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'''Weapons''' are your main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique 'abilities'. All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar on the bottom of the screen screen. Most of them also have a durability seen by the green bar in which, when depleted, will break that item and render it unusable.
These weapons usually cannot be obtained normally by '''Gootraxians''' due to their paws, unless through illegitimate ways.
'''Weapons''' are the main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a [[Raytraxians|Raytraxian]]'s Grab ability should they be grappling someone.
==Public Weapons==
__TOC__
These weapons are obtainable publicly and available to everyone. Some can be bought within [[Shop|Abble's Shop]] while others can only spawn around [[Locations|the map]]. Certain items, however, need to be obtained in specific conditions, such as killing a golden with a certain weapon to "goldify" it.
==General Statistics==
The majority of weapons can knock [[Raytraxians]] back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a '''BodyVelocity''' in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to '''Stun''' or '''Ragdoll''' them upon landing a hit, which will provoke the '''Omen Bar''', a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the '''Omen''' statistic.
<tabber>
Weapons vary widely in length, in which longer weapons, such as the [[Long Pipe]] have a higher '''Raw Reach''' than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from '''Range''' which is the maximum '''Distance''', as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the '''Range''' statistic.
|-|Regular=
==='''Bat'''===
Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.
The '''Bat''' can easily be purchased from [[Shop|Abble's Shop]] for free or found and picked up from certain locations around the map. The Bat is a versatile and reliable weapon due to its ease of access. The Bat can be stolen by [[Slime Pup|Slime Pups]], although, this can be prevented by donning a [[Hazmat Suit|hazmat suit]].
Almost every weapon in the game has multiple, unique [[Weapon Skins|skins]]. These skins can be unboxed within [[Shop#Skin Crates|Bandit's Shop]] and equipped, however, they do not provide any statistical advantage.
==Acquirement==
Some weapons can be bought within Bandit's Shop while others can only spawn around [[Locations|the map]]. Golden Weapons can only be obtained per 30 kill streak. <!-- I have no idea if the following still applies so im hiding it If the player landed the killing hit on a golden variant with certain weapons, it will automatically turn that specific weapon into a golden variant, displaying the message: <span style="color:#f9dc6e">'''"Your [weapon] has turned into something else.."'''</span> -->
===Golden Weapons===
[[File:goldify.gif|alt=|right|frameless|A Raytraxian being goldified by a golden machete.]] <!-- I know, not the greatest place to put it but aujhrgtrhdh i want death-->
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any [[Raytraxians|Raytraxian]] killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.
===Obtainable Weapons===
All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except [[Hazzy]] under specific means, cannot pick up or utilize weapons.
The Stool is the exception to this, as all Raytraxians are able to equip it.
<!-- Chainsaw icon.png|[[Chainsaw]]|link=chainsaw Goldenchainsawicon.png|[[Chainsaw#Golden|Golden Chainsaw]]|link=chainsaw#golden chainsaw is dead L-->
|Effects
|Stun
|-
|}
</div>
As of v.3.1, the Bat currently has 73 skins. These skins include:
===Weapon Spawns===
<center><div style="width:700px;">
</div></center>
<tabber>
|-|Bat=
<gallery position="center" captionalign="center">
File:Batspawn.png|A bat can be equipped from a rack at spawn.
File:Batspawn2.png|A bat can be found leaning against a few crates in the connector room between the Flooded Area, Main Hall and Gas Area.
File:Batspawn3.png|A bat can be found leaning against a pillar in the North Sector Warhead room.
File:Batspawn4.png|A bat can be found on a pinboard in the Gas Area.
File:Batspawn5.png|A bat can be found on a sealed box in the upper floor of the Cafeteria
File:Batspawn6.png|A bat can be found on a pile of wooden pallets in the storage room that connects to the Crystal Cave and the Garden
File:Batspawn7.png|A bat can be found on the guard post of the refuge spot found in the Cave Garden.
File:Batspawn8.png|A bat can be found leaning against a wall to the right from the entrance of the LAMINAX Uphills.
File:Batspawn9.png|A bat can be found laying near a few crates in the room to the left found in the Far East Wing Security Hallway.
File:Batspawn10.png|A bat can be found laying near a vending machine near the balcony where the East Sector Wing and Crystal Caves connect.
File:Batspawn11.png|A bat can be found in the breathable spot within the Crystal Pit.
</gallery>
|-|Katana=
<gallery position="center" captionalign="center">
File:katanaspawn1.png|A katana has a chance to spawn on a rack near the tree in the [[Locations|Garden]].
File:katanaspawn2.png|A katana can be found on a rack upstairs the [[Locations|Security Sector]].
File:katanaspawn3.png|A katana can be found near the pathway to the [[Locations|North Sector]].
</gallery>
|-|Long Pipe=
<gallery position="center" captionalign="center">
File:Longpipespawn1.png|A long pipe can be found near the ledge of the pit in the [[Locations|Crystal Chasm]].
File:Longpipespawn2.png|A long pipe has a chance to spawn near the top of the waterfall in the Crystal Chasm.
File:Longpipespawn6.png|A long pipe has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
File:Longpipespawn3.png|A long pipe has a chance to spawn near the railing at the bunker in the Crystal Chasm.
File:Longpipespawn4.png|A long pipe has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Longpipespawn5.png|A long pipe has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
</gallery>
|-|Machete=
<gallery position="center" captionalign="center">
File:Machetespawn1.png|A machete has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Machetespawn2.png|A machete has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Machetespawn3.png|A machete has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Machetespawn4.png|A machete has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Machetespawn5.png|A machete has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Machetespawn6.png|A machete has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
*Adurite, Aureate, Baguette, Blackiron, Blue Bat, Blue Batsaber, Blue Sparkle, Bluediamond, Bluesteel, Bombastic, Caution, Cheddar, Chocolate Reign, Chroma Aureate, Citrullus, Crystal Gasher, Cyan Bat, Dawn, Desert Camo, Dusk, Error, Excursion, Face Cooler, Face Melter, Festive Energy Blade, Festive Periastron, Festive Sword, Fish, Foxxo Bat, Frost Club, Green Bat, Green Batsaber, Green Sparkle, Honey, Jungle Camo, Kaiju Bat, Lime, Linked Sword, Loyalcandy Bat, Matrix, Metal Bat, Midnight, Molten Sword, Nailed Bat, Nebula G, Nebula P, Nebula Y, Orange Bat, Outlined, Overseen, Peppermint Bat, Pickaxe, Pink Bat, Rainbow Bat, Red Bat, Red Batsaber, Red Sparkle, RGB Batsaber, Rose, Snow Camo, Solitaire, Spiky Club, Spoonful, Stick, Sudden Catastrophe, Torched Bat, Viridescent, Wanwood, Watermelon, White Bat, White Stick, Yellow Bat and Absolute Zero.
File:Sledgehammerspawn1.png|A sledgehammer has a chance to spawn near Sam within the [[Locations|Storage Bay near the Cafeteria]].
File:Bat swing.gif|The Bat's swinging animation.
File:Sledgehammerspawn3.png|A sledgehammer has a chance to spawn near the [[Locations|Control Room in the North Sector]] where the forklifts are.
File:Bat.png|The original Bat skin.
File:Sledgehammerspawn4.png|A sledgehammer has a chance to spawn on a rack near the bat spawn in [[Locations|Gas Area]].
File:Bat Hitbox.png|The Bat's hitbox.
File:Sledgehammerspawn5.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] near the axe case.
File:Sledgehammerspawn8.png|A sledgehammer has a chance to spawn in the [[Locations|Gas Area]] where the labcoats are.
File:Sledgehammerspawn2.png|A sledgehammer has a chance to spawn near the railing at the bunker in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn6.png|A sledgehammer has a chance to spawn near the top of the waterfall in the [[Locations|Crystal Chasm]].
File:Sledgehammerspawn7.png|A sledgehammer has a chance to spawn near a rack behind the vending machine where the [[Locations|East Sector Wing]] and [[Locations|Crystal Chasm]] connect.
</gallery>
</gallery>
</tabber>
===Bottle===
==Removed Weapons==
The '''Bottle''' cannot be obtained from [[Shop|Abble's Shop]], however it may be found scattered around the facility in specific spawn locations, such as the shelves in the [[Locations#Cafeteria|cafeteria]], the shelf inside the survivor spawn and on the hidden room's shelves. It can be used defensively in combat. The bottle can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]].
* [[Pipe]] - Removed in V3.2 due to being too similar to the [[Bat]].
* [[Scythe]] - Removed in V3.2 due to not fitting the laboratory setting that KP is in.
** '''Scythe''' has been replaced by the [[Long Pipe]].
* [[Chainsaw]] - Removed in V3.2 due to issues regarding its mechanics and overall code.
The Bottle ragdolls and pushes back the [[Gootraxians|Gootraxian]] it hits. However, this item is one time use and will break after it hits a Gootraxian. Once destroyed, the bottle displays a text that says <span style="color:#FF5959">'''"The glass bottle broke."'''</span>
'''These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''
<div class="center">
==Public Weaponry==
{| class="article-table mw-collapsible"
Weapons that are available to all users within private servers.
|+Bottle's Statistics
!Stat
!Value
|-
|Durability
|1
|-
|Damage
|10 (per single hit)
|-
|Cooldown
|3.25 seconds
|-
|Knockback
|Medium-High
|-
|Effects
|Knock out & ragdoll (upon breaking)
|-
|}
</div>
As of V3.1, the bottle currently has no skins.
===Rifles, Carbines, and Marksmen Rifles===
<tabber>
|-|AK-47=
===AK-47===
{{Guns
|title1=AK-47c
|image1=AK-47 Icon.png
|caption="Rifle is fine."
|type=Automatic
|damage=
14 (per single hit)
21 (per single hit), headshot
|firerate=800
|rounds=30
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Bobtle.png|Bottle, fully exposed.
File:AK-47 Hold.png|AK-47, being held by a player.
File:Bottle swing.gif|The swing animation for the bottle.
File:AK-47 Shot.png|AK-47, being aimed by a player.
File:Bottlehold.jpg|Bottle being held.
File:AK-47 Reload.gif|AK-47, being reloaded by a player.
File:Bottle slamdunk.gif|How the bottle breaks and how knockback is applied.
File:AK-47 Shooting.gif|AK-47, being fired with by a player.
File:Bottle hitbox.png|Bottle's hitbox.
</gallery>
</gallery>
=== Pipe ===
|-|LYC-47=
The '''Pipe''' is a improvised weapon that can be found around the map in various locations. The stats are better in comparison to the [[Items#Bat|bat]] by a bit, with slightly increased damage and swing speed, although its stun time is shorter than that of the bat's. The pipe can be stolen by [[Slime Pup|Slime Pups]] unless the person is using a [[Hazmat Suit|hazmat suit]].
