMINATOR PRO, being held by a player.
File:Gold Scythe Hold.png|The Golden Scythe being held by a player.
File:X-TERMINATOR PRO Reload.gif|The X-TERMINATOR PRO, being reloaded by a player.
File:Gold Scythe Hitbox.png|The Golden Scythe's hitbox.
File:X-TERMINATOR PRO Shooting.gif|The X-TERMINATOR PRO, being fired with by a player.
</gallery>
</gallery>
</tabber>
</tabber>


==Exclusive Weapons==
===Pistols===
'''These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''
<tabber>
 
|-|Dual Desert Eagles=
===Guns===
===Dual Desert Eagles===
{{Guns
|title1=Desert Eagles
|image1=Desert Eagle.png
|caption="Unrestrained exhibition. Terrifying potency."
|type=Semi-Automatic
|damage=
20 (per single hit)
|rounds=16
}}


<tabber>
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
|-|AA-12=
===AA-12===
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations. Fed with its 20 round drum magazine, it can be reloaded four times before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:AA-12.png|AA-12's model.
File:Dualdeagles.png|The Dual Desert Eagles being held by a player, in a high ready position.
File:Aa12.png|AA-12, being held by a player.
File:Dual deagles alt hold.png|The Dual Desert Eagles being held by a player, at the ready.
File:AA-12 Prepare.png|AA-12, being held by a player, at the ready to fire.
File:Dual Desert Eagles Reload.gif|The Dual Desert Eagles, being reloaded by a player.
File:AA-12 Fire.gif|AA-12, being fired by a player.
File:Dual Desert Eagles Fire.gif|The Dual Desert Eagles, being fired with by a player.
File:AA-12 Reload.gif|AA-12, being reloaded by a player.
</gallery>
</gallery>


|-|G27=
|-|G18=
===G27===
===G18===
The '''Glock-27''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
{{Guns
|title1=G18
|image1=G18 Icon.png
|caption="Pocket shredder."
|type=Automatic
|damage=
8 (per single hit)
|firerate=1400
|rounds=22
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Glock.PNG|G27, exposed.
File:G18 Hold.png|The G18, being held by a player.
File:G27.png|G27, being held by a player.
File:G18 Shot.png|The G18, being aimed by a player.
File:G27 Reload.gif|G27, being reloaded by a player.
File:G18 Reload.gif|The G18, being reloaded by a player.
File:G27 Fire.gif|G27, being fired with by a player.
File:G18 Shooting.gif|The G18, being fired with by a player.
</gallery>
</gallery>


|-|MAC-10/Dual MAC-10s=
|-|G19=
===MAC-10/Dual MAC-10s===
===G19===
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire. Utilizing 32 round magazines, it can be reloaded three times before overheating.  
{{Guns
|title1=G19
|image1=G19 Icon.png
|caption="Neutral. Universe. Perfect."
|type=Semi-Automatic
|damage=
9 (per single hit)
|firerate=500
|rounds=17
}}


The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: MAC-10.png|A single MAC-10, exposed.
File:G19 Hold.png|The G19, being held by a player.
File: DMacs.PNG|Dual MAC-10s, exposed.
File:G19 Shot.png|The G19, being aimed by a player.
File:Dualmac10.png|Dual MAC-10s, being held by a player at a high ready position.
File:G19 Reload.gif|The G19, being reloaded by a player.
File:Dual MAC-10s Reload.gif|Dual MAC-10s, being reloaded by a player.
File:G19 Shooting.gif|The G19, being fired with by a player.
File:Dual MAC-10s Fire.gif|Dual MAC-10s, being fired with by a player.
File:MAC-10 Idle.png|MAC-10, being held by a player.
File:MAC-10 Prepare.png|MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|MAC-10, being fired with by a player.
</gallery>
</gallery>


|-|SPAS-12=
|-|G20=
===SPAS-12===
===G20===
<blockquote>'''"Shotgun."'''</blockquote>
{{Guns
The Franchi '''SPAS-12''' is a combat shotgun, allowed for pump-action in-game despite having options for a semi-automatic setting. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
|title1=G20
|image1=G20 Icon.png
|caption="Chambered in 10mm: Potent against bears, potent against Kaijus."
|type=Semi-Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=350
|rounds=10
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:SPAS-12.png|SPAS-12's model.
File:G20 Hold.png|The G20, being held by a player.
File:Spas12.png|SPAS-12, being held by a player.
File:G20 Shot.png|The G20, being aimed by a player.
File:SPAS-12 Prepare.png|SPAS-12, being held by a player, at the ready.
File:G20 Reload.gif|The G20, being reloaded by a player.
File:SPAS-12 Reload.gif|SPAS-12, being reloaded by a player.
File:G20 Shooting.gif|The G20, being fired with by a player.
File:SPAS-12 Fire.gif|SPAS-12, being fired with by a player.
</gallery>
</gallery>


|-|FAMAS=
|-|G27X=
===FAMAS===
===G27X===
The '''FAMAS''' is a bullpup assault rifle developed and manufactured by France, boasting a high fire rate and extensive service history. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
{{Guns
|title1=G27X
|image1=G27X Icon.png
|caption="Like a subcompact, but it actually fits in your hand!"
|type=Semi-Automatic
|damage=
14 (per single hit)
|firerate=450
|rounds=13
}}


