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Weapons: Difference between revisions
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As of v.3.1, the Bat currently has 73 skins. These skins include: | As of v.3.1, the Bat currently has 73 skins. These skins include: | ||
*Adurite, Aureate, Baguette, Blackiron, Blue Bat, Blue Batsaber, Blue Sparkle, Bluediamond, Bluesteel, Bombastic, Caution, Cheddar, Chocolate Reign, Chroma Aureate, Citrullus, Crystal Gasher, Cyan Bat, Dawn, Desert Camo, Dusk, Error, Excursion, Face Cooler, Face Melter, Festive Energy Blade, Festive Periastron, Festive Sword, Fish, Foxxo Bat, Frost Club, Green Bat, Green Batsaber, Green Sparkle, Honey, Jungle Camo, Kaiju Bat, Lime, Linked Sword, Loyalcandy Bat, Matrix, Metal Bat, Midnight, Molten Sword, Nailed Bat, Nebula G, Nebula P, Nebula Y, Orange Bat, Outlined, Overseen, Peppermint Bat, Pickaxe, Pink Bat, Rainbow Bat, Red Bat, Red Batsaber, Red Sparkle, RGB Batsaber, Rose, Snow Camo, Solitaire, Spiky Club, Spoonful, Stick, Sudden Catastrophe, Torched Bat, Viridescent, Wanwood, Watermelon, White Bat, White Stick, Yellow Bat and Absolute Zero. | *<sub>Adurite, Aureate, Baguette, Blackiron, Blue Bat, Blue Batsaber, Blue Sparkle, Bluediamond, Bluesteel, Bombastic, Caution, Cheddar, Chocolate Reign, Chroma Aureate, Citrullus, Crystal Gasher, Cyan Bat, Dawn, Desert Camo, Dusk, Error, Excursion, Face Cooler, Face Melter, Festive Energy Blade, Festive Periastron, Festive Sword, Fish, Foxxo Bat, Frost Club, Green Bat, Green Batsaber, Green Sparkle, Honey, Jungle Camo, Kaiju Bat, Lime, Linked Sword, Loyalcandy Bat, Matrix, Metal Bat, Midnight, Molten Sword, Nailed Bat, Nebula G, Nebula P, Nebula Y, Orange Bat, Outlined, Overseen, Peppermint Bat, Pickaxe, Pink Bat, Rainbow Bat, Red Bat, Red Batsaber, Red Sparkle, RGB Batsaber, Rose, Snow Camo, Solitaire, Spiky Club, Spoonful, Stick, Sudden Catastrophe, Torched Bat, Viridescent, Wanwood, Watermelon, White Bat, White Stick, Yellow Bat and Absolute Zero.</sub> | ||
<gallery orientation="square" position="center" captionalign="center"> | <gallery orientation="square" position="center" captionalign="center"> | ||
File:Baticon.PNG|The Bat's icon in Abble's shop. | File:Baticon.PNG|The Bat's icon in Abble's shop. | ||
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As of v.3.1, the Sledge Hammer currently has 2 skins, that being: | As of v.3.1, the Sledge Hammer currently has 2 skins, that being: | ||
* Clown Hammer and Mace. | *<sub>Clown Hammer and Mace.</sub> | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
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As of v.3.1, the Katana currently has 5 skins, these skins include: | As of v.3.1, the Katana currently has 5 skins, these skins include: | ||
*Cosmic Dust, Frost Katana, Ginger Slicer, Toxic Waste and | *<sub>Cosmic Dust, Frost Katana, Ginger Slicer, Toxic Waste and Jonin.</sub> | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
File:KatanaOnGround.png|Katana's old model. | File:KatanaOnGround.png|Katana's old model. | ||
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As of v.3.1, the Knife currently has 43 skins, these skins include: | As of v.3.1, the Knife currently has 43 skins, these skins include: | ||