===LYC-47===
{{Guns
|title1=LYC-47
|image1=LYC-47 Icon.png
|caption="A relic of the past."
|type=Automatic, Suppressed
|damage=
12 (per single hit)
18 (per single hit), headshot
|firerate=860
|rounds=30
}}
<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:LYC-47 Hold.png|LYC-47, being held by a player.
|+Pipe's Statistics
File:LYC-47 Shot.png|LYC-47, being aimed by a player.
!Stat
File:LYC-47 Reload.gif|LYC-47, being reloaded by a player.
!Value
File:LYC-47 Shooting.gif|LYC-47, being fired with by a player.
|-
</gallery>
|Durability
|15
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|3.25 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>
As of V3.1, the pipe currently has no skins.
|-|FN FAL=
===FN FAL===
{{Guns
|title1=FN FAL
|image1=FN FAL Icon.png
|caption="Pacifier."
|type=Automatic
|damage=
18 (per single hit)
27 (per single hit), headshot
|firerate=900
|rounds=20
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Pipe.png|Fully exposed Pipe.
File:FN FAL Hold.png|FN FAL, being held by a player.
File:FN FAL Shot.png|FN FAL, being aimed by a player.
File:Pipe Hold.png|Pipe being held by a player.
File:FN FAL Reload.gif|FN FAL, being reloaded by a player.
File:Pipe Hitbox.png|Pipe's hitbox.
File:FN FAL Shooting.gif|FN FAL, being fired with by a player.
</gallery>
</gallery>
=== Sledgehammer===
|-|FN R1=
The '''Sledgehammer''' is an item can be found around the map in various locations and cannot be bought from [[Shop|Abble's Shop]]. It deals the '''highest damage''' in the game currently in terms of a single hit and ragdolls only on direct hits. Otherwise, on an indirect hit, it deals a small amount of splash damage and stuns [[Gootraxians]] instead.
===FN R1===
{{Guns
|title1=FN R1
|image1=FN R1 Icon.png
|caption="Stalwart Friend."
|type=Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=900
|rounds=30
}}
<gallery position="center" captionalign="center">
File:FN R1 Hold.png|The FN R1, being held by a player.
File:FN R1 Shot.png|The FN R1, being aimed by a player.
File:FN R1 Reload.gif|The FN R1, being reloaded by a player.
File:FN R1 Shooting.gif|The FN R1, being fired with by a player.
</gallery>
x
|-|LYC-58=
===LYC-58===
{{Guns
|title1=LYC-58
|image1=LYC-58 Icon.png
|caption="HARUSPEX"
|type=Semi-Automatic, Suppressed
|damage=
16 (per single hit)
24 (per single hit), headshot
|firerate=800
|rounds=20
}}
Despite having the highest damage, it currently has the '''longest weapon cooldown''' in the game. The Sledge Hammer cannot be stolen by [[Slime Pup|Slime Pups]].
<gallery position="center" captionalign="center">
File:LYC-58 Hold.png|The LYC-58, being held by a player.
File:LYC-58 Shot.png|The LYC-58, being aimed by a player.
File:LYC-58 Reload.gif|The LYC-58, being reloaded by a player.
File:LYC-58 Shooting.gif|The LYC-58, being fired with by a player.
</gallery>
<div class="center">
|-|M4=
{| class="article-table mw-collapsible"
===M4===
|+Sledgehammer's Statistics
{{Guns
!Stat
|title1=M4
!Value
|image1=M4 Icon.png
|-
|caption="Lightweight. Space age. An American classic."
|Durability
|type=Burst
|20
|damage=
|-
12 (per single hit)
|Critical damage
18 (per single hit), headshot
|52 (per single hit)
|firerate=500
|-
|rounds=30
|Blast damage
}}
|35 (per single hit)
|-
|Cooldown
|5 seconds
|-
|Knockback
|Medium
|-
|Effects
|Knock out & ragdoll, area damage & critical
|-
|}
</div>
As of v.3.1, the Sledge Hammer currently has 2 skins, that being:
<gallery position="center" captionalign="center">
File:M4 Hold.png|The M4, being held by a player.
File:M4 Shot.png|The M4, being aimed by a player.
File:M4 Reload.gif|The M4, being reloaded by a player.
File:M4 Shooting.gif|The M4, being fired with by a player.
</gallery>clay
* Clown Hammer and Mace.
|-|LYC-556=
===LYC-556===
{{Guns
|title1=LYC-556
|image1=LYC-556 Icon.png
|caption="Good for dealing with 3-to-5 feral Kaijus quietly."
|type=Burst, Suppressed
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=550
|rounds=30
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Hammer.png|The Sledgehammer, fully exposed.
File:LYC-556 Hold.png|The LYC-556, being held by a player.
File:Hammer slam.gif|The Sledgehammer's swinging animation, and subsequent shockwave.
File:LYC-556 Shot.png|The LYC-556, being aimed by a player.
File:Hammer ragdoll.gif|The Sledgehammer being utilized to ragdoll a player.
File:LYC-556 Reload.gif|The LYC-556, being reloaded by a player.
File:Sledge.png|A Sledgehammer on the ground.
File:LYC-556 Shooting.gif|The LYC-556, being fired with by a player.
File:Sledge2.png|The Sledgehammer being held.
</gallery>
</gallery>
===Katana===
|-|MK-18=
Like the Sledge Hammer, the '''Katana''' cannot be bought from [[Shop|Abble's Shop]] and can be found around the map instead.
===MK-18===
{{Guns
|title1=MK-18
|image1=MK-18 Icon.png
|caption="SECURITY's actual #1 choice."
|type=Automatic
|damage=
10 (per single hit)
15 (per single hit), headshot
|firerate=950
|rounds=30
}}
When attacking with the Katana, the player will perform a three part combo, each slash dashing the player forwards with the last attack ending the combo with a spin-slash and entering its cooldown period, which also slows the player for its duration. The Katana is versatile weapon, offering both superb offensive capability and great utility. The first two slashes of the combo, due to their shortened cooldown, allows for a quick switch to other weapons. Furthermore, the dash helps finish off Gootraxians and facilitates a hasty retreat if needed.
<gallery position="center" captionalign="center">
File:MK18 Hold.png|The MK-18, being held by a player.
<div class="center">
File:MK18 Shot.png|The MK-18, being aimed by a player.
{| class="article-table mw-collapsible"
File:MK18 Reload.gif|The MK-18, being reloaded by a player.
|+Katana's Statistics
File:MK18 Shooting.gif|The MK-18, being fired with by a player.
!Stat
</gallery>
!Value
|-
|Durability
|25
|-
|Damage
|21 (per single hit)
|-
|Cooldown
|0.5 seconds
|-
|Combo Cooldown
|~3.75 seconds
|-
|Knockback
|None
|-
|Effects
|Combo
|-
|}
</div>
As of v.3.1, the Katana currently has 5 skins, these skins include:
|-|LYC-300=
===LYC-300===
{{Guns
|title1=LYC-300
|image1=LYC-300 Icon.png
|caption="SIBYL"
|type=Automatic, Suppressed
|damage=
13 (per single hit)
19.5 (per single hit), headshot
|firerate=950
|rounds=30
}}
*Cosmic Dust, Frost Katana, Ginger Slicer, Toxic Waste and Ronin.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:KatanaOnGround.png|Katana's old model.
File:LYC-300 Hold.png|The LYC-300, being held by a player.
File:Katana.png|Katana's new model.
File:LYC-300 Shot.png|The LYC-300, being aimed by a player.
File:Katana slashes.gif|Katana's slashing animations, which are tied to its dashing property.
File:LYC-300 Reload.gif|The LYC-300, being reloaded by a player.
File:KatanaHeld.png|A player holding katana's old model.
File:LYC-300 Shooting.gif|The LYC-300, being fired with by a player.
File:Katana remodel.png|A player holding katana's new model.
File:Katana Hitbox.png|Katana's hitbox.
</gallery>
</gallery>
==='''Axe (Fireaxe)'''===
|-|FAMAS=
The '''Axe''' can be only obtained during Blackouts or when the amount of [[Gootraxians]] in the server is above 20. The cases in which it can be found are placed around the map, opening during those conditions. The Axe is a nearly identical to the Pipe, however, instead of stunning upon hit, it ragdolls the target. The Axe can be stolen by [[Slime Pup|Slime Pups]], although this can be prevented by wearing a [[Hazmat Suit|hazmat suit]]. It is also the only weapon capable of cutting down the tree in the [[Locations#Garden|Garden]], taking only 75 swings to cut it down.
===FAMAS===
{{Guns
|title1=FAMAS
|image1=FAMAS.png
|caption="im telling you, the french are scary"
|type=Hyperburst
|damage=
17 (per single hit)
|firerate=1700
|rounds=30
}}
<div class="center">
The '''FAMAS''' is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
{| class="article-table mw-collapsible"
|+Axe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|~3.5 seconds
|-
|Knockback
|Medium
|-
|Effects
|Knock out & ragdoll
|-
|}
</div>
As of V3.1, the axe currently has no skins.
The FAMAS does not have visible shell ejection for an unknown reason.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Axe.png|Axe, exposed.
File:Famas.png|The FAMAS, being held by a player.
File:Axe hold.png|Axe being held by a player.
File:FAMAS Prepare.png|The FAMAS, being aimed by a player.
File:AxeSwing.gif|Swing animation for the Axe.
File:FAMAS Reload.gif|The FAMAS, being reloaded by a player.
File:AxeRagdoll.gif|A Hazzy being ragdolled after being hit by an Axe.
File:FAMAS Fire.gif|The FAMAS, being fired with by a player.
File:Axe Hitbox.png|Axe's hitbox.
File:AxeCase Closed.png|Axe case, closed.
File:AxeCase Opened.png|Axe case, opened.
</gallery>
</gallery>
===Knife===
|-|SCAR-PDW=
The '''Knife''' is a weapon that cannot be bought at [[Shop|Abble's Shop]] and instead can be found in the [[Locations#Cafe|Cafeteria]]. The knife can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]]. The knife has the smallest weapon hitbox in the game.
===SCAR-PDW===
{{Guns
|title1=SCAR-PDW
|image1=SCAR.png
|caption="The #2 choice of any SECURITY!"
|type=Automatic
|damage=
9 (per single hit)
13.5 (per single hit), headshot
|firerate=650
|rounds=30
}}
As you are swinging with the knife, it may change its swinging direction randomly, varying from right to left swings. At the end of the swing, the knife is always flipped by the user after they use it.
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.
<abbr title="Subject to change.">It has an ability in which you can throw them at the cost of durability and deals damage to whoever got hit by it. It deals additional damage if if the hit is headshot, with multiplier of 1.25.</abbr>
<gallery position="center" captionalign="center">
File:Scar.png|The SCAR-PDW, being held by a player.
File:Scar-PD Prepare.png|The SCAR-PDW, being aimed by a player.
