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Bat/Skins: Difference between revisions
From Kaiju Paradise Official Wiki
miraheze-user->Ssmixx mNo edit summary |
miraheze-user->CattoIsReal No edit summary |
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As of V3.3, there are currently 100 '''Bat''' skins within the game. | As of V3.3, there are currently 100 '''Bat''' skins within the game. | ||
<tabber> | |||
|-|Exclusive= | |||
{| class="fandom-table" style="text-align:center;" | {| class="fandom-table" style="text-align:center;" | ||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | ! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 27: | Line 31: | ||
* Changes the hit sound effect. | * Changes the hit sound effect. | ||
* Causes a small orange sphere to appear where the target was hit. | * Causes a small orange sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 41: | Line 48: | ||
* Changes the swing and hit sound. | * Changes the swing and hit sound. | ||
* Causes a yellow sphere to appear where the target was hit. | * Causes a yellow sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 52: | Line 62: | ||
* Glows a rainbow pattern. | * Glows a rainbow pattern. | ||
* Creates a hit sphere the same color as the bat when hit occured. | * Creates a hit sphere the same color as the bat when hit occured. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 64: | Line 77: | ||
* Changes the hit sound effect to glass shattering. | * Changes the hit sound effect to glass shattering. | ||
* Causes a light blue sphere to appear where the target was hit. | * Causes a light blue sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 73: | Line 89: | ||
| | | | ||
* Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.''' | * Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.''' | ||
|} | |||
|-|Unobtainable= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 83: | Line 106: | ||
* Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect. | * Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect. | ||
* Changes the hit sound effect to glass shattering. | * Changes the hit sound effect to glass shattering. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 95: | Line 121: | ||
* Has a sparkling particle effect. | * Has a sparkling particle effect. | ||
* Changes the swing and hit sound effects. | * Changes the swing and hit sound effects. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 112: | Line 141: | ||
* Contains text. | * Contains text. | ||
* Sell for negative credits. | * Sell for negative credits. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 125: | Line 157: | ||
* Has a different hitbox. | * Has a different hitbox. | ||
** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]] | ** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]] | ||
|} | |||
|-|Exotic= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 141: | Line 180: | ||
* Changes the hit sound to a guitar smashing. | * Changes the hit sound to a guitar smashing. | ||
* Causes a yellow sphere to appear where the target was hit. | * Causes a yellow sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 157: | Line 199: | ||
* Changes the hit sound to a guitar smashing. | * Changes the hit sound to a guitar smashing. | ||
* Causes a red sphere to appear where the target was hit. | * Causes a red sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 170: | Line 215: | ||
* Thunder the target's body upon killing the target. | * Thunder the target's body upon killing the target. | ||
* Changes the hit sound. | * Changes the hit sound. | ||
|} | |||
|-|Legendary= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 183: | Line 235: | ||
** [[File:Illumina_Idle.png|frameless|152x152px]] | ** [[File:Illumina_Idle.png|frameless|152x152px]] | ||
* On kill; split the target body and turn their avatar color to gray and make them produce sparkles. | * On kill; split the target body and turn their avatar color to gray and make them produce sparkles. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 195: | Line 250: | ||
** [[File:Darkheart_Idle.png|frameless|152x152px]] | ** [[File:Darkheart_Idle.png|frameless|152x152px]] | ||
* On kill; split the target body and turn their avatar color to black. | * On kill; split the target body and turn their avatar color to black. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 208: | Line 266: | ||
* When in player's hand, it plays an idle lightsaber hum. | * When in player's hand, it plays an idle lightsaber hum. | ||
* Has a rainbow-colored trail. | * Has a rainbow-colored trail. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 220: | Line 281: | ||
** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]] | ** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]] | ||
* Changes the bat's hit sound effect to a smashing guitar. | * Changes the bat's hit sound effect to a smashing guitar. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 234: | Line 298: | ||
* Changes the hit sound effect to a smashing guitar. | * Changes the hit sound effect to a smashing guitar. | ||
** Adds an extra hit sound, that being an icy crack. | ** Adds an extra hit sound, that being an icy crack. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 248: | Line 315: | ||
* Changes the hit sound effect to a smashing guitar. | * Changes the hit sound effect to a smashing guitar. | ||
** Adds an extra hit sound, which is burning fire. | ** Adds an extra hit sound, which is burning fire. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 260: | Line 330: | ||
* Changes the hit sound to a Minecraft hit noise. | * Changes the hit sound to a Minecraft hit noise. | ||
* Change the swing sound. | * Change the swing sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 273: | Line 346: | ||
* On kill; explodes the targets body into a pile of fish. | * On kill; explodes the targets body into a pile of fish. | ||
* Have 2 different inspect animations depending on the user's state. | * Have 2 different inspect animations depending on the user's state. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 286: | Line 362: | ||
* Changes the swing and hit sound effects. | * Changes the swing and hit sound effects. | ||
* Causes a light blue sphere to appear where the target was hit. | * Causes a light blue sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 296: | Line 375: | ||
* Has a faint purple glow. | * Has a faint purple glow. | ||
* Changes the swing and hit sound effects. | * Changes the swing and hit sound effects. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 306: | Line 388: | ||
| | | | ||
* Has a spinning barrel. | * Has a spinning barrel. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 318: | Line 403: | ||
* Emits green fire particles. | * Emits green fire particles. | ||
* Changes the swing and hit sound effects. | * Changes the swing and hit sound effects. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 328: | Line 416: | ||
* Has a faint green glow. | * Has a faint green glow. | ||
* Changes the hit sound effect. | * Changes the hit sound effect. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 340: | Line 431: | ||
* Has a faint blue glow. | * Has a faint blue glow. | ||
* Changes the hit sound to glass shattering. | * Changes the hit sound to glass shattering. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 351: | Line 445: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 361: | Line 458: | ||
* Changes the swing sound effect. | * Changes the swing sound effect. | ||
* Changes the hit sound to a toy squeaking. | * Changes the hit sound to a toy squeaking. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 371: | Line 471: | ||
* Changes the hit sound. | * Changes the hit sound. | ||
* Hitting a target will cause their body to flash red with a crossed circle appearing on top of them | * Hitting a target will cause their body to flash red with a crossed circle appearing on top of them | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 385: | Line 488: | ||
* On hit; Create a black hole on the target. | * On hit; Create a black hole on the target. | ||
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | * On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 399: | Line 505: | ||
* On hit; Create a black hole on the target. | * On hit; Create a black hole on the target. | ||
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | * On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 413: | Line 522: | ||
* On hit; Create a black hole on the target. | * On hit; Create a black hole on the target. | ||
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | * On kill; Absorb the target body into a black hole, while playing a loud, distorted tone. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 425: | Line 537: | ||
** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]] | ** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]] | ||
* Changes the hit sound effect to a smashing banjo. | * Changes the hit sound effect to a smashing banjo. | ||
|} | |||
|-|Ultra Rare= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 434: | Line 553: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 445: | Line 567: | ||
* Changes the hit sound to a Minecraft hit noise. | * Changes the hit sound to a Minecraft hit noise. | ||
* Change the swing sound. | * Change the swing sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 458: | Line 583: | ||
* Changes the hit sound. | * Changes the hit sound. | ||
* Causes a small orange sphere to appear where the target was hit. | * Causes a small orange sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 470: | Line 598: | ||
* Outlines the target's body in green upon being hit. | * Outlines the target's body in green upon being hit. | ||
* Changes the hit sound. | * Changes the hit sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 481: | Line 612: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 492: | Line 626: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 504: | Line 641: | ||
* Glows a faint blue. | * Glows a faint blue. | ||
* Emits ghost particles. | * Emits ghost particles. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 516: | Line 656: | ||
* Glows a faint purple. | * Glows a faint purple. | ||
* Emits bat particles. | * Emits bat particles. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 527: | Line 670: | ||
* Changed swing sound | * Changed swing sound | ||
* Changed hit sound | * Changed hit sound | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 536: | Line 682: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 546: | Line 695: | ||
* Changes the hit sound to an high pitched scream. | * Changes the hit sound to an high pitched scream. | ||
* Plays a kill sound. | * Plays a kill sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 563: | Line 715: | ||
* Change the idle animation. | * Change the idle animation. | ||
** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]] | ** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]] | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 580: | Line 735: | ||
* Change the idle animation. | * Change the idle animation. | ||
** [[File:Red_Batsaber_Idle.png|frameless|152x152px]] | ** [[File:Red_Batsaber_Idle.png|frameless|152x152px]] | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 595: | Line 753: | ||
* Changes hit and swing sound. | * Changes hit and swing sound. | ||
** [[File:Green_Batsaber_Idle.png|frameless|152x152px]] | ** [[File:Green_Batsaber_Idle.png|frameless|152x152px]] | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 610: | Line 771: | ||
* Changes the swing sound. | * Changes the swing sound. | ||
* Changes the swing sound to a more metallic hit. | * Changes the swing sound to a more metallic hit. | ||
|} | |||
|-|Rare= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 621: | Line 788: | ||
* Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively. | * Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively. | ||
* Plays Terraria's death sound upon final hit on a target. | * Plays Terraria's death sound upon final hit on a target. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 632: | Line 802: | ||
* Changes the hit sound to a Minecraft hit noise. | * Changes the hit sound to a Minecraft hit noise. | ||
* Change the swing sound. | * Change the swing sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 641: | Line 814: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 652: | Line 828: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 663: | Line 842: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 674: | Line 856: | ||
| | | | ||
* Changes hit sound. | * Changes hit sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 685: | Line 870: | ||
| | | | ||
* Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive. | * Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 697: | Line 885: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 707: | Line 898: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 716: | Line 910: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 729: | Line 926: | ||
* Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword]. | * Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword]. | ||
* Causes a slicing effect to appear where the target was hit. | * Causes a slicing effect to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 741: | Line 941: | ||
* Leaves behind a black and green particle trail. | * Leaves behind a black and green particle trail. | ||
* Changes the swing and hit sound. | * Changes the swing and hit sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 756: | Line 959: | ||
* Changes the hit sound to the Microsoft Windows XP Error noise. | * Changes the hit sound to the Microsoft Windows XP Error noise. | ||
* Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab. | * Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 767: | Line 973: | ||
* Change the idle. | * Change the idle. | ||
** [[File:Ringmaster_Idle.png|frameless|152x152px]] | ** [[File:Ringmaster_Idle.png|frameless|152x152px]] | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 777: | Line 986: | ||
* Changes the hit sound to an high pitched scream. | * Changes the hit sound to an high pitched scream. | ||
* Plays a kill sound. | * Plays a kill sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 787: | Line 999: | ||
| | | | ||
* Changes hit sound. | * Changes hit sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 797: | Line 1,012: | ||
| | | | ||
* Changes hit sound. | * Changes hit sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 807: | Line 1,025: | ||
| | | | ||
* Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect. | * Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect. | ||
|} | |||
|-|Uncommon= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 818: | Line 1,043: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 829: | Line 1,057: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 840: | Line 1,071: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 851: | Line 1,085: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 861: | Line 1,098: | ||
* Changes the hit sound to a Minecraft hit noise. | * Changes the hit sound to a Minecraft hit noise. | ||
* Change the swing sound. | * Change the swing sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 871: | Line 1,111: | ||
| | | | ||
* Changes the hit sound to a more metallic hit. | * Changes the hit sound to a more metallic hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 880: | Line 1,123: | ||
| | | | ||
* Plays a kill sound. | * Plays a kill sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 889: | Line 1,135: | ||
| | | | ||
* Plays a kill sound. | * Plays a kill sound. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 899: | Line 1,148: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 909: | Line 1,161: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 919: | Line 1,174: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 929: | Line 1,187: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 939: | Line 1,200: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 949: | Line 1,213: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 959: | Line 1,226: | ||
| | | | ||
* Explodes glowing sticky notes upon hitting a target. | * Explodes glowing sticky notes upon hitting a target. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 970: | Line 1,240: | ||
* Changes the hit sound. | * Changes the hit sound. | ||
* Outline the player character. | * Outline the player character. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 980: | Line 1,253: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 990: | Line 1,266: | ||
| | | | ||
* N/A | * N/A | ||
|} | |||
|-|Common= | |||
{| class="fandom-table" style="text-align:center;" | |||
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)''' | |||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,001: | Line 1,284: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,012: | Line 1,298: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,023: | Line 1,312: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,034: | Line 1,326: | ||
| | | | ||
* Causes a orange sphere to appear where the target was hit. | * Causes a orange sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,044: | Line 1,339: | ||
| | | | ||
* Causes a cyan sphere to appear where the target was hit. | * Causes a cyan sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,054: | Line 1,352: | ||
| | | | ||
* Causes a pink sphere to appear where the target was hit. | * Causes a pink sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,064: | Line 1,365: | ||
| | | | ||
* Causes a yellow sphere to appear where the target was hit. | * Causes a yellow sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,074: | Line 1,378: | ||
| | | | ||
* Causes a blue sphere to appear where the target was hit. | * Causes a blue sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,084: | Line 1,391: | ||
| | | | ||
* Causes a red sphere to appear where the target was hit. | * Causes a red sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,094: | Line 1,404: | ||
| | | | ||
* Causes a green sphere to appear where the target was hit. | * Causes a green sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,104: | Line 1,417: | ||
| | | | ||
* Causes a white sphere to appear where the target was hit. | * Causes a white sphere to appear where the target was hit. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,116: | Line 1,432: | ||
* Changes the hit sound. | * Changes the hit sound. | ||
* Have 2 different inspect animations depending on the user's state. | * Have 2 different inspect animations depending on the user's state. | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,126: | Line 1,445: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,136: | Line 1,458: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,146: | Line 1,471: | ||
| | | | ||
* N/A | * N/A | ||
|- | |||
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;" | |||
| colspan="4" | | |||
|- | |- | ||
| | | | ||
| Line 1,157: | Line 1,485: | ||
* N/A | * N/A | ||
|} | |} | ||
</tabber> | |||
==Trivia== | ==Trivia== | ||
* "我喜欢猫" translates to "I like cats" in English. | * "我喜欢猫" translates to "I like cats" in English. | ||
Revision as of 22:01, 28 January 2025
As of V3.3, there are currently 100 Bat skins within the game.
<tabber>
|-|Exclusive=
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|-|Exotic=
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|-|Legendary=
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|-|Ultra Rare=
| Icon / Skin's Description / Inspect Animation | Obtainment | Effect(s) | |
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Designed by cosmeisence.
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Designed by Leiikao.
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|-|Rare=
| Icon / Skin's Description / Inspect Animation | Obtainment | Effect(s) | |
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Designed by Vinetive.
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Designed by H00PII.
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|-|Uncommon=
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|-|Common=
| Icon / Skin's Description / Inspect Animation | Obtainment | Effect(s) | |
|---|---|---|---|
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</tabber>
Trivia
- "我喜欢猫" translates to "I like cats" in English.
