something something large page.
Overview
im making this so i dont have to switch pages everytime i need to see skins.
also ignore the overview tab, since its using the original page
Tabs
<tabber>
|-|Bat=
As of V3.3, there are currently 102 Bat skins within the game.
<tabber>
|-|Exclusive=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Briefly sets the target on fire upon being hit. The fire does not deal additional damage.
Burns the target's body to a crisp upon killing the target.
Changes the hit sound effect.
Causes a small orange sphere to appear where the target was hit.
Has a faint amber glow.
Has a fire trail effect.
Emits fire particles.
Changes the swing and hit sound.
Causes a yellow sphere to appear where the target was hit.
Batter up!
Default
Glows a rainbow pattern.
Creates a hit sphere the same color as the bat when hit occured.
Winter is coming.
Default
Traps the target's body in a block of ice upon killing the target. The block of ice shatters after a few seconds.
Changes the hit sound effect to glass shattering.
Causes a light blue sphere to appear where the target was hit.
Spawns several nail particles upon hitting a target. The nail particles will not deal additional damage.
|-|Unobtainable=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
It broke again?!
Default
Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "Yum! " sound effect.
Changes the hit sound effect to glass shattering.
Only for contributors! Never seems to be used.
Has a faint rainbow-colored glow.
Has a rainbow trail effect.
Has a sparkling particle effect.
Changes the swing and hit sound effects.
Idc
Default
Exclusive to Wiki Contributors only.
Spawns one small shockwave and one big shockwave after hitting a target.
Changes the swing sound effect to Raytraxians ' Grab and Attack swinging sounds
Changes the hit sound effects to metal pipe .
Changes the stun animation to the Taser stun animation.
Has an icon that looks nothing like the actual skin.
Is an image rather than a 3D model.
Contains text.
Sell for negative credits.
Change the swing and hit sound .
Is comically large.
Has a different hitbox.
Update in...
Custom idle animation.
The number on the sign update dynamically.
Can be placed down by pressing "P".
Upon activating the animation the player will slowdown significantly along side a message saying "You placed your rebellious sign down."
If there's 10 placed sign on the map, the message will instead say "I feel like there are way too many signs already...".
|-|Exotic=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Combine 2 Clown Hammers and 1 Chocolate Reign .
Plays "Pareidolia" (Instrumental) - Shangri-La when idle.
Has a very small chance of playing the same song but with vocals.
Changes the player's idle animation to the player levitating while strumming the guitar.
Adds a trailing yellow fog and swirl effect to the guitar.
Turns the target's body into a ghost that fades while floating upwards upon killing the target.
Changes the hit sound to a guitar smashing.
Causes a yellow sphere to appear where the target was hit.
Combine 1 Chocolate Reign and 1 Scorch and 1 Molten Sword .
Plays "Coming Home" (Instrumental) - Moon when idle.
Has a very small chance of playing the same song but with vocals.
Changes the idle animation to have the player levitating while strumming the guitar.
Adds a trailing red fog and swirl effect to the guitar.
Burns the target's body into a crisp descending into the ground upon death.
Changes the hit sound to a guitar smashing.
Causes a red sphere to appear where the target was hit.
Fraudulence doesn’t get you anywhere.
None
|-|Legendary=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
The strongest sword on the heights.
None
Combine 2 Linked Sword and a White Stick and White Bat .
Produce sparkles particles.
Change the swing and hit sound.
Change the holding animation.
On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
Combine 2 Linked Sword and Blackiron and Catalyst .
Change the swing and hit sound.
Change the holding animation.
On kill; split the target body and turn their avatar color to black.
Batter up!
Default
Combine one of each Batsaber types.
Has a rainbow-colored glow.
Changes the hit sound effect.
Changes the swing sound effect.
When in player's hand, it plays an idle lightsaber hum.
Has a rainbow-colored trail.
A fan favorite amongst employees.