File:Scar-PDW Reload.gif|The SCAR-PDW, being reloaded by a player.
File:Scar-PDW Fire.gif|The SCAR-PDW, being fired with by a player.
</gallery>
<div class="center">
|-|M14=
{| class="article-table mw-collapsible"
===M14===
|+Knife's Statistics
{{Guns
!Stat
|title1=M14
!Value
|image1=M14 Icon.png
|-
|caption="That's not full auto. This is."
|Durability
|type=Automatic
|15
|damage=
|-
23 (per single hit)
|Damage
34.5 (per single hit), headshot
|23 (per single hit)
|firerate=1200
|-
|rounds=20
|Toss damage
}}
|23 (per single hit)
|-
|Toss damage (headshot)
|28 (per single hit)
|-
|Toss durability cost
|3.5
|-
|Max tosses
|5
|-
|Cooldown
|~1.15 seconds
|-
|Knockback
|None
|-
|Effects
|Toss & headshot
|-
|}
</div>
As of v.3.1, the Knife currently has 43 skins, these skins include:
<gallery position="center" captionalign="center">
File:M14 Hold.png|The M14, being held by a player.
File:M14 Shot.png|The M14, being aimed by a player.
File:M14 Reload.gif|The M14, being reloaded by a player.
File:M14 Shooting.gif|The M14, being fired with by a player.
|caption="Good for dealing with 30-to-50 feral hogs."
|type=Semi-Automatic
|damage=
12 (per single hit)
24 (per single hit), headshot
|firerate=950
|rounds=30
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:KnifeSwing.gif|The swing animation for the knife.
File:AR-15 Hold.png|The AR-15, being held by a player.
File:KnifeIdle.jpg|A Knife being held.
File:AR-15 Shot.png|The AR-15, being aimed by a player.
File:Knife hitbox.png|Knife's hitbox.
File:AR-15 Reload.gif|The AR-15, being reloaded by a player.
File:05C5EB64-554E-4BF7-9985-C50E080F191F.jpg|The image for the Knife in Abble’s Store.
File:AR-15 Shooting.gif|The AR-15, being fired with by a player.
File:knifethrow.gif|The new mechanic of the knife htrow.
</gallery>
</gallery>
=== Crowbar ===
|-|SLR=
The '''Crowbar''' can be purchased from [[Shop|Abble's Shop]] for 8 tokens or random places around the map. Ill-suit for combat, the Crowbar deals less damage than the bat, but has a 2.25X damage multiplier to vending machines<ref>https://discord.com/channels/786788486887768135/821381992779218955/860944254036344872</ref>; thus, making it the best weapon to use for breaking vending machines and obtaining colas and, by extension, [[Tokens & Vending Machines|tokens]]. The Crowbar cannot be stolen by [[Slime Pup|Slime Pups]].
===SLR===
{{Guns
|title1=SLR
|image1=SLR Icon.png
|caption="Sentinel."
|type=Semi-Automatic
|damage=
18 (per single hit)
36 (per single hit), headshot
|firerate=600
|rounds=20
}}
<gallery position="center" captionalign="center">
File:SLR Hold.png|The SLR, being held by a player.
File:SLR Shot.png|The SLR, being aimed by a player.
File:SLR Reload.gif|The SLR, being reloaded by a player.
File:SLR Shooting.gif|The SLR, being fired with by a player.
</gallery>
<div class="center">
{| class="article-table mw-collapsible"
|+Crowbar's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Damage
|25 (per single hit)
|-
|Vending machine damage
|56 (per single hit)
|-
|Cooldown
|~4.5 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>
As of V3.1, the crowbar currently has no skins.
|-|M1A=
===M1A===
{{Guns
|title1=M1A
|image1=M1A Icon.png
|caption="Better run through the jungle..."
|type=Semi-Automatic
|damage=
23 (per single hit)
46 (per single hit), headshot
|firerate=200
|rounds=20
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Crowbar.png|Crowbar, ready to crack open a machine or two.
File:M1A Hold.png|The M1A, being held by a player.
File:Crowbar swing.gif|Crowbar's swing animation.
File:M1A Shot.png|The M1A, being aimed by a player.
File:AbbleStore CrowbarItem.png|Crowbar as seen in Abble's Store.
File:M1A Reload.gif|The M1A, being reloaded by a player.
File:Crowbar Hold.png|Crowbar, being held by the player.
File:M1A Shooting.gif|The M1A, being fired with by a player.
File:Crowbar Hitbox.png|Crowbar's hitbox.
</gallery>
</gallery>
===Machete===
|-|PSL=
The '''Machete''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for 11 tokens. With a slightly increased swing speed and more damage, the Machete acts as a harder hitting weapon, albeit at the cost of a longer cooldown and shorter stun duration. It cannot be stolen by [[Slime Pup|Slime Pups]].
===PSL===
{{Guns
|title1=PSL
|image1=PSL Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=150
|rounds=10
}}
<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:Pslhold.gif|The PSL, being held by a player.
|+Machete's Statistics
File:Pslreload.gif|The PSL, being reloaded by a player.
!Stat
File:Pslfire.gif|The PSL, being fired by a player.
!Value
</gallery>
|-
|Durability
<!-- I think I forgot to do this one. Will add once the exp gun rollover occurs. -->
|23
|-
|Damage
|38 (per single hit)
|-
|Cooldown
|~4.5 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>
As of v.3.1, the Machete currently has 6 skins, these skins include:
|-|FPK=
===FPK===
{{Guns
|title1=FPK
|image1=FPK Icon.png
|caption=
|type=Semi-Automatic
|damage=
40 (per single hit)
80 (per single hit), headshot
|firerate=175
|rounds=5
}}
*Catalyst, Overseer, Swiss, Tanto, Wrench and Frost Machete.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Macheteicon.PNG|The Machete's icon in Abble's Shop.
File:Fpkreload.gif|The FPK, being reloaded by a player.
File:Machete.png|The Machete being held.
File:Fpkfire.gif|The FPK, being fired by a player.
File:Machete Hitbox.png|The Machete's hitbox.
</gallery>
</gallery>
===Scythe===
<!-- Gun might be dev only -->
The '''Scythe''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for 14 tokens. Upon hitting a Gootraxian with the Scythe, they will ragdoll and get flung in the direction you hit them, knocking the Gootraxian away from you.
The Scythe has an unique ability in which it blocks grabs from [[Gootraxians]] at the cost of durability. The Scythe cannot be stolen by [[Slime Pup|Slime Pups]].
</tabber>
It has the longest range out of any melee weapon in the game, however this comes at the cost of a longer cool down. Therefore, it is generally advised to use it primarily for its ability to block grabs, only utilizing it offensively to clear larger swathes of Gootraxions and relying more on secondary weapons.
===Precision Weapons and Machine Guns===
<tabber>
|-|Colt Python=
===Colt Python===
{{Guns
|title1=Colt Python
|image1=Python.PNG
|caption="It only takes one bullet."
|type=Manual
|damage=
40 (per single hit)
120 (per single hit), headshot
|firerate=80
|rounds=6
}}
<div class="center">
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
{| class="article-table mw-collapsible"
|+Scythe's Statistics
!Stat
!Value
|-
|Durability
|21
|-
|Grab cost
|4 (per single grab)
|-
|Max grabs
|6
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|5 seconds
|-
|Knockback
|Medium-High
|-
|Effects
|Knock out & ragdoll, grab block
|-
|}
</div>
As of v.3.1, the Scythe currently has 6 skins, these skins include:
<gallery position="center" captionalign="center">
File: Python ready.PNG|The The Colt Python, being held by a player, in a low ready stance.
File: Python stance.PNG|The Colt Python, being aimed by a player.
File: Python reload.gif|The Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File: Python fan.gif|The Colt Python, being fired by a player.
</gallery>
*Code xc, Headtaker, Hockey Stick, Scorch, Stop Sign and Frost Scythe.
|-|M24=
===M24===
{{Guns
|title1=M24
|image1=M24 Icon.png
|caption="You feel a sniper scope watching you..."
|type=Manual, Integral, Suppressed
|damage=
60 (per single hit)
180 (per single hit), headshot
|firerate=70
|rounds=5
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Scytheicon.PNG|The Scythe's icon in Abble's Shop.
File:M24 Hold.png|The M24, being held by a player.
File:M24 Shooting.gif|The M24, being fired with by a player.
File:Scythe.png|The Scythe being held.
File:Scythe hitbox.png|The Scythe's hitbox.
</gallery>
</gallery>
===Kaiju Basher===
|-|G-50=
The '''Kaiju Basher''' can be purchased from [[Shop|Abble's Shop]] for 7 tokens or by killing a [[Kaiju]], which have 12.5% (1/8) chance to drop it. The Kaiju Basher cannot be stolen by [[Slime Pup|Slime Pups]].
===G-50===
{{Guns
|title1=G-50
|image1=
|caption="Caught thy Minutemen Lacking this evening."
|type=Breech-Loaded
|damage=
120 (per single hit)
360 (per single hit), headshot
|firerate=10
|rounds=1
}}
The Kaiju Basher has slightly better stats than the normal bat, having much greater knockback power. Upon killing a Gootraxian, pieces of crystals will begin to fling out of them at an increasing rate until they explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
<gallery position="center" captionalign="center">
File:G-50 Held.png|The G-50, being held by a player.
File:G-50 Shot.png|The G-50, being aimed by a player.
File:G-50 Reload.gif|The G-50, being reloaded by a player.
File:G-50 Shooting.gif|The G-50, being fired with by a player.
</gallery>
<div class="center">
|-|MAC-10/Dual MAC-10s=
{| class="article-table mw-collapsible"
===MAC-10/Dual MAC-10s===
|+Kaiju Basher's Statistics
{{Guns
!Stat
|title1=MAC-10
!Value
|image1=MAC-10.png
|-
|caption="Do you like hurting other people?" // "ok so you really like hurting other people huh"
|Durability
|type=Automatic
|20
|damage=
|-
SINGLE: 6 (per single hit)
|Damage
DUAL: 6 (per single hit)
|35 (per single hit)
|firerate=
|-
SINGLE: 1200
|Cooldown
DUAL: 1400
|4 seconds
|rounds=
|-
SINGLE: 32
|Knockback
DUAL: 64
|Medium-High
}}
|-
|Effects
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.
|Stun, Knock out & ragdoll (upon breaking)
|-
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
|}
</div>
<gallery position="center" captionalign="center">
File:Dualmac10.png|The Dual MAC-10s, being held by a player at a high ready position.
File:Dual MAC-10s Reload.gif|The Dual MAC-10s, being reloaded by a player.
File:Dual MAC-10s Fire.gif|The Dual MAC-10s, being fired with by a player.
File:MAC-10 Idle.png|The MAC-10, being held by a player.
File:MAC-10 Prepare.png|The MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Reload.gif|The MAC-10, being reloaded by a player.
