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Errands: Difference between revisions
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'''Note:''' The errands are temporarily removed, presumably until proper characters are implemented. | |||
{{Raytraxian | |||
{{ | |||
|debut=Kaiju Paradise | |debut=Kaiju Paradise | ||
|image1=<gallery> | |image1=<gallery> | ||
SamNewPlaceholder.png|A placeholder for what is to come. | |||
</gallery> | </gallery> | ||
|title1=Sam|name=}} | |title1=Sam|name=}} | ||
'''Errands''' are criteria based objectives that reward <span style="color:#00FFFF">credits</span> {{Credit|2=S}}, <span style="color:#D8DD56">tokens</span> {{Token|2=S}}, or '''"other nifty rewards."''' Located within the [[Locations#Cafe|Storage Bay near the Cafeteria]], you can interact with '''Sam''' to accept errands. The reward varies depending on the difficulty of the errand as designated by the "I" or "II". Upon completion of said errand, you will be automatically awarded. Errands may be viewed either by interacting with Sam or by opening the '''Errands''' tab located in the side menu. | |||
Sam and | Sam is accessible regardless of any ongoing [[Events|events]] or if you are a [[Raytraxians|Raytraxian]]. However, if you are in combat, you will be shunned by '''Sam''' and unable to access the Errands menu. While interacting with Sam, you will be granted 20 seconds of a forcefield. This forcefield, however, does not prevent being stunned as a [[Raytraxians|Raytraxian]]. | ||
On some occasions, the player can still be damaged through the forcefield when interacting with Sam in-combat. | |||
There is a 15 minute cooldown between starting errands, and the cooldown is universal. Starting an errand as a human will not let you start another errand as a [[Raytraxians|Raytraxian]] until the cooldown has expired (and vice versa). | |||
Trying to talk to '''Sam''' whilst in combat won't let you get a new errand. He will instead say the following messages if you try talking to him: | |||
'''"Away!"''', '''"Bugger off!"''', '''"Come back later!"''', '''"Stay away!"'''. | |||
==Introduction to Errands== | ==Introduction to Errands== | ||
When first meeting Sam, he will introduce himself and errands | When first meeting Sam, he will introduce himself and the concept of errands. In fact, he has one ready for you right now: '''"I left some documents somewhere in the building, I need you to get those and return them to me."''' This will mark the Errand as active, and randomly spawn a document in '''5''' different locations. You can always return to Sam for a reminder of their location. If you are infected or die while holding the documents, you will receive the message '''"I lost the documents.. They should be at..."''' followed by one of the locations pictured below. | ||
<gallery> <!-- Personally speaking, I think these screenshots are *okay* but ideally I would like them replaced with higher quality screenshots, maybe? --> | <gallery> <!-- Personally speaking, I think these screenshots are *okay* but ideally I would like them replaced with higher quality screenshots, maybe? --> | ||
File:Document | File:Document restroom(new).png|'''"..at <span style="color:#D8DD56">the restroom.</span>"''' | ||
File:Document | File:Document garden(new).png|'''"..at <span style="color:#D8DD56">the garden.</span>"''' | ||
File:Document security. | File:Document security(new).png|'''"..at <span style="color:#D8DD56">the security zone, on one of the shelves.</span>"''' | ||
File:Document | File:Document elevator(new).png|'''"..at <span style="color:#D8DD56">the elevator.</span>"''' | ||
File:Document | File:Document balcony(new).png|'''"..at <span style="color:#D8DD56">the balcony, on one of the shelves.</span>"''' | ||
</gallery> | </gallery> | ||
<!-- I also made a map, but do we really need it? --> | <!-- I also made a map, but do we really need it? --> | ||
==Errands== | ==Errands== | ||
After finishing '''Introduction to Errands''' you will unlock new errands to complete. While some errands are universal, such as '''Damage Dealer''', others such as '''Exterminator''' or '''Contagious Epicenter''' are given depending which team you currently are on, being human or | After finishing '''Introduction to Errands''', you will unlock [[Buck]]'s bestiary entry as well as new errands to complete. While some errands are universal, such as '''Damage Dealer''', others such as '''Exterminator''' or '''Contagious Epicenter''' are given depending on which team you currently are on, being human or [[Raytraxians|Raytraxian]] respectively. You can stack up to 3 errands on both teams, attempting to add more errands will prompt you with '''"..and he believes that is everything for your errands."''' | ||
Currently, there are | Currently, there are 8 available errands, excluding '''Introduction to Errands'''. They are shown below. | ||
<div class="center"> | <div class="center"> | ||
{| class="article-table mw-collapsible" | {| class="article-table mw-collapsible" | ||
Line 37: | Line 43: | ||
!<center>Errand</center> | !<center>Errand</center> | ||
!<center>Criteria</center> | !<center>Criteria</center> | ||
!<center>Reward</center> | |||
!<center>Team</center> | |||
|- | |- | ||
|Damage Dealer I | |Damage Dealer I | ||
|Deal 500 damage | |Deal 500 damage | ||
|200 {{Credit||S}} & 4 {{Token||S}} | |||
| Both | |||
|- | |- | ||
|Damage Dealer II | |Damage Dealer II | ||
|Deal 1000 damage | |Deal 1000 damage | ||
|400 {{Credit||S}} & 8 {{Token||S}} | |||
| Both | |||
|- | |- | ||
|Exterminator I | |Exterminator I | ||
|Kill 5 | |Kill 5 Raytraxians as a Human | ||
|120 {{Credit||S}} & 6 {{Token||S}} | |||
|Survivors | |||
|- | |- | ||
|Exterminator II | |Exterminator II | ||
|Kill 15 | |Kill 15 Raytraxians as a Human | ||
|240 {{Credit||S}} & 11 {{Token||S}} | |||
|Survivors | |||
|- | |- | ||
|Contagious Epicenter I | |Contagious Epicenter I | ||
|Infect 5 | |Infect 5 Humans as a Raytraxian | ||
|300 {{Credit||S}} & 1 {{Token||S}} | |||
|Raytraxians | |||
|- | |- | ||
|Contagious Epicenter II | |Contagious Epicenter II | ||
|Infect 15 | |Infect 15 Humans as a Raytraxian | ||
|750 {{Credit||S}} & 2 {{Token||S}} | |||
|Raytraxians | |||
|- | |||
|Collateral Damage I | |||
|Get 1 hazard assist | |||
|150 {{Credit||S}} & 1 {{Token||S}} | |||
|Raytraxians | |||
|- | |||
|Collateral Damage II | |||
|Get 3 hazard assists | |||
|450 {{Credit||S}} & 2 {{Token||S}} | |||
|Raytraxians | |||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
==Trivia== | == Trivia== | ||
*Sam is a placeholder character in | * Sam is a placeholder character in dialogue, name, and model. He will soon be relegated to the depths of this trivia section.<!-- We will forever miss you Sam, but your fate is sealed --> | ||
*The [https://www.youtube.com/watch?v=sgVRPF-3fm8 song] that plays in Sam's menu is composed by [https://www.roblox.com/users/987850776/profile '''Ronin''']. | * The [https://www.youtube.com/watch?v=sgVRPF-3fm8 song] that plays in Sam's menu is a cover of the [https://youtu.be/4dA7xyeTDXg Yakuza 0 Substories Track] composed by [https://www.roblox.com/users/987850776/profile '''Ronin''']. | ||
*The criteria for '''Damage Dealer I''' and '''II''' updates in unexpected ways, seemingly checking the damage of your weapon or attack and if it hit someone or not. | |||
**If you hit a player that has a forcefield, your Errand progress will increase despite the fact that the player with a forcefield does not take any damage. | |||
***Players no longer have forcefields when spawning in. | |||
**If you kill a player with an attack that does more damage than their current HP, you will gain progress equal to how much damage your weapon or attack does, rather than how much health you took away from your opponent. | |||
* '''Collateral Damage I''' and '''II''' require the player to kill survivors using hazards such as [[Shork|Shark Fins]] and [[Slime Dragon|Dragon Crystals]] while grabbing them, rather than just using a hazard to deal more damage. The hazard has to be the thing that kills the survivor, otherwise it will not count. | |||
*You are unable to talk to Sam while in a '''private server'''. Trying to talk to him will make him say: '''"I can't help you right now."''' | |||
* The '''Contagious Epicenter''' Errand used to be named simply "Infector" before its public release. | |||
**"Infector I", shown in the game's official Discord Server, had an infect requirement of 10, rather than 5 or 15. | |||
*There was a bug with '''Damage Dealer I''' that does not grant the reward upon being completed. | |||
*During a period of time when the main branch was down due to a mass reporting, Sam had no cooldown on giving errands. | |||
*Talking to Sam can rarely result in a softlock, because the dialogue box never displays and leaves you frozen in place. | |||
*When Sam Errands was first tested, it had many unintended bugs: | |||
**Hitting [[Vending Machine|Vending Machines]] increased '''Damage Dealer.''' | |||
**Hitting the tree in [[Locations#The Garden|Garden]] decreased '''Damage Dealer.'''<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041551438687518761/image.png</ref> | |||
**Stacking all Errands at the same time.<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041600172951613450/image.png</ref> | |||
**Could not talk to Sam while having the [[Chainsaw]].<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041607193423790080/image.png</ref> | |||
==References== | |||
<references /> | |||
{{MechanicsNav}} | |||
[[Category:Mechanics]] | |||
[[Category:Outdated Pages]] |
Latest revision as of 21:40, 2 July 2025
This page may contain images or information from older versions of the game. Please help make it up to date by updating the files and the page's content.
Note: The errands are temporarily removed, presumably until proper characters are implemented.
Errands are criteria based objectives that reward credits Error creating thumbnail: Unable to save thumbnail to destination, tokens Error creating thumbnail: Unable to save thumbnail to destination, or "other nifty rewards." Located within the Storage Bay near the Cafeteria, you can interact with Sam to accept errands. The reward varies depending on the difficulty of the errand as designated by the "I" or "II". Upon completion of said errand, you will be automatically awarded. Errands may be viewed either by interacting with Sam or by opening the Errands tab located in the side menu.
Sam is accessible regardless of any ongoing events or if you are a Raytraxian. However, if you are in combat, you will be shunned by Sam and unable to access the Errands menu. While interacting with Sam, you will be granted 20 seconds of a forcefield. This forcefield, however, does not prevent being stunned as a Raytraxian.
On some occasions, the player can still be damaged through the forcefield when interacting with Sam in-combat.
There is a 15 minute cooldown between starting errands, and the cooldown is universal. Starting an errand as a human will not let you start another errand as a Raytraxian until the cooldown has expired (and vice versa).
Trying to talk to Sam whilst in combat won't let you get a new errand. He will instead say the following messages if you try talking to him:
"Away!", "Bugger off!", "Come back later!", "Stay away!".
Introduction to Errands
When first meeting Sam, he will introduce himself and the concept of errands. In fact, he has one ready for you right now: "I left some documents somewhere in the building, I need you to get those and return them to me." This will mark the Errand as active, and randomly spawn a document in 5 different locations. You can always return to Sam for a reminder of their location. If you are infected or die while holding the documents, you will receive the message "I lost the documents.. They should be at..." followed by one of the locations pictured below.
-
"..at the restroom."
-
"..at the garden."
-
"..at the security zone, on one of the shelves."
-
"..at the elevator."
-
"..at the balcony, on one of the shelves."
Errands
After finishing Introduction to Errands, you will unlock Buck's bestiary entry as well as new errands to complete. While some errands are universal, such as Damage Dealer, others such as Exterminator or Contagious Epicenter are given depending on which team you currently are on, being human or Raytraxian respectively. You can stack up to 3 errands on both teams, attempting to add more errands will prompt you with "..and he believes that is everything for your errands."
Currently, there are 8 available errands, excluding Introduction to Errands. They are shown below.
Trivia
- Sam is a placeholder character in dialogue, name, and model. He will soon be relegated to the depths of this trivia section.
- The song that plays in Sam's menu is a cover of the Yakuza 0 Substories Track composed by Ronin.
- The criteria for Damage Dealer I and II updates in unexpected ways, seemingly checking the damage of your weapon or attack and if it hit someone or not.
- If you hit a player that has a forcefield, your Errand progress will increase despite the fact that the player with a forcefield does not take any damage.
- Players no longer have forcefields when spawning in.
- If you kill a player with an attack that does more damage than their current HP, you will gain progress equal to how much damage your weapon or attack does, rather than how much health you took away from your opponent.
- If you hit a player that has a forcefield, your Errand progress will increase despite the fact that the player with a forcefield does not take any damage.
- Collateral Damage I and II require the player to kill survivors using hazards such as Shark Fins and Dragon Crystals while grabbing them, rather than just using a hazard to deal more damage. The hazard has to be the thing that kills the survivor, otherwise it will not count.
- You are unable to talk to Sam while in a private server. Trying to talk to him will make him say: "I can't help you right now."
- The Contagious Epicenter Errand used to be named simply "Infector" before its public release.
- "Infector I", shown in the game's official Discord Server, had an infect requirement of 10, rather than 5 or 15.
- There was a bug with Damage Dealer I that does not grant the reward upon being completed.
- During a period of time when the main branch was down due to a mass reporting, Sam had no cooldown on giving errands.
- Talking to Sam can rarely result in a softlock, because the dialogue box never displays and leaves you frozen in place.
- When Sam Errands was first tested, it had many unintended bugs:
- Hitting Vending Machines increased Damage Dealer.
- Hitting the tree in Garden decreased Damage Dealer.<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041551438687518761/image.png</ref>
- Stacking all Errands at the same time.<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041600172951613450/image.png</ref>
- Could not talk to Sam while having the Chainsaw.<ref>https://cdn.discordapp.com/attachments/1028716672258949251/1041607193423790080/image.png</ref>
References
<references />
|