*Circuit, Dangerous Knife, Domino,Rose Knife, Cardboard Knife, Firework Knife, Green Checker,Link Checker,Red Checker, Blue Checker, Yellow Checker, Emerald Knife, Daytime,Dream, Error Knife, Rainbow Knife, Galaxia,Modern Art, Agony Knife, Boom Knife, Linked Knife, Bark Knife, Wanwood Knife, Slate Knife, Blue Steel Knife, Adurite Knife, Melon Knife, Bobux Knife, Sparkle Peanut, Cloud Knife, Antique,Au Knife, Cheese,Noob Knife, Hex Knife, Missing Knife, Goldify, Kyrptoknife, Plasmic Knife, Faded Memories, Leftover Glucose, Frost Knife and Swift Calamity. | *<sub>Circuit, Dangerous Knife, Domino,Rose Knife, Cardboard Knife, Firework Knife, Green Checker,Link Checker,Red Checker, Blue Checker, Yellow Checker, Emerald Knife, Daytime,Dream, Error Knife, Rainbow Knife, Galaxia,Modern Art, Agony Knife, Boom Knife, Linked Knife, Bark Knife, Wanwood Knife, Slate Knife, Blue Steel Knife, Adurite Knife, Melon Knife, Bobux Knife, Sparkle Peanut, Cloud Knife, Antique,Au Knife, Cheese,Noob Knife, Hex Knife, Missing Knife, Goldify, Kyrptoknife, Plasmic Knife, Faded Memories, Leftover Glucose, Frost Knife and Swift Calamity.</sub> | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
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As of v.3.1, the Machete currently has 6 skins, these skins include: | As of v.3.1, the Machete currently has 6 skins, these skins include: | ||
*Catalyst, Overseer, Swiss, Tanto, Wrench and Frost Machete. | *<sub>Catalyst, Overseer, Swiss, Tanto, Wrench and Frost Machete.</sub> | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
File:Macheteicon.PNG|The Machete's icon in Abble's Shop. | File:Macheteicon.PNG|The Machete's icon in Abble's Shop. | ||
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As of v.3.1, the Scythe currently has 6 skins, these skins include: | As of v.3.1, the Scythe currently has 6 skins, these skins include: | ||
*Code | *<sub>Code XC, Headtaker, Hockey Stick, Scorch, Stop Sign and Frost Scythe.</sub> | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
Revision as of 16:35, 14 March 2022
Weapons are your main form of defense in Kaiju Paradise as a survivor. Each weapon has differing stats from one another, with some even bearing unique 'abilities'. All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar on the bottom of the screen screen. Most of them also have a durability seen by the green bar in which, when depleted, will break that item and render it unusable.
These weapons usually cannot be obtained normally by Gootraxians due to their paws, unless through illegitimate ways.
Public Weapons
These weapons are obtainable publicly and available to everyone. Some can be bought within Abble's Shop while others can only spawn around the map. Certain items, however, need to be obtained in specific conditions, such as killing a golden with a certain weapon to "goldify" it.
<tabber> |-|Regular=
Bat
The Bat can easily be purchased from Abble's Shop for free or found and picked up from certain locations around the map. The Bat is a versatile and reliable weapon due to its ease of access. The Bat can be stolen by Slime Pups, although, this can be prevented by donning a hazmat suit.
| Stat | Value |
|---|---|
| Durability | 16 |
| Damage | 33.3 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Low |
| Effects | Stun |
As of v.3.1, the Bat currently has 73 skins. These skins include:
- Adurite, Aureate, Baguette, Blackiron, Blue Bat, Blue Batsaber, Blue Sparkle, Bluediamond, Bluesteel, Bombastic, Caution, Cheddar, Chocolate Reign, Chroma Aureate, Citrullus, Crystal Gasher, Cyan Bat, Dawn, Desert Camo, Dusk, Error, Excursion, Face Cooler, Face Melter, Festive Energy Blade, Festive Periastron, Festive Sword, Fish, Foxxo Bat, Frost Club, Green Bat, Green Batsaber, Green Sparkle, Honey, Jungle Camo, Kaiju Bat, Lime, Linked Sword, Loyalcandy Bat, Matrix, Metal Bat, Midnight, Molten Sword, Nailed Bat, Nebula G, Nebula P, Nebula Y, Orange Bat, Outlined, Overseen, Peppermint Bat, Pickaxe, Pink Bat, Rainbow Bat, Red Bat, Red Batsaber, Red Sparkle, RGB Batsaber, Rose, Snow Camo, Solitaire, Spiky Club, Spoonful, Stick, Sudden Catastrophe, Torched Bat, Viridescent, Wanwood, Watermelon, White Bat, White Stick, Yellow Bat and Absolute Zero.
-
The Bat's icon in Abble's shop.
-
The Bat's swinging animation.
-
The original Bat skin.
-
The Bat's hitbox.
Bottle
The Bottle cannot be obtained from Abble's Shop, however it may be found scattered around the facility in specific spawn locations, such as the shelves in the cafeteria, the shelf inside the survivor spawn and on the hidden room's shelves. It can be used defensively in combat. The bottle can be stolen by Slime Pups unless the user is wearing a hazmat suit.
The Bottle ragdolls and pushes back the Gootraxian it hits. However, this item is one time use and will break after it hits a Gootraxian. Once destroyed, the bottle displays a text that says "The glass bottle broke."
| Stat | Value |
|---|---|
| Durability | 1 |
| Damage | 10 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Medium-High |
| Effects | Knock out & ragdoll (upon breaking) |
As of V3.1, the bottle currently has no skins.
-
Bottle, fully exposed.
-
The swing animation for the bottle.
-
Bottle being held.
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How the bottle breaks and how knockback is applied.
-
Bottle's hitbox.
Pipe
The Pipe is a improvised weapon that can be found around the map in various locations. The stats are better in comparison to the bat by a bit, with slightly increased damage and swing speed, although its stun time is shorter than that of the bat's. The pipe can be stolen by Slime Pups unless the person is using a hazmat suit.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | 3.25 seconds |
| Knockback | Low |
| Effects | Stun |
As of V3.1, the pipe currently has no skins.
-
Fully exposed Pipe.
-
The Pipe's swinging animation.
-
Pipe being held by a player.
-
Pipe's hitbox.
Sledgehammer
The Sledgehammer is an item can be found around the map in various locations and cannot be bought from Abble's Shop. It deals the highest damage in the game currently in terms of a single hit and ragdolls only on direct hits. Otherwise, on an indirect hit, it deals a small amount of splash damage and stuns Gootraxians instead.
Despite having the highest damage, it currently has the longest weapon cooldown in the game. The Sledge Hammer cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 20 |
| Critical damage | 52 (per single hit) |
| Blast damage | 35 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | Medium |
| Effects | Knock out & ragdoll, area damage & critical |
As of v.3.1, the Sledge Hammer currently has 2 skins, that being:
- Clown Hammer and Mace.
-
The Sledgehammer, fully exposed.
-
The Sledgehammer's swinging animation, and subsequent shockwave.
-
The Sledgehammer being utilized to ragdoll a player.
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A Sledgehammer on the ground.
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The Sledgehammer being held.
Katana
Like the Sledge Hammer, the Katana cannot be bought from Abble's Shop and can be found around the map instead.
When attacking with the Katana, the player will perform a three part combo, each slash dashing the player forwards with the last attack ending the combo with a spin-slash and entering its cooldown period, which also slows the player for its duration. The Katana is versatile weapon, offering both superb offensive capability and great utility. The first two slashes of the combo, due to their shortened cooldown, allows for a quick switch to other weapons. Furthermore, the dash helps finish off Gootraxians and facilitates a hasty retreat if needed.
| Stat | Value |
|---|---|
| Durability | 25 |
| Damage | 21 (per single hit) |
| Cooldown | 0.5 seconds |
| Combo Cooldown | ~3.75 seconds |
| Knockback | None |
| Effects | Combo |
As of v.3.1, the Katana currently has 5 skins, these skins include:
- Cosmic Dust, Frost Katana, Ginger Slicer, Toxic Waste and Jonin.
-
Katana's old model.
-
Katana's new model.
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Katana's slashing animations, which are tied to its dashing property.
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A player holding katana's old model.
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A player holding katana's new model.
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Katana's hitbox.
Axe (Fireaxe)
The Axe can be only obtained during Blackouts or when the amount of Gootraxians in the server is above 20. The cases in which it can be found are placed around the map, opening during those conditions. The Axe is a nearly identical to the Pipe, however, instead of stunning upon hit, it ragdolls the target. The Axe can be stolen by Slime Pups, although this can be prevented by wearing a hazmat suit. It is also the only weapon capable of cutting down the tree in the Garden, taking only 75 swings to cut it down.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Medium |
| Effects | Knock out & ragdoll |
As of V3.1, the axe currently has no skins.
-
Axe, exposed.
-
Axe being held by a player.
-
Swing animation for the Axe.
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A Hazzy being ragdolled after being hit by an Axe.
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Axe's hitbox.
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Axe case, closed.
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Axe case, opened.
Knife
The Knife is a weapon that cannot be bought at Abble's Shop and instead can be found in the Cafeteria. The knife can be stolen by Slime Pups unless the user is wearing a hazmat suit. The knife has the smallest weapon hitbox in the game.
As you are swinging with the knife, it may change its swinging direction randomly, varying from right to left swings. At the end of the swing, the knife is always flipped by the user after they use it.
It has an ability in which you can throw them at the cost of durability and deals damage to whoever got hit by it. It deals additional damage if if the hit is headshot, with multiplier of 1.25.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 23 (per single hit) |
| Toss damage | 23 (per single hit) |
| Toss damage (headshot) | 28 (per single hit) |
| Toss durability cost | 3.5 |
| Max tosses | 5 |
| Cooldown | ~1.15 seconds |
| Knockback | None |
| Effects | Toss & headshot |
As of v.3.1, the Knife currently has 43 skins, these skins include:
- Circuit, Dangerous Knife, Domino,Rose Knife, Cardboard Knife, Firework Knife, Green Checker,Link Checker,Red Checker, Blue Checker, Yellow Checker, Emerald Knife, Daytime,Dream, Error Knife, Rainbow Knife, Galaxia,Modern Art, Agony Knife, Boom Knife, Linked Knife, Bark Knife, Wanwood Knife, Slate Knife, Blue Steel Knife, Adurite Knife, Melon Knife, Bobux Knife, Sparkle Peanut, Cloud Knife, Antique,Au Knife, Cheese,Noob Knife, Hex Knife, Missing Knife, Goldify, Kyrptoknife, Plasmic Knife, Faded Memories, Leftover Glucose, Frost Knife and Swift Calamity.
-
The swing animation for the knife.
-
A Knife being held.
-
Knife's hitbox.
-
The image for the Knife in Abble’s Store.
-
The new mechanic of the knife htrow.
Crowbar
The Crowbar can be purchased from Abble's Shop for 8 tokens or random places around the map. Ill-suit for combat, the Crowbar deals less damage than the bat, but has a 2.25X damage multiplier to vending machines<ref>https://discord.com/channels/786788486887768135/821381992779218955/860944254036344872</ref>; thus, making it the best weapon to use for breaking vending machines and obtaining colas and, by extension, tokens. The Crowbar cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 25 (per single hit) |
| Vending machine damage | 56 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
As of V3.1, the crowbar currently has no skins.
-
Crowbar, ready to crack open a machine or two.
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Crowbar's swing animation.
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Crowbar as seen in Abble's Store.
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Crowbar, being held by the player.
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Crowbar's hitbox.
Machete
The Machete is a weapon that can only be bought from Abble's Shop for 11 tokens. With a slightly increased swing speed and more damage, the Machete acts as a harder hitting weapon, albeit at the cost of a longer cooldown and shorter stun duration. It cannot be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 23 |
| Damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
As of v.3.1, the Machete currently has 6 skins, these skins include:
- Catalyst, Overseer, Swiss, Tanto, Wrench and Frost Machete.
-
The Machete's icon in Abble's Shop.
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The Machete's swing animation.
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The Machete being held.
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The Machete's hitbox.
Scythe
The Scythe is a weapon that can only be bought from Abble's Shop for 14 tokens. Upon hitting a Gootraxian with the Scythe, they will ragdoll and get flung in the direction you hit them, knocking the Gootraxian away from you.
The Scythe has an unique ability in which it blocks grabs from Gootraxians at the cost of durability. The Scythe cannot be stolen by Slime Pups.
It has the longest range out of any melee weapon in the game, however this comes at the cost of a longer cool down. Therefore, it is generally advised to use it primarily for its ability to block grabs, only utilizing it offensively to clear larger swathes of Gootraxions and relying more on secondary weapons.
| Stat | Value |
|---|---|
| Durability | 21 |
| Grab cost | 4 (per single grab) |
| Max grabs | 6 |
| Damage | 35 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | Medium-High |
| Effects | Knock out & ragdoll, grab block |
As of v.3.1, the Scythe currently has 6 skins, these skins include:
- Code XC, Headtaker, Hockey Stick, Scorch, Stop Sign and Frost Scythe.
-
The Scythe's icon in Abble's Shop.
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The Scythe's swinging animation.
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The Scythe, ragdolling multiple Gootraxians.
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The Scythe being held.
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The Scythe's hitbox.
Kaiju Basher
The Kaiju Basher can be purchased from Abble's Shop for 7 tokens or by killing a Kaiju, which have 12.5% (1/8) chance to drop it. The Kaiju Basher cannot be stolen by Slime Pups.
The Kaiju Basher has slightly better stats than the normal bat, having much greater knockback power. Upon killing a Gootraxian, pieces of crystals will begin to fling out of them at an increasing rate until they explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
The Kaiju Basher has no skins.
-
Kaiju Basher, fully exposed.
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The Kaiju Basher's icon in Abble's Shop.
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The Kaiju Basher's swing animation, as demonstrated by the respective Gootraxian that drops it.
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A Kaiju being knocked back by Kaiju Basher.
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The Kaiju Basher being held.
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The Kaiju Basher's kill effect.
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Kaiju Basher's hitbox.
Carneline Striker
The Carneline Striker can be purchased from Abble's Shop if you are a Roblox Premium subscriber for 7 tokens or by killing a Carneline, which has 12.5% (1/8) chance to drop it. The Carneline Striker cannot be stolen by Slime Pups.
The Carneline Striker is identical to the Kaiju Basher and Panther Bombarder, however, it has a color scheme similar to the crystals during a Power Outage. Upon killing any Gootraxian near the crystals, lightning-like beams will fire off nearby crystals at the Gootraxian and cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
The Carneline Striker has no skins.
-
Carneline Striker, exposed.
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Carneline Striker's swing animation, as demonstrated by the respective Gootraxian that drops it.
-
The Carneline Striker's knockback in action.
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The Carneline Striker being held.
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The Carneline Striker's kill effect in action.
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New Carneline Striker's hitbox.
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Old Carneline Striker's hitbox.
Panther Bombarder
The Panther Bombarder can only be obtained by killing a Panther, who has 12.5% (1/8) chance to drop it. The Panther Bombarder cannot be stolen by Slime Pups.
It is similar to both the Kaiju Basher and Carneline Striker, but it has dark purple 'crystals' rather than the color of the crystals during a Blackout. Upon killing a Gootraxian, claw marks will appear around them, causing slashing sounds to be heard and eventually cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swang at.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 35 (per single hit) |
| Cooldown | 4 seconds |
| Knockback | Medium-High |
| Effects | Stun, Knock out & ragdoll (upon breaking) |
The Panther Bombarder has no skins.
-
Panther Bombarder, fully exposed.
-
Panther Bombarder's swing animation, as demonstrated by the Gootraxian that drops it.
-
A Panther being knocked back by the Panther Bombarder
-
The Panther Bombarder being held.
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The Panther Bombarder's kill effect.
-
Panther Bombarder's hitbox.
|-|Golden=
These golden weapons can be obtained by killing a Golden Pup, Golden Dragon Pup, Golden Slime Hound or a [Dragon Fusion|Golden Dragon Fusion]]. Upon death, they will always drop a golden bat, which a player will pick up. If the player landed the very last hit on the golden variant with certain weapons, it will automatically turn that specific weapon into a golden variant. Each golden weapon leaves behind a sparkling, golden trail.
Golden weapons are essentially buffed version of the regular weapon. They have an unique hit noise and will "goldify" any Gootraxian killed with it's usage. It cannot be reobtained by any other means if you die, leave the game or get transfurred besides killing another Golden Slime and through illegitimate ways<ref name=":0">Example: admin commands or exploits.</ref>. Golden weapons cannot be stolen by the Slime Pups.
-
A gootraxian being goldified by a golden machete.
Golden Bat
The Golden Bat can be obtained by killing a Golden Slime variant with a bat if they landed the very last hit on them or upon the Golden Slime's death, in which they always drop a golden bat that any survivor can pick up.
Golden Bats, unlike regular bats, will have the ability to knockback Gootraxians.
| Stat | Value |
|---|---|
| Durability | 35 |
| Damage | 45 (per single hit) |
| Cooldown | 4.5 seconds |
| Knockback | Medium |
| Effects | Stun |
-
Golden Bat, exposed.
-
Golden Bat being held by a player.
-
Golden Bat's hitbox.
Golden Axe (Fireaxe)
The Golden Axe can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular axe, it will turn into its golden variant automatically.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 40 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll |
-
Golden Axe, fully exposed.
-
Golden Axe being held by a player.
-
Golden Axe's hitbox.
Golden Crowbar
The Golden Crowbar can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular crowbar, it will turn into its golden variant automatically.
It is the best weapon in-game currently that can be obtained in a public server to break vending machines and obtain colas.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 30 (per single hit) |
| Vending Machine damage | 105 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Crowbar, prepared to get tokens like never before.
-
Golden Crowbar being held by a player.
-
Golden Crowbar's hitbox.
Golden Pipe
The Golden Pipe can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular pipe, it will turn into a golden variant automatically.
Golden Pipe is not recommended as a golden weapon to obtain as it's statistics are equal to a regular pipe.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Pipe, fully exposed.
-
Golden Pipe being held by a player.
-
Golden Pipe's hitbox.
Golden Machete
The Golden Machete can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular machete, it will turn into its golden variant automatically.
Golden Machete is not recommended as a golden weapon to obtain as it's statistics are equal to a regular machete.
| Stat | Value |
|---|---|
| Durability | 23 |
| Damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | Low |
| Effects | Stun |
-
Golden Machete, fully exposed.
-
Golden Machete being held by a player.
-
Golden Machete's hitbox.
Golden Scythe
The Golden Scythe can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular scythe, it will turn into its golden variant automatically.
Comparing to a regular scythe, Golden Scythe is far more suited for offensive use due to its higher durability and can block up to a maximum of 8 grab attempts.
| Stat | Value |
|---|---|
| Durability | 30 |
| Grab cost | 4 (per single grab) |
| Max grabs | 8 |
| Damage | 35 (per single hit) |
| Cooldown | 5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll, grab block |
-
Golden Scythe, ready to reap.
-
Golden Scythe being held by a player.
-
Golden Scythe's hitbox.
Golden Sledgehammer
The Golden Sledgehammer can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular sledge hammer, it will turn into its golden variant automatically.
Golden Sledge Hammer is currently the best weapon in terms of damage, due to it's ability to 2-shot most of the Gootraxians currently in-game when used properly with it's higher durability and a bit shorter cooldown.
| Stat | Value |
|---|---|
| Durability | 25 |
| Critical damage | 57 (per single hit) |
| Blast damage | 38 (per single hit) |
| Cooldown | ~4.5 seconds |
| Knockback | High |
| Effects | Knock out & ragdoll, area damage & critical |
-
Golden Sledgehammer, perfect for vaporizing pups.
-
Golden Sledgehammer being held by a player.
Golden Katana
The Golden Katana can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular katana, it will turn into golden variant automatically.
Golden Katana is the best weapon in-game for more aggressive play as it has a big damage buff, yet it has less durability than the normal Katana. Like its non-golden version, it features a three hit combo, but due to its faster cooldowns across the board, it is far more effective.
| Stat | Value |
|---|---|
| Durability | 20 |
| Damage | 29 (per single hit) |
| Cooldown | 0.5 seconds |
| Combo Cooldown | ~3.75 seconds |
| Knockback | None |
| Effects | Combo |
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Golden Katana, fully exposed.
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Golden Katana being held by a player.
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Golden Katana's hitbox.
Golden Knife
The Golden Knife can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular knife, it will turn into its golden variant automatically.
Just like the regular knife, the Golden Knife can be tossed, taking 3.5 of it's durability, which equals a maximum of 5 tosses. Headshots multiply the toss damage value by 1.25.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 27 (per single hit) |
| Toss damage | 27 (per single hit) |
| Toss damage (headshot) | 33 (per single hit) |
| Toss durability cost | 3.5 |
| Max tosses | 5 |
| Cooldown | ~1.15 seconds |
| Knockback | None |
| Effects | Toss & headshot |
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Golden Knife, suited for more than just culinary use.
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Golden Knife being held by a player.
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Golden Knife's hitbox.
Golden Bottle
The Golden Bottle can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular bottle, it will turn into its golden variant automatically.
Golden Bottle can be said to be a joke weapon, mainly due to it's comically high knockback that can fling a player across the entire map. It also has a buff in damage, but the durability still remains the same.
| Stat | Value |
|---|---|
| Durability | 1 |
| Damage | 35 (per single hit) |
| Cooldown | ~3.5 seconds |
| Knockback | Extremely high |
| Effects | Knock out & ragdoll (upon breaking) |
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Golden Bottle, fully exposed.
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A gootraxian being flung by a Golden Bottle.
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Golden Bottle being held by a player.
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Golden Bottle's hitbox.
</tabber>
Exclusive Weapons
These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.
Guns
<tabber> |-|AA-12=
AA-12
The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations. Fed with its 20 round drum magazine, it can be reloaded four times before overheating.
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AA-12, being held by a player.
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AA-12, being held by a player, at the ready to fire.
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AA-12, being fired by a player.
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AA-12, being reloaded by a player.
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AA-12's model.
|-|G27=
G27
The Glock-27 is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.
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G27, exposed.
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G27, being held by a player.
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G27, being fired with by a player.
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G27, being reloaded by a player.
|-|MAC-10/Dual MAC-10s=
MAC-10/Dual MAC-10s
The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire. Utilizing 32 round magazines, it can be reloaded three times before overheating.
The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.
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A single MAC-10, exposed.
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Dual MAC-10s, exposed.
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Dual MAC-10s, being held by a player at a high ready position.
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Dual MAC-10s, being fired with by a player.
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Dual MAC-10s, being reloaded by a player.
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MAC-10, being held by a player.
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MAC-10, being held by a player, at the ready to fire.
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MAC-10, being fired with by a player.
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MAC-10, being reloaded by a player.
|-|SPAS-12=
SPAS-12
The Franchi SPAS-12 is a combat shotgun, allowed for pump-action in-game despite having options for a semi-automatic setting. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.
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SPAS-12, being held by a player.
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SPAS-12, being held by a player, at the ready.
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SPAS-12, being fired with by a player.
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SPAS-12, being reloaded by a player.
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SPAS-12's model.
|-|FAMAS=
FAMAS
The FAMAS is a bullpup assault rifle developed and manufactured by France, boasting a high fire rate and extensive service history. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.
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FAMAS, being held by a player.
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FAMAS, being aimed by a player.
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FAMAS, being fired with by a player.
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FAMAS, being reloaded by a player.
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FAMAS' model.
|-|SCAR-PDW=
SCAR-PDW
The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding of 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.
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SCAR-PDW, being held by a player.
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SCAR-PDW, being aimed by a player.
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SCAR-PDW, being fired with by a player.
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SCAR-PDW, being reloaded by a player.
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SCAR-PDW's model.
|-|M60=
M60
Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box magazine can be reloaded once before overheating.
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M60, being held by a player.
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M60, being held by a player, at the ready to fire.
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M60, being fired with by a player.
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M60, being reloaded by a player.
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M60's model.
|-|M134=
M134
The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.
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M134, being held by a player.
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M134, being fired with by a player.
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M134's model.
|-|Dual Desert Eagles=
Dual Desert Eagles
The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful catridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.
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Dual Desert Eagles being held by a player, in a high ready position.
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Dual Desert Eagles being held by a player, at the ready.
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Dual Desert Eagles, being fired with by a player.
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Dual Desert Eagles, being reloaded by a player.
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Model of a single Desert Eagle.
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Dual Desert Eagles, exposed.
|-|Colt Python=
Colt Python
A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.
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The Colt Python, being held by a player, in a low ready stance.
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Colt Python, being aimed by a player.
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A demonstration of the devastating power of the Colt Python.
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Colt Python, being reloaded by a player, with a stylish flick of the chamber.
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Colt Python, being fired by a player.
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Colt Python, exposed.
|-|RPG=
RPG
The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon has infinite durability, however after firing, the player must reload after every shot.
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RPG, behind held at the ready by a player.
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The RPG, being fired indiscriminately into a group of players.
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The RPG, being reloaded.
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A player, irresponsibly failing to distance themselves from their target, and the consequences.
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The RPG, exposed.
</tabber>
Nunchucks
Nunchucks are a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood) that are connected to each other at their ends by a short metal chain or rope. The nunchucks can be stolen by Slime Pups unless the user is wearing Hazmat Suit.
| Stat | Value |
|---|---|
| Durability | 15 |
| Damage | 18 (per single hit) |
| Cooldown | ~1.15 seconds |
| Knockback | Low |
| Effects | Stun |
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Nunchucks, exposed.
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Nunchucks, being held by a player.
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Nunchucks' hitbox.
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Nunchucks, being swung by a player.
Admin-Exclusive Weapons
These items are restricted and can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.
<tabber> |-|Kawaii Bat=
Kawaii Bat
Kawaii Bat is an Admin-Exclusive melee item. It represents a regular bat reskinned to be all pink, with a Kawaii Shork's fin that has white stripes on it.
Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly transfur them into a Kawaii Shork. The Kawaii Bat can be stolen by Slime Pups.
| Stat | Value |
|---|---|
| Durability | 50 |
| Damage | NaN (insta-infect) |
| Cooldown | 3.25 seconds (?) |
| Knockback | None |
| Effects | Kawaii Shork transfur & one-shot |
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A player, being hit by Kawaii Bat.
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Kawaii Bat, in its full glory.
|-|Prototype L=
Laminax Prototype
The Laminax Prototype or Prototype L is a ranged, futuristic weapon and a reference to the game Pixel Gun 3D. It represents a laser assault rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it can fire a fast full-auto, where a single laser deals 90 damage, making the Prototype L the most powerful ranged weapon in-game.
Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers. The Prototype L cannot be stolen by Slime Pups.
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Prototype L's icon.
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Prototype L, being fired.
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A demonstration of the Prototype L's ability to penetrate surfaces.
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A player being vaporized by the Prototype L.
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A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
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Prototype L, being reloaded.
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Prototype L's entry, seen in Abble's Store.
</tabber>
Trivia
General
- Before V3.1, all weapons had a predetermined spot as to where they spawned.
- Few still do after the update, but most of them are now random.
- You can fix your bat weapon by switching the skin back and forth on Abble's Shop, this fills the durability bar back completely. This is still in the game and it's unknown if it is a bug or not.
- You also used to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method.
- All stealable items can be stacked and have multiple of it in the inventory by getting the items Slime Pups is holding. It is unknown if this is a bug or not.
- The Scythe was made possible by Deathtrap#6258 or Darrealisboss, who created the model for it<ref>Creator crediting the scythe's modeller https://discord.com/channels/786788486887768135/813306755756720179/813648912819814430</ref>.
Weapon Notes
- On the April Fools 2021 event, guns were available in the shop for a limited time<ref>Update log - April Fools 2021https://discord.com/channels/786788486887768135/821381992779218955/826919468903038976</ref>.
- Achieving a certain killstreak would have give you random guns, but this feature was removed before it even made out to the public<ref>Update log - killstreak guns https://discord.com/channels/786788486887768135/821381992779218955/830411663734997002</ref>.
- Moderators cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: experimental version game, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
- Developers and Administrators can use them freely as they please however.
- The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>Update log - M1A4 stolen model https://discord.com/channels/786788486887768135/821381992779218955/897142841019596901</ref>.
- The M134 was previously called Blaxor's M134 before officially being added to the gun roster.
- The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
Known Bugs
NOTE: Most bugs that are noted here are from previous versions. They have been fixed and cannot be replicated in the game's current, most stable version.
Pre-V3.1
- Upon the release of the katana, you can have stack the weapon until the inventory is full.
- Katana's dash can sometimes flung or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
- When you use a Kaiju Basher and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
- Some weapons that can ragdoll / knockback such as bricks or scythes can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
- Overseer machete skin's kill effect can make transfur accessories that are droppable such as buckets or shades go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
- There are some ways to bypass the weapon cooldown by using bugs:
- FPS boosters.
- Doing certain complicated methods.
- Hazmat Suits, immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
- Hitting a tree where it gets ignored for a short window time.
- Upon the start / end of event such as Blackout or Power Outage. Timing it right will ignore it for a short window time.
Post-V3.1
- Upon the release of V3.1 Part 1, the knife was able to kill Gootraxians instantly with just one hit.
- The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
References
<references />
