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Bottle: Difference between revisions
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{{Weapons | {{Weapons | ||
|title1=Bottle | |title1=Bottle | ||
|image1=Bottleicon.png | |image1=<gallery> | ||
|caption1="'''Classic.'''" | Bottleicon.png|Normal | ||
|damage=10 (per single hit) | Tavish Icon.png|Tavish | ||
|durability=1 | </gallery> | ||
|caption1="'''Classic.'''" / "'''Effects may be hilarious.'''" | |||
|damage=Normal: | |||
*10 (per single hit) | |||
Golden: | |||
*35 (per single hit) <!--HOW--> <!--POWER--> | |||
|durability=1 <br> 5 (Golden) <!--this is the greatest change made within KP history--> | |||
|max_hit=1 | |max_hit=1 | ||
|range=10 (20 studs) | |range=10 (20 studs) | ||
|reach=4.8 studs<ref name=":0">https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> | |reach=4.8 studs<ref name=":0">https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref> | ||
|cooldown=1.6 seconds | |cooldown=1.6 seconds <br> 0.8 seconds (Golden) | ||
|omen=11 seconds (9s) | |omen=11 seconds (9s) <br> 16.5 seconds (13.5s) (Golden) | ||
|effects=*Stun | |effects=*Stun (Normal only) | ||
*Ragdoll | *Ragdoll | ||
|stun_time=2 seconds | |stun_time=2 seconds | ||
|knockback=35 force | |knockback=35 force <br> 150 force (Golden) | ||
}} | }} | ||
The '''Bottle''' is a "secondary" [[Weapons|weapon]] in ''Kaiju Paradise''. It is an empty, green-colored and | |||
The '''Bottle''' is a "secondary" [[Weapons|weapon]] in ''Kaiju Paradise''. It is an empty, green-colored and cylindrical glass bottle. Its golden variant, '''Golden Bottle''', has a much more rectangular design, akin to bottles of alcohol, as well as its glass being made of solid gold and featuring a black cork and label wrapped around the base that reads ''"Substance. There might be something contained in this bottle"'' on one side, and the Laminax logo printed on the other. | |||
==Properties== | ==Properties== | ||
The '''Bottle''' is capable of ragdolling and pushing back the [[ | The '''Bottle''' is capable of ragdolling and pushing back the [[Raytraxians|Raytraxian]] it hits. However, this item is one time use and will break after it hits a Raytraxian. It can be used defensively in combat. | ||
Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The glass bottle broke."'''</span> | Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The glass bottle broke."'''</span> | ||
The Golden Bottle, as a large contrast to its previous iteration, is one of the most complex weapons in the game, featuring 9 different attacks each with their own special properties. Each ability also has its own separate cooldown, shown by a red meter inside the hotbar icon itself. Upon equipping the Golden bottle, the user's inventory will be replaced by four different abilities in their hotbar, with numbers ranging from one to four being displayed above them. As opposed to other tools in the game, these abilities cannot be equipped, and instead are automatically activated upon clicking on their hotbar icons. | |||
Swinging the Golden Bottle like a normal weapon still works, allowing the player to stun a raytraxian with a 5-hit combo for a short time. Akin to other combo weapons, the final hit of this combo has an increased cooldown, and ragdolls targets hit. | |||
# Hailing Shard Assault has the user hit the target with the bottle, sending them both up into the air before repetitively hitting them several times more, ending with a final hit downwards that sends the target back to the ground. The user is able to change the direction the attack is going, and the target is unable to move or act during the combo. This ability has a 30 second cooldown. | |||
# Glass Punisher simply has the user hit the target with the bottle repetitively before hitting them with a sucker punch to the chest. This ability has a cooldown of 20 seconds. | |||
# 14th Generation Flair Buster has the user first hit the target with the bottle, followed by a flurry of rapid kicks to the target's chest before launching them backwards with a final backwards swing with the bottle. This ability has a cooldown of 45 seconds. | |||
# Complete Collapse simply has the user kick the target before hitting them a few times with the bottle. This ability has a cooldown of 20 seconds. | |||
While the Golden Bottle is equipped, there is a large meter above the user's hotbar with the text "GOLDEN WRATH" displayed above it, and the meter will fill up gradually whenever the user attacks an opponent. When the meter is full, the user can activate the golden bottle's wrath to obtain 4 new, upgraded abilities for a short period of time. Upon activation, music will start playing for the user, paired with a dash forward and an AOE attack that ragdolls anyone hit. | |||
# Episodic Epiphany has the user hit the target, spawning two glowing orbs that collide with the target before the user dashes behind them and swings at them repetitively. They then dash back in front of the target, hitting them a few more times before slamming the bottle into the ground and creating a large golden glyph on the floor. Using this ability instantly heals the user to full HP. This ability has a cooldown of 20 seconds. | |||
# Synchromates has the user kick the target in the chest, launching them into the air. The user then grabs the target's legs and pulls them back down, slamming them into the floor repetitively while doing several front flips to hit the target with the bottle. The user then jumps on the target's head, hits them in the face, jumps on their head again, and ends the combo with a flurry of hits with the bottle and a final kick down to the floor. This ability has a cooldown of 25 seconds. | |||
# Golden Crusher has the user repetitively dash into the target midair before jumping up above the target and causing a large explosion where they're standing, paired with a large golden shockwave and a black-and gold filter applied to the user's screen for a few frames before the explosion. This ability has a cooldown of 25 seconds. | |||
# Total Calligraphy Arts has the user dash in front of the target, locking both player's cameras at a cinematic angle before the user slashes at the target several times, paired with golden marks in the air where the bottle was swung. The marks dissipate at the same time, and the attack ends with a heavy kick to the target's chest. This ability has a cooldown of 20 seconds. | |||
Due to the Golden Bottle not having any durability, it does not have a breaking text. | |||
*The sound that plays when the '''Bottle''' hits a target: | |||
[[File:Bottlehit.mp3]] | |||
*The '''Bottle''' and the [[Knife]] share the same swing sound effect. | |||
As of V3.1, the Bottle currently has no skins. | As of V3.1, the Bottle currently has no skins. | ||
==Obtainment== | ==Obtainment== | ||
The '''Bottle''' cannot be obtained from [[Shop| | The '''Bottle''' cannot be obtained from [[Shop|Bandit's Shop]]. However, it may be found scattered around the facility in specific spawn locations such as the shelves in the [[Locations#Cafeteria|cafeteria]], the table inside the human spawn, and a shelves within [[Locations#Garden|cafeteria]]. Like all other common items, these spawn every 180 seconds (3 minutes). | ||
The '''Golden Bottle''' can be randomly obtained per 30 kill streak. | |||
== Pros & Cons == | == Pros & Cons == | ||
===<span style="color:#15d600">'''Pros:'''</span>=== | ===<span style="color:#15d600">'''Pros:'''</span>=== | ||
* <span style="color:#15d600">Low cooldown</span> | * <span style="color:#15d600">Low cooldown</span> | ||
* <span style="color:#15d600">High knockback</span> | * <span style="color:#15d600">High knockback</span> | ||
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=== <span style="color:#b50000">'''Cons:'''</span> === | === <span style="color:#b50000">'''Cons:'''</span> === | ||
* <span style="color:#b50000">Extremely low damage</span> | * <span style="color:#b50000">Extremely low damage</span> | ||
* <span style="color:#b50000"> | * <span style="color:#b50000">One-use only (5 if Golden)</span> | ||
* <span style="color:#b50000">Low raw reach</span> | * <span style="color:#b50000">Low raw reach</span> | ||
* <span style="color:#b50000">High omen duration</span> | * <span style="color:#b50000">High omen duration</span> | ||
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==Tips== | ==Tips== | ||
''Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.'' | ''Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.'' | ||
*The '''Bottle''' is relatively easy to obtain and get rid of, so it's usually a good idea to keep one on you incase you need to get a [[ | *The '''Bottle''' is relatively easy to obtain and get rid of, so it's usually a good idea to keep one on you incase you need to get a [[Raytraxians|Raytraxian]] away from you. | ||
**The '''Golden Bottle''' has much more durability and knockback than the regular '''Bottle''', so it is much better at keeping [[ | **The '''Golden Bottle''' has much more durability and knockback than the regular '''Bottle''', so it is much better at keeping [[Raytraxians]] away. | ||
**If you are using or have a weapon that ragdolls, you can free up an inventory space by abandoning the bottle. | **If you are using or have a weapon that ragdolls, you can free up an inventory space by abandoning the bottle. | ||
*While not as good as [[Bricks]], the '''Bottle''' can usually pair well with a [[ | *While not as good as [[Bricks]], the '''Bottle''' can usually pair well with a [[Sledge Hammer]], allowing for big damage. | ||
*As [[Hazzy]], bottles can be used to knock survivors into hazards such as puddles or [[ | *As [[Hazzy]], bottles can be used to knock survivors into hazards such as puddles or [[Shork|miniature sharks]], allowing for a quick infection and removing a player from battle, if one is going on. | ||
*The knockback of the '''Bottle''' can be used to push | *The knockback of the '''Bottle''' can be used to push Raytraxians into laser gates to instantly kill them. | ||
*<abbr title="Public servers only.">As of the new "Anti cheat" the '''Golden Bottle''' fling cause the player model to glitch out, reducing the fling distance.</abbr> | *<abbr title="Public servers only.">As of the new "Anti cheat" the '''Golden Bottle''' fling cause the player model to glitch out, reducing the fling distance.</abbr> | ||
== Trivia == | == Trivia == | ||
* Killing a Gold Slime variant or its grave with the Bottle will grant the player a '''Golden Bottle''', despite the original bottle breaking on hit. | <!-- * Killing a Gold Slime variant or its grave with the Bottle will grant the player a '''Golden Bottle''', despite the original bottle breaking on hit.--> | ||
==References== | ==References== |
Latest revision as of 11:46, 16 January 2025
We're currently still working on this page! This page may not contain all necessary information and is subject to change. Be sure to check back later!
The Bottle is a "secondary" weapon in Kaiju Paradise. It is an empty, green-colored and cylindrical glass bottle. Its golden variant, Golden Bottle, has a much more rectangular design, akin to bottles of alcohol, as well as its glass being made of solid gold and featuring a black cork and label wrapped around the base that reads "Substance. There might be something contained in this bottle" on one side, and the Laminax logo printed on the other.
Properties
The Bottle is capable of ragdolling and pushing back the Raytraxian it hits. However, this item is one time use and will break after it hits a Raytraxian. It can be used defensively in combat.
Upon breaking, text at the bottom of the screen will say: "The glass bottle broke."
The Golden Bottle, as a large contrast to its previous iteration, is one of the most complex weapons in the game, featuring 9 different attacks each with their own special properties. Each ability also has its own separate cooldown, shown by a red meter inside the hotbar icon itself. Upon equipping the Golden bottle, the user's inventory will be replaced by four different abilities in their hotbar, with numbers ranging from one to four being displayed above them. As opposed to other tools in the game, these abilities cannot be equipped, and instead are automatically activated upon clicking on their hotbar icons.
Swinging the Golden Bottle like a normal weapon still works, allowing the player to stun a raytraxian with a 5-hit combo for a short time. Akin to other combo weapons, the final hit of this combo has an increased cooldown, and ragdolls targets hit.
- Hailing Shard Assault has the user hit the target with the bottle, sending them both up into the air before repetitively hitting them several times more, ending with a final hit downwards that sends the target back to the ground. The user is able to change the direction the attack is going, and the target is unable to move or act during the combo. This ability has a 30 second cooldown.
- Glass Punisher simply has the user hit the target with the bottle repetitively before hitting them with a sucker punch to the chest. This ability has a cooldown of 20 seconds.
- 14th Generation Flair Buster has the user first hit the target with the bottle, followed by a flurry of rapid kicks to the target's chest before launching them backwards with a final backwards swing with the bottle. This ability has a cooldown of 45 seconds.
- Complete Collapse simply has the user kick the target before hitting them a few times with the bottle. This ability has a cooldown of 20 seconds.
While the Golden Bottle is equipped, there is a large meter above the user's hotbar with the text "GOLDEN WRATH" displayed above it, and the meter will fill up gradually whenever the user attacks an opponent. When the meter is full, the user can activate the golden bottle's wrath to obtain 4 new, upgraded abilities for a short period of time. Upon activation, music will start playing for the user, paired with a dash forward and an AOE attack that ragdolls anyone hit.
- Episodic Epiphany has the user hit the target, spawning two glowing orbs that collide with the target before the user dashes behind them and swings at them repetitively. They then dash back in front of the target, hitting them a few more times before slamming the bottle into the ground and creating a large golden glyph on the floor. Using this ability instantly heals the user to full HP. This ability has a cooldown of 20 seconds.
- Synchromates has the user kick the target in the chest, launching them into the air. The user then grabs the target's legs and pulls them back down, slamming them into the floor repetitively while doing several front flips to hit the target with the bottle. The user then jumps on the target's head, hits them in the face, jumps on their head again, and ends the combo with a flurry of hits with the bottle and a final kick down to the floor. This ability has a cooldown of 25 seconds.
- Golden Crusher has the user repetitively dash into the target midair before jumping up above the target and causing a large explosion where they're standing, paired with a large golden shockwave and a black-and gold filter applied to the user's screen for a few frames before the explosion. This ability has a cooldown of 25 seconds.
- Total Calligraphy Arts has the user dash in front of the target, locking both player's cameras at a cinematic angle before the user slashes at the target several times, paired with golden marks in the air where the bottle was swung. The marks dissipate at the same time, and the attack ends with a heavy kick to the target's chest. This ability has a cooldown of 20 seconds.
Due to the Golden Bottle not having any durability, it does not have a breaking text.
- The sound that plays when the Bottle hits a target:
- The Bottle and the Knife share the same swing sound effect.
As of V3.1, the Bottle currently has no skins.
Obtainment
The Bottle cannot be obtained from Bandit's Shop. However, it may be found scattered around the facility in specific spawn locations such as the shelves in the cafeteria, the table inside the human spawn, and a shelves within cafeteria. Like all other common items, these spawn every 180 seconds (3 minutes).
The Golden Bottle can be randomly obtained per 30 kill streak.
Pros & Cons
Pros:
- Low cooldown
- High knockback
- Can ragdoll targets
Cons:
- Extremely low damage
- One-use only (5 if Golden)
- Low raw reach
- High omen duration
Tips
Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.
- The Bottle is relatively easy to obtain and get rid of, so it's usually a good idea to keep one on you incase you need to get a Raytraxian away from you.
- The Golden Bottle has much more durability and knockback than the regular Bottle, so it is much better at keeping Raytraxians away.
- If you are using or have a weapon that ragdolls, you can free up an inventory space by abandoning the bottle.
- While not as good as Bricks, the Bottle can usually pair well with a Sledge Hammer, allowing for big damage.
- As Hazzy, bottles can be used to knock survivors into hazards such as puddles or miniature sharks, allowing for a quick infection and removing a player from battle, if one is going on.
- The knockback of the Bottle can be used to push Raytraxians into laser gates to instantly kill them.
- As of the new "Anti cheat" the Golden Bottle fling cause the player model to glitch out, reducing the fling distance.
Trivia
References
<references />
|