File:MAC-10 Fire.gif|The MAC-10, being fired with by a player.
</gallery>
The Kaiju Basher has no skins.
|-|M10/Dual M10s=
===M10/Dual M10s===
{{Guns
|title1=M10
|image1=M10 Icon.png
|caption="Be quiet." // "Be *very* quiet."
|type=Automatic, Suppressed
|damage=
SINGLE: 5.5 (per single hit)
DUAL: 5.5 (per single hit)
|firerate=
SINGLE: 1275
DUAL: 1475
|rounds=
SINGLE: 32
DUAL: 64
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Kbasher.png|Kaiju Basher, fully exposed.
File:M10 Hold.png|The M10, being held by a player.
File:Kbasher icon.PNG|The Kaiju Basher's icon in Abble's Shop.
File:M10 Shot.png|The M10, being aimed by a player.
File:Kbasher attack.gif|The Kaiju Basher's swing animation, as demonstrated by the respective Gootraxian that drops it.
File:M10 Reload.gif|The M10, being reloaded by a player.
File:Kaiju bash.gif|A Kaiju being knocked back by Kaiju Basher.
File:M10 Shooting.gif|The M10, being fired with by a player.
Kaiju Basher.png|The Kaiju Basher being held.
File:Dual M10 Hold.png|The Dual M10s, being held by a player.
File:Dual M10 Shot.png|The Dual M10s, being aimed by a player.
File:Basher Hitbox.png|Kaiju Basher's hitbox.
File:Dual M10 Reload.gif|The Dual M10s, being reloaded by a player.
File:Dual M10 Shooting.gif|The Dual M10s, being fired with by a player.
</gallery>
</gallery>
===Carneline Striker===
The '''Carneline Striker''' can be purchased from [[Shop|Abble's Shop]] if you are a '''Roblox Premium''' subscriber for 7 tokens or by killing a [[Carneline]], which has 12.5% (1/8) chance to drop it. The Carneline Striker cannot be stolen by [[Slime Pup|Slime Pups]].
The Carneline Striker is identical to the Kaiju Basher and Panther Bombarder, however, it has a color scheme similar to the crystals during a [[Events#Power Outage|Power Outage]]. Upon killing any Gootraxian near the crystals, lightning-like beams will fire off nearby crystals at the Gootraxian and cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
|-|M60=
===M60===
{{Guns
|title1=M60
|image1=M60 Icon.png
|caption="GET SOME."
|type=Automatic
|damage=
6 (per single hit)
|firerate=900
|rounds=100
}}
<div class="center">
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
{| class="article-table mw-collapsible"
|+Carneline Striker's Statistics
<gallery position="center" captionalign="center">
!Stat
File:M60 Hold.png|The M60, being held by a player.
!Value
File:M60 Shot.png|The M60, being aimed by a player.
|-
File:M60 Reload.gif|The M60, being reloaded by a player.
|Durability
File:M60 Shooting.gif|The M60, being fired with by a player.
|20
</gallery>
|-
|Damage
|-|M134=
|35 (per single hit)
===M134===
|-
{{Guns
|Cooldown
|title1=M134
|4 seconds
|image1=M134 Icon.png
|-
|caption="Six barrels. Endless fire."
|Knockback
|type=Automatic
|Medium-High
|damage=
|-
4.2 (per single hit)
|Effects
|firerate=2300
|Stun, Knock out & ragdoll (upon breaking)
|rounds=150
|-
}}
|}
</div>
The Carneline Striker has no skins.
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped <abbr title="Currently it does not slow the player, allowing you speed around the facility without a hitch.">it will slow down the player.</abbr> When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Cstriker.PNG|Carneline Striker, exposed.
File:M134.png|M134, being held by a player.
File:Cstriker attack.gif|Carneline Striker's swing animation, as demonstrated by the respective Gootraxian that drops it.
File:M134 Fire.gif|M134, being fired with by a player.
File:Carneline striked.gif|The Carneline Striker's knockback in action.
Carneline smasher.png|The Carneline Striker being held.
File:Carnelinestrikerdeath.gif|The Carneline Striker's kill effect in action.
The '''Panther Bombarder''' can only be obtained by killing a [[Panther]], who has 12.5% (1/8) chance to drop it. The Panther Bombarder cannot be stolen by [[Slime Pup|Slime Pups]].
It is similar to both the Kaiju Basher and Carneline Striker, but it has dark purple 'crystals' rather than the color of the crystals during a [[Events#Blackout|Blackout]]. Upon killing a Gootraxian, claw marks will appear around them, causing slashing sounds to be heard and eventually cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
===Shotguns===
<tabber>
|-|SPAS-12=
===SPAS-12===
<blockquote>'''"Shotgun."'''</blockquote>
{{Guns
|title1=SPAS-12
|image1=SPAS-12.png
|caption="Clever girl."
|type=Manual, Integral
|damage=
30 (3.75 per pellet)
45 (5.625 per pellet), headshot
|firerate=50
|rounds=7
|effects=Fires 8 pellets per shot.
}}
The Franchi '''SPAS-12''' is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
<gallery position="center" captionalign="center">
File:Spas12.png|The SPAS-12, being held by a player.
File:SPAS-12 Prepare.png|The SPAS-12, being held by a player, at the ready.
File:SPAS-12 Reload.gif|The SPAS-12, being reloaded by a player.
File:SPAS-12 Fire.gif|The SPAS-12, being fired with by a player.
</gallery>
<div class="center">
|-|LAW-12=
{| class="article-table mw-collapsible"
===LAW-12===
|+Panther Bombarder's Statistics
{{Guns
!Stat
|title1=LAW-12
!Value
|image1=LAW-12 Icon.png
|-
|caption="Loaded with razor sharp flechettes—you definitely don't want to be on the receiving end of this."
These golden weapons can be obtained by killing a [[Slime Pup|Golden Pup]], [[Gootraxians#Dragon Pup|Golden Dragon Pup]], [[Slime Hound|Golden Slime Hound]] or a [Dragon Fusion|Golden Dragon Fusion]]. Upon death, they will always drop a golden bat, which a player will pick up. If the player landed the very last hit on the golden variant with certain weapons, it will automatically turn that specific weapon into a golden variant. Each golden weapon leaves behind a sparkling, golden trail.
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
Golden weapons are essentially buffed version of the regular weapon. They have an unique hit noise and will "goldify" any Gootraxian killed with it's usage. It cannot be reobtained by any other means if you die, leave the game or get transfurred besides killing another Golden Slime and through illegitimate ways<ref name=":0">Example: admin commands or exploits.</ref>. Golden weapons cannot be stolen by the [[Slime Pup|Slime Pups]].
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:goldify.gif|A gootraxian being goldified by a golden machete.
File:Aa12.png|The AA-12, being held by a player.
File:AA-12 Prepare.png|The AA-12, being held by a player, at the ready to fire.
File:AA-12 Fire.gif|The AA-12, being fired by a player.
File:AA-12 Reload.gif|The AA-12, being reloaded by a player.
</gallery>
</gallery>
=== Golden Bat ===
|-|Sawed Off=
The '''Golden Bat''' can be obtained by killing a Golden Slime variant with a bat if they landed the very last hit on them or upon the Golden Slime's death, in which they always drop a golden bat that any survivor can pick up.
===Sawed Off===
{{Guns
|title1=Sawed Off
|image1=Sawed Off Icon.png
|caption="You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
50 (6.25 per pellet)
75 (9.375 per pellet), headshot
|firerate=1000
|rounds=2
|effects=8 pellets per shot.
}}
Golden Bats, unlike regular bats, will have the ability to knockback [[Gootraxians]].
<gallery position="center" captionalign="center">
File:Sawed Off Hold.png|The Sawed Off, being held by a player.
File:Sawed Off Shot.png|The Sawed Off, being aimed by a player.
File:Sawed Off Reload.gif|The Sawed Off, being reloaded by a player.
File:Sawed Off Shooting.gif|The Sawed Off, being fired with by a player.
</gallery>
|-|Super Sawed Off=
===Super Sawed Off===
{{Guns
|title1=Super Sawed Off
|image1=Super Sawed Off.png
|caption="I'M GONNA PUNCH YOUR FACE."
|type=Breech-Loaded
|damage=
75 (4.6875 per pellet)
112.5 (7.03125 per pellet), headshot
|firerate=1000
|rounds=2
|effects=16 pellets per shot.
}}
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Bat's Statistics
!Stat
!Value
|-
|Durability
|35
|-
|Damage
|45 (per single hit)
|-
|Cooldown
|4.5 seconds
|-
|Knockback
|Medium
|-
|Effects
|Stun
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gbat.PNG|Golden Bat, exposed.
File:Super Sawed Off Hold.png|The Super Sawed Off, being held by a player.
File:Gold Bat Hold.png|Golden Bat being held by a player.
File:Super Sawed Off Shot.png|The Super Sawed Off, being aimed by a player.
File:Gold Bat Hitbox.png|Golden Bat's hitbox.
File:Super Sawed Off Reload.gif|The Super Sawed Off, being reloaded by a player.
File:Super Sawed Off Shooting.gif|The Super Sawed Off, being fired with by a player.
</gallery>
</gallery>
=== Golden Axe (Fireaxe) ===
|-|Unsawed Off=
The '''Golden Axe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular axe, it will turn into its golden variant automatically.
===Unsawed Off===
{{Guns
|title1=Unsawed Off
|image1=Unsawed Off Icon.png
|caption="You sir? You got a kind face. The kind I like to PUNCH!"
|type=Breech-Loaded
|damage=
75 (per single hit)
|firerate=1000
|rounds=2
}}
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Axe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Damage
|40 (per single hit)
|-
|Cooldown
|~3.5 seconds
|-
|Knockback
|High
|-
|Effects
|Knock out & ragdoll
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gaxe.png|Golden Axe, fully exposed.
File:Unsawed Off Hold.png|The Unsawed Off, being held by a player.
File:Gold Axe Hold.png|Golden Axe being held by a player.
File:Unsawed Off Shot.png|The Unsawed Off, being aimed by a player.
File:Gold Axe Hitbox.png|Golden Axe's hitbox.
File:Unsawed Off Reload.gif|The Unsawed Off, being reloaded by a player.
File:Unsawed Off Shooting.gif|The Unsawed Off, being fired with by a player.
</gallery>
</gallery>
=== Golden Crowbar ===
|-|EXTERMINATOR=
The '''Golden Crowbar''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular crowbar, it will turn into its golden variant automatically.
===EXTERMINATOR===
{{Guns
|title1=EXTERMINATOR
|image1=EXTERMINATOR Icon.png
|caption="Poorly designed, poorly constructed."
|type=Breech-Loaded
|damage=
120 (15 per pellet)
180 (22.5 per pellet), headshot
|firerate=30
|rounds=1
|effects=8 pellets per shot.
