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Weapon Skins

From Kaiju Paradise Official Wiki
Revision as of 15:54, 11 June 2024 by miraheze-user->Zhugo83



This page contains every weapon skin currently in Kaiju Paradise. A complete list of skins, along with their obtainment method(s), is shown below. Keep in mind that all skins (unless marked with "Uncraftable") can also be obtained with Crafting, via upgrading rarity or re-rolling. Upgrading rarity requires a number of same-rarity skins to craft a random higher-rarity skin. The rarity upgrading formula is shown in the table below.

An example of three commons being used to create an uncommon
Input Output
3 Commons 1 Uncommon
4 Uncommons 1 Rare
5 Rares 1 Ultra Rare
6 Ultra Rares 1 Legendary

Re-rolling simply requires two skins of the same rarity to craft a random skin of the same rarity.

All crafting-exclusive, unobtainable, event-limited, and badge skins can only be obtained through their corresponding methods.

<tabber> Bat=

As of V3.3, there are currently 98 Bat skins within the game.

<tabber> Badge Item Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Briefly sets the target on fire upon being hit. The fire does not deal additional damage.
  • Burns the target's body to a crisp upon killing the target.
  • Changes the hit sound effect.
  • Causes a small orange sphere to appear where the target was hit.
  • Has a faint yellow glow.
  • Has a yellow trail effect.
  • Changes the swing and hit sound.
  • Causes a yellow sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Glows a rainbow pattern.
  • Creates a hit sphere the same color as the bat when hit occured.
  • Winter is coming.
  • Default
  • Traps the target's body in a block of ice upon killing the target. The block of ice shatters after a few seconds.
  • Changes the hit sound effect to glass shattering.
  • Causes a light blue sphere to appear where the target was hit.
  • Spawns several nail particles upon hitting a target. The nail particles will not deal additional damage.

|-|

Unobtainable Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • It broke again?!
  • Default
  • Upon death, turns the target's body into a pile of Burritos and plays the Turkey Leg "Yum!" sound effect.
  • Changes the hit sound effect to glass shattering.
  • Only for contributors! Never seems to be used.
  • Has a faint rainbow-colored glow.
  • Has a rainbow trail effect.
  • Changes the swing and hit sound effects.
  • Idc
  • Default
  • Exclusive to Wiki Contributors only.
  • This skin is now unobtainable due to Wiki Contributor no longer being accepted until futher notice.
  • Spawns one small shockwave and one big shockwave after hitting a target.
  • Changes the swing sound effect to Gootraxians' Grab and Attack swinging sounds
  • Change the hit sound effects to metal pipe.
  • Changes the stun animation to the Taser stun animation.
  • Use an icon that looks nothing like the actual skin.
  • Be an image rather than a 3D model.
  • Contain text.
  • Sell for negative credits.
  • Exclusive to Developers.
  • N/A

|-|

Exotic Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Combine 2 Clown Hammers and 1 Chocolate Reign.
  • Plays "Pareidolia" (Instrumental) - Shangri-La when idle.
  • Changes the player's idle animation to the player levitating while shredding the guitar.
  • Adds a trailing yellow fog and swirl effect to the guitar.
  • Turns the target's body into a ghost that fades while floating upwards upon killing the target.
  • Changes the hit sound to a guitar smashing.
  • Causes a yellow sphere to appear where the target was hit.
  • Combine 1 Chocolate Reign and 1 Scorch and 1 Molten Sword.
  • Plays "Coming Home" (Instrumental) - Moon when idle.
  • Changes the idle animation to have the player levitating while shredding the guitar.
  • Adds a trailing red fog and swirl effect to the guitar.
  • Burns the target's body into a crisp descending into the ground upon death.
  • Changes the hit sound to a guitar smashing.
  • Causes a red sphere to appear where the target was hit.
  • Fraudulence doesn’t get you anywhere.
  • None

|-|

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • The strongest sword on the heights.
  • None
  • Combine 2 Linked Sword and a White Stick.
  • Produce sparkles particles.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
  • Combine 2 Linked Sword and Blackiron and Catalyst.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body and turn their avatar color to black.
  • Batter up!
  • Default
  • Combine one of each Batsaber types.
  • Has a rainbow-colored glow.
  • Changes the hit sound effect.
  • Changes the swing sound effect.
  • When in player's hand, it plays an idle lightsaber hum.
  • Has a rainbow-colored trail.
  • A fan favorite amongst employees.
  • None
  • Combine 2 Face Melter and 2 Face Cooler.
  • 300pp
  • None
  • *bass*
  • Default
  • Changes the hit and swing sound effects.
  • For big money earners.
  • Has a faint light-blue glow.
  • Has a light-blue trail effect.
  • Changes the swing and hit sound effects.
  • Causes a light blue sphere to appear where the target was hit.
  • Has a faint purple glow.
  • Changes the hit sound effect.
  • Has a spinning barrel.
  • Mark of the survivor.
  • Has a faint green glow.
  • Has a green trail effect.
  • Changes the swing and hit sound effects.
  • Batter up!
  • Default
  • Has a faint green glow.
  • Changes the hit sound effect.
  • A weapon used by ancient tundra cavemen. This could be you, too.
  • Default
  • Has a faint blue glow.
  • Changes the hit sound to glass shattering.
  • Batter up!
  • Default
  • N/A
  • Not very floaty. Hits too hard.
  • Default
  • Changes the hit and swing sound effects.
  • We’re in the endgame now!
  • Changes the hit sound to a Minecraft hit noise.
  • Removes the swing sound.
  • "We must OFF these gootrax" -Mr. OFF"
  • Default
  • Change hit sound.
  • Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
  • Batter up!
  • Default
  • Has a faint green glow.
  • Emits particles and has a cloudy, green aura.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole.
  • Batter up!
  • Default
  • Has a faint red glow.
  • Emits particles and has a cloudy, red aura.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole.
  • Batter up!
  • Default
  • Has a faint purple glow.
  • Emits particles and has a cloudy, purple aura.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole.
  • Batter up!
  • None

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • bro
  • Default
  • Combine 1 Stick and 1 White Bat.
  • N/A
  • Batter up!
  • Default
  • Briefly sets the target's body on fire upon being hit.
  • Burns the target's body to a crisp upon being killed.
  • Changes the hit sound.
  • Causes a small orange sphere to appear where the target was hit.
  • Good roll, man!
  • Default
  • Glows a faint green.
  • Leaves a green trail.
  • Outlines the target's body in green upon being hit.
  • Changes the hit sound.
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • An interesting anomaly.
  • Default
  • Glows a faint blue.
  • Emits ghost particles.
  • Glows a faint purple.
  • Emits bat particles.
  • Stolen from a castle.
  • Default
  • Changed swing sound
  • Changed hit sound
  • Do you like my sword sword sword my diamond sword sword
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
  • N/A
  • Glaggle Hit
  • Default
  • Change the hit sound to a scream.
  • Change the kill sound.
  • Glows a bright blue.
  • Leaves a blue trail.
  • Outlines the target's body in blue upon being hit.
  • Body fades with blue outlines upon death effect.
  • Changes hit and swing sound.
  • When in player's hand, it plays an idle lightsaber hum.
  • Change the idle animation.
  • You forgot to collect 1 money dude im votekicking
  • Default
  • Glows a bright red.
  • Leaves a red trail.
  • Outlines the target's body in red upon being hit.
  • Body fades with red outlines upon death effect.
  • Changes hit and swing sound.
  • When in player's hand, it plays an idle lightsaber hum.
  • Change the idle animation.
  • You forgot to collect 1 money dude im votekicking
  • Default
  • Glows a bright green.
  • Leaves a green trail.
  • Oulines the target's body in green upon being hit.
  • Body fades with green outlines upon death effect.
  • Changes hit and swing sound.
  • The perfect spoon to get some ice cream from your friend.
  • None
  • Plays a voice clip of King Bach's friend saying "Only a spoonful!" upon being equipped.
  • Changes the idle animation.
  • Changes the hit and swing sound.

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • yeah
  • Default
  • Combine all of the Colored Bats.
  • Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
  • Plays Terraria's death sound upon final hit on a target.
  • Batter up!
  • Default
  • 1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
  • N/A
  • Batter up!
  • Default
  • N/A
  • Stolen from an evil house.
  • Default
  • N/A
  • The sun rises.
  • Default
  • Changes hit sound.
  • Batter up!
  • Changes the hit sound to a more brutal hit.
  • This is delicious.
  • Default
  • N/A
  • Changes the hit sound to a Minecraft hit noise.
  • Removes the swing sound.
  • So retro
  • Changes the swing and hit sound to that of the Linked Sword.
  • Causes a slicing effect to appear where the target was hit.
  • Dodge bullets with these!
  • Default
  • Leaves behind a black and green particle trail.
  • Changes the hit sound.
  • Reduce the swing and idle frame rate.
  • Leaves behind a black and purple particle trail.
  • Changes the hit sound to the Microsoft Windows XP Error noise.
  • Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
  • Running an amazing circus!
  • None
  • Change the idle.
  • WHY IS IT NAILED
  • Default
  • Change the hit sound to a scream.
  • Change the kill sound.
  • The sun sets.
  • Default
  • Changes hit sound.
  • The moon peaks.
  • Default
  • Changes hit sound.
  • Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum!" sound effect.

|-|

Uncommon Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • N/A
  • N/A
  • A simple tool for a simple crafter!
  • Changes the hit sound to a Minecraft hit noise.
  • Removes the swing sound.
  • "This is my 55th…"
  • Default
  • Changes the hit sound to a more metallic hit.
  • This Bat Has Very Many Friends
  • Default
  • Change the kill sound.
  • This Bat Is So So Sad
  • Default
  • Change the kill sound.
  • Delicious
  • Default
  • N/A
  • Neon Tryhard Scout
  • Default
  • N/A
  • N/A
  • N/A
  • Batter up!
  • Default
  • N/A
  • N/A
  • What a scam…
  • Default
  • Explodes glowing sticky notes upon hitting a target.
  • Changes the hit sound.
  • Outline the player character.
  • Batter up!
  • Default
  • N/A
  • For jungle combatants!
  • Default
  • N/A

|-|

Common Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • Causes a orange sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a cyan sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a pink sphere to appear where the target was hit.
  • Causes a yellow sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a blue sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a red sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a green sphere to appear where the target was hit.
  • Batter up!
  • Default
  • Causes a white sphere to appear where the target was hit.
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • Batter up!
  • Default
  • N/A
  • N/A

|-|

</tabber>

|-|

Bricks=

As of V3.3, there are currently 15 Brick skins within the game.

<tabber>

Unobtainable Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Too hard to even eat!
  • None
  • Entering a secret code.
  • No longer obtainable.
  • Changes projectile model to a burrito.
This would be my reaction.
  • None
  • Not currently obtainable by any means.
  • Changes the projectile model to a golden skull.
  • Changes the hit sound to a voice clip saying "Bone head".

|-|

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • You know where these come from.
  • None
  • Entering a super special code.
  • Uncraftable
  • Changes the idle animation to show the player in the Baller pose, a character from Boss Fighting Stages.
  • Changes the running animation.
  • Changes the hit sound to a dodgeball sfx.
  • Changes the projectile model to a red dodgeball.
  • Brick’em
  • None
  • Changes the idle and throw animation to fit a bow being shot.
  • Changes the throwing sound.
  • Changes the hit sound.
  • Changes the projectile model to an arrow.
  • Changes the idle and throw animation to fit a bow being shot.
  • Changes the throwing sound.
  • Changes the hit sound.
  • Changes the projectile model to an arrow.
  • This would be my reaction.
  • None
  • Brick’em
  • None
  • Changes the idle and throw animation to fit a bow being shot.
  • Changes the throwing sound.
  • Changes the projectile model to a minecraft arrow.

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • This would be my reaction.
  • None
  • Entering a secret code.
  • Uncraftable
  • Changes the hit sound to a loud thunk.
  • Changes the projectile model to a chrome skull.
  • DON’T step on these.
  • None
  • Changes the projectile model to a red 2x4 LEGO brick.
  • As long as you have enough rupees!
  • None
  • Change the hit sound.
  • Explode on hit.
  • when you see its round 63 and packed kaijus start flooding the lane
  • None
  • Change the hit sound.
  • Change the idle, walking, running.
  • On kill, pops the dead player.
  • Change the throw sound.

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Santa’s helpers coming to finish the job.
  • None
  • Has a chance to briefly set a target on fire upon hitting them.
  • Changes the projectile model to coal.
  • These do more than bricks. Unbreakable, to say the least.
  • None
  • N/A
  • 1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
  • N/A

|-|

</tabber>

|-|

Crowbar=

As of V3.3, there are currently 1 Crowbar skins within the game.

<tabber>

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Freeman?
  • None
  • Change hit sound.
  • Change the hold animation.

|-|

</tabber>

|-|

Katana=

As of V3.3, there are currently 11 Katana skins within the game.

<tabber>

Unobtainable Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Not currently obtainable by any means.
  • Removes the Katana's third swing.
  • Removes the Katana's dash passive.
  • Adds two more katanas to the player, one in the left hand and one in the mouth.
    • The Katana in the left hand resembles an upcoming remodel of the Golden Katana, while the Katana in the mouth resembles the legendary Jonin katana skin.

|-|

Exotic Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Holy laminax is that vergil
  • Combine Chthonian and Excelsus and Agony Knife and Cosmic Dust.
  • When crafted plays a special animation for the crafter and others on the server hear the sound cue.
  • Use the sheath for the first and second attacks, and draw the sword for the sword's final attack.
  • Change the idle, walk, run, and attack.
  • When equipped, dealing damage to another player will cause an menu to appear that display the current user input and a current "score" to the player ranking from EX (800), IN (600), S (410), A (270), B (180), C (110), and D (50). This score will drop exponentially if you haven't hit a player.
    • After activating that menu, dealing any damage with any weapon will cause the score to go up; killing a player does not increase the score.
      • There's 4 possible announcers: Kuriott, Demoman, Brainrot, and Postal Dude.
        • Each has their own voice lines upon reaching a rank.
  • On kill; It creates a sphere of blue slashes around the targeted player.

|-|

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Combine one of each Nebula skins.
  • Glows in the colors of the galaxy.
  • A more justified sword for a samurai.
  • Default
  • Samurai Sword
  • Default
  • Glows a faint, light blue.
  • Samurai Sword
  • Default
  • Changes the hit and swing sound effects.
  • A sword forged from… you guessed it, toxic waste
  • Default
  • Glows a radioactive green.
  • Samurai Sword
  • Default

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Samurai Sword
  • Default
  • Combine 5 Linked Sword.
  • Change the swing and hit sound.
  • On kill; split the target body.
  • Samurai Sword
  • Default
  • N/A

|-|

Uncommon Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • A sword for amateurs.
  • Default
  • Change the Swing and hit sound.

|-|

</tabber>

|-|

Knife=

As of V3.3, there are currently 51 Knife skins within the game.

<tabber>

Unobtainable Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • N/A
  • Default
  • Join the game after the February 2022 Temporary Roblox Outage.
  • No longer obtainable.
  • Turns the target into a pile of burritos on death.

|-|

Legendary Skin=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • The height's coldest dagger.
  • Default
  • Combine 2 Linked Sword and Face Cooler.
  • On kill; split the target body and turn they're avatar color to cyan.
  • N/A
  • Default
  • Glows a faint, light blue.
  • Changes the hit and swing sound effects.
  • A knife featuring the embodied pain of a cosmic being. Throw it away?
  • Default
  • N/A

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Sharp and tasty!
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • Space?!
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Very cleaver. Sorry.
  • Default
  • N/A
  • steak
  • Default
  • N/A
  • File:Combat Knife.png
  • It’s weird how nice this is compared to our other industrial knife models.
  • Default
  • N/A
  • Glaggle Stab
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • install source
  • Default
  • Changes the hit sound to the Microsoft Windows XP Error noise.
  • Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum!" sound effect.
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • Upon death, turns the targets body into a pile of Robux and plays the "Ka ching!" sound effect.

|-|

Uncommon Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Very cleaver.
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A

|-|

Common Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • So retro
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Does not actually include fireworks.
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • This is dangerous alright..
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • Default
  • N/A
  • N/A
  • N/A
  • Default
  • N/A

|-|

</tabber>

|-|

Long Pipe=

As of V3.3, there are currently 30 Long Pipe skins currently in-game.

<tabber>

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • It's good for long range
  • None
  • Combine Raptor's Claw and Eagle's Talon and Raven's Beak.
  • It’s good for long range
  • Default
  • N/A
  • It’s good for long range
  • Default
  • Change the swing and hit sound.
  • What
  • Default
  • Changes the hit and swing sound effects.
  • Glows a faint light blue.
  • Changes the hit and swing sound effects.
  • Damn it griffith
  • None
  • Changes swing and hit sound.
  • Change the idle.
  • Stained, Brutal Calamity.
  • Default
  • Glaggle Hit
  • Default
  • Changes the hit sound to a scream.
  • Change the kill sound.
  • Okay. Seriously? You shouldn’t even be carrying this.
  • None
  • Change the swing and hit sound.
  • Is the only weapon to have 2 different inspect animations depending on the user's state.
  • Driving local nevadans mad since 2002
  • Default
  • Glows a faint green, has an eye glare and leaves a trail behind it.
  • Changes the hit sound effect.

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Combine 2 Linked Sword and Scorch.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body, turn the avatar body color to red and emits fire particles.
  • Combine 2 Linked Sword and Overseen.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body, turn the avatar body color to green.
  • Let’s play hockey!
  • Default
* Changes the hit and swing sound effects.
  • It’s good for long range
  • Default
  • N/A
  • It’s good for long range
  • Default
  • Glows a faint magma color.
  • Briefly sets the target's body on fire upon being hit.
  • Burns the target's body to a crisp upon being killed.
  • It's good for long range
  • Default
  • Changes swing and hit sound.
  • It's good for long range
  • Default
  • Changes swing and hit sound.
  • It's good for long range
  • Default
  • Changes swing and hit sound.
  • It's good for long range
  • Default
  • Changes swing and hit sound.

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • N/A
  • This is a flood light.
  • Default
  • Changes the hit and swing sound effects.

|-|

Uncommon Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • i remember your genocides
  • Default
  • N/A
  • A cautionary tale.
  • Default
  • Changes swing and hit sound.
  • A sign telling you to yield.
  • Default
  • Changes swing and hit sound.
  • It’s a sign telling you to GO. need I say more?
  • Default
  • Changes swing and hit sound.
  • A sign personally picked off from the surface. Seem to have replicas?
  • Default
  • Changes swing and hit sound.
  • A long pipe wrapped with smileys.
  • Default
  • N/A

|-|

Common Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • The power of the Curse lies in your hands.
  • Default
  • Glows a faint magenta.
  • Changes the hit and swing sound effects.

|-|

</tabber>

|-|

Machete=

As of V3.3, there are currently 19 Machete skins within the game.

<tabber>

Badge Item Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • N/A
  • Default
  • Change the blade color depending on the current event occuring.
  • N/A
  • Default
  • Glows a faint green.
  • Leaves behind a green trail.
  • Outlines the targets body in green upon being hit.
  • Body fades with green outlines upon death effect.

|-|

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Combine 2 Linked Sword and Cloud Knife.
  • On kill; split the target body and throw the body parts in the direction the dead player was looking.
  • N/A
  • Default
  • Glows a faint, light blue.
  • N/A
  • Default
  • Changes the hit and swing sound effects.
  • A fatal mistake!
  • Default
  • the Moon seems to be Projecting light as if the Library was Ruined from a Corporative Lobotomy
  • Default
  • Plays Gebura battle.
  • Changes swing and hit sound.
  • Upon kill, turns the target's body into a red mist.

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Professional, and strange.
  • Default
  • Combine Frying Pan and Goldify.
  • Changes swing and hit sound.
  • On kill; goldify the target.
  • N/A
  • Default
  • Briefly sets the target's body on blue fire upon being hit.
  • Burns the target's body to a crisp upon being killed.
  • Not cartoony, bud.
  • Default
  • Changes the swing and hit sound.
  • Outline the player character.
  • N/A
  • Default
  • Changes hit sound.
  • N/A
  • None

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • N/A
  • Default
  • N/A
  • I'm death. Straight up.
  • N/A
  • Changes swing and hit sound.
  • N/A
  • Default
  • Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum!" sound effect.
  • Changes the hit sound to that of the TF2 Wrench.

|-|

Uncommon Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • 🐟
  • Default
  • N/A

|-|

Common Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • N/A
  • Default
  • Changes swing and hit sound.

|-|

</tabber>

|-|

Sledgehammer=

As of V3.3, there are currently 6 Sledgehammer Skins within the game.

<tabber>

Legendary Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • This bad boy is pretty quiet.
  • None
  • Changes the hit sound to be more squeaky.
  • Equips the target with clown accessories upon death.
  • This bad boy is pretty heavy.
  • None
  • Party Crate
  • Uncraftable
  • Changes the hit sound to be more squeaky
  • Pops confetti and plays the confetti sound on the target upon hit.
  • This bad boy is pretty funny.
  • None
  • Changes the hit sound to be more squeaky.
  • Equips the target with clown accessories upon death.
  • Changes the hit sound to be more squeaky
  • Changes the crit hit sound to a scream.

|-|

Ultra Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • Loaded with shotgun slugs.
  • None
  • Change the crit sound.

|-|

Rare Skins=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
  • This bad boy is pretty blunt.
  • None
  • Changes hit sound to be more metallic.

|-|

</tabber> </tabber>


Trivia

  • Some skins found in Kaiju Paradise were community made:
  • The Chthonian used to have a Face Melter instead of a Scorch in it's crafting recipe.
  • Despite being skins from the Diamond Crate, Face Cooler, Excelsus and Violence sell for 7,500 each.
  • As of now, there are currently 8 rarities in-game: Common, Uncommon, Rare, Ultra Rare, Legendary, Exotic, Exclusive and Unobtainable.
  • When throwing the some knives, the airborne model will become invisible until it hits a target or surface.
    • If the skin is thrown at a food item laying on its spawn, the thrown knife and food item completely disappear.
  • Some skin's models, such as the Molten Sword, Scorch are derived from the UGC catalogue. Others are either from Roblox's catalogue.
    • The Excelsus and Violence are from Terraria's Calamity Mod.
    • The Copper Shortsword is from the Terraria base game.
  • The "Foxxo Bat" is the first skin to be ever removed in the game completely.
  • The Stick and ABCDEF is the only skin that can be obtained exclusively by Upgrading Rarity or Re-Crafting. There are no alternatives to obtaining the skin.
  • The Stop Sign received a rarity upgrade, having used to be an Ultra Rare before being changed to a Legendary.
  • The Jonin Katana skin was previously named "Ronin."
    • For a little while after its name change, upon unboxing, the chat message that appeared would still refer to the weapon as Ronin instead of Jonin.
  • The base color for the RGB Batsaber is white. However, the color is not shown when the skin cycles through its colors.
  • Although the RGB Batsaber shares similar traits as the other batsabers, it does not outline targets that are hit, nor does it have a death effect.
  • The Rainbow Bat used to have a glass-shattering hit sound. As of late, it has been removed.
  • Generally, crafting-exclusive skins are the rarest types of obtainable skins due to their inability of being collected by practical means such as opening crates. The individual skins needed to collect in order to obtain these skins add to the difficulty due to the recipe requiring those specific skins.
    • Otherwise, skins that are exclusive to Diamond Crates are the rarest obtianable skins.
  • Contrary to popular belief, the Molten Sword is craftable by random via 2 Ultra Rares or 5 Rares.
    • Similarly, the Pickaxe can be crafted randomly via 2 Uncommons or 3 Commons.
  • Unlike other weapons, all models of the Long Pipe, when held, are attached to the torso of the character instead of the arms of the character. Visually, both of the character's arms would hold, block, and swing the Long Pipe.
    • This was possibly due to the weapon being naturally two-handed, unlike other weapons.
  • Some skins will play music upon equipping or idling with the skin equipped:
  • All weapons during the V3.1 Halloween Update, regardless of skin, will turn the targets body into a ghost upon death.
    • This is the Archangel's death effect.
    • For a brief period of time after the event ended, all weapons would still keep this death effect. This has since been fixed.
  • The Archangel death effect's ghost model used to be solid. This meant that players could climb and stand on top of the model to temporarily ascend. That is, of course, if the body does not despawn. It could have been used impractically to get on top of higher objects with ease.
    • This has been fixed, as players will currently phase through the kill effect instead of standing on it.
  • The Chthonian's death effect will burn the gootraxian's transmogrifying accessory. While the effect plays, the color of the accessory will darken and then fade away. Burnt accessories will quickly despawn and are unable to be equipped by other players.
    • Other death effects that burn the target to a crisp (such as Scorch) do not share this property, however, the accessory will be discolored.
  • Despite being released on the same update, the Archangel was given a death effect before the Chthonian.
  • All skins used to be only right handed.
    • This has been changed to have skins left handed.
  • Some skins lack an equip animation.
  • The levitating idle animations of Archangel and Chthonian and Thunderforce IV allow the player to hover above Gootraxian puddles without taking damage.
  • Mathematically, the Face Cooler is rarer to obtain than the Face Melter.
    • However, the Face Melter potentially takes a longer time to obtain compared to the Face Cooler if all methods of obtainability are considered.
  • The Curse of Eclipse is the third Exotic Skin to be implemented into the game. It is also currently the only Exotic Skin that is not a guitar.
    • Also unlike the guitars, it is unobtainable for normal players currently.
    • This skin was added shortly after the Archangel and the Chthonian, which were added at the same time, being the first and second Exotic Skins to be put in-game.
    • Oddly enough, you can sell the Curse of Eclipse even though it has a sell value of 0.
      • You can do so by putting any skin into the selling table first then adding Curse of Eclipse to the selling table. You will not get any additional credits/value when selling the Curse of Eclipse with any skins that can be sold ie; if you sold a legendary with the Curse of Eclipse, you’d only get the 7500 credits.
      • Attempting to sell Curse of Eclipse alone will make an error sound that indicates you cannot sell the skin, similarly to trying to sell an Exclusive skin.
  • The Participation Points skin does not have an option to be sold directly, but can be selected and sold if the selling menu is brought up via another sellable skin.
  • The Copper Shortsword was originally a Legendary Tier skin until Part 2 of the Halloween Event.
    • It received a rank downgrade to a Rare due to the mass crafting and selling of this skin breaking the economy.
  • Exclusive Tier skins are the only skins that are unable to be sold. They will not have a value pop up when the selling table is active.
    • Attempting to move an Exclusive skin into the selling table will result in the skin not moving and an error sound effect playing, indicating the inability to sell the skin.
  • The Crimson Cutter, while awaiting a replacement, was removed and replaced with the "Peculiar Wooden Rod That is Awaiting a Replacement." The skin features a simple wooden stick that used to play a fart sound upon hitting a target.
    • Despite the skin icon looking similar to the Stick, the actual model's shape is a long, skinny cylinder.
    • The skin's "blade" hitbox is invisible, but it is still there.


🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins