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Weapons

From Kaiju Paradise Official Wiki
Revision as of 01:45, 30 July 2022 by wikia:kaiju-paradise-official-wiki>Inferringmyrage (Added Remington 700.)

Exclusive Weapons

These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.

Guns

<tabber> |-|AA-12=

AA-12

The AA-12 is a 12-gauge assault shotgun, most renown for its reduced recoil despite its full-auto operations. Fed with its 20 round drum magazine, it can be reloaded four times before overheating.

|-|G27=

G27

The Glock-27 is a higher-caliber version of the former G26, which is the subcompact model of the Glock 17. In-game, the model is more visually akin to a Glock 17. It can be reloaded three times before overheating and feeds with 10 round magazines.

|-|MAC-10/Dual MAC-10s=

MAC-10/Dual MAC-10s

The MAC-10, or Military Armament Corporation Model 10 is a blowback submachine gun designed for rapid fire. Utilizing 32 round magazines, it can be reloaded three times before overheating.

The dual MAC-10s are the same model, the only difference being that you operate two MAC-10s at once, giving you a total of 64 rounds. These can be reloaded once before overheating.

|-|SPAS-12=

SPAS-12

"Shotgun."

The Franchi SPAS-12 is a combat shotgun, allowed for pump-action in-game despite having options for a semi-automatic setting. It can be reloaded fully three times before overheating, however due to its 7-round tubular magazine, shells must be loaded one at a time.

|-|FAMAS=

FAMAS

The FAMAS is a bullpup assault rifle developed and manufactured by France, boasting a high fire rate and extensive service history. Using 30 round proprietary magazines, it can be reloaded a total of six times before overheating.

|-|SCAR-PDW=

SCAR-PDW

The Subcompact Carbine variant of the SCAR-L; a gas operated assault rifle created by the Belgians and Americans in 2004. PDW stands for Personal Defense Weapon, although the weapon bears more visual resemblance to the SCAR-SC. Feeding of 30 round magazines, the SCAR-PDW can be reloaded a total of four or five times before overheating.

|-|M60=

M60

"Heavy automatic rifle."

Most infamous for its use in Vietnam and debut in Rambo, the M60 is a general purpose machine gun used since the late 1950's, developed and used primarily by the United States. Its 100 round box magazine can be reloaded once before overheating.

|-|M134=

M134

The M134 is a six-barreled rotary machine gun, or informally referred to as a gatling gun or minigun. Alike the M60, it was developed by the United States in the very early 1960's and has been used since. In-game, once equipped it will slow down the player. When attempting to fire, it will take a second before firing as it must spin up. It is able to spit 150 rounds before needing to reload, and can be reloaded up to four times.

|-|Dual Desert Eagles=

Dual Desert Eagles

The Dual Desert Eagles are a pair of two gas operated semi-automatic pistols known for their powerful catridges. In this particular case, they are painted in a vanity chrome gold. Both feed using 8 round magazines, giving a total of 16 rounds between both guns. You can reload six times before the pair of guns overheat.

|-|Colt Python=

Colt Python

A .357 revolver with an 8 inch barrel introduced in 1955, the Colt Python is an iconic revolver famous for its imposing frame and solid function. In-game, the Python is capable of dealing an overwhelming amount of damage on a headshot, typically resulting in an instant kill that outright removes the target's head. However this power is tempered by its firerate, which is greatly reduced by its single action operation, meaning the hammer must be cocked after each shot. Its six shot chamber can be reloaded up to 4 times before overheating.

|-|RPG=

RPG

The RPG-7 is a reusable, anti-tank, rocket-propelled grenade launcher designed and manufactured in Russia. In-game, the RPG fires a dumb-fire rocket that explodes on impact, dealing large amounts of damage and ragdolling any players caught in the blast, including the user if they fire too close to themselves. This weapon has infinite durability, however after firing, the player must reload after every shot.

|-|Ray Gun=

Ray Gun

"Mysterious energy blaster."

The Ray Gun is a mysterious energy blaster of alien origin. In game, the ray gun fires a green blast of energy at the target and deals a small amount of splash damage to any enemies near the shot. It takes only 20 shots before needing to be reloaded. Each sound that accompanies the firing and reloading of the Ray Gun is just as Sci-Fi as its model looks.

|-|Ray Gun Mark II=

Ray Gun Mark II

"Three round burst energy blaster."

The Ray Gun Mark II is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.

|-|Ray Gun Mark II=

Ray Gun Mark II

"Three round burst energy blaster."

The Ray Gun Mark II is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow.

|-|Remington 700=

Remington 700

The Remington 700 is a manually operated bolt action rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate, and their body flung. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect.

</tabber>


Nunchucks

"This thing is pretty light weighted."

Nunchucks are a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood) that are connected to each other at their ends by a short metal chain or rope. The nunchucks can be stolen by Slime Pups unless the user is wearing Hazmat Suit.

Nunchucks do not cancel out a Gootraxian's grab.

Nunchucks' Statistics
Stat Value
Durability 15
Damage 18 (per single hit)
Cooldown 1.25 seconds
Knockback Low
Effects None