<gallery position="center" captionalign="center">
The '''Glock-27X''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
File:FAMAS.png|FAMAS' model.
File:Famas.png|FAMAS, being held by a player.
File:FAMAS Prepare.png|FAMAS, being aimed by a player.
File:FAMAS Reload.gif|FAMAS, being reloaded by a player.
File:FAMAS Fire.gif|FAMAS, being fired with by a player.
</gallery>


|-|SCAR-PDW=
The G27 does not have visible shell ejection for an unknown reason.
===SCAR-PDW===
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding of 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:SCAR.png|SCAR-PDW's model.
File:G27.png|The G27, being held by a player.
File:Scar.png|SCAR-PDW, being held by a player.
File:G27 Shot.png|The G27, being aimed by a player.
File:Scar-PD Prepare.png|SCAR-PDW, being aimed by a player.
File:G27 Reload.gif|The G27, being reloaded by a player.
File:Scar-PDW Reload.gif|SCAR-PDW, being reloaded by a player.
File:G27 Fire.gif|The G27, being fired with by a player.
File:Scar-PDW Fire.gif|SCAR-PDW, being fired with by a player.
</gallery>
</gallery>


|-|M60=
|-|G40=
===M60===
===G40===
<blockquote>'''"Heavy automatic rifle."'''</blockquote>
{{Guns
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box magazine can be reloaded once before overheating.
|title1=G40
|image1=G40 Icon.png
|caption="Pocket DMR."
|type=Semi-Automatic
|damage=
15 (per single hit)
30 (per single hit), headshot
|firerate=300
|rounds=15
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M60transparent.png|M60's model. <!-- I just wanted to point out that I named this M60transparent and it isn't transparent.-->
File:G40 Hold.png|The G40, being held by a player.
File:M60.png|M60, being held by a player.
File:G40 Shot.png|The G40, being aimed by a player.
File:M60 Prepare.png|M60, being held by a player, at the ready to fire.
File:G40 Reload.gif|The G40, being reloaded by a player.
File:M60 Reload.gif|M60, being reloaded by a player.
File:G40 Shooting.gif|The G40, being fired with by a player.
File:M60 Fire.gif|M60, being fired with by a player.
</gallery>
</gallery>


|-|M134=
|-|G42=
===M134===
===G42===
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
{{Guns
|title1=G42
|image1=G42 Icon.png
|caption="Concealable. Contemptible. Pathetic."
|type=Semi-Automatic
|damage=
4.5 (per single hit)
|firerate=450
|rounds=6
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M-134.png|M134's model.
File:G42 Hold.png|The G42, being held by a player.
File:M134.png|M134, being held by a player.
File:G42 Shot.png|The G42, being aimed by a player.
File:M134 Fire.gif|M134, being fired with by a player.
File:G42 Reload.gif|The G42, being reloaded by a player.
File:G42 Shooting.gif|The G42, being fired with by a player.
</gallery>
</gallery>


|-|Dual Desert Eagles=
|-|USP-L=
===Dual Desert Eagles===
===USP-L===
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful catridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
{{Guns
|title1=USP-L
|image1=USP-L Icon.png
|caption="The #1 choice of any SECURITY!"
|type=Semi-Automatic
|damage=
15 (per single hit)
18 (per single hit), headshot
|firerate=550
|rounds=12
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Desert Eagle.png|Model of a single Desert Eagle.
File:USP-L Hold.png|The USP-L, being held by a player.
File:DEAGLE.png|Dual Desert Eagles, exposed.
File:USP-L Shot.png|The USP-L, being aimed by a player.
File:Dualdeagles.png|Dual Desert Eagles being held by a player, in a high ready position.
File:USP-L Reload.gif|The USP-L, being reloaded by a player.
File:Dual deagles alt hold.png|Dual Desert Eagles being held by a player, at the ready.
File:USP-L Shooting.gif|The USP-L, being fired with by a player.
File:Dual Desert Eagles Reload.gif|Dual Desert Eagles, being reloaded by a player.
File:Dual Desert Eagles Fire.gif|Dual Desert Eagles, being fired with by a player.
</gallery>
</gallery>


|-|Colt Python=
|-|Draco=
===Colt Python===
===Draco===
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
{{Guns
|title1=Draco
|image1=Draco Icon.png
|caption="I pledge 🖐️ allegiance 🇺🇸to my gang, If I catch a opp🚷I’ll take his brains 💥💀 and if I get caught 🚨🚓no won’t say no names. 😷"
|type=Semi-Automatic
|damage=
13 (per single hit)
19.5 (per single hit), headshot
|firerate=800
|rounds=30
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: Python.PNG|Colt Python, exposed.
File:Draco Hold.png|The Draco, being held by a player.
File: Python ready.PNG|The Colt Python, being held by a player, in a low ready stance.
File:Draco Shot.png|The Draco, being aimed by a player.
File: Python stance.PNG|Colt Python, being aimed by a player.
File:Draco Reload.gif|The Draco, being reloaded by a player.
File: Python reload.gif|Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File:Draco Shooting.gif|The Draco, being fired with by a player.
File: Python fan.gif|Colt Python, being fired by a player.
File: Execution.gif|A demonstration of the devastating power of the Colt Python.
</gallery>
</gallery>


|-|RPG=
|-|M9F=
===RPG===
===M9F===
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon has infinite durability, however after firing, the player must reload after every shot.
{{Guns
|title1=M9F
|image1=M9F Icon.png
|caption="Always on your side."
|type=Semi-Automatic
|damage=
10 (per single hit)
|firerate=700
|rounds=15
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: RPG.PNG|The RPG, exposed.
File:M9F Hold.png|The M9F, being held by a player.
File: RPG hold.PNG|RPG, being held at the ready by a player.
File:M9F Shot.png|The M9F, being aimed by a player.
File: RPG reload.gif|The RPG, being reloaded.
File:M9F Reload.gif|The M9F, being reloaded by a player.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:M9F Shooting.gif|The M9F, being fired with by a player.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
</gallery>
</gallery>


|-|Ray Gun=
|-|M93R=
===Ray Gun===
===M93R===
<blockquote>'''"Mysterious energy blaster."'''</blockquote>
{{Guns
The '''Ray Gun''' is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.
|title1=M93R
|image1=M93R Icon.png
|caption="Still on your side."
|type=Burst
|damage=
5.5 (per single hit)
8.25 (per single hit), headshot
|firerate=800
|rounds=33
}}
 