Destroys the targets head upon landing a headshot.
}}
It is the best weapon in-game currently that can be obtained in a public server to break vending machines and obtain [[Items#Bloxy Cola & Witchbrew|colas]].
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Crowbar's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Damage
|30 (per single hit)
|-
|Vending Machine damage
|105 (per single hit)
|-
|Cooldown
|~4.5 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|-
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gcrowbar.PNG|Golden Crowbar, prepared to get tokens like never before.
File:EXTERMINATOR Hold.png|The EXTERMINATOR, being held by a player.
File:Gold Crowbar Hold.png|Golden Crowbar being held by a player.
File:EXTERMINATOR Reload.gif|The EXTERMINATOR, being reloaded by a player.
File:EXTERMINATOR Shooting.gif|The EXTERMINATOR, being fired with by a player.
File:EXTERMINATOR Execution.gif|A demonstration of the devastating power of the EXTERMINATOR.
</gallery>
</gallery>
=== Golden Pipe ===
|-|X-TERMINATOR PRO=
The '''Golden Pipe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular pipe, it will turn into a golden variant automatically.
===X-TERMINATOR PRO===
{{Guns
|title1=X-TERMINATOR PRO
|image1=EXTERMINATOR Icon.png
|caption="The pinnacle of design, pristine construction."
|type=Breech-Loaded, Stunning
|damage=
100 (per single hit)
|firerate=30
|rounds=1
|effects=Ragdolls the target upon hit.
}}
Golden Pipe is not recommended as a golden weapon to obtain as it's statistics are equal to a regular pipe.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Pipe's Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|~3.5 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gpipe.png|Golden Pipe, fully exposed.
File:X-TERMINATOR PRO Hold.png|The X-TERMINATOR PRO, being held by a player.
File:Gold Pipe Hold.png|Golden Pipe being held by a player.
File:X-TERMINATOR PRO Reload.gif|The X-TERMINATOR PRO, being reloaded by a player.
File:Gold Pipe Hitbox.png|Golden Pipe's hitbox.
File:X-TERMINATOR PRO Shooting.gif|The X-TERMINATOR PRO, being fired with by a player.
</gallery>
</gallery>
</tabber>
=== Golden Machete ===
===Pistols===
The '''Golden Machete''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular machete, it will turn into its golden variant automatically.
Golden Machete is not recommended as a golden weapon to obtain as it's statistics are equal to a regular machete.
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Machete's Statistics
!Stat
!Value
|-
|Durability
|23
|-
|Damage
|38 (per single hit)
|-
|Cooldown
|~4.5 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gmachete.png|Golden Machete, fully exposed.
File:Dualdeagles.png|The Dual Desert Eagles being held by a player, in a high ready position.
File:Gold Machete Hold.png|Golden Machete being held by a player.
File:Dual deagles alt hold.png|The Dual Desert Eagles being held by a player, at the ready.
File:Dual Desert Eagles Reload.gif|The Dual Desert Eagles, being reloaded by a player.
File:Dual Desert Eagles Fire.gif|The Dual Desert Eagles, being fired with by a player.
</gallery>
</gallery>
=== Golden Scythe ===
|-|G18=
The '''Golden Scythe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular scythe, it will turn into its golden variant automatically.
===G18===
{{Guns
|title1=G18
|image1=G18 Icon.png
|caption="Pocket shredder."
|type=Automatic
|damage=
8 (per single hit)
|firerate=1400
|rounds=22
}}
Comparing to a regular scythe, Golden Scythe is far more suited for offensive use due to its higher durability and can block up to a maximum of 8 grab attempts.
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Scythe's Statistics
!Stat
!Value
|-
|Durability
|30
|-
|Grab cost
|4 (per single grab)
|-
|Max grabs
|8
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|5 seconds
|-
|Knockback
|High
|-
|Effects
|Knock out & ragdoll, grab block
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gscythe.png|Golden Scythe, ready to reap.
File:G18 Hold.png|The G18, being held by a player.
File:Gold Scythe Hold.png|Golden Scythe being held by a player.
File:G18 Shot.png|The G18, being aimed by a player.
File:G18 Reload.gif|The G18, being reloaded by a player.
File:G18 Shooting.gif|The G18, being fired with by a player.
</gallery>
</gallery>
=== Golden Sledgehammer ===
|-|G19=
The '''Golden Sledgehammer''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular sledge hammer, it will turn into its golden variant automatically.
===G19===
{{Guns
|title1=G19
|image1=G19 Icon.png
|caption="Neutral. Universe. Perfect."
|type=Semi-Automatic
|damage=
9 (per single hit)
|firerate=500
|rounds=17
}}
<gallery position="center" captionalign="center">
File:G19 Hold.png|The G19, being held by a player.
File:G19 Shot.png|The G19, being aimed by a player.
File:G19 Reload.gif|The G19, being reloaded by a player.
File:G19 Shooting.gif|The G19, being fired with by a player.
</gallery>
Golden Sledge Hammer is currently the best weapon in terms of damage, due to it's ability to 2-shot most of the Gootraxians currently in-game when used properly with it's higher durability and a bit shorter cooldown.
|-|G20=
===G20===
{{Guns
|title1=G20
|image1=G20 Icon.png
|caption="Chambered in 10mm: Potent against bears, potent against Kaijus."
|type=Semi-Automatic
|damage=
15 (per single hit)
22.5 (per single hit), headshot
|firerate=350
|rounds=10
}}
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Sledgehammer's Statistics
!Stat
!Value
|-
|Durability
|25
|-
|Critical damage
|57 (per single hit)
|-
|Blast damage
|38 (per single hit)
|-
|Cooldown
|~4.5 seconds
|-
|Knockback
|High
|-
|Effects
|Knock out & ragdoll, area damage & critical
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:ghammer.png|Golden Sledgehammer, perfect for vaporizing pups.
File:G20 Hold.png|The G20, being held by a player.
File:Golden Sledge Hammer.png|Golden Sledgehammer being held by a player.
File:G20 Shot.png|The G20, being aimed by a player.
File:G20 Reload.gif|The G20, being reloaded by a player.
File:G20 Shooting.gif|The G20, being fired with by a player.
</gallery>
</gallery>
=== Golden Katana ===
|-|G27X=
The '''Golden Katana''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular katana, it will turn into golden variant automatically.
===G27X===
{{Guns
|title1=G27X
|image1=G27X Icon.png
|caption="Like a subcompact, but it actually fits in your hand!"
|type=Semi-Automatic
|damage=
14 (per single hit)
|firerate=450
|rounds=13
}}
Golden Katana is the best weapon in-game for more aggressive play as it has a big damage buff, yet it has less durability than the normal Katana. Like its non-golden version, it features a three hit combo, but due to its faster cooldowns across the board, it is far more effective.
The '''Glock-27X''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
<div class="center">
The G27 does not have visible shell ejection for an unknown reason.
{| class="article-table mw-collapsible"
|+Golden Katana's Statistics
!Stat
!Value
|-
|Durability
|20
|-
|Damage
|29 (per single hit)
|-
|Cooldown
|0.5 seconds
|-
|Combo Cooldown
|~3.75 seconds
|-
|Knockback
|None
|-
|Effects
|Combo
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Gkatana.png|Golden Katana, fully exposed.
File:G27.png|The G27, being held by a player.
File:Golden katana hold.png|Golden Katana being held by a player.
File:G27 Shot.png|The G27, being aimed by a player.
File:G27 Reload.gif|The G27, being reloaded by a player.
File:G27 Fire.gif|The G27, being fired with by a player.
</gallery>
</gallery>
=== Golden Knife ===
|-|G40=
The '''Golden Knife''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular knife, it will turn into its golden variant automatically.
===G40===
{{Guns
|title1=G40
|image1=G40 Icon.png
|caption="Pocket DMR."
|type=Semi-Automatic
|damage=
15 (per single hit)
30 (per single hit), headshot
|firerate=300
|rounds=15
}}
Just like the regular knife, the Golden Knife can be tossed, taking 3.5 of it's durability, which equals a maximum of 5 tosses. Headshots multiply the toss damage value by 1.25.
<div class="center">
<gallery position="center" captionalign="center">
{| class="article-table mw-collapsible"
File:G40 Hold.png|The G40, being held by a player.
|+Golden Knife's Statistics
File:G40 Shot.png|The G40, being aimed by a player.
!Stat
File:G40 Reload.gif|The G40, being reloaded by a player.
!Value
File:G40 Shooting.gif|The G40, being fired with by a player.
|-
</gallery>
|Durability
|15
|-|G42=
|-
===G42===
|Damage
{{Guns
|27 (per single hit)
|title1=G42
|-
|image1=G42 Icon.png
|Toss damage
|caption="Concealable. Contemptible. Pathetic."
|27 (per single hit)
|type=Semi-Automatic
|-
|damage=
|Toss damage (headshot)
4.5 (per single hit)
|33 (per single hit)
|firerate=450
|-
|rounds=6
|Toss durability cost
}}
|3.5
|-
|Max tosses
|5
|-
|Cooldown
|~1.15 seconds
|-
|Knockback
|None
|-
|Effects
|Toss & headshot
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gknife.png|Golden Knife, suited for more than just culinary use.
File:G42 Hold.png|The G42, being held by a player.
File:Gold Knife Hold.png|Golden Knife being held by a player.
File:G42 Shot.png|The G42, being aimed by a player.
File:Gold Knife Hitbox.png|Golden Knife's hitbox.
File:G42 Reload.gif|The G42, being reloaded by a player.
File:G42 Shooting.gif|The G42, being fired with by a player.
</gallery>
</gallery>
=== Golden Bottle ===
|-|USP-L=
The '''Golden Bottle''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular bottle, it will turn into its golden variant automatically.
===USP-L===
{{Guns
|title1=USP-L
|image1=USP-L Icon.png
|caption="The #1 choice of any SECURITY!"
|type=Semi-Automatic
|damage=
15 (per single hit)
18 (per single hit), headshot
|firerate=550
|rounds=12
}}
<gallery position="center" captionalign="center">
File:USP-L Hold.png|The USP-L, being held by a player.
File:USP-L Shot.png|The USP-L, being aimed by a player.
File:USP-L Reload.gif|The USP-L, being reloaded by a player.
File:USP-L Shooting.gif|The USP-L, being fired with by a player.
</gallery>
Golden Bottle can be said to be a joke weapon, mainly due to it's comically high knockback that can fling a player across the entire map. It also has a buff in damage, but the durability still remains the same.
|-|Draco=
===Draco===
{{Guns
|title1=Draco
|image1=Draco Icon.png
|caption="I pledge 🖐️ allegiance 🇺🇸to my gang, If I catch a opp🚷I’ll take his brains 💥💀 and if I get caught 🚨🚓no won’t say no names. 😷"
|type=Semi-Automatic
|damage=
13 (per single hit)
19.5 (per single hit), headshot
|firerate=800
|rounds=30
}}
<div class="center">
{| class="article-table mw-collapsible"
|+Golden Bottle's Statistics
!Stat
!Value
|-
|Durability
|1
|-
|Damage
|35 (per single hit)
|-
|Cooldown
|~3.5 seconds
|-
|Knockback
|Extremely high
|-
|Effects
|Knock out & ragdoll (upon breaking)
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:gbottle.png|Golden Bottle, fully exposed.
File:Draco Hold.png|The Draco, being held by a player.
File:Gbotte DUNK.gif|A gootraxian being flung by a Golden Bottle.
File:Draco Shot.png|The Draco, being aimed by a player.
File:Golden bottle hold.png|Golden Bottle being held by a player.
File:Draco Reload.gif|The Draco, being reloaded by a player.
File:Draco Shooting.gif|The Draco, being fired with by a player.
</gallery>
</gallery>
</tabber>
==Exclusive Weapons==
'''These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.'''
=== Guns===
|-|M9F=
===M9F===
{{Guns
|title1=M9F
|image1=M9F Icon.png
|caption="Always on your side."
|type=Semi-Automatic
|damage=
10 (per single hit)
|firerate=700
|rounds=15
}}
<tabber>
|-|AA-12=
===AA-12===
The '''AA-12''' is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations. Fed with its 20 round drum magazine, it can be reloaded four times before overheating.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Aa12.png|AA-12, being held by a player.
File:M9F Hold.png|The M9F, being held by a player.
File:AA-12 Prepare.png|AA-12, being held by a player, at the ready to fire.
File:M9F Shot.png|The M9F, being aimed by a player.
File:AA-12 Fire.gif|AA-12, being fired by a player.
File:M9F Reload.gif|The M9F, being reloaded by a player.
File:AA-12 Reload.gif|AA-12, being reloaded by a player.
File:M9F Shooting.gif|The M9F, being fired with by a player.
File:AA-12.png|AA-12's model.
</gallery>
</gallery>
|-|G27=
|-|M93R=
===G27===
===M93R===
The '''Glock-27''' is a higher-caliber version of the former G26, which is the ''subcompact'' model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
{{Guns
|title1=M93R
|image1=M93R Icon.png
|caption="Still on your side."
|type=Burst
|damage=
5.5 (per single hit)
8.25 (per single hit), headshot
|firerate=800
|rounds=33
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Glock.PNG|G27, exposed.
File:M93R Hold.png|The M93R, being held by a player.
File:G27.png|G27, being held by a player.
File:M93R Shot.png|The M93R, being aimed by a player.
File:G27 Fire.gif|G27, being fired with by a player.
File:M93R Reload.gif|The M93R, being reloaded by a player.
File:G27 Reload.gif|G27, being reloaded by a player.
File:M93R Shooting.gif|The M93R, being fired with by a player.
</gallery>
</gallery>
|-|MAC-10/Dual MAC-10s=
|-|XM9=
===MAC-10/Dual MAC-10s===
===XM9===
The '''MAC-10''', or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire. Utilizing 32 round magazines, it can be reloaded three times before overheating.
{{Guns
|title1=XM9
|image1=XM9 Icon.png
|caption="Always in your shadow."
|type=Semi-Automatic, Suppressed
|damage=
8 (per single hit)
|firerate=550
|rounds=15
}}
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: MAC-10.png|A single MAC-10, exposed.
File:XM9 Hold.png|The XM9, being held by a player.
File: DMacs.PNG|Dual MAC-10s, exposed.
File:XM9 Shot.png|The XM9, being aimed by a player.
File:Dualmac10.png|Dual MAC-10s, being held by a player at a high ready position.
File:XM9 Reload.gif|The XM9, being reloaded by a player.
File:Dual MAC-10s Fire.gif|Dual MAC-10s, being fired with by a player.
File:XM9 Shooting.gif|The XM9, being fired with by a player.
File:Dual MAC-10s Reload.gif|Dual MAC-10s, being reloaded by a player.
File:MAC-10 Idle.png|MAC-10, being held by a player.
File:MAC-10 Prepare.png|MAC-10, being held by a player, at the ready to fire.
File:MAC-10 Fire.gif|MAC-10, being fired with by a player.
File:MAC-10 Reload.gif|MAC-10, being reloaded by a player.
</gallery>
</gallery>
</tabber>
|-|SPAS-12=
===Special Weapons===
===SPAS-12===
<tabber>
The Franchi '''SPAS-12''' is a combat shotgun, allowed for pump-action in-game despite having options for a semi-automatic setting. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
|-|Claymore=
===Claymore===
{{Guns
|title1=Claymore
|image1=Claymoreicon.png
|caption=A Claymore, exposed.
|damage=
}}
<abbr title="Not currently functional.">The '''M18A1 Claymore''' is a directional, anti-personnel mine developed for the United States Armed Forces.</abbr> It can be deployed and rotated by using the keyboard key <code>E</code> or <code>Q.</code> When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Spas12.png|SPAS-12, being held by a player.
File:Claymore Idle.png|A Claymore, being held by a player.
File:SPAS-12 Prepare.png|SPAS-12, being held by a player, at the ready.
File:Claymore Armed.png|An armed Claymore.
File:SPAS-12 Fire.gif|SPAS-12, being fired with by a player.
File:Claymore setting.gif|Claymores being set up by a player.
File:SPAS-12 Reload.gif|SPAS-12, being reloaded by a player.
File:Claymore explode.gif|A Claymore being detonated upon contact with a player.
File:SPAS-12.png|SPAS-12's model.
File:Claymore Misplacement.png|A Claymore being misplaced.
</gallery>
</gallery>
|-|FAMAS=
|-|Landmine=
===FAMAS===
===Landmine===
The '''FAMAS''' is a bullpup assault rifle developed and manufactured by France, boasting a high fire rate and extensive service history. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
{{Guns
|title1=Landmine
|image1=Landmineicon.png
|caption=A Landmine, unarmed and visible.
|damage=
90 (per single hit)
|effects=Turns transparent upon being deployed.
}}
A '''Landmine''' is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.
Upon placing the Landmine, the text <span style="color:#FF5959">'''"You decided to plant this landmine.."'''</span> appears.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Famas.png|FAMAS, being held by a player.
File:Landmine Idle.png|A Landmine being held by a player.
File:FAMAS Prepare.png|FAMAS, being aimed by a player.
File:Landmine armed.png|An armed Landmine.
File:FAMAS Fire.gif|FAMAS, being fired with by a player.
File:Landmine plant.gif|A Landmine being set up by a player.
File:FAMAS Reload.gif|FAMAS, being reloaded by a player.
File:Landmine explode.gif|Landmines being detonated upon contact with a player.
File:FAMAS.png|FAMAS' model.
</gallery>
</gallery>
|-|SCAR-PDW=
===SCAR-PDW===
|-|RPG-7=
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding of 30 round magazines, the '''SCAR-PDW''' can be reloaded a total of four or five times before overheating.
===RPG-7===
{{Guns
|title1=RPG-7
|image1=RPG.PNG
|caption="Special delivery!"
|type=Stunning
|damage=
~87 (per single hit)
|rounds=1
|effects=AoE Explosion.
}}
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Scar.png|SCAR-PDW, being held by a player.
File: RPG hold.PNG|The RPG, being held at the ready by a player.
File:Scar-PD Prepare.png|SCAR-PDW, being aimed by a player.
File: RPG reload.gif|The RPG, being reloaded.
File:Scar-PDW Fire.gif|SCAR-PDW, being fired with by a player.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:Scar-PDW Reload.gif|SCAR-PDW, being reloaded by a player.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
File:SCAR.png|SCAR-PDW's model.
</gallery>
</gallery>
|-|M60=
|-|Shotgun=
===M60===
===Shotgun===
Most infamous for its use in Vietnam and debut in Rambo, the '''M60''' is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box magazine can be reloaded once before overheating.
{{Guns
|title1=Shotgun
|image1=Shotgun Icon.png
|caption="Sometimes, I dream about cheese."
|damage=
108 (per pellet)
|firerate=50
|rounds=3
|effects=Fires 12 pellets per shot.
Can fire two shots.
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M60.png|M60, being held by a player.
File:Shotgun Hold.png|The Shotgun, being held by a player.
File:M60 Prepare.png|M60, being held by a player, at the ready to fire.
File:Shotgun Reload.gif|The Shotgun, being reloaded by a player.
File:M60 Fire.gif|M60, being fired with by a player.
File:Shotgun Shooting.gif|The Shotgun, being fired with by a player.
File:M60 Reload.gif|M60, being reloaded by a player.
File:M60transparent.png|M60's model.
</gallery>
</gallery>
</tabber>
|-|M134=
==Staff-Only Weaponry==
===M134===
Weapons that exclusively available to staff members.
The '''M134''' is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
<tabber>
|-|C4=
===C4===
{{Guns
|title1=C4
|image1=C4 Icon.png
|caption="Sticks to all surfaces. Even players!"
<!-- Note: Not actual tooltip. True tooltip is N/A -->
|damage=
~56 (per explosion)
|rounds=Can be placed 3 times.
|effects=Sticks to any surface.
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:M134.png|M134, being held by a player.
File:C4 Placed.png|The C4, being held by a player.
File:M134 Fire.gif|M134, being fired with by a player.
File:C4 Being Placed.gif|The C4, being placed by a player.
File:M-134.png|M134's model.
File:C4 Explode.gif|The C4, being detonated.
</gallery>
</gallery>
|-|Dual Desert Eagles=
|-|AWM=
===Dual Desert Eagles===
===AWM===
The '''Dual Desert Eagles''' are a pair of two gas operated semi-automatic pistols known for their powerful catridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
{{Guns
|title1=AWM
|image1=AWM Icon.png
|caption="Record holder. Purpose built. Power house.'
|type=Manual
|damage=
80 (per single hit)
240 (per single hit), headshot
|firerate=24
|rounds=6
|effects=Destroys the targets head upon landing a headshot.
}}
The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.
<!-- Gun is not dev only anymore, available to all staff -->
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Dualdeagles.png|Dual Desert Eagles being held by a player, in a high ready position.
File:AWM_hold.PNG|The AWM, being held by a player.
File:Dual deagles alt hold.png|Dual Desert Eagles being held by a player, at the ready.
File:AWM_reload.gif|The AWM, being reloaded.
File:Dual Desert Eagles Fire.gif|Dual Desert Eagles, being fired with by a player.
File:AWM_shoot.gif|The AWM, being fired with by a player.
File:Dual Desert Eagles Reload.gif|Dual Desert Eagles, being reloaded by a player.
File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
File:Desert Eagle.png|Model of a single Desert Eagle.
File:DEAGLE.png|Dual Desert Eagles, exposed.
</gallery>
</gallery>
|-|Colt Python=
|-|BFG-50A=
===Colt Python===
===BFG-50A===
A .357 revolver with an 8 inch barrel introduced in 1955, the '''Colt Python''' is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
{{Guns
|title1=BFG-50A
|image1=BFG-50A Icon.png
|caption="Big Freaking Gun"
|type=Semi-Automatic
|damage=
120 (per single hit)
360 (per single hit), headshot
|firerate=70
|rounds=10
|effects=Destroys the targets head upon landing a headshot.
}}
The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: Python ready.PNG|The Colt Python, being held by a player, in a low ready stance.
File:BFG-50A Hold.png|The BFG-50A, being held by a player.
File: Python stance.PNG|Colt Python, being aimed by a player.
File:BFG-50 Sneak.png|The BFG-50A, being held by a player, whilst sneaking.
File: Python headshot (2).gif|A demonstration of the devastating power of the Colt Python.
File:BFG-50A Reload.gif|The BFG-50A, being reloaded by a player.
File: Python reload.gif|Colt Python, being reloaded by a player, with a stylish flick of the chamber.
File:BFG-50A Shooting.gif|The BFG-50A, being shot by a player.
File: Python fan.gif|Colt Python, being fired by a player.
File:BFG-50A Headshot.gif|The BFG-50A, obliterating the head of a dummy.
File: Python.PNG|Colt Python, exposed.
</gallery>
</gallery>
|-|RPG=
|-|USP-S=
===RPG===
===USP-S===
The '''RPG-7''' is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon has infinite durability, however after firing, the player must reload after every shot.
{{Guns
|title1=USP-S
|image1=USP-S Icon.png
|caption="AUGUR"
|type=Semi-Automatic, Suppressed
|damage=
15 (per single hit)
18 (per single hit), headshot
|firerate=425
|rounds=12
}}
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File: RPG hold.PNG|RPG, behind held at the ready by a player.
File:USP-S Hold.png|The USP-S, being held by a player.
File: Rpg fire.gif|The RPG, being fired indiscriminately into a group of players.
File:USP-S Shot.png|The USP-S, being held by a player, at the ready.
File: RPG reload.gif|The RPG, being reloaded.
File:USP-S Reload.gif|The USP-S, being reloaded by a player.
File: RPG mishap.gif|A player, irresponsibly failing to distance themselves from their target, and the consequences.
File:USP-S Shooting.gif|The USP-S, being shot by a player.
File: RPG.PNG|The RPG, exposed.
</gallery>
</gallery>
</tabber>
===Nunchucks===
|-|Nuclear=
'''Nunchucks''' are a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood) that are connected to each other at their ends by a short metal chain or rope. The nunchucks can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing [[Hazmat Suit]].
===Nuclear===
{{Guns
|title1=Nuclear
|image1=Nuclear Icon.png
|caption=
|type=
|damage=
~150 (per single hit)
|firerate=
|rounds=Can be placed 3 times.
|effects=Sticks to any surface.
Produces a large explosion.
}}
<div class="center">
{| class="article-table mw-collapsible"
|+Nunchucks' Statistics
!Stat
!Value
|-
|Durability
|15
|-
|Damage
|18 (per single hit)
|-
| Cooldown
|~1.15 seconds
|-
|Knockback
|Low
|-
|Effects
|Stun
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Nunchucks.png|Nunchucks, exposed.
File:Nuclear Hold.png|The Nuclear, being held by a player.
File:Nunchunks Hold.png|Nunchucks, being held by a player.
File:Nuclear Placed.png|The Nuclear, being placed by a player.
File:Nunchucks Hitbox.png|Nunchucks' hitbox.
File:Nuclear Explode.gif|The Nuclear, sending an unsuspecting dummy into its sudden demise.
File:Nunchunks swing.gif|Nunchucks, being swung by a player.
</gallery>
</gallery>
==Admin-Exclusive Weapons==
'''These items are restricted and can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.'''
<tabber>
|-|XTRA-TERMINATOR=
|-|Kawaii Bat=
===XTRA-TERMINATOR SUPER PRO===
===Kawaii Bat===
{{Guns
'''Kawaii Bat''' is an Admin-Exclusive melee item. It represents a regular bat reskinned to be all pink, with a [[Kawaii Shork|Kawaii Shork's]] fin that has white stripes on it.
|title1=XTRA-TERMINATOR SUPER PRO
|image1=XTRA-TERMINATOR SUPER PRO Icon.png
|caption="A weapon to surpass metal gear."
|type=
|damage=
100 (per single hit)
|firerate=1000
|rounds=1
|effects=*Sends targets flying.
*Automatically reloads.
* Plays the [https://youtu.be/qpn9VMABTas?si=8xNQUcWHykBznG2e "Creepy Bell Sound Effect"] upon being fired.
}}
Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly transfur them into a [[Kawaii Shork]]. The Kawaii Bat can be stolen by [[Slime Pup|Slime Pups]].
<gallery position="center" captionalign="center">
File:XTRA-TERMINATOR SUPER PRO Hold.png|The XTRA-TERMINATOR SUPER PRO, being held by a player.
File:XTRA TERMINATOR SUPER PRO Shooting.gif|The XTRA-TERMINATOR SUPER PRO, being shot by a player.
</gallery>
<div class="center">
|-|Imaginary Technique=
{| class="article-table mw-collapsible"
===Imaginary Technique: Stastistical Anomaly===
|+Kawaii Bat's Statistics
{{Guns
!Stat
|title1=Imaginary Technique: Stastistical Anomaly
!Value
|image1="Correct what is false."
|-
|caption=
|Durability
|type=
|50
|damage=
|-
7500 (50 per pellet)
|Damage
11250 (75 per pellet), headshot
|NaN (insta-infect)
|firerate=1
|-
|rounds=1
|Cooldown
|effects=Fires 150 pellets per shot.
|3.25 seconds (?)
Fires in a 360 radial spread.
|-
}}
|Knockback
<!-- IT:ST does not have a model atm. Should be ported over with EXP gun update -->
|None
|-
|Effects
|Kawaii Shork transfur & one-shot
|-
|}
</div>
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Kawaiibat.gif|A player, being hit by Kawaii Bat.
File:Imaginary Technique Shooting No Model.gif|The Imaginary Technique: Stastistical Anomaly, being shot by a player, covering all angles.
File:Kbat.png|Kawaii Bat, in its full glory.
</gallery>
</gallery>
|-|Prototype L=
|-|Prototype L=
===Laminax Prototype===
===Laminax Prototype===
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser assault rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it can fire a fast full-auto, where a single laser deals 90 damage, making the Prototype L the most powerful ranged weapon in-game.
{{Guns
|title1=Prototype L
|image1=Prototype-L.png
|caption=
|damage=
90 (per single hit)
|firerate=30
|rounds=6
|effects=Pierces targets and walls.
}}
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers. The Prototype L cannot be stolen by [[Slime Pup|Slime Pups]].
The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
<gallery position="center" captionalign="center">
<gallery position="center" captionalign="center">
File:Prototype-L.png|Prototype L's icon.
File:Proto L fire.gif|Prototype L, being fired.
File:Proto L fire.gif|Prototype L, being fired.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
Line 1,151:
Line 1,377:
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
File:Proto L reload.gif|Prototype L, being reloaded.
File:Proto L reload.gif|Prototype L, being reloaded.
File:Prototype-L Entry.png|Prototype L's entry, seen in Abble's Store.
File:Prototype-L Entry.png|Prototype L's entry, seen in the Store.
</gallery>
|-|Gopher Blasters=
===Gopher Blasters===
{{Guns
|title1=Gopher Blasters
|image1=Gopher Blaster Icon.png
|caption=
|damage=
* 30 (AoE)
* 95 (per single hit)
* 285 (per single hit), headshot
|firerate=24
|rounds=Infinite
|effects=Destroys the targets head upon landing a headshot.
Causes AoE explosion on hit.
}}
<gallery position="center" captionalign="center">
File:Gopher Blaster Hold.png|The Gopher Blasters, being held by a player.
File:Gopher Shooting.gif|TheGopher Blasters, being shot by a player.
File:Gopher Headshot.gif |The Gopher Blasters, exploding a dummy.
</gallery>
</gallery>
</tabber>
</tabber>
==Removed Exclusive Weapons==
*Ray Gun
*Ray Gun Mark II
*Remington 700
*BFG-50 - Replaced by the BFG-50A
*Kawaii Bat
*Kawaii Launcher
*Crucible
*The Joema
*The Joeda
** All weapons above were removed following the demotion of their creator.
==Trivia==
==Trivia==
===General===
===General===
*Before V3.1, all weapons had a predetermined spot as to where they spawned.
*Before V3.1, all weapons had a predetermined spot as to where they spawned.
**Few still do after the update, but most of them are now random.
**Few still do after the update, but most of them are now random.
*You can fix your bat weapon by switching the skin back and forth on [[Shop|Abble's Shop]], this fills the durability bar back completely. This is still in the game and it's unknown if it is a bug or not.
*You can fully repair the durability of your [[Bat]] by switching the skin back and forth on [[Shop|Bandit's Shop]]. This is still in the game and it's unknown if it is a bug or not.
**You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method.
**You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
*All stealable items can be stacked and have multiple of it in the inventory by getting the items [[Slime Pup|Slime Pups]] is holding. It is unknown if this is a bug or not.
<!-- *All stealable items can be stacked by picking up any items a [[Slime Pup]] has dropped, allowing you to stack multiple of the same item in your inventory. It is unknown if this is a bug or not. -->
*The Scythe was made possible by Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss], who created the model for it<ref>Creator crediting the scythe's modeller https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430</ref>.
*The [[Scythe]] was made by Blaxor, but Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss] had won a contest in TUF and had requested for the [[Scythe]] to be added.<ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430 Blaxor made the model.</ref>
**This was later on replaced by the [[Long Pipe]].
*For a brief period of time after the [[Axe]]'s implementation of newer animation, the hitbox was briefly overextended.
===Weapon Notes===
===Weapon Notes===
*On the April Fools 2021 event, guns were available in the shop for a limited time<ref>Update log - April Fools 2021<nowiki/>https://discord.com/channels/786788486887768135/821381992779218955/826919468903038976</ref>.
====Public Weapons====
*Achieving a certain killstreak would have give you random guns, but this feature was removed before it even made out to the public<ref>Update log - killstreak guns https://discord.com/channels/786788486887768135/821381992779218955/830411663734997002</ref>.
*During the [[April Fools Events|April Fools 2021]] event, guns were available in the shop for a limited time.
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: experimental version game, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
**They were available again for [[April Fools Events|April Fools 2022]], however you were unable to actually use them as they would appear to be "jammed up".
**'''Developers''' and '''Administrators''' can use them freely as they please however.
**They have since been added back for the [[Late Winter Event|2025 Late Winter Event]] and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
* The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>Update log - M1A4 stolen model https://discord.com/channels/786788486887768135/821381992779218955/897142841019596901</ref>.
*Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
*[[Bricks]], [[Taser]], and the [[Crystalized Bats]] (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
*It has been confirmed by a developer that the only reason [[Nunchucks]] were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
**This has since been changed as [[Nunchucks]] have been added to public servers, the reason for their inclusion is currently unknown.
====Exclusive Weapons====
*'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
** However '''Developers''' and '''Administrators''' can use them freely as they please.
*The M4A1 was available in the gun roster until it was removed due to being a stolen model.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
*The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
*The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
*The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
<!--*The Imaginary Technique: Stastistical Anomaly's model was originally a clipboard. (Waiting for the gun models to release to main before showing this. This is really just reminder. -->
*The RPG's projectile is a brick.
*RPG was added due to aethelbeorn or [https://www.roblox.com/users/1247335580 Flarebeorn] winning a contest and requested for this weapon to be added<ref>[[File:Rpgcontest.png|alt=Aethelbeorn -- 02/04/2022 20:09 im the guy who first found the protogen transfur in the underground facility and then won rpg-7 Aethelbeorn -- 02/04/2022 22:35 thanks for making it btw Blaxor -- 04/04/2022 20:13 ye i still remember you that's why i added rpg7 even though it's like a year late im so sorry Aethelbeorn -- 04/04/2022 20:41 it's fine|left|frameless]]
</ref>.<!-- actually a mod suggested me to request rpg back then, i have no idea why but i accepted -->
==Known Bugs==
==Known Bugs==
'''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
'''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
===Pre-V3.1===
<center>
*Upon the release of the katana, you can have stack the weapon until the inventory is full.
{| class="wikitable mw-collapsible mw-collapsed"
*[[Weapons#Katana|Katana's]] dash can sometimes flung or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
!Post-V3.1 Bugs
*When you use a [[Weapons#Kaiju Basher|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
|-
*Some weapons that can ragdoll / knockback such as [[Items#Bricks|bricks]] or [[Weapons#Scythe|scythes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
|
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make transfur accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Upon the release of V3.1 Part 1, the [[Knife|Knife]] was able to kill [[Raytraxians]] instantly with just one hit.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
*The Goldify [[Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
*Overseer [[Weapons#Machete|machete]] skin's kill effect can make Raytraxian accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
*Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
*For a very brief period of time, it was possible to clip through walls with the [[Axe|Axe's]] new animation.
|}
{| class="wikitable mw-collapsible mw-collapsed"
!Pre-V3.1 Bugs
|-
|
*Upon the release of the [[Katana]], you were able to stack the weapon until your inventory was full.
*A [[Katana|Katana's]] dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
*When you use a [[Crystalized Bats|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
*Some weapons that can ragdoll / knockback such as [[Bricks]] or [[Long Pipe|Long Pipes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
*There are some ways to bypass the weapon cooldown by using bugs:
*There are some ways to bypass the weapon cooldown by using bugs:
**FPS boosters.
**FPS boosters.
** Doing certain complicated methods.
**Doing certain complicated methods.
**[[Hazmat Suit|Hazmat Suits]], immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
**[[Hazmat Suit|Hazmat Suits]], immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
**Hitting a tree where it gets ignored for a short window time.
**Hitting a tree where it gets ignored for a short window time.
**Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
**Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
|}</center>
===Post-V3.1===
*Upon the release of V3.1 Part 1, the [[Weapons#Knife|knife]] was able to kill [[Gootraxians]] instantly with just one hit.
*The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
==References==
==References==
<references />
<references />
{{SurvivorNav}}
[[Category:Items]]
[[Category:Items]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Survivors]]
Latest revision as of 03:43, 4 July 2025
Weapons are the main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in the game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar at the bottom of the screen. Most of them also have durability represented by the green bar, which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Raytraxian's Grab ability should they be grappling someone.
The majority of weapons can knock Raytraxians back with a varying amount of force<ref>Each weapon with knockback embedded in their weapon code creates a BodyVelocity in the gootraxian that it hits. The amount of velocity in each given instance is decided by a number associated with the weapon, with the Y value of the velocity being a static 5. Each BodyVelocity instance lasts for 0.1 seconds.</ref> and are able to Stun or Ragdoll them upon landing a hit, which will provoke the Omen Bar, a blue bar above a Raytraxian's health. When filled, it prevents the Raytraxian from being stunned or ragdolled during its duration. The length of the omen and stun varies depending on the weapon used. Additionally, if the Raytraxian is in a stun or a ragdoll, the damage dealt will vary. During a ragdoll, the damage will be reduced by 33.33%, and during a stun, the damage will be divided by how many times the Raytraxian was hit while stunned. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.
Weapons vary widely in length, in which longer weapons, such as the Long Pipe have a higher Raw Reach than others, which is defined as the furthest point a player can hit a Raytraxian when they are both parallel to each other.<ref>https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> This, however, differs from Range which is the maximum Distance, as displayed on the debug readout, that a player's torso can be from their target's torso. If a player successfully lands a hit, but the distance between their target and them is above the maximum distance, the hit will not register as a valid hit. Distance can also be converted into studs by simply multiplying the distance by 2, which will be displayed in parenthesis under the Range statistic.
Additionally, all weapons have a Max Hit statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.
Almost every weapon in the game has multiple, unique skins. These skins can be unboxed within Bandit's Shop and equipped, however, they do not provide any statistical advantage.
Acquirement
Some weapons can be bought within Bandit's Shop while others can only spawn around the map. Golden Weapons can only be obtained per 30 kill streak.
Golden weapons are essentially buffed variants of their normal counterparts, typically sporting higher damage or more durability. They have an unique hit noise, give off a slight glow, leave a golden, sparkling trail and will "goldify" any Raytraxian killed with it's usage. Any golden weapon can be turned in for up to 2000 credits depending on its durability. It cannot be re-obtained by any other means if you die, leave the game or get converted besides kill streaks or illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons do not have any skins.
Obtainable Weapons
All weapons listed are obtainable publicly and available to everyone. All Raytraxians, except Hazzy under specific means, cannot pick up or utilize weapons.
The Stool is the exception to this, as all Raytraxians are able to equip it.
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These items are restricted from public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.
Public Weaponry
Weapons that are available to all users within private servers.
The FAMAS is a bullpup assault rifle developed and manufactured in France, boasting a high fire rate and extensive service history, its unusual design has proven itself to be reliable. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
The FAMAS does not have visible shell ejection for an unknown reason.
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding off 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.
A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of 120 damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire in a compact package. Utilizing 32 round magazines, it can be reloaded three times before overheating.
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box can be reloaded once before overheating.
The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
The Franchi SPAS-12 is a combat shotgun utilized in its pump action mode, despite being operable in semi-automatic. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations and its high capacity magazines. Fed with a 20 round drum magazine, it can be reloaded four times before overheating.
The X-TERMINATOR PRO, being fired with by a player.
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Pistols
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|-|Dual Desert Eagles=
Dual Desert Eagles
The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful cartridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
The Glock-27X is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
The G27 does not have visible shell ejection for an unknown reason.
The M18A1 Claymore is a directional, anti-personnel mine developed for the United States Armed Forces. It can be deployed and rotated by using the keyboard key E or Q. When deployed, the claymore will blow up everyone nearby, including the user who deployed it upon getting too close to it. It has 3 uses before you run out.
A Landmine is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets as they pass over or near it. When deployed, the landmine will turn almost invisible or transparent. Anyone that walks over it, including the user who deployed it, will be blown up. It has only 1 use.
Upon placing the Landmine, the text "You decided to plant this landmine.." appears.
Landmines being detonated upon contact with a player.
|-|RPG-7=
RPG-7
The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon can fire up to 5 rockets, however after firing, the player must reload after every shot.
The Arctic Warfare Magnum (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in Phantom Forces, hence it is a developer only weapon, only allowed to be placed or cloned in the Backpack of a player. Such requires the developer console and access to it.
A player shooting another player in the head, disintegrating it.
|-|BFG-50A=
BFG-50A
The BFG-50, the first rifle designed by Serbu Firearms, is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 while not exactly the most practical of firearms, is a very entertaining one. Shooting a player with the BFG-50 will deal 140 health, making it capable of one-shotting most if not any player. Additionally, it was capable of penetrating any surface in the game and was capable of going through forcefields.
The Imaginary Technique: Stastistical Anomaly, being shot by a player, covering all angles.
|-|Prototype L=
Laminax Prototype
The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser sniper rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it's capable of dealing 90 damage in a single shot, which is bolstered with it's fully automatic capabilities.
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers.
Before V3.1, all weapons had a predetermined spot as to where they spawned.
Few still do after the update, but most of them are now random.
You can fully repair the durability of your Bat by switching the skin back and forth on Bandit's Shop. This is still in the game and it's unknown if it is a bug or not.
You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method. This has since been patched.
For a brief period of time after the Axe's implementation of newer animation, the hitbox was briefly overextended.
Weapon Notes
Public Weapons
During the April Fools 2021 event, guns were available in the shop for a limited time.
They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
They have since been added back for the 2025 Late Winter Event and can be found within Long Presents. They are low durability, only being able to fire a handful of rounds before jamming.
Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public.
Bricks, Taser, and the Crystalized Bats (Kaiju Bashers, Manic Strikers, Panther Bombarders) are the only public weapons that do not have golden variants.
It has been confirmed by a developer that the only reason Nunchucks were not in public servers is that the item model has an extreme amount of detail in it, which the developers fear could lag people's game, should enough people have the weapon out.
This has since been changed as Nunchucks have been added to public servers, the reason for their inclusion is currently unknown.
Exclusive Weapons
Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
However Developers and Administrators can use them freely as they please.
The M4A1 was available in the gun roster until it was removed due to being a stolen model.
The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
The G27X is not a real gun. Instead, it is a fictional replacement version of the G27 based on Glock's naming scheme for Compact models with Subcompact barrels.
The EXTERMINATOR and X-TERMINATOR are based on the Cobray Terminator, except chambered in 4 Gauge and made out of low-quality pipes.
NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Post-V3.1 Bugs
Upon the release of V3.1 Part 1, the Knife was able to kill Raytraxians instantly with just one hit.
The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
The Goldify knife skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
Overseer machete skin's kill effect can make Raytraxian accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
For a very brief period of time, it was possible to clip through walls with the Axe's new animation.
Pre-V3.1 Bugs
Upon the release of the Katana, you were able to stack the weapon until your inventory was full.
A Katana's dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
Some weapons that can ragdoll / knockback such as Bricks or Long Pipes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
There are some ways to bypass the weapon cooldown by using bugs:
FPS boosters.
Doing certain complicated methods.
Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
Hitting a tree where it gets ignored for a short window time.
Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.