None
Combine 2 Face Melter and 2 Face Cooler .
300pp
None
Plays “FREEDOM DiVE” [METAL†DIMENSIONS when idle.
Changes the player's idle animation to the player shredding the guitar.
Changes the hit sound effect to a smashing guitar.
Adds an extra hit sound, that being an icy crack.
Plays Andromida - “Sacrifice.” when idle.
Changes the player's idle animation to the player shredding the guitar.
Changes the hit sound effect to a smashing guitar.
Adds an extra hit sound, which is burning fire.
We’re in the endgame now!
Combine 3 Diamond Sword .
Combine 2 Block Bow .
Block Chest
Changes the hit sound to a Minecraft hit noise.
Change the swing sound.
*bass*
Default when moving
Changes the swing sound to the Linked Sword lunge sound.
Changes the hit sound to an electronic impact, along with a voice saying "Fish".
On kill; explodes the targets body into a pile of fish.
Have 2 different inspect animations depending on the user's state.
For big money earners.
Has a faint light-blue glow.
Has a light-blue trail effect.
Emits lightning particles.
Changes the swing and hit sound effects.
Causes a light blue sphere to appear where the target was hit.
Has a faint purple glow.
Changes the swing and hit sound effects.
Geoffery, break out Lucille
Mark of the survivor.
Has a faint green glow.
Has a green fiery trail effect.
Emits green fire particles.
Changes the swing and hit sound effects.
Batter up!
Default
Has a faint green glow.
Changes the hit sound effect.
A weapon used by ancient tundra cavemen. This could be you, too.
Default
Has a faint blue glow.
Changes the hit sound to glass shattering.
Batter up!
Default
Not very floaty. Hits too hard.
Default
Changes the swing sound effect.
Changes the hit sound to a toy squeaking.
"We must OFF these raytrax" -Mr. OFF"
Default
Changes the hit sound.
Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
Batter up!
Default
Has a faint green glow.
Emits particles and has a cloudy, green aura of nebulas.
Changes the hit sound effect.
On hit; Create a black hole on the target.
On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
Batter up!
Default
Has a faint red glow.
Emits particles and has a cloudy, red aura of nebulas.
Changes the hit sound effect.
On hit; Create a black hole on the target.
On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
Batter up!
Default
Has a faint purple glow.
Emits particles and has a cloudy, purple aura of nebulas.
Changes the hit sound effect.
On hit; Create a black hole on the target.
On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
Batter up!
None
Plays The Dueling Banjo when idle.
Changes the player's idle animation to the player strumming the banjo.
Changes the hit sound effect to a smashing banjo.
|-|Ultra Rare=
|-|Rare=
|-|Uncommon=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Batter up!
Default
Batter up!
Default
A simple tool for a simple crafter!
Changes the hit sound to a Minecraft hit noise.
Change the swing sound.
"This is my 55th…"
Default
Changes the hit sound to a more metallic hit.
This Bat Has Very Many Friends
Default
This Bat Is So So Sad
Default
Delicious
Default
Neon Tryhard Scout
Default
Batter up!
Default
What a scam…
Default
Explodes glowing sticky notes upon hitting a target.
Changes the hit sound.
Outline the player character.
Batter up!
Default
For jungle combatants!
Default
|-|Common=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Batter up!
Default
Batter up!
Default
Batter up!
Default
Batter up!
Default
Causes a orange sphere to appear where the target was hit.
Batter up!
Default
Causes a cyan sphere to appear where the target was hit.
Batter up!
Default
Causes a pink sphere to appear where the target was hit.
Causes a yellow sphere to appear where the target was hit.
Batter up!
Default
Causes a blue sphere to appear where the target was hit.
Batter up!
Default
Causes a red sphere to appear where the target was hit.
Batter up!
Default
Causes a green sphere to appear where the target was hit.
Batter up!
Default
Causes a white sphere to appear where the target was hit.
Changes the hit sound.
Have 2 different inspect animations depending on the user's state.
Batter up!
Default
Batter up!
Default
Batter up!
Default
</tabber>
Trivia
"我喜欢猫" translates to "I like cats" in English.
|-|Brick=
As of V3.3, there are currently 17 Brick skins within the game.
<tabber>
|-|Unobtainable=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Too hard to even eat!
None
Changes projectile model to a burrito.
This would be my reaction.
None
Changes the projectile model to a golden skull.
Changes the hit sound to a voice clip saying "Bone head".
|-|Legendary=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
You know where these come from.
None
Entering a super special code.
Changes the idle animation to show the player in the Baller pose, a character from Boss Fighting Stages .
Changes the running animation.
Changes the hit sound to a dodgeball sfx.
Changes the projectile model to a red dodgeball.
Brick’em
None
Changes the idle and throw animation to fit a bow being shot.
Changes the throwing sound.
Changes the projectile model to a minecraft arrow.
Brick’em
None
Changes the idle and throw animation to fit a bow being shot.
Changes the throwing sound.
Changes the hit sound.
Changes the projectile model to an arrow.
Changes the idle and throw animation to fit a bow being shot.
Changes the throwing sound.
Changes the hit sound.
Changes the projectile model to an arrow.
This would be my reaction.
None
Ancient spellbook derived from scientists to roam the stages of the underworld.
None
Changes to hit sound.
Causes a orange sphere to appear where the target was hit.
Changes the projectile model to a trailing, glowing yellow orb.
|-|Ultra Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
This would be my reaction.
None
Changes the hit sound to a loud thunk.
Changes the projectile model to a chrome skull.
Adds a throwing sound, playing the Bad to the Bone riff when thrown.
Plays a low-quality giggle when thrown.
DON’T step on these.
None
Changes the projectile model to a red 2x4 LEGO brick.
As long as you have enough rupees!
None
Change the hit sound.
Explode on hit. The explosion doesn't deal additional damage.
when you see its round 63 and packed kaijus start flooding the lane
None
Change the hit sound.
Change the idle, walking, running.
On kill, pops the dead player.
Three Actually
None
Changes the projectile model to a piece of wrapped, colorful candy.
Treasurey
None
Changes the projectile model to a random piece of golden treasure.
|-|Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Ouch!
None
Changes the projectile model to Spiked Ice ball.
Leave a cyan trail.
Yum
None
Changes the projectile model to Cranberries.
Santa’s helpers coming to finish the job.
None
Has a chance to briefly set a target on fire upon hitting them.
Changes the projectile model to coal.
These do more than bricks. Unbreakable, to say the least.
None
1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
</tabber>
|-|Crowbar=
As of V3.3, there are currently 1 Crowbar skin within the game.
<tabber>
|-|Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Freeman?
None
Changes the hit sound to sound more like a metal pipe.
Change the hold animation.
</tabber>
|-|Katana=
As of V3.3, there are currently 14 Katana skins within the game.
<tabber>
|-|Exclusive=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
サムライソード
|-|Unobtainable=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Not currently obtainable by any means.
Removes the Katana's third swing.
Removes the Katana's dash passive.
Adds two more katanas to the player, one in the left hand and one in the mouth.
The Katana in the left hand resembles the Golden Katana, while the Katana in the mouth resembles the legendary Jonin katana skin.
|-|Exotic=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Holy laminax is that vergil
Combine Chthonian and Excelsus and Agony Knife and Cosmic Dust .
Modify the swing sounds.
When crafted plays a special animation for the crafter and others on the server hear the sound cue.
By default uses sheath for first two attacks, draws sword for final attack.
Changes idle, walk, run, and attack animations.
Mirage Edge uses default Katana animations.
First weapon with three different swing animations based on the drawn weapon.
First weapon skin to have 2 idle inspect animation and sound effects for one of them.
When equipped, dealing damage to another player will cause a menu to appear that displays the current user input and a current "score" to the player ranking from EX (800) , IN (600) , S (410) , A (270) , B (180) , C (110) , and D (50) . This score will drop exponentially if you haven't hit a player.
After activating that menu a song will be emitted from the player, damaging any player increases score; killing does not.
Reaching a rank higher than D will put the rank above your head to show to the other players.
There's 5 possible announcers: Kuriott, Demoman, Brainrot, Postal Dude, and one unknown announcer.
Each announcer has unique voice lines for ranks.
On kill; It creates a sphere of blue slashes around the targeted player.
|-|Legendary=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Combine one of each Nebula skins.
Glows in the colors of the galaxy.
A more justified sword for a samurai.
Default
Change the katana placement.
サムライソード
Default
Glows a faint, light blue.
サムライソード
Default
Changes the hit and swing sound effects.
A sword forged from… you guessed it, toxic waste
Default
Glows a radioactive green.
Samurai Sword
Default
Change the Swing and hit sound.
Change idle, walking, running animation.
For God so loved the world, that He gave His one and only son. That who ever believes in Him shall not perish, but have eternal life.
|-|Ultra Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Samurai Sword
Default
Change the swing and hit sound.
On kill; split the target body.
Samurai Sword
Default
|-|Uncommon=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
A sword for amateurs.
Default
Change the Swing and hit sound.
</tabber>
Trivia
"サムライソード" translates to "Samurai Sword" in English.
|-|Knife=
As of V3.3, there are currently 51 Knife skins within the game.
<tabber>
|-|Exclusive=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
thanks
Default
|-|Unobtainable=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Stab stab.
Default
Join the game after the February 2022 Temporary Roblox Outage.
Turns the target into a pile of burritos on death.
|-|Legendary=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
The height's coldest dagger.
Default
Combine 2 Linked Sword and Face Cooler .
On kill; split the target body and turn their avatar color to cyan.
Stab stab.
Default
Glows a faint, light blue.
Changes the hit and swing sound effects.
A knife featuring the embodied pain of a cosmic being. Throw it away?
Default
|-|Ultra Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Sharp and tasty!
Default
Stab stab.
Default
Stab stab.
Default
Space?!
Default
Stab stab.
Default
N/A
Default
Stab stab.
Default
N/A
Default
Stab stab.
None
Emits purple particles.
Creates a purple trail when swung and thrown.
|-|Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Very cleaver. Sorry.
Default
steak
Default
Glaggle Stab
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
install source
Default
Changes the swing sound.
Changes the hit sound to the Microsoft Windows XP Error noise.
Upon death, target will turn into a floating tab, which will be promptly deleted by a computer mouse clicking the "Delete" button on said tab.
Stab stab.
Default
Stab stab.
Default
Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum! " sound effect.
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Upon death, turns the target's body into a pile of Robux and plays the "Ka ching! " sound effect.
|-|Uncommon=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Very cleaver.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
|-|Common=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
So retro
Default
Stab stab.
Default
Does not actually include fireworks.
Default
Stab stab.
Default
This is dangerous alright..
Kills the player instantly if inspected.
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
Stab stab.
Default
</tabber>
|-|Long Pipe=
As of V3.3, there are currently 34 Long Pipe skins within the game.
<tabber>
|-|Exotic=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Puts the long in long pipe.
Electrifies targets on hit.
Splits targets in two (with one being red and one being blue) on death.
Has unique equip animation.
|-|Legendary=
|-|Ultra Rare=
|-|Rare=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
*
This is a flood light.
Default
Changes the hit and swing sound effects.
|-|Uncommon=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
i remember your genocides
Default
Changes the swing and hit sounds.
Killed opponents turn into a floating heart that shatters after a few seconds
Cycles through 3 different colors by pressing the R key.
Red behaves as normal.
Orange makes the weapon unable to hit moving targets.
Blue makes the weapon unable to hit stationary targets.
A cautionary tale.
Default
Changes swing and hit sound to be more metallic.
A sign telling you to yield.
Default
Changes swing and hit sound to be more metallic.
It’s a sign telling you to GO. need I say more?
Default
Changes swing and hit sound to be more metallic.
A sign personally picked off from the surface. Seem to have replicas?
Default
Changes swing and hit sound to be more metallic.
A long pipe wrapped with smileys.
Default
|-|Common=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
The power of the Curse lies in your hands.
None
Glows a faint magenta.
Changes the hit and swing sound effects.
Changes the holding animation.
Has a unique block animation.
Guys. They aren't the same thing.
Default
Randomly obtained from common rarity recrafting
Changes the model to the old Scythe model from before it was replaced.
</tabber>
Patriot's Pride Event
Quiz Clipboard
"A clipboard for taking notes on the move!"
The Patriot's Pride required players to complete a series of tasks to receive the skin. Users had to be in a US server region in order to participate in the event.
Firstly, players would have to interact with a flag of the United States that prompted them to "Stand." Interacting with the flag would cause the player to hold their right arm over their heart while "The Star-Spangled Banner" played in the background. Once the song was finished, players would then have to achieve a 5-streak to get a clipboard. This clipboard, upon being equipped, would display 12 questions about American history. Once completed, the player would simply have to drop the clipboard into the cardboard box just outside of Bandit's Shop.
If all 12 questions were correct, the text "American Skin Given " or "You Got It Man " would appear, immediately adding Patriot's Pride to the player's inventory. If not, the text "Answers Incorrect " or "This Aint Right " would display instead and the player would have to retake the quiz.
The correct answers for the quiz are as follows: 13, Boston Massacre, France, Thurgood Marshall, Articles of Confederation, 1783, George Washington, Liberty, Thomas Jefferson, Pearl Harbor, 1865, Texas.
The American history quiz, with the correct answers.
|-|Machete=
As of V3.3, there are currently 21 Machete skins within the game.
<tabber>
|-|Exclusive=
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Cuts through brush and bone alike.
Default
Change the blade color depending on the current event occurring.
Cuts through brush and bone alike.
Default
Glows a faint green.
Leaves behind a green trail.
Outlines the target's body in green upon being hit.
Body fades with green outlines upon death effect.
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Cuts through brush and bone alike.
Default
Glows a faint, light blue.
Cuts through brush and bone alike.
Default
Changes the hit and swing sound effects.
A fatal mistake!
the Moon seems to be Projecting light as if the Library was Ruined from a Corporative Lobotomy
Default
Plays Red Mist .
Changes swing and hit sound.
Upon kill, turns the target's body into a red mist.
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Combine 2 Linked Sword and Cloud Knife .
On kill; splits the target body and throws the body parts in the direction the dead player was looking.
Professional, and strange.
Default
Combine Frying Pan and Goldify .
Changes swing and hit sound.
On kill; goldify the target.
Cuts through brush and bone alike.
Default
Briefly sets the target's body on blue fire upon being hit.
Burns the target's body to a crisp upon being killed.
Cuts through brush and bone alike.
Default
Changes the swing and hit sound.
Outlines the player character.
Cuts through brush and bone alike.
Default
Cuts through brush and bone alike.
None
Changes swing sound.
Change the idle.
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Cuts through brush and bone alike.
Default
I'm death. Straight up.
Adds an extra machete to the player's left hand, which is purely visual.
Slices through brush and bone alike.
Default
Decapitates the target upon death.
Really annoying to use
Default
Modify the Swing and Hit sound.
Changes swing and hit sound.
Cuts through brush and bone alike.
Default
Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum! " sound effect.
Changes the hit sound to that of the TF2 Wrench.
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
🐟
Default
Icon / Skin's Description / Inspect Animation
Obtainment
Effect(s)
Cuts through brush and bone alike.
Default
Changes swing and hit sound.
</tabber>
</tabber>