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Ray gun.png|Ray Gun, exposed.
File:M93R Hold.png|The M93R, being held by a player.
File:Ray gun hold.PNG|The Ray Gun, being held by a player, ready to blast.
File:M93R Shot.png|The M93R, being aimed by a player.
File:Raygun reload.gif|The Ray Gun's reloading animation.
File:M93R Reload.gif|The M93R, being reloaded by a player.
File:Raygun shoot.gif|Ray Gun, being fired with by a player.
File:M93R Shooting.gif|The M93R, being fired with by a player.
</gallery>
</gallery>


|-|Ray Gun Mark II=
|-|XM9=
===Ray Gun Mark II===
===XM9===
<blockquote>'''"Three round burst energy blaster."'''</blockquote>
{{Guns
The '''Ray Gun Mark II''' is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.
|title1=XM9
 
|image1=XM9 Icon.png
<gallery position="center" captionalign="center">
|caption="Always in your shadow."
File:Ray gun mark 11.png|Ray Gun Mark II, exposed.
|type=Semi-Automatic, Suppressed
File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player.
|damage=
File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire.
8 (per single hit)
File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player.
|firerate=550
File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player.
|rounds=15
</gallery>
}}


|-|Remington 700=
===Remington 700===
The '''Remington 700''' is a manually operated [https://en.wikipedia.org/wiki/Bolt_action bolt action] rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate, and their body flung. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M700.png|The Remington 700, exposed.
File:XM9 Hold.png|The XM9, being held by a player.
File:M700 shoot.gif|A player shoots with the Remington 700. This is its current animation.
File:XM9 Shot.png|The XM9, being aimed by a player.
File:M700 reload.gif|A player reloads the Remington 700. This is its current animation.
File:XM9 Reload.gif|The XM9, being reloaded by a player.
File:M700 old shoot.gif|A player shoots with the Remington 700. This is an old animation.
File:XM9 Shooting.gif|The XM9, being fired with by a player.
File:M700 old reload.gif|A player reloads the Remington 700. This is an old animation.
File:M700 headhunt.gif|A player shoots another player with the Remington 700, demonstrating its ability to disintegrate heads.
File:M700 penetration.gif|A player shoots multiple lined up dummies, demonstrating the Remington 700's penetrative effect.
</gallery>
</gallery>
</tabber>
</tabber>
----
===Nunchucks===
<blockquote>'''"This thing is pretty light weighted."'''</blockquote>
'''Nunchucks''' are a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood) that are connected to each other at their ends by a short metal chain or rope. The nunchucks can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing [[Hazmat Suit]].


Nunchucks do not cancel out a Gootraxian's grab.
===Special Weapons===
<tabber>
|-|Claymore=
===Claymore===
{{Guns
|title1=Claymore
|image1=Claymoreicon.png
|caption=A Claymore, exposed.
|damage=
}}


<div class="center">
<abbr title="Not currently functional.">The '''M18A1 Claymore''' is a directional, anti-personnel mine developed for the United States Armed Forces.</abbr> It can be deployed and rotated by using the keyboard key <code>E</code> or <code>Q.</code> When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.
{| class="article-table mw-collapsible"
|+Nunchucks' Statistics
!Stat
! Value
|-
|Durability
|15
|-
|Damage
|18 (per single hit)
|-
|Cooldown
|1.25 seconds
|-
|Knockback
|Low
|-
| Effects
|None
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Nunchucks.png|Nunchucks, exposed.
File:Claymore Idle.png|A Claymore, being held by a player.
File:Nunchucks swing.gif|Nunchucks, being swung by a player.
File:Claymore Armed.png|An armed Claymore.
File:Nunchunks Hold.png|Nunchucks, being held by a player.
File:Claymore setting.gif|Claymores being set up by a player.
File:Nunchucks Hitbox.png|Nunchucks' hitbox.
File:Claymore explode.gif|A Claymore being detonated upon contact with a player.
File:Claymore Misplacement.png|A Claymore being misplaced.
</gallery>
</gallery>


==Admin-Exclusive Weapons==
|-|Landmine=
'''These items are restricted and can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.'''
===Landmine===
{{Guns
|title1=Landmine
|image1=Landmineicon.png
|caption=A Landmine, unarmed and visible.
|damage=
90 (per single hit)
|effects=Turns transparent upon being deployed.
}}


<tabber>
A '''Landmine''' is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.
|-|Kawaii Bat=
===Kawaii Bat===
'''Kawaii Bat''' is a moderator-exclusive melee item. It represents a regular bat reskinned to be all pink, with a [[Kawaii Shork|Kawaii Shork's]] fin that has white stripes on it.  


Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly transfur them into a [[Kawaii Shork]]. The Kawaii Bat can be stolen by [[Slime Pup|Slime Pups]].
Upon placing the Landmine, the text <span style="color:#FF5959">'''"You decided to plant this landmine.."'''</span> appears.
 
<div class="center">
{| class="article-table mw-collapsible"
|+Kawaii Bat's Statistics
!Stat
!Value
|-
|Durability
|50
|-
|Max Hit
|4
|-
|Damage
|NaN (insta-infect)
|-
|Cooldown
|3.25 seconds
|-
|Knockback
|None
|-
|Effects
|Kawaii Shork transfur & one-shot
|-
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Kbat.png|Kawaii Bat, in its full glory.
File:Landmine Idle.png|A Landmine being held by a player.
File:Kawaiibat.gif|A player, being hit by Kawaii Bat.
File:Landmine armed.png|An armed Landmine.
File:Kawaii Bat Hold.png|Kawaii Bat, being held by a player.
File:Landmine plant.gif|A Landmine being set up by a player.
File:Kawaii Bat Hitbox.png|Kawaii Bat's hitbox.
File:Landmine explode.gif|Landmines being detonated upon contact with a player.
</gallery>
</gallery>


|-|Kawaii Launcher=
===Kawaii Launcher===
The '''Kawaii Launcher''' is a moderator-exclusive rocket propelled grenade launcher which appears to be pink and white. The projectile it fires as well appears to be a pink grenade with white stripes akin to that of the [[Kawaii Shork]], and bears fins that are pink with white stripes on the bottom, similar to a <abbr title="Except it turns you into an anthropomorphic pink goo shark instead of flying to space.">cartoon spaceship</abbr>.
Upon firing, the Kawaii Launcher will instantly transfur any individual hit directly by the resulting explosion into a Kawaii Shork, an effect similar to the [https://kp-tfe-wiki.fandom.com/wiki/Weapons#Kawaii_Bat Kawaii Bat]. Also, upon detonation of the grenade, it will drop pellets onto the floor, which melt into a large pink puddle, infecting any survivor immediately if they come into contact.


It cannot affect Gootraxians and will only hit survivors. It deals no damage, aside from a very slight knockback effect.
|-|RPG-7=
===RPG-7===
{{Guns
|title1=RPG-7
|image1=RPG.PNG
|caption="Special delivery!"
|type=Stunning
|damage=
~87 (per single hit)
|rounds=1
|effects=AoE Explosion.
}}


<div class="center">
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
{| class="article-table mw-collapsible"
|+Kawaii Launcher's Statistics
!Stat
!Value
|-
|Durability
|inf
|-
|Damage
|NaN (insta-infect)
|-
|Cooldown
|3.5s
|-
|Knockback
|Very little
|-
|Effects
|Kawaii Shork transfur & one-shot infect AOE w/ instant infect puddles
|-
|}
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Klauncher.png|The Kawaii Launcher, in its full glory.
File: RPG hold.PNG|The RPG, being held at the ready by a player.
File:KLauncher impact.gif|A player demonstrates the instant-infect effect on another player.
File: RPG reload.gif|The RPG, being reloaded.
File:KLauncher mishap.gif|A demonstration of the Kawaii Launcher's slight knockback effect.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:KLauncher infect.gif|A player steps in a puddle created by the Kawaii Launcher, infecting them.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
File:KLauncher reload.gif|A player reloads the Kawaii Launcher.
</gallery>
</gallery>


|-|Crucible=
|-|Shotgun=
===Crucible===
===Shotgun===
The '''Crucible''' is a weapon from the popular video game series [https://doom.fandom.com/wiki/Crucible DOOM]. However, this Crucible is modeled after its counterpart in the 5th game of the series, [https://doom.fandom.com/wiki/Doom_Eternal DOOM Eternal]. During use, the Crucible will grant a speed boost to the player, and will outline a target player's body parts upon being slashed.
{{Guns
 
|title1=Shotgun
<div class="center">
|image1=Shotgun Icon.png
{| class="article-table mw-collapsible"
|caption="Sometimes, I dream about cheese."
|+Crucible's Statistics
|damage=
!Stat
108 (per pellet)
!Value
|firerate=50
|-
|rounds=3
|Durability
|effects=Fires 12 pellets per shot.
|55
Can fire two shots.
|-
}}
|Max Hit
|15
|-
|Damage
|80
|-
|Cooldown
|3.25s
|-
|Stun
|2.25s
|-
|Omen
|6.5s
|-
|Knockback
|High
|-
|Effects
|Explodes target on kill and outlines their body parts in red on hit/kill, similar to the Overseer's kill effect. Grants the player a speed boost while equipped.
|-
|}


</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Crucible.PNG|An exposed view of the Crucible model.
File:Shotgun Hold.png|The Shotgun, being held by a player.
File:Crucible hold.PNG|A player holds the Crucible.
File:Shotgun Reload.gif|The Shotgun, being reloaded by a player.
File:Crucible hitbox.PNG|The Crucible's hitbox.
File:Shotgun Shooting.gif|The Shotgun, being fired with by a player.
File:Crucible unsheathe.gif|A player unsheathes the Crucible.
File:Crucible swing.gif|A player swings the Crucible.
File:Crucible_hit.gif|A player deals some damage to a non-compliant Gootraxian while demonstrating the Crucible's hit effect.
File:Crucible KILL.gif|A player demonstrates the Crucible's kill effect by killing a Shork Gootraxian.
File:Crucible speed.gif|Two players demonstrate the Crucible's speed boost.
</gallery>
</gallery>
</tabber>


|-|Prototype L=
==Staff-Only Weaponry==
===Laminax Prototype===
Weapons that exclusively available to staff members.
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser assault rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it can fire a fast full-auto, where a single laser deals 90 damage.


Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers. The Prototype L cannot be stolen by [[Slime Pup|Slime Pups]].
<tabber>
|-|C4=
===C4===
{{Guns
|title1=C4
|image1=C4 Icon.png
|caption="Sticks to all surfaces. Even players!"
<!-- Note: Not actual tooltip. True tooltip is N/A -->
|damage=
~56 (per explosion)
|rounds=Can be placed 3 times.
|effects=Sticks to any surface.
}}


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Prototype-L.png|Prototype L's icon.
File:C4 Placed.png|The C4, being held by a player.
File:Proto L fire.gif|Prototype L, being fired.
File:C4 Being Placed.gif|The C4, being placed by a player.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
File:C4 Explode.gif|The C4, being detonated.
File:Proto L KILL.gif|A player being vaporized by the Prototype L.
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:Proto L reload.gif|Prototype L, being reloaded.
File:Prototype-L Entry.png|Prototype L's entry, seen in Abble's Store.
</gallery>
</gallery>


|-|The Joema=
|-|AWM=
===The Joema===
===AWM===
'''The Joema''' is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into across and sometimes out of the map.
{{Guns
|title1=AWM
|image1=AWM Icon.png
|caption="Record holder. Purpose built. Power house.'
|type=Manual
|damage=
80 (per single hit)
240 (per single hit), headshot
|firerate=24
|rounds=6
|effects=Destroys the targets head upon landing a headshot.
}}
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.


