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Knife: Difference between revisions

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<tabber>
{{WeaponTab}}
|-|Normal=
{{WIP}}
{{Knife
{{Weapons
|title1=Knife
|title1=Knife
|image1=Knifeicon.png
|image1=<gallery>
|damage=*23 (per single hit), Normal/Toss
Knifeicon.png|Normal
*28 (per single hit), Toss Headshot
Caesar_and_Ted_Icon.png|Caesar and Ted
|durability=*30
</gallery>
|throwing cost=3.5 (durability burned per toss)
|caption1='''...'''
|max tosses=9
|damage='''Normal:'''<br>
|max_hit=3
* 23 (per single hit), Normal/Toss<br>
|range=9.5 (19 studs)
* 28 (per single hit), Toss Headshot<br>
'''Caesar and Ted:'''<br>
* 16 (per single hit), Normal/Toss<br>
* 33.75 (per single hit), Toss Headshot
|durability=30 <br> 90 (Caesar & Ted)
|throwing_cost=3.5 (durability burned per toss)
|max_tosses=9<br>10 (Caesar & Ted)
|max_hit=4 <br> 3 (Caesar & Ted)
|range=9.5 (19 studs)<br> 10.5 (21 studs) (Caesar & Ted)
|reach=5.3 studs<ref name=":0">https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref>
|reach=5.3 studs<ref name=":0">https://youtu.be/K_BxcFmahO0?t=149 Source and definition of raw reach.</ref>
|cooldown=*1.0 seconds (Normal)
|cooldown= 1.0 seconds (Normal) <br> 3.6 seconds (Knife Throw) <br> 0.35 seconds (Caesar & Ted)
*3.6 seconds (Knife Throw)
|effects=* Toss & Headshot
|effects=*Toss & Headshot
|knockback=None
|knockback=None
}}
}}
The '''Knife''' is melee [[Weapons|weapon]] with ranged capabilities in ''Kaiju Paradise''.


__TOC__
The '''Knife''' is melee [[Weapons|weapon]] with ranged capabilities in ''Kaiju Paradise'' It has the appearance of a standard bushcraft knife with a golden bolster and black colored handle. Its variant, '''Caesar and Ted''', has a soft glow and sparkles effect.
 
==Properties==
==Properties==
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The '''Knife''' can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]]. The knife has the smallest hitbox of any weapon in-game. Rather than have a constant swinging pattern, the knife will randomly swing from the left or right side of the player. However, this doesn't affect the knife's overall performance much.
The '''Knife''' has the smallest hitbox of any weapon in-game (with the exclusion of certain Raytraxian-related abilities, such as the [[Fed#Tommy_Gun|Tommy Gun]]). Rather than have a constant swinging pattern, the knife will randomly swing from the left or right side of the player, though this doesn't affect the knife's overall performance by much. Any time after the knife is swung, it has a chance to be flipped by its wielder.
 
By holding M1 on your mouse, a knife throw will be initiated after the initial regular swing, allowing the knife to be thrown upon releasing the hold, at the cost of 3.5 durability. Hitting an opponent with the thrown knife will deal the same damage as a regular swing (23 HP), however a headshot will increase the base damage by 1.25x, bringing the total damage to 28 HP. Additionally, if the knife is thrown at a button of a door or gate, it will disable the button until the knife despawns, preventing the door from being interacted with and therefore locking it open or closed. Furthermore, throwing a knife at a crystal in the Crystal Cave will cause the crystal to emit a shockwave capable of damaging, ragdolling, and flinging all nearby players, including the thrower.
 
The knife has two different breaking messages depending on how the knife was broken. If it was broken via a melee attack, the message <span style="color:#FF5959">'''"The knife broke."'''</span> will appear, and if broken via throwing the knife, it will instead prompt the message <span style="color:#FF5959">'''"You ran out of knives."'''</span>.
 
Unlike most other weapons, the Knife does not incur the Omen Bar, incur Stun, nor cancel out a Raytraxian's grab.
 
Like the regular knife, the Golden Knife can be thrown at the cost of 3.5 durability, allowing the knife to be thrown a maximum of 10 times before breaking. Headshots deal 1.25x damage as well. Unlike its regular counterpart, however, the Golden Knife ''does'' have the ability to cancel out a Raytraxian's grab.
 
Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"Casesar and Ted Broke."'''</span>
 
* The sound that plays when you use the '''Knife''':
[[File:Knifeuse.mp3]]
 
* The sound that plays when the '''Knife''' hits a target:
[[File:Knifehit.mp3]]


By clicking and holding, a knife throw will be initiated after the initial regular swing, allowing the knife to be thrown upon releasing the hold, at the cost of 3.5 durability. Hitting an opponent with the thrown knife will deal the same damage as a regular swing (23 HP), however a headshot will increase the base damage by 25%, bringing the total damage to 28 HP. Additionally, if the knife is thrown at a button of a door or gate, it will disable the button until the knife despawns, preventing the door from being interacted with and therefore locking it open or closed. Furthermore, throwing a knife at a crystal in the Crystal Cave will cause the crystal to emit a shockwave capable of damaging, ragdolling, and flinging all nearby players, including the thrower.
* The sound that plays when the '''Knife''' hits a target while being thrown:
[[File:Knifethrowstab.mp3]]


The knife has two different breaking messages depending on how the knife was broken. If it was broken via a melee attack, the message <span style="color:#FF5959">'''"The knife broke."'''</span> will appear. If it was broken via throwing the knife, the message <span style="color:#FF5959">'''"You ran out of knives."'''</span> will appear.
* The sound that plays when the '''Knife''' breaks:
[[File:Knifebreak.mp3]]


Unlike most other weapons, the Knife does not incur the Omen Bar, incur Stun, or cancel out a Gootraxian's grab.
*The '''Knife''', [[Axe]], [[Machete]], [[Sledge Hammer]], [[Katana]] and the [[Crowbar]], share the same breaking sound effect.


As of V3.1, the Knife currently has [[Weapon & Item Skins#Knife Skins|48 skins]].
As of V3.3, the Knife currently has [[Weapon Skins#Knife Skins|51 skins]].


==Obtainment==
==Obtainment==
The '''Knife''' is a weapon that cannot be bought at [[Shop|Abble's Shop]], and instead can only be found in various knife spawning locations, such as the [[Locations#Cafe|Cafeteria]], [[Locations#Hazardous Zones|Gas Room]], or the connecting Security Closet connected to the Testing Room, with a respawn time of 80 seconds (1 minute and 20 seconds).
The '''Knife''' is a weapon that cannot be bought at [[Shop|Bandit's Shop]], and instead can only be found in various knife spawning locations, such as the [[Locations#Cafe|Cafeteria]], [[Locations#Hazardous Zones|Gas Room]], or the connecting Security Closet connected to the Testing Room, with a respawn time of 80 seconds (1 minute and 20 seconds).
|-|Golden=
 
{{Knife
The '''Golden Knife''' can be randomly obtained per 30 kill streak.
|title1=Golden Knife
|image1=Goldknifeicon.png
|damage=*27 (per single hit), Normal/Toss
*33.75 (per single hit), Toss Headshot
|durability=35
|throwing cost=3.5 (durability burned per toss)
|max tosses=10
|max_hit=3
|range=8 (16 studs)
|reach=5.3 studs<ref name=":0" />
|cooldown=*1.2 seconds (Normal)
*3.6 seconds (Knife Throw)
|effects=*Toss & Headshot
|knockback=None
}}
The '''Golden Knife''' is another goldified [[Weapons|weapon]] in ''Kaiju Paradise''. It has the same mesh as the normal Knife with a golden color and a soft glow and sparkles effect.


__TOC__
== Pros & Cons ==
==Properties==
=== <span style="color:#15d600">'''Pros:'''</span>===
Like the regular knife, the Golden Knife can be thrown at the cost of 3.5 durability, allowing the knife to be thrown a maximum of 10 times before breaking. Headshots deal +25% damage as well. Unlike its regular counterpart, however the Golden Knife does have the ability to cancel out a Gootraxian's grab.
* <span style="color:#15d600">Can be thrown at crystals to blow them up</span>
* <span style="color:#15d600">High durability</span>
* <span style="color:#15d600">Short cooldown</span>
* <span style="color:#15d600">Fast respawn timer</span>
* <span style="color:#15d600">Deal extra damage by doing headshots</span>
* <span style="color:#15d600">No Omen</span>
* <span style="color:#15d600">High DPS</span>


Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The knife broke."'''</span>
=== <span style="color:#b50000">'''Cons:'''</span> ===
* <span style="color:#b50000">Low Damage</span>
* <span style="color:#b50000">Low range</span>
* <span style="color:#b50000">Can be stolen</span>
* <span style="color:#b50000">No stun</span>
* <span style="color:#b50000">Cannot cancel out Grab</span>


==Obtainment==
Killing any Gold Slime variant with a knife will automatically transform the knife into a golden knife. There is also a chance that Gold Slime variants will drop a golden knife upon death.
</tabber>
== Tips ==
== Tips ==
''Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.''
''Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.''


* It is recommended that you only use the Knife to attack players who are stunned, or otherwise slowed, as the low cooldown of the knife permits you to get a hit or two in.
* After receiving its much needed buff, the knife is quite capable of mincing enemies with ease. Capable of outputting high DPS, the knife is perfect for finishing off enemies with a slash or throw or getting in a quick hit to keep up the pressure.
* It is also very effective at getting players off of crystals in the [[Locations|Caves]], as it is one of the few ranged Survivor [[Weapons]] in the game, and on-contact, causes the crystal to explode after a short delay.
* It is also very effective at getting players off of crystals in the [[Locations|Caves]], as it is one of the few ranged Survivor [[Weapons]] in the game, and on-contact, causes the crystal to explode after a short delay.
**Additionally, its relative availability, supplemented by its new spawns around the map, make it a must have to have in your inventory.
**Additionally, its relative availability, supplemented by its spawns around the map, make it a must-have to have in your inventory.
* The Knife can be used to effectively disable any button-activated doorway in the game for a few seconds, meaning that if you're good at aiming while in a chase, it can be an effective strategy to throw your Knife at buttons to prevent other players from activating them.
* The Knife can be used to effectively disable any button-activated doorway in the game for a few seconds, meaning that if you're good at aiming while in a chase, it can be an effective strategy to throw your Knife at buttons to prevent other players from activating them.
**Alternatively, you could just directly throw it at them to finish them off.
**Alternatively, you could just directly throw it at them to finish them off.
***Or at a nearby crystal, if you can time it right.
***Or at a nearby crystal, if you can time it right.
* '''Despite its upsides, the Knife is relegated to a utility role, as its underwhelming damage is only further hindered by its abysmal range. The knife is valuable because of its utility, not because it's a good weapon.'''
* '''Despite its lack of stun, the knife is a great weapon in both offense and utility, making it a recommended weapon to carry.'''


==Trivia==
==Trivia==
*The '''Knife''' was originally purchasable in [[Shop|Abble's Store]]. It was later removed from the store due to the fear of people abusing it to have a constant knife-throwing supply.
*The '''Knife''' was originally purchasable in [[NPCs#Abble|Abble's]] [[Shop]]. It was later removed from the store due to the fear of people abusing it to have a constant knife-throwing supply.
==Gallery==
*Unlike its regular counterpart, the golden knife's cooldown and range are not updated to its new statistics.
<!-- Do not add gifs for the golden weapons unless there's an animation change or other unique feature that isn't already displayed on this page or the weapons page.-->
*You can throw a knife at a button door to disable or enable it.
Assortment of in-game content related to the '''Knife'''.
<tabber>
Normal=
<gallery>
knife.png|The Knife, exposed.
File:Knifehold.PNG|A Knife being held.
File:Knifethrow.PNG|A Knife being ready to be thrown.
File:Knife hitbox.png|Knife's hitbox.
</gallery>
|-|
Gold=
<gallery>
gknife.png|The Golden Knife, suited for more than just culinary use.
File:Gold Knife Hold.png|The Golden Knife being held by a player.
File:Gold Knife Hitbox.png|The Golden Knife's hitbox.
</gallery>
|-|
Extra=
<gallery>
File:05C5EB64-554E-4BF7-9985-C50E080F191F.jpg|The old icon for the Knife when it used to be available in Abble’s Store.
File:Door_disable.gif|Capture of the knife disabling a door.
</gallery>
</tabber>
===Animations===
<gallery>
File:Knifecrystalimpact.gif|The Knife being used to trigger a crystal explosion.
File:Knife swing.gif|The swing animation for the knife.
File:Knifethrow.gif|The new mechanic of the knife throw.
</gallery>


==References==
==References==

Latest revision as of 02:42, 1 July 2025

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The Knife is melee weapon with ranged capabilities in Kaiju Paradise It has the appearance of a standard bushcraft knife with a golden bolster and black colored handle. Its variant, Caesar and Ted, has a soft glow and sparkles effect.

Properties

The Knife has the smallest hitbox of any weapon in-game (with the exclusion of certain Raytraxian-related abilities, such as the Tommy Gun). Rather than have a constant swinging pattern, the knife will randomly swing from the left or right side of the player, though this doesn't affect the knife's overall performance by much. Any time after the knife is swung, it has a chance to be flipped by its wielder.

By holding M1 on your mouse, a knife throw will be initiated after the initial regular swing, allowing the knife to be thrown upon releasing the hold, at the cost of 3.5 durability. Hitting an opponent with the thrown knife will deal the same damage as a regular swing (23 HP), however a headshot will increase the base damage by 1.25x, bringing the total damage to 28 HP. Additionally, if the knife is thrown at a button of a door or gate, it will disable the button until the knife despawns, preventing the door from being interacted with and therefore locking it open or closed. Furthermore, throwing a knife at a crystal in the Crystal Cave will cause the crystal to emit a shockwave capable of damaging, ragdolling, and flinging all nearby players, including the thrower.

The knife has two different breaking messages depending on how the knife was broken. If it was broken via a melee attack, the message "The knife broke." will appear, and if broken via throwing the knife, it will instead prompt the message "You ran out of knives.".

Unlike most other weapons, the Knife does not incur the Omen Bar, incur Stun, nor cancel out a Raytraxian's grab.

Like the regular knife, the Golden Knife can be thrown at the cost of 3.5 durability, allowing the knife to be thrown a maximum of 10 times before breaking. Headshots deal 1.25x damage as well. Unlike its regular counterpart, however, the Golden Knife does have the ability to cancel out a Raytraxian's grab.

Upon breaking, text at the bottom of the screen will say: "Casesar and Ted Broke."

  • The sound that plays when you use the Knife:

File:Knifeuse.mp3

  • The sound that plays when the Knife hits a target:

File:Knifehit.mp3

  • The sound that plays when the Knife hits a target while being thrown:

File:Knifethrowstab.mp3

  • The sound that plays when the Knife breaks:

File:Knifebreak.mp3

As of V3.3, the Knife currently has 51 skins.

Obtainment

The Knife is a weapon that cannot be bought at Bandit's Shop, and instead can only be found in various knife spawning locations, such as the Cafeteria, Gas Room, or the connecting Security Closet connected to the Testing Room, with a respawn time of 80 seconds (1 minute and 20 seconds).

The Golden Knife can be randomly obtained per 30 kill streak.

Pros & Cons

Pros:

  • Can be thrown at crystals to blow them up
  • High durability
  • Short cooldown
  • Fast respawn timer
  • Deal extra damage by doing headshots
  • No Omen
  • High DPS

Cons:

  • Low Damage
  • Low range
  • Can be stolen
  • No stun
  • Cannot cancel out Grab

Tips

Please note that most things listed in this section are not objective, and are not the "Correct" way to use them. This section is used to give advice to players who want to learn how to use their tools more efficiently.

  • After receiving its much needed buff, the knife is quite capable of mincing enemies with ease. Capable of outputting high DPS, the knife is perfect for finishing off enemies with a slash or throw or getting in a quick hit to keep up the pressure.
  • It is also very effective at getting players off of crystals in the Caves, as it is one of the few ranged Survivor Weapons in the game, and on-contact, causes the crystal to explode after a short delay.
    • Additionally, its relative availability, supplemented by its spawns around the map, make it a must-have to have in your inventory.
  • The Knife can be used to effectively disable any button-activated doorway in the game for a few seconds, meaning that if you're good at aiming while in a chase, it can be an effective strategy to throw your Knife at buttons to prevent other players from activating them.
    • Alternatively, you could just directly throw it at them to finish them off.
      • Or at a nearby crystal, if you can time it right.
  • Despite its lack of stun, the knife is a great weapon in both offense and utility, making it a recommended weapon to carry.

Trivia

  • The Knife was originally purchasable in Abble's Shop. It was later removed from the store due to the fear of people abusing it to have a constant knife-throwing supply.
  • Unlike its regular counterpart, the golden knife's cooldown and range are not updated to its new statistics.
  • You can throw a knife at a button door to disable or enable it.

References

<references />

🪚 Humans 🪚
Weapons: AxeBatBottleBricksCrowbarCrystalized BatsKatanaKnifeLong PipeMacheteNunchucksShovelSledge HammerStoolTaser
Exclusive: Fallen Greatsword
Removed: ScythePipeChainsaw
Others: Vending MachineCurrencyHazmat SuitMedkitItemsTransmogrifying ItemsWeapon Skins