This is a mirror host of the KP Official Wiki on Miraheze. We dont actually mirror we host the same content
Weapons
(REMOVE THIS IF DONE, SOME TO DO LIST)
Polishing (bold text, colored text, things that make stuff more fancier)
Prototype L footage.
Weapons are your main form of defense in Kaiju Paradise as a survivor, each weapon having differing stats from one another, and some even bearing unique 'abilities'.
Public Items
These items are obtainable publicly and are available to everyone. Some can be bought within Abble's Shop, while others can only spawn around the map.<tabber> |-|Regular=
Bat
The Bat can easily be purchased from Abble's Shop for free, or found and picked up from certain locations around the map. The Bat is a versatile and reliable weapon due to its ease of access. The Bat can be stolen by Slime Pups, although this can be prevented by donning a hazmat suit.
| Stat | Value |
|---|---|
| Durability | 16 |
| Damage | 33.5 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Low |
| Effects | Stun |
As of v.3.1, the Bat currently has 67 skins, these skins include:
- Red Batsaber, Nebula G, Honey, Blue Bat, Chocolate Reign, Blue Batsaber ,Excursion, Face Melter, Adurite, Nailed Bat, Rainbow Bat, Green Batsaber, Cheddar, Stick, Wanwood, White Stick, Crystal Gasher, Lime, Yellow Bat, Spoonful, Nebula Y, Bombastic, Absolute Zero, Kaiju Bat, Pink Bat, Bluesteel, Viridescent, Torched Bat, Dusk, Molten Sword, RGB Batsaber, Bluediamond, Aureate, Chroma Aureate, Error, Face Cooler, Rose, Solitaire, Caution, Orange Bat, Green Sparkle, Blackiron, Fish, Green Bat, White Bat, Red Bat, Cyan Bat, Dawn, Red Sparkle, Nebula P, Citrullus, Matrix, Blue Sparkle, Foxxo Bat, Snow Camo, Outlined, Pickaxe, Spiky Club, Watermelon, Jungle Camo, Desert Camo, Midnight, Metal Bat, Baguette, Linked Sword, and Overseen.
-
The Bat's icon in Abble's shop.
-
The Bat's swinging animation.
-
The original Bat skin.
-
The Bat's hitbox.
Bottle
The Bottle cannot be obtained from Abble's Shop, however it may be found scattered around the facility in specific spawn locations, such as the shelves in the cafeteria, the shelf inside the human spawn, and on the hidden room's shelves, and can be used defensively in combat. The bottle can be stolen by Slime Pups unless the user is wearing a hazmat suit.
The Bottle ragdolls and pushes back the Gootraxian it hits. However, this item is a one time use, and will break after it hits a Gootraxian. Once destroyed, the bottle displays a text that says "The glass bottle broke."
| Stat | Value |
|---|---|
| Durability | 1 |
| Damage | 10 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Medium-High |
| Effects | Knock out & ragdoll (upon breaking) |
As of V3.1, the bottle currently has no skins.
-
Bottle, fully exposed.
-
The swing animation for the bottle.
-
Bottle being held.
-
How the bottle breaks and how knockback is applied.
-
Bottle's hitbox.
Pipe
The Pipe is a improvised weapon that can be found around the map in various locations. The stats are slightly better to the bat, with a little increased damage and a slightly faster swing speed, although it has a stun time shorter than the bat. The pipe can be stolen by Slime Pups unless the person is using a hazmat suit.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Low |
| Effects | Stun |
As of V3.1, the pipe currently has no skins.
-
Fully exposed Pipe.
-
The Pipe's swinging animation.
-
Pipe being held by a player.
-
Pipe's hitbox.
Sledgehammer
The Sledgehammer is an item can be found around the map in various locations, and cannot be bought from Abble's Shop. It deals the highest damage in the game currently in terms of a single hit and ragdolls, but only if hit directly. Otherwise on an indirect hit, it deals a small amount of splash damage and stuns Gootraxians instead.
Despite having the highest damage, it also has the longest weapon cooldown in game currently. The Sledge Hammer cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 20 |
| Critical damage | 45 (per single hit) |
| Blast damage | 30 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | Medium |
| Effects | Knock out & ragdoll, area damage & critical |
As of v.3.1, the Sledge Hammer currently has 1 skin, that being:
- Clown Hammer.
-
The Sledgehammer, fully exposed.
-
The Sledgehammer's swinging animation, and subsequent shockwave.
-
The Sledgehammer being utilized to ragdoll a player.
-
A Sledgehammer on the ground.
-
The Sledgehammer being held.
Katana
Like the Sledge Hammer, the Katana cannot be bought from Abble's Shop, and can be found around the map instead.
When attacking with the Katana, the player will perform a three part combo, each slash dashing the player forwards, until ending the combo with a spin-slash and entering its cooldown, which also slows the player for its duration. The Katana is versatile weapon, offering both superb offensive capability and great utility. The first two slashes of the combo, due to their shortened cooldown, allows for a quick switch to other weapons. Furthermore, the dash helps finish of Gootraxians and facilitates a hasty retreat if needed.
| Stat | Value |
|---|---|
| Durability | 25 |
| Damage | 21 (per single hit) |
| Cooldown | 0.5 seconds |
| Combo Cooldown | ~3.75 seconds |
| Knockback | None |
| Effects | Combo |
As of v.3.1, the Katana currently has 3 skins, these skins include:
- Ronin, Toxic waste, and Cosmic Dust.
-
Katana's old model.
-
Katana's new model.
-
Katana's slashing animations, which are tied to its dashing property.
-
A player holding katana's old model.
-
A player holding katana's new model.
-
Katana's hitbox.
Axe (Fireaxe)
The Axe can be only obtained during Blackouts, or when the amount of Gootraxians in the server is above 20. Its cases placed around the map will open during those periods. The Axe is a nearly identical to the Pipe, however instead of stunning upon hit, it ragdolls the target. The Axe can be stolen by Slime Pups, although this can be prevented by wearing a hazmat suit. It is also the only weapon capable of cutting down the tree, taking only 75 swings to fell it.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Medium |
| Effects | Knock out & ragdoll |
As of V3.1, the axe currently has no skins.
-
Axe, exposed.
-
Axe being held by a player.
-
Swing animation for the Axe.
-
A Hazzy being ragdolled after being hit by an Axe.
-
Axe's hitbox.
-
Axe case, closed.
-
Axe case, opened.
Knife
The Knife is a weapon that can be bought at Abble's Shop for 3 tokens or it can be often found in the cafeteria. The knife can be stolen by Slime Pups unless the user is wearing a hazmat suit, and it also has the smallest hitbox for Survivor weapons in the game.
As you are swinging with the knife, it may change its swinging direction randomly, varying from right to left swings. At the end of the swing, the knife is always flipped by the user after they use it.
It has an ability in which you can throw them at the cost of durability and deals damage to whoever got hit by it. It deals additional damage if it headshot with multiplier 1.25.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 23 (per single hit) |
| Toss damage | 23 (per single hit) |
| Toss damage (headshot) | 28 (per single hit) |
| Toss durability cost | 3.5 |
| Max tosses | 5 |
| Cooldown | ~1.15 seconds |
| Knockback | None |
| Effects | Toss & headshot |
As of v.3.1, the Knife currently has 40 skins, these skins include:
- Circuit, Dangerous Knife, Domino, Rose Knife, Cardboard Knife, Firework Knife, Green Checker, Pink Checker, Red Checker, Blue Checker, Yellow Checker, Emerald Knife, Daytime, Dream, Error Knife, Rainbow Knife, Galaxia, Modern Art, Agony Knife, Boom Knife, Linked Knife, Bark Knife, Wanwood Knife, Slate Knife, Blue Steel Knife, Adurite Knife, Melon Knife, Bobux Knife, Sparkle Peanut, Cloud Knife, Antique, Au Knife, Cheese, Noob Knife, Hex Knife, Missing Knife, Goldify, Kyrptoknife, Plasmic Knife, and Faded Memories.
-
The swing animation for the knife.
-
Idle animation for the knife.
-
Knife's hitbox.
-
The image for the Knife in Abble’s shop.
-
The new mechanic of the knife htrow.
Crowbar
The Crowbar can be purchased from Abble's Shop for 8 tokens or random places around the map. Ill-suit for combat, the Crowbar deals less damage than the bat, but has a 2.25X damage multiplier to vending machines<ref>https://discord.com/channels/786788486887768135/821381992779218955/860944254036344872</ref>; thus, making it the best weapon to use for breaking vending machines and obtaining colas, and by extension, tokens. The Crowbar cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 25 (per single hit) |
| Vending machine damage | 56 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
As of V3.1, the crowbar currently has no skins.
-
Crowbar, ready to crack open a machine or two.
-
Crowbar's swing animation.
-
Crowbar as seen in Abble's Store.
-
Crowbar, being held by the player.
-
Crowbar's hitbox.
Machete
The Machete is a weapon that can only be bought from Abble's Shop for 11 tokens. With a slightly increased swing speed and more damage, the Machete provides a harder hitting weapon, albeit at the cost of a longer cooldown and shorter stun duration. It cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 23 |
| Damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
As of v.3.1, the Machete currently has 5 skins, these skins include:
- Overseer, Catalyst, Wrench, Tanto, and Swiss.
-
The Machete's icon in Abble's Shop.
-
The Machete's swing animation.
-
The Machete being held.
-
The Machete's hitbox.
Scythe
The Scythe is a weapon that can only be bought from Abble's Shop for 14 tokens. Upon hitting a Gootraxian with the Scythe, they will ragdoll and get flung in the direction you hit them, knocking the Gootraxian away from you.
The Scythe has an unique ability in which it blocks grabs from Gootraxians at the cost of durability. The Scythe cannot be stolen by Slime Pups.
It has the longest range out of any melee weapon in the game, however this comes at the cost of a longer cool down. Therefore, it is generally advised to use it primarily for its ability to block grabs, only utilizing it offensively to clear larger swathes of Gootraxes, and relying more on secondary weapons.
| Stat | Value |
|---|---|
| Durability | 21 |
| Grab cost | 4 (per single grab) |
| Max grabs | 6 |
| Damage | 35 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | Medium-High |
| Effects | Knock out & ragdoll, grab block |
As of v.3.1, the Scythe currently has 4 skins, these skins include:
- Headtaker, Stop Sign, Code xc, and Scorch.
-
The Scythe's icon in Abble's Shop.
-
The Scythe's swinging animation.
-
The Scythe, ragdolling multiple Gootraxians.
-
The Scythe being held.
-
The Scythe's hitbox.
Kaiju Basher
The Kaiju Basher can be purchased from Abble's Shop for 7 tokens or killing a Kaiju, which have 12.5% (1/8) chance to drop it.
The Kaiju Basher has slightly better stats than the normal bat, having much greater knockback power and not being able to be stolen by Slime Pups. Upon killing a Gootraxian, pieces of crystals will begin to be flung out of them at an increasing rate, until they explode. If the item breaks, it will explode, knock out and ragdoll Gootraxians that you swing at. It has no skins.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
-
Kaiju Basher, fully exposed.
-
The Kaiju Basher's icon in Abble's Shop.
-
The Kaiju Basher's swing animation, as demonstrated by the respective Gootraxian that drops it.
-
A Kaiju being knocked back by Kaiju Basher.
-
The Kaiju Basher being held.
-
The Kaiju Basher's kill effect.
-
Kaiju Basher's hitbox.
Carneline Striker
The Carneline Striker can be purchased from Abble's Shop if you are a Roblox Premium subscriber for 7 tokens or killing a Carneline, which has 12.5% (1/8) chance to drop it. As of now it has no icon.
The Carneline Striker is identical to the Kaiju Basher and Panther Bombarder, but has a color scheme similar to crystals when a Power Outage occurs. Upon killing any Gootraxian near crystals, lightning-like beams will fire of nearby crystals, and cause the Gootraxian to explode. If the item breaks, it will explode and knock out and ragdoll Gootraxians that you swing at. It has no skins.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
-
Carneline Striker, exposed.
-
Carneline Striker's swing animation, as demonstrated by the respective Gootraxian that drops it.
-
The Carneline Striker's knockback in action.
-
The Carneline Striker being held.
-
The Carneline Striker's kill effect in action.
-
New Carneline Striker's hitbox.
-
Old Carneline Striker's hitbox.
Panther Bombarder
The Panther Bombarder can only be obtained by killing a Panther, who has 12.5% (1/8) chance to drop it. Currently, it lacks an icon.
It is similar to both the Kaiju Basher and Carneline Striker, but it has dark purple 'crystals' rather than the color of the crystals during a Blackout event. Upon killing a Gootraxian, claw marks will appear around them and eventually cause them to explode. If the item breaks, it will explode and knock out and ragdollize Gootraxians that you swing at. It has no skins.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
-
Panther Bombarder, fully exposed.
-
Panther Bombarder's swing animation, as demonstrated by the Gootraxian that drops it.
-
A Panther being knocked back by the Panther Bombarder
-
The Panther Bombarder being held.
-
The Panther Bombarder's kill effect.
-
Panther Bombarder's hitbox.
|-|Golden=
These goldens can be obtained by Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon death, they will always drop a golden bat, which player will be able to pick up. If the player landed the very last hit on it with certain weapons, it will turn into a golden variant automatically.
They are the buffed version of a regular weapons. They have an unique hit noise and will "goldify" any Gootraxian killed with it's usage. It cannot be reobtained by any other means if you die, leave the game, or get transfurred, besides killing another Golden Slime and illegitimate ways<ref name=":0">Example: admin commands or hacks</ref>. It cannot be stolen by the Slime Pups.
Golden Bat
The Golden Bat can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. with a bat if they landed the very last hit on them or upon death, in which they always drop a golden bat any survivor may pick up.
| Stat | Value |
|---|---|
| Durability | 35 |
| Damage | 45 (per single hit) |
| Cooldown | 4.5 seconds |
| Knockback | Medium |
| Effects | Stun |
-
Golden Bat, exposed.
-
Golden Bat being held by a player.
-
Golden Bat's hitbox.
Golden Axe (Fireaxe)
The Golden Axe can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular axe, it will turn into a golden variant automatically.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 40 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll |
-
Golden Axe, fully exposed.
-
Golden Axe being held by a player.
-
Golden Axe's hitbox.
Golden Crowbar
The Golden Crowbar can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular crowbar, it will turn into a golden variant automatically. It is the best weapon in-game currently that can be obtained in a public server to break vending machines and obtain colas.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 30 (per single hit) |
| Vending machine damage | 105 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Crowbar, prepared to get tokens like never before.
-
Golden Crowbar being held by a player.
-
Golden Crowbar's hitbox.
Golden Pipe
The Golden Pipe can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular pipe, it will turn into a golden variant automatically. Golden Pipe is not recommended as a golden weapon to obtain, as it's statistics are equal to a regular pipe.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Pipe, fully exposed.
-
Golden Pipe being held by a player.
-
Golden Pipe's hitbox.
Golden Machete
The Golden Machete can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Golden Machete is not recommended as a golden weapon to obtain, as it's statistics are equal to a regular machete.
| Stat | Value |
|---|---|
| Durability | 23 |
| Damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Machete, fully exposed.
-
Golden Machete being held by a player.
-
Golden Machete's hitbox.
Golden Scythe
The Golden Scythe can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular scythe, it will turn into a golden variant automatically.
Comparing to a regular scythe, Golden Scythe is far more suited for offensive use due to its higher durability, and can block up to 8 grab attempts maximum.
| Stat | Value |
|---|---|
| Durability | 30 |
| Grab cost | 4 (per single grab) |
| Max grabs | 8 |
| Damage | 35 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll, grab block |
-
Golden Scythe, ready to reap.
-
Golden Scythe being held by a player.
-
Golden Scythe's hitbox.
Golden Sledgehammer
The Golden Sledgehammer can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular sledge hammer, it will turn into a golden variant automatically.
Golden Sledge Hammer is currently the best weapon in terms of damage, due to it's ability to 2-shot most of the Gootraxians currently in-game when used properly with it's higher durability and a bit shorter cooldown.
| Stat | Value |
|---|---|
| Durability | 25 |
| Critical damage | 57 (per single hit) |
| Blast damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll, area damage & critical |
-
Golden Sledgehammer, perfect for vaporizing pups.
-
Golden Sledgehammer being held by a player.
Golden Katana
The Golden Katana can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular katana, it will turn into a golden variant automatically.
Golden Katana is the best weapon in-game for more aggressive play as it has a big damage buff, yet it has less durability than the normal Katana. Like its non golden version, it features a three hit combo, but due to its faster cooldowns across the board, it is far more effective.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 29 (per single hit) |
| Cooldown | 0.5 seconds |
| Combo Cooldown | ~3.75 seconds |
| Knockback | None |
| Effects | Combo |
-
Golden Katana, fully exposed.
-
Golden Katana being held by a player.
-
Golden Katana's hitbox.
Golden Knife
The Golden Knife can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular knife, it will turn into a golden variant automatically. Just like regular knife, the Golden Knife can be tossed, taking 3.5 of it's durability, which equals maximum 5 tosses. Headshots multiply the toss damage value by 1.25.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 27 (per single hit) |
| Toss damage | 27 (per single hit) |
| Toss damage (headshot) | 33 (per single hit) |
| Toss durability cost | 3.5 |
| Max tosses | 5 |
| Cooldown | ~1.15 seconds |
| Knockback | None |
| Effects | Toss & headshot |
-
Golden Knife, suited for more than just culinary use.
-
Golden Knife being held by a player.
-
Golden Knife's hitbox.
Golden Bottle
The Golden Bottle can be obtained by killing a Golden Pup, Golden Dragon Pup or a Golden Dragon Fusion. Upon landing the last hit with a regular bottle, it will turn into a golden variant automatically.
Golden Bottle can be said to be a joke weapon, mainly due to it's comically high knockback that can fling the player across the entire map. It also has a buff in damage, but the durability still remains the same.
| Stat | Value |
|---|---|
| Durability | 1 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Extremely high |
| Effects | Knock out & ragdoll (upon breaking) |
-
Golden Bottle, fully exposed.
-
Golden Bottle being held by a player.
-
Golden Bottle's hitbox.
</tabber>
Exclusive Items
These items are somewhat restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands by VIP on private servers or admins.
Guns
<tabber> |-|AA-12=
AA-12
A 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations. Fed with its 20 round drum magazine, it can be reloaded four times before overheating.
-
AA-12, being held by a player.
-
AA-12, being held by a player, at the ready to fire.
-
AA-12, being fired by a player.
-
AA-12, being reloaded by a player.
-
AA-12's model.
|-|G27=
G27
The Glock-27 is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
-
G27, exposed.
-
G27, being held by a player.
-
G27, being fired with by a player.
-
G27, being reloaded by a player.
|-|MAC-10/Dual MAC-10s=
MAC-10/Dual MAC-10s
The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire. Utilizing 32 round magazines, it can be reloaded three times before overheating.
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
-
A single MAC-10, exposed.
-
Dual MAC-10s, exposed.
-
Dual MAC-10s, being held by a player at a high ready position.
-
Dual MAC-10s, being fired with by a player.
-
Dual MAC-10s, being reloaded by a player.
-
MAC-10, being held by a player.
-
MAC-10, being held by a player, at the ready to fire.
-
MAC-10, being fired with by a player.
-
MAC-10, being reloaded by a player.
|-|SPAS-12=
SPAS-12
The Franchi SPAS-12 is a combat shotgun, allowed for pump-action in-game despite having options for a semi-automatic setting. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
-
SPAS-12, being held by a player.
-
SPAS-12, being held by a player, at the ready.
-
SPAS-12, being fired with by a player.
-
SPAS-12, being reloaded by a player.
-
SPAS-12's model.
|-|FAMAS=
FAMAS
The FAMAS is a bullpup assault rifle developed and manufactured by France, boasting a high fire rate and extensive service history. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
-
FAMAS, being held by a player.
-
FAMAS, being aimed by a player.
-
FAMAS, being fired with by a player.
-
FAMAS, being reloaded by a player.
-
FAMAS' model.
|-|SCAR-PDW=
SCAR-PDW
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding of 30 round magazines, this weapon can be reloaded a total of four or five times before overheating.
-
SCAR-PDW, being held by a player.
-
SCAR-PDW, being aimed by a player.
-
SCAR-PDW, being fired with by a player.
-
SCAR-PDW, being reloaded by a player.
-
SCAR-PDW's model.
|-|M60=
M60
Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box magazine can be reloaded once before overheating.
-
M60, being held by a player.
-
M60, being held by a player, at the ready to fire.
-
M60, being fired with by a player.
-
M60, being reloaded by a player.
-
M60's model.
|-|M134=
M134
The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
-
M134, being held by a player.
-
M134, being fired with by a player.
-
M134's model.
|-|Dual Desert Eagles=
Dual Desert Eagles
The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful catridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
-
Dual Desert Eagles being held by a player, in a high ready position.
-
Dual Desert Eagles being held by a player, at the ready.
-
Dual Desert Eagles, being fired with by a player.
-
Dual Desert Eagles, being reloaded by a player.
-
Model of a single Desert Eagle.
-
Dual Desert Eagles, exposed.
|-|Colt Python=
Colt Python
A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
-
The Colt Python, being held by a player, in a low ready stance.
-
Colt Python, being aimed by a player.
-
A demonstration of the devastating power of the Colt Python.
-
Colt Python, being reloaded by a player, with a stylish flick of the chamber.
-
Colt Python, being fired by a player.
-
Colt Python, exposed.
|-|RPG=
RPG
The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon has infinite durability, however after firing, the player must reload after every shot.
-
RPG, behind held at the ready by a player.
-
The RPG, being fired indiscriminately into a group of players.
-
The RPG, being reloaded.
-
A player, irresponsibly failing to distance themselves from their target, and the consequences.
-
The RPG, exposed.
</tabber>
Nunchucks
Nunchucks are a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. The nunchucks can be stolen by Slime Pups unless the user is wearing Hazmat Suit.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 18 (per single hit) |
| Cooldown | ~1.15 seconds |
| Knockback | Low |
| Effects | Stun |
-
Nunchucks, exposed.
-
Nunchucks, being held by a player.
-
Nunchucks' hitbox.
-
Nunchucks, being swung by a player.
Admin-Exclusive items
These items are restricted and can only be used by moderators (Private server & experimental game), administrator ranked individuals and above. They cannot be obtained normally or via the usage of the VIP server's commands. <tabber> |-|Kawaii Bat=
Kawaii Bat
Kawaii Bat is an Admin-Exclusive melee item. It represents a regular bat reskinned to be all pink, with a Kawaii Shork's fin that has white stripes on it.
Upon usage, kawaii bat will swing similar to how regular bat would. It cannot affect gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although upon successful hitting a survivor, the kawaii bat will instantly transfur them into a Kawaii Shork. The kawaii bat can be stolen by Slime Pups. (?)
| Stat | Value |
|---|---|
| Durability | 50 |
| Damage | NaN (insta-infect) |
| Cooldown | 3.25 seconds (?) |
| Knockback | None |
| Effects | Kawaii Shork transfur & one-shot |
-
A player, being hit by Kawaii Bat.
-
Kawaii Bat, in its full glory.
|-|Prototype L=
Prototype L
Prototype L is a ranged futuristic weapon and a reference to a game called Pixel Gun 3D. It represents a laser assault rifle with mostly white colour on it's middle, black on the front & back, and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to it's statistics, it can fire a fast full-auto, where a single laser deals 90 damage, making Prototype L the most powerful ranged weapon in-game.
It's bullet reach range is infinite, thus meaning no matter how far will the player be, they will still get hit if directly fired at. The purchase of the rifle doesn't cost the player any tokens, it is free and easily accessible to the admins. The Prototype L cannot be stolen by Slime Pups. (?)
-
Prototype L's icon.
-
Prototype L's entry, seen in Abble's Store.
</tabber>
Trivia
- You can fix your bat weapon by switching the skin back and forth on Abble's Shop, this fills the durability bar back completely. This is still in the game and it's unknown if it is a bug or not.
- You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method.
- The scythe was made possible by a person named Deathtrap#6258 or the Roblox user Darrealisboss who created the model for it. <ref>https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430</ref>
- All stealable items can be stacked and have multiple of it by getting the items Slime Pups is holding. It is unknown if this is a bug or not.
- Before V3.1, all weapons had a predetermined spot as to where they spawned.
- Few still do after the update, but most of them are now random.
- Moderators cannot use or display items such as Roomba and guns to the public servers unless if its in experimental game or on certain conditions. Getting caught using them will get them warned and even demoted by a higher rank.
- Developers and Administrators can use them freely as they please however.
- The M134 was previously called Blaxor's M134 before officially being added to the gun lineup.
- The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
Known Bugs
NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
- Upon the release of V3.1 Part 1, there was a bug where the knife was able to kill players instantly with just one hit.
- Upon the release of the katana, you can have stack the weapon until the inventory is full.
- Katana's dash can sometimes flung or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked and rarely occurs now, it can still happen.
- When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move and reset, they will just lay down until the person leave the game.
- Some weapons that can ragdoll / knockback such as bricks or scythe can immobilize for a certain amount of time or flung them really far if done correctly, this can still happen from time to time although it is very rare.
- There are some ways to bypass the cooldown somewhat by using bugs:
- Using FPS booster.
- Doing certain specific methods.
- Hazmat Suits immediately after it's torn apart, in which it'll be ignored for a short window time when timed right.
- Hitting a tree in which it got ignored for a short window time.
- Upon the start / end of event such as blackout or power outage. Timing it right will make it ignored for a short window time.
- The Absolute Zero skin's kill effect can kick people out of the game due to the anti cheat system that activates when the body parts are being removed.
- Overseer machete skin kill effect can make the Transfur accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it acts as an invisible "landmine".
References
<references />