It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema cannot be stolen by [[Slime Pup|Slime Pups]].
<!-- Gun is not dev only anymore, available to all staff -->


<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:AWM_hold.PNG|The AWM, being held by a player.
|+The Joema's Statistics
File:AWM_reload.gif|The AWM, being reloaded.
!Stat
File:AWM_shoot.gif|The AWM, being fired with by a player.
!Value
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
|-
|Durability
|NaN (infinite)
|-
|Max Hit
|Infinite
|-
|Damage
|36 (per single hit)
|-
|Cooldown
|1.7 seconds
|-
|Ragdoll
|5 seconds
|-
|Omen
|12.4 seconds (7.4s)
|-
|Knockback
|Extremely High
|-
|Effects
|Ragdoll, Absurd Knockback
|-
|}
</div>


<gallery position="center" captionaign="center">
File:Joema exposed.PNG|Behold, the Joema.
File:Joema swing.gif|The nine-iron being swung.
File:Joema hole in nine.gif|A demonstration of Joema's absurd knockback.
File:Joema hold.PNG|The mighty nine-iron, hefted over a player's back.
File:Joema hitbox.PNG|The Joema's hitbox.
</gallery>
</gallery>


|-|The Joeda=
|-|BFG-50A=
===The Joeda===
===BFG-50A===
'''The Joeda''', not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.
{{Guns
|title1=BFG-50A
|image1=BFG-50A Icon.png
|caption="Big Freaking Gun"
|type=Semi-Automatic
|damage=
120 (per single hit)
360 (per single hit), headshot
|firerate=70
|rounds=10
|effects=Destroys the targets head upon landing a headshot.
}}


The Joeda's durability bar is hidden due to having infinite durability and cannot be stolen by [[Slime Pup|Slime Pups]].
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.


<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:BFG-50A Hold.png|The BFG-50A, being held by a player.
|+The Joeda's Statistics
File:BFG-50 Sneak.png|The BFG-50A, being held by a player, whilst sneaking.
!Stat
File:BFG-50A Reload.gif|The BFG-50A, being reloaded by a player.
!Value
File:BFG-50A Shooting.gif|The BFG-50A, being shot by a player.
|-
File:BFG-50A Headshot.gif|The BFG-50A, obliterating the head of a dummy.
|Durability
</gallery>
|NaN (infinite)
 
|-
|-|USP-S=
|Max Hit, Critical <!-- Need further testing, but seeing as it follows suit with normal hammer rules for the most part, it's more likely than not 1.-->
===USP-S===
|1
{{Guns
|-
|title1=USP-S
|Max Hit, Blast
|image1=USP-S Icon.png
|Infinite
|caption="AUGUR"
|-
|type=Semi-Automatic, Suppressed
|Blast Damage
|damage=
|60 (per single hit)
15 (per single hit)
|-
18 (per single hit), headshot
|Critical Damage
|firerate=425
|90 (per single hit)
|rounds=12
|-
}}
|Cooldown
|0.8 seconds
|-
|Ragdoll
|2.5 seconds
|-
|Omen
|6.25 seconds (3.75s)
|-
|Knockback
|Extremely High
|-
|Effects
|Ragdoll, Absurd Knockback, Critical
|-
|}
</div>


<gallery position="center" captionaign="center">
<gallery position="center" captionalign="center">
File:Joedaexpose.PNG|The Joeda, a weapon to truly fear.
File:USP-S Hold.png|The USP-S, being held by a player.
File:Joeda hammer.gif|The Joeda being slammed and its blinding shockwave.
File:USP-S Shot.png|The USP-S, being held by a player, at the ready.
File:Joeda ragdoll.gif|A demonstration of the Joeda's power.
File:USP-S Reload.gif|The USP-S, being reloaded by a player.
File:Joeda.PNG|A menace carrying the almighty Joeda.
File:USP-S Shooting.gif|The USP-S, being shot by a player.
</gallery>
</gallery>


|-|AWM=
|-|Nuclear=
===AWM===
===Nuclear===
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.
{{Guns
 
|title1=Nuclear
<div class="center">
|image1=Nuclear Icon.png
{| class="article-table mw-collapsible"
|caption=
|+AWM's Statistics
|type=
!Stat
|damage=
!Value
~150 (per single hit)
|-
|firerate=
|Durability
|rounds=Can be placed 3 times.
|100
|effects=Sticks to any surface.
|-
Produces a large explosion.
|Critical Damage
}}
|240
|-
|Damage
|80
|-
|Reload Speed
|4s
|-
|Magazine Capacity
|6
|-
|Rounds Per Minute
|24
|-
|Chambering Speed
|2.5s
|-
|Effects
|Disintegrates head upon headshot if target has lower than 240 health.
|-
|}


</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:AWN.PNG|An exposed view of the AWM model. Please make sure the safety is on.
File:Nuclear Hold.png|The Nuclear, being held by a player.
File:AWM_hold.PNG|A player holding the AWM.
File:Nuclear Placed.png|The Nuclear, being placed by a player.
File:AWM_shoot.gif|A player shooting the AWM.
File:Nuclear Explode.gif|The Nuclear, sending an unsuspecting dummy into its sudden demise.
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
File:AWM_reload.gif|A player reloads the AWM.
</gallery>
</gallery>


|-|AK-47=
===AK-47===
The '''AK-47''', officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use, due to its accessibility and low cost. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.


<div class="center">
|-|XTRA-TERMINATOR=
{| class="article-table mw-collapsible"
===XTRA-TERMINATOR SUPER PRO===
|+AK-47's Statistics
{{Guns
!Stat
|title1=XTRA-TERMINATOR SUPER PRO
!Value
|image1=XTRA-TERMINATOR SUPER PRO Icon.png
|-
|caption="A weapon to surpass metal gear."
|Durability
|type=
|200
|damage=
|-
100 (per single hit)
|Critical Damage
|firerate=1000
|13
|rounds=1
|-
|effects=*Sends targets flying.
|Damage
*Automatically reloads.
|9
* Plays the [https://youtu.be/qpn9VMABTas?si=8xNQUcWHykBznG2e "Creepy Bell Sound Effect"] upon being fired.
|-
}}
|Reload Speed
 
|3s
<gallery position="center" captionalign="center">
|-
File:XTRA-TERMINATOR SUPER PRO Hold.png|The XTRA-TERMINATOR SUPER PRO, being held by a player.
|Magazine Capacity
File:XTRA TERMINATOR SUPER PRO Shooting.gif|The XTRA-TERMINATOR SUPER PRO, being shot by a player.
|40
</gallery>
|-
|Rounds Per Minute
|900
|-
|Effects
|Disintegrates head if target has been headshot with 13 health or lower.
|-
|}


</div>
|-|Imaginary Technique=
===Imaginary Technique: Stastistical Anomaly===
{{Guns
|title1=Imaginary Technique: Stastistical Anomaly
|image1="Correct what is false."
|caption=
|type=
|damage=
7500 (50 per pellet)
11250  (75 per pellet), headshot
|firerate=1
|rounds=1
|effects=Fires 150 pellets per shot.
Fires in a 360 radial spread.
}}
<!-- IT:ST does not have a model atm. Should be ported over with EXP gun update -->


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:AK-47.PNG|An exposed view of the AK-47 model. Oddly enough, the bolt is open and does not move.
File:Imaginary Technique Shooting No Model.gif|The Imaginary Technique: Stastistical Anomaly, being shot by a player, covering all angles.
File:AK-47_low_ready.PNG|A player idly holding the AK-47.
File:AK-47_high_ready.PNG|A player holding the AK-47 after shooting it.
File:AK_shoot.gif|A player shooting the AK-47.
File:AK_headhunt.gif|A player shooting a Shork gootraxian in the head, killing it.
File:AK_reload.gif|A player reloads the AK-47.
</gallery>
</gallery>


|-|BFG-50=
===BFG-50===
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 can be used by civilians in all settings. Shooting a player with the BFG-50 will deal 140 health, making it the most powerful weapon in the game.


<div class="center">
|-|Prototype L=
{| class="article-table mw-collapsible"
===Laminax Prototype===
|+BFG-50's Statistics
{{Guns
!Stat
|title1=Prototype L
!Value
|image1=Prototype-L.png
|-
|caption=
|Durability
|damage=
|inf
90 (per single hit)
|-
|firerate=30
|Critical Damage
|rounds=6
|420
|effects=Pierces targets and walls.
|-
}}
|Damage
 
|140
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
|-
|Reload Speed
|2.83s
|-
|Magazine Capacity
|1
|-
|Effects
|Disintegrates head if target has been headshot with 420 health or lower. Can shoot through players and Gootraxians alike.
|-
|}


</div>
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:BFG-50.png|The glorious BFG-50, exposed.
File:Proto L fire.gif|Prototype L, being fired.
File:BFG-50_hold.PNG|A player idly holding the BFG-50.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
File:BFG-50_aim.png|A player holding the BFG-50 after shooting it.
File:Proto L KILL.gif|A player being vaporized by the Prototype L.
File:BFG_shoot_and_load.gif|A player shooting the BFG-50 and reloading.
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:BFG_headhunt.gif|A player shooting another player in the head, killing them and destroying their head.
File:Proto L reload.gif|Prototype L, being reloaded.
File:BFG_aim.gif|A player aims down the scope of the BFG-50.
File:Prototype-L Entry.png|Prototype L's entry, seen in the Store.
File:BFG penetration.gif|A player demonstrates the penetrative effects of the BFG-50.
</gallery>
</gallery>


|-|M4A1=
|-|Gopher Blasters=
===M4A1===
===Gopher Blasters===
The '''M4A1''', a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s. It does not have any special effects and does not have a critical damage buff. Its model, along with the AWM, comes from [https://roblox-phantom-forces.fandom.com/wiki/M4A1 Phantom Forces], being (most likely) the Pre-4.9.0 model.
{{Guns
 
|title1=Gopher Blasters
<div class="center">
|image1=Gopher Blaster Icon.png
{| class="article-table mw-collapsible"
|caption=
|+M4A1's Statistics
|damage=
!Stat
* 30 (AoE)
!Value
* 95 (per single hit)
|-
* 285 (per single hit), headshot
|Durability
|firerate=24
|90
|rounds=Infinite
|-
|effects=Destroys the targets head upon landing a headshot.
|Damage
Causes AoE explosion on hit.
|7
}}
|-
|Reload Speed
|3s
|-
|Magazine Capacity
|30
|-
|Effects
|None
|-
|}
 
</div>


<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M4a1.PNG|An exposed view of the M4A1 model.
File:Gopher Blaster Hold.png|The Gopher Blasters, being held by a player.
File:M4A1_low_ready.PNG|A player idly holding the M4A1.
File:Gopher Shooting.gif|TheGopher Blasters, being shot by a player.
File:M4A1 high ready.PNG|A player holding the M4A1 after shooting it.
File:Gopher Headshot.gif |The Gopher Blasters, exploding a dummy.
File:M4A1 shoot.gif |A player shooting the M4A1.
File:M4A1 reload.gif|A player reloading the M4A1.
</gallery>
</gallery>
</tabber>
==Removed Exclusive Weapons==
*Ray Gun
*Ray Gun Mark II
*Remington 700
*BFG-50 - Replaced by the BFG-50A
*Kawaii Bat
*Kawaii Launcher
*Crucible
*The Joema
*The Joeda
** All weapons above were removed following the demotion of their creator.


</tabber>


==Trivia==
==Trivia==
===General===
===General===
[[File:Axe hitbox2.PNG|thumb|right|frameless|280x280px|Axe's temporarily extended hitbox.|link=Special:FilePath/Axe hitbox2.PNG]]
[[File:Axe hitbox2.PNG|thumb|right|frameless|280x280px|Axe's temporarily extended hitbox.|link=Special:FilePath/Axe hitbox2.PNG]]  
*Before V3.1, all weapons had a predetermined spot as to where they spawned.  
*Before V3.1, all weapons had a predetermined spot as to where they spawned.
**Few still do after the update, but most of them are now random.
**Few still do after the update, but most of them are now random.
*You can fix your bat weapon by switching the skin back and forth on [[Shop|Abble's Shop]], this fills the durability bar back completely. This is still in the game and it's unknown if it is a bug or not.
*You can fully repair the durability of your [[Bat]] by switching the skin back and forth on [[Shop|Bandit's Shop]]. This is still in the game and it's unknown if it is a bug or not.
**You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method.
**You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
*All stealable items can be stacked and have multiple of it in the inventory by getting the items [[Slime Pup|Slime Pups]] is holding. It is unknown if this is a bug or not.
<!-- *All stealable items can be stacked by picking up any items a [[Slime Pup]] has dropped, allowing you to stack multiple of the same item in your inventory. It is unknown if this is a bug or not. -->
*The Scythe was made by Blaxor, but Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss] had won a contest in TUF and had requested for the Scythe to be added. <ref>https://media.discordapp.net/attachments/971981239764516884/999208406210576414/unknown.png Blaxor made the model.</ref>.
*The [[Scythe]] was made by Blaxor, but Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss] had won a contest in TUF and had requested for the [[Scythe]] to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
*For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.
**This was later on replaced by the [[Long Pipe]].
*For a brief period of time after the [[Axe]]'s implementation of newer animation, the hitbox was briefly overextended.


===Weapon Notes===
===Weapon Notes===
*On the April Fools 2021 event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>. 
====Public Weapons====
**They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
*During the [[April Fools Events|April Fools 2021]] event, guns were available in the shop for a limited time.  
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
**They were available again for [[April Fools Events|April Fools 2022]], however you were unable to actually use them as they would appear to be "jammed up".
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
**They have since been added back for the [[Late Winter Event|2025 Late Winter Event]] and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
**'''Developers''' and '''Administrators''' can use them freely as they please however.
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
*[[Bricks]], [[Taser]], and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
*It has been confirmed by a developer that the only reason [[Nunchucks]] were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
 
====Exclusive Weapons====
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.  
** However '''Developers''' and '''Administrators''' can use them freely as they please.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
*The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
*Kaiju Basher, Carneline Striker, and Panther Bombarder are the only Public Weapons that cannot be goldified.
*The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
<!--*The Imaginary Technique: Stastistical Anomaly's model was originally a clipboard. (Waiting for the gun models to release to main before showing this. This is really just reminder. -->
*The RPG's projectile is a brick.
*RPG was added due to aethelbeorn or [https://www.roblox.com/users/1247335580 Flarebeorn] winning a contest and requested for this weapon to be added<ref>[[File:Rpgcontest.png|alt=Aethelbeorn -- 02/04/2022 20:09 im the guy who first found the protogen transfur in the underground facility and then won rpg-7  Aethelbeorn -- 02/04/2022 22:35 thanks for making it btw  Blaxor -- 04/04/2022 20:13 ye i still remember you that's why i added rpg7 even though it's like a year late im so sorry  Aethelbeorn -- 04/04/2022 20:41 it's fine|left|frameless]]
</ref>.<!-- actually a mod suggested me to request rpg back then, i have no idea why but i accepted -->


==Known Bugs==
==Known Bugs==
  '''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
  '''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
<tabber>
<center>
|-|Post-V3.1=
{| class="wikitable mw-collapsible mw-collapsed"
===Post-V3.1===
!Post-V3.1 Bugs
*Upon the release of V3.1 Part 1, the [[Weapons#Knife|knife]] was able to kill [[Gootraxians]] instantly with just one hit.
|-
|
*Upon the release of V3.1 Part 1, the [[Knife|Knife]] was able to kill [[Raytraxians]] instantly with just one hit.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*The Goldify [[Weapons#Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*The Goldify [[Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make transfur accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make Raytraxian accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
*For a very brief period of time, it was possible to clip through walls with the axe's new animation.
*For a very brief period of time, it was possible to clip through walls with the [[Axe|Axe's]] new animation.
 
|}
|-|Pre-V3.1=
{| class="wikitable mw-collapsible mw-collapsed"
===Pre-V3.1===
!Pre-V3.1 Bugs
*Upon the release of the katana, you were able to stack the weapon until your inventory was full.
|-
*A [[Weapons#Katana|Katana's]] dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
|
*When you use a [[Weapons#Kaiju Basher|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
*Upon the release of the [[Katana]], you were able to stack the weapon until your inventory was full.
*Some weapons that can ragdoll / knockback such as [[Items#Bricks|bricks]] or [[Weapons#Scythe|scythes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
*A [[Katana|Katana's]] dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
*When you use a [[Crystalized Bats|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
*Some weapons that can ragdoll / knockback such as [[Bricks]] or [[Long Pipe|Long Pipes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
*There are some ways to bypass the weapon cooldown by using bugs:
*There are some ways to bypass the weapon cooldown by using bugs:
**FPS boosters.
**FPS boosters.
Line 1,880: Line 1,478:
**Hitting a tree where it gets ignored for a short window time.
**Hitting a tree where it gets ignored for a short window time.
**Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
**Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
</tabber>
|}</center>


==References==
==References==

Latest revision as of 03:43, 4 July 2025

Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Raytraxian's Grab ability should they be grappling someone.

General Statistics

The majority of weapons can knock Raytraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.

Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.

Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.

Almost every weapon in the game has multiple, unique skins. These skins can be unboxed within Bandit's Shop and equipped, however, they do not provide any statistical advantage.

Acquirement

Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.

Golden Weapons

Error creating thumbnail: Unable to save thumbnail to destination
A Raytraxian being goldified by a golden machete.

Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Raytraxian killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.

Obtainable Weapons

All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except Hazzy under specific means, cannot pick up or utilize weapons.

The Stool is the exception to this, as all Raytraxians are able to equip it.


Weapons

Weapon Spawns

<tabber> |-|Bat=

|-|Katana=

|-|Long Pipe=

|-|Machete=

|-|Sledgehammer=

</tabber>

Removed Weapons

  • Pipe - Removed in V3.2 due to being too similar to the Bat.
  • Scythe - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
  • Chainsaw - Removed in V3.2 due to issues regarding its mechanics and overall code.


Removed Weapons

Exclusive Weapons

Error creating thumbnail: Unable to save thumbnail to destination
Under Construction

We're currently still working on this page! This page may not contain all necessary information and is subject to change. Be sure to check back later!

These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.

Public Weaponry

Weapons that are available to all users within private servers.

Rifles, Carbines, and Marksmen Rifles

<tabber> |-|AK-47=

AK-47


|-|LYC-47=

LYC-47


|-|FN FAL=

FN FAL


|-|FN R1=

FN R1


x |-|LYC-58=

LYC-58


|-|M4=

M4


clay

|-|LYC-556=

LYC-556


|-|MK-18=

MK-18


|-|LYC-300=

LYC-300


|-|FAMAS=

FAMAS


The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.

The FAMAS does not have visible shell ejection for an unknown reason.

|-|SCAR-PDW=

SCAR-PDW


The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.

|-|M14=

M14


|-|AR-15=

AR-15


|-|SLR=

SLR



|-|M1A=

M1A


|-|PSL=

PSL



|-|FPK=

FPK



</tabber>

Precision Weapons and Machine Guns

<tabber> |-|Colt Python=

Colt Python


A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.

|-|M24=

M24


|-|G-50=

G-50


|-|MAC-10/Dual MAC-10s=

MAC-10/Dual MAC-10s


The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.

The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.

|-|M10/Dual M10s=

M10/Dual M10s



|-|M60=

M60


Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.

|-|M134=

M134


The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.

</tabber>

Shotguns

<tabber> |-|SPAS-12=

SPAS-12

"Shotgun."


The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.

|-|LAW-12=

LAW-12


|-|AA-12=

AA-12


The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.

|-|Sawed Off=

Sawed Off


|-|Super Sawed Off=

Super Sawed Off


|-|Unsawed Off=

Unsawed Off


|-|EXTERMINATOR=

EXTERMINATOR


|-|X-TERMINATOR PRO=

X-TERMINATOR PRO


</tabber>

Pistols

<tabber> |-|Dual Desert Eagles=

Dual Desert Eagles


The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.

|-|G18=

G18


|-|G19=

G19


|-|G20=

G20


|-|G27X=

G27X


The Glock-27X is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.

The G27 does not have visible shell ejection for an unknown reason.

|-|G40=

G40


|-|G42=

G42


|-|USP-L=

USP-L


|-|Draco=

Draco


|-|M9F=

M9F


|-|M93R=

M93R


|-|XM9=

XM9


</tabber>

Special Weapons

<tabber> |-|Claymore=

Claymore


The M18A1 Claymore is a directional, anti-personnel mine developed for the United States Armed Forces. It can be deployed and rotated by using the keyboard key E or Q. When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.

|-|Landmine=

Landmine


A Landmine is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.

Upon placing the Landmine, the text "You decided to plant this landmine.." appears.


|-|RPG-7=

RPG-7


The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.

|-|Shotgun=

Shotgun


</tabber>

Staff-Only Weaponry

Weapons that exclusively available to staff members.

<tabber> |-|C4=

C4


|-|AWM=

AWM

The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.


|-|BFG-50A=

BFG-50A


The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.

|-|USP-S=

USP-S


|-|Nuclear=

Nuclear



|-|XTRA-TERMINATOR=

XTRA-TERMINATOR SUPER PRO


|-|Imaginary Technique=

Imaginary Technique: Stastistical Anomaly



|-|Prototype L=

Laminax Prototype


The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.

Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.

|-|Gopher Blasters=

Gopher Blasters


</tabber>

Removed Exclusive Weapons

  • Ray Gun
  • Ray Gun Mark II
  • Remington 700
  • BFG-50 - Replaced by the BFG-50A
  • Kawaii Bat
  • Kawaii Launcher
  • Crucible
  • The Joema
  • The Joeda
    • All weapons above were removed following the demotion of their creator.


Trivia

General

Error creating thumbnail: Unable to save thumbnail to destination
Axe's temporarily extended hitbox.
  • Before V3.1, all weapons had a predetermined spot as to where they spawned.
    • Few still do after the update, but most of them are now random.
  • You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
    • You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
  • The Scythe was made by Blaxor, but Deathtrap#6258 or Darrealisboss had won a contest in TUF and had requested for the Scythe to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
  • For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.

Weapon Notes

Public Weapons

  • During the April Fools 2021 event, guns were available in the shop for a limited time.
    • They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
    • They have since been added back for the 2025 Late Winter Event and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
  • Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
  • Bricks, Taser, and the Crystalized Bats (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
  • It has been confirmed by a developer that the only reason Nunchucks were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
    • This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.

Exclusive Weapons

  • Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
    • However Developers and Administrators can use them freely as they please.
  • The M4A1 was available in the gun roster until it was removed due to being a stolen model.
  • The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
  • The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
  • The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
  • The RPG's projectile is a brick.
  • RPG was added due to aethelbeorn or Flarebeorn winning a contest and requested for this weapon to be added<ref>
    Error creating thumbnail: Unable to save thumbnail to destination

</ref>.

Known Bugs

NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Post-V3.1 Bugs
  • Upon the release of V3.1 Part 1, the Knife was able to kill Raytraxians instantly with just one hit.
  • The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
  • The Goldify knife skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
  • Overseer machete skin's kill effect can make Raytraxian accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
  • Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
  • For a very brief period of time, it was possible to clip through walls with the Axe's new animation.
Pre-V3.1 Bugs
  • Upon the release of the Katana, you were able to stack the weapon until your inventory was full.
  • A Katana's dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
  • When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
  • Some weapons that can ragdoll / knockback such as Bricks or Long Pipes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
  • There are some ways to bypass the weapon cooldown by using bugs:
    • FPS boosters.
    • Doing certain complicated methods.
    • Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
    • Hitting a tree where it gets ignored for a short window time.
    • Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.

References

<references />

🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins