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Bat/Skins: Difference between revisions

From Kaiju Paradise Official Wiki
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As of V3.3, there are currently 100 '''Bat''' skins within the game.
As of V3.3, there are currently 100 '''Bat''' skins within the game.
 
<tabber>
|-|Exclusive=
{| class="fandom-table" style="text-align:center;"
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 27: Line 31:
* Changes the hit sound effect.
* Changes the hit sound effect.
* Causes a small orange sphere to appear where the target was hit.
* Causes a small orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 41: Line 48:
* Changes the swing and hit sound.
* Changes the swing and hit sound.
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 52: Line 62:
* Glows a rainbow pattern.
* Glows a rainbow pattern.
* Creates a hit sphere the same color as the bat when hit occured.
* Creates a hit sphere the same color as the bat when hit occured.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 64: Line 77:
* Changes the hit sound effect to glass shattering.
* Changes the hit sound effect to glass shattering.
* Causes a light blue sphere to appear where the target was hit.
* Causes a light blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 73: Line 89:
|  
|  
* Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.'''
* Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.'''
|}
|-|Unobtainable=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 83: Line 106:
* Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Changes the hit sound effect to glass shattering.
* Changes the hit sound effect to glass shattering.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 95: Line 121:
* Has a sparkling particle effect.
* Has a sparkling particle effect.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 112: Line 141:
* Contains text.
* Contains text.
* Sell for negative credits.
* Sell for negative credits.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 125: Line 157:
* Has a different hitbox.
* Has a different hitbox.
** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]]
** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]]
|}
|-|Exotic=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 141: Line 180:
* Changes the hit sound to a guitar smashing.
* Changes the hit sound to a guitar smashing.
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 157: Line 199:
* Changes the hit sound to a guitar smashing.
* Changes the hit sound to a guitar smashing.
* Causes a red sphere to appear where the target was hit.
* Causes a red sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 170: Line 215:
* Thunder the target's body upon killing the target.
* Thunder the target's body upon killing the target.
* Changes the hit sound.
* Changes the hit sound.
|}
|-|Legendary=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 183: Line 235:
** [[File:Illumina_Idle.png|frameless|152x152px]]
** [[File:Illumina_Idle.png|frameless|152x152px]]
* On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
* On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 195: Line 250:
** [[File:Darkheart_Idle.png|frameless|152x152px]]
** [[File:Darkheart_Idle.png|frameless|152x152px]]
* On kill; split the target body and turn their avatar color to black.
* On kill; split the target body and turn their avatar color to black.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 208: Line 266:
* When in player's hand, it plays an idle lightsaber hum.
* When in player's hand, it plays an idle lightsaber hum.
* Has a rainbow-colored trail.
* Has a rainbow-colored trail.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 220: Line 281:
** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]]
** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]]
* Changes the bat's hit sound effect to a smashing guitar.
* Changes the bat's hit sound effect to a smashing guitar.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 234: Line 298:
* Changes the hit sound effect to a smashing guitar.
* Changes the hit sound effect to a smashing guitar.
** Adds an extra hit sound, that being an icy crack.
** Adds an extra hit sound, that being an icy crack.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 248: Line 315:
* Changes the hit sound effect to a smashing guitar.
* Changes the hit sound effect to a smashing guitar.
** Adds an extra hit sound, which is burning fire.
** Adds an extra hit sound, which is burning fire.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 260: Line 330:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 273: Line 346:
* On kill; explodes the targets body into a pile of fish.
* On kill; explodes the targets body into a pile of fish.
* Have 2 different inspect animations depending on the user's state.
* Have 2 different inspect animations depending on the user's state.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 286: Line 362:
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
* Causes a light blue sphere to appear where the target was hit.
* Causes a light blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 296: Line 375:
* Has a faint purple glow.
* Has a faint purple glow.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 306: Line 388:
|  
|  
* Has a spinning barrel.
* Has a spinning barrel.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 318: Line 403:
* Emits green fire particles.
* Emits green fire particles.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 328: Line 416:
* Has a faint green glow.
* Has a faint green glow.
* Changes the hit sound effect.
* Changes the hit sound effect.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 340: Line 431:
* Has a faint blue glow.
* Has a faint blue glow.
* Changes the hit sound to glass shattering.
* Changes the hit sound to glass shattering.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 351: Line 445:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 361: Line 458:
* Changes the swing sound effect.
* Changes the swing sound effect.
* Changes the hit sound to a toy squeaking.
* Changes the hit sound to a toy squeaking.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 371: Line 471:
* Changes the hit sound.
* Changes the hit sound.
* Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
* Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 385: Line 488:
* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 399: Line 505:
* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 413: Line 522:
* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 425: Line 537:
** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]]
** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]]
* Changes the hit sound effect to a smashing banjo.
* Changes the hit sound effect to a smashing banjo.
|}
|-|Ultra Rare=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 434: Line 553:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 445: Line 567:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 458: Line 583:
* Changes the hit sound.
* Changes the hit sound.
* Causes a small orange sphere to appear where the target was hit.
* Causes a small orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 470: Line 598:
* Outlines the target's body in green upon being hit.
* Outlines the target's body in green upon being hit.
* Changes the hit sound.
* Changes the hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 481: Line 612:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 492: Line 626:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 504: Line 641:
* Glows a faint blue.
* Glows a faint blue.
* Emits ghost particles.
* Emits ghost particles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 516: Line 656:
* Glows a faint purple.
* Glows a faint purple.
* Emits bat particles.
* Emits bat particles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 527: Line 670:
* Changed swing sound
* Changed swing sound
* Changed hit sound
* Changed hit sound
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 536: Line 682:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 546: Line 695:
* Changes the hit sound to an high pitched scream.
* Changes the hit sound to an high pitched scream.
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 563: Line 715:
* Change the idle animation.
* Change the idle animation.
** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 580: Line 735:
* Change the idle animation.
* Change the idle animation.
** [[File:Red_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Red_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 595: Line 753:
* Changes hit and swing sound.
* Changes hit and swing sound.
** [[File:Green_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Green_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 610: Line 771:
* Changes the swing sound.
* Changes the swing sound.
* Changes the swing sound to a more metallic hit.
* Changes the swing sound to a more metallic hit.
 
|}
|-|Rare=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 621: Line 788:
* Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
* Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
* Plays Terraria's death sound upon final hit on a target.
* Plays Terraria's death sound upon final hit on a target.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 632: Line 802:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 641: Line 814:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 652: Line 828:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 663: Line 842:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 674: Line 856:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 685: Line 870:
|  
|  
* Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
* Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 697: Line 885:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 707: Line 898:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 716: Line 910:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 729: Line 926:
* Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword].
* Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword].
* Causes a slicing effect to appear where the target was hit.
* Causes a slicing effect to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 741: Line 941:
* Leaves behind a black and green particle trail.
* Leaves behind a black and green particle trail.
* Changes the swing and hit sound.
* Changes the swing and hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 756: Line 959:
* Changes the hit sound to the Microsoft Windows XP Error noise.
* Changes the hit sound to the Microsoft Windows XP Error noise.
* Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
* Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 767: Line 973:
* Change the idle.
* Change the idle.
** [[File:Ringmaster_Idle.png|frameless|152x152px]]
** [[File:Ringmaster_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 777: Line 986:
* Changes the hit sound to an high pitched scream.
* Changes the hit sound to an high pitched scream.
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 787: Line 999:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 797: Line 1,012:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 807: Line 1,025:
|  
|  
* Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
|}
|-|Uncommon=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 818: Line 1,043:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 840: Line 1,071:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 851: Line 1,085:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 861: Line 1,098:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 871: Line 1,111:
|  
|  
* Changes the hit sound to a more metallic hit.
* Changes the hit sound to a more metallic hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 880: Line 1,123:
|  
|  
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 889: Line 1,135:
|  
|  
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 899: Line 1,148:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 909: Line 1,161:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 919: Line 1,174:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 929: Line 1,187:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 939: Line 1,200:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 959: Line 1,226:
|  
|  
* Explodes glowing sticky notes upon hitting a target.
* Explodes glowing sticky notes upon hitting a target.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 970: Line 1,240:
* Changes the hit sound.
* Changes the hit sound.
* Outline the player character.
* Outline the player character.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 980: Line 1,253:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 990: Line 1,266:
|  
|  
* N/A
* N/A
|}
|-|Common=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,001: Line 1,284:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,012: Line 1,298:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,023: Line 1,312:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,034: Line 1,326:
|  
|  
* Causes a orange sphere to appear where the target was hit.
* Causes a orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,044: Line 1,339:
|  
|  
* Causes a cyan sphere to appear where the target was hit.
* Causes a cyan sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,054: Line 1,352:
|  
|  
* Causes a pink sphere to appear where the target was hit.
* Causes a pink sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,064: Line 1,365:
|  
|  
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,074: Line 1,378:
|  
|  
* Causes a blue sphere to appear where the target was hit.
* Causes a blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,084: Line 1,391:
|  
|  
* Causes a red sphere to appear where the target was hit.
* Causes a red sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,094: Line 1,404:
|  
|  
* Causes a green sphere to appear where the target was hit.
* Causes a green sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,104: Line 1,417:
|  
|  
* Causes a white sphere to appear where the target was hit.
* Causes a white sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,116: Line 1,432:
* Changes the hit sound.
* Changes the hit sound.
* Have 2 different inspect animations depending on the user's state.
* Have 2 different inspect animations depending on the user's state.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,126: Line 1,445:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,136: Line 1,458:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,146: Line 1,471:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,157: Line 1,485:
* N/A
* N/A
|}
|}
</tabber>


==Trivia==
==Trivia==
* "我喜欢猫" translates to "I like cats" in English.
* "我喜欢猫" translates to "I like cats" in English.

Revision as of 22:01, 28 January 2025



As of V3.3, there are currently 100 Bat skins within the game. <tabber> |-|Exclusive=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Briefly sets the target on fire upon being hit. The fire does not deal additional damage.
  • Burns the target's body to a crisp upon killing the target.
  • Changes the hit sound effect.
  • Causes a small orange sphere to appear where the target was hit.
 
  • Has a faint amber glow.
  • Has a fire trail effect.
  • Emits fire particles.
  • Changes the swing and hit sound.
  • Causes a yellow sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Glows a rainbow pattern.
  • Creates a hit sphere the same color as the bat when hit occured.
 
  • Winter is coming.
  • Default
  • Traps the target's body in a block of ice upon killing the target. The block of ice shatters after a few seconds.
  • Changes the hit sound effect to glass shattering.
  • Causes a light blue sphere to appear where the target was hit.
 
  • Spawns several nail particles upon hitting a target. The nail particles will not deal additional damage.

|-|Unobtainable=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • It broke again?!
  • Default
  • Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "Yum!" sound effect.
  • Changes the hit sound effect to glass shattering.
 
  • Only for contributors! Never seems to be used.
  • Has a faint rainbow-colored glow.
  • Has a rainbow trail effect.
  • Has a sparkling particle effect.
  • Changes the swing and hit sound effects.
 
  • Idc
  • Default
  • Exclusive to Wiki Contributors only.
  • Spawns one small shockwave and one big shockwave after hitting a target.
  • Changes the swing sound effect to Gootraxians' Grab and Attack swinging sounds
  • Changes the hit sound effects to metal pipe.
  • Changes the stun animation to the Taser stun animation.
  • Has an icon that looks nothing like the actual skin.
  • Is an image rather than a 3D model.
  • Contains text.
  • Sell for negative credits.
 
  • Exclusive to Developers.
  • Change the swing and hit sound.
  • Is comically large.
  • Has a different hitbox.

|-|Exotic=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Combine 2 Clown Hammers and 1 Chocolate Reign.
  • Plays "Pareidolia" (Instrumental) - Shangri-La when idle.
    • Has a very small chance of playing the same song but with vocals.
  • Changes the player's idle animation to the player levitating while strumming the guitar.
  • Adds a trailing yellow fog and swirl effect to the guitar.
  • Turns the target's body into a ghost that fades while floating upwards upon killing the target.
  • Changes the hit sound to a guitar smashing.
  • Causes a yellow sphere to appear where the target was hit.
 
  • Combine 1 Chocolate Reign and 1 Scorch and 1 Molten Sword.
  • Plays "Coming Home" (Instrumental) - Moon when idle.
    • Has a very small chance of playing the same song but with vocals.
  • Changes the idle animation to have the player levitating while strumming the guitar.
  • Adds a trailing red fog and swirl effect to the guitar.
  • Burns the target's body into a crisp descending into the ground upon death.
  • Changes the hit sound to a guitar smashing.
  • Causes a red sphere to appear where the target was hit.
 
  • Fraudulence doesn’t get you anywhere.
  • None

|-|Legendary=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • The strongest sword on the heights.
  • None
  • Combine 2 Linked Sword and a White Stick and White Bat.
  • Produce sparkles particles.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
 
  • Combine 2 Linked Sword and Blackiron and Catalyst.
  • Change the swing and hit sound.
  • Change the holding animation.
  • On kill; split the target body and turn their avatar color to black.
 
  • Batter up!
  • Default
  • Combine one of each Batsaber types.
  • Has a rainbow-colored glow.
  • Changes the hit sound effect.
  • Changes the swing sound effect.
  • When in player's hand, it plays an idle lightsaber hum.
  • Has a rainbow-colored trail.
 
  • A fan favorite amongst employees.
  • None
  • Combine 2 Face Melter and 2 Face Cooler.
 
  • 300pp
  • None
  • Plays “FREEDOM DiVE” [METAL†DIMENSIONS when idle.
  • Changes the player's idle animation to the player shredding the guitar.
  • Changes the hit sound effect to a smashing guitar.
    • Adds an extra hit sound, that being an icy crack.
 
 
  • We’re in the endgame now!
  • Combine 3 Diamond Sword.
  • Combine 2 Block Bow.
  • Block Chest
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • *bass*
  • Default when moving
  • Changes the swing sound to the Linked Sword lunge sound.
  • Changes the hit sound to an electronic impact, along with a voice saying "Fish".
  • On kill; explodes the targets body into a pile of fish.
  • Have 2 different inspect animations depending on the user's state.
 
  • For big money earners.
  • Has a faint light-blue glow.
  • Has a light-blue trail effect.
  • Emits lightning particles.
  • Changes the swing and hit sound effects.
  • Causes a light blue sphere to appear where the target was hit.
 
  • Has a faint purple glow.
  • Changes the swing and hit sound effects.
 
  • Has a spinning barrel.
 
  • Mark of the survivor.
  • Has a faint green glow.
  • Has a green fiery trail effect.
  • Emits green fire particles.
  • Changes the swing and hit sound effects.
 
  • Batter up!
  • Default
  • Has a faint green glow.
  • Changes the hit sound effect.
 
  • A weapon used by ancient tundra cavemen. This could be you, too.
  • Default
  • Has a faint blue glow.
  • Changes the hit sound to glass shattering.
 
  • Batter up!
  • Default
  • N/A
 
  • Not very floaty. Hits too hard.
  • Default
  • Changes the swing sound effect.
  • Changes the hit sound to a toy squeaking.
 
  • "We must OFF these gootrax" -Mr. OFF"
  • Default
  • Changes the hit sound.
  • Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
 
  • Batter up!
  • Default
  • Has a faint green glow.
  • Emits particles and has a cloudy, green aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 
  • Batter up!
  • Default
  • Has a faint red glow.
  • Emits particles and has a cloudy, red aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 
  • Batter up!
  • Default
  • Has a faint purple glow.
  • Emits particles and has a cloudy, purple aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 
  • Batter up!
  • None

|-|Ultra Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • bro
  • Default
  • Combine 1 Stick and 1 White Bat.
  • N/A
 
  • Do you like my sword sword sword my diamond sword sword
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • Batter up!
  • Default
  • Briefly sets the target's body on fire upon being hit.
  • Burns the target's body to a crisp upon being killed.
  • Changes the hit sound.
  • Causes a small orange sphere to appear where the target was hit.
 
  • Good roll, man!
  • Default
  • Glows a faint green.
  • Leaves a green trail.
  • Outlines the target's body in green upon being hit.
  • Changes the hit sound.
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 

Designed by cosmeisence.

  • An interesting anomaly.
  • Default
  • Glows a faint blue.
  • Emits ghost particles.
 

Designed by Leiikao.

  • Would you call this a bat bat?
  • Default
  • Glows a faint purple.
  • Emits bat particles.
 
  • Stolen from a castle.
  • Default
  • Changed swing sound
  • Changed hit sound
 
  • N/A
 
  • Glaggle Hit
  • Default
  • Changes the hit sound to an high pitched scream.
  • Plays a kill sound.
 
  • Glows a bright blue.
  • Leaves a blue trail.
  • Outlines the target's body in blue upon being hit.
  • Body fades with blue outlines upon death effect.
  • Changes hit and swing sound.
  • When in player's hand, it plays an idle lightsaber hum.
  • Change the idle animation.
 
  • You forgot to collect 1 money dude im votekicking
  • Default
  • Glows a bright red.
  • Leaves a red trail.
  • Outlines the target's body in red upon being hit.
  • Body fades with red outlines upon death effect.
  • Changes hit and swing sound.
  • When in player's hand, it plays an idle lightsaber hum.
  • Change the idle animation.
 
  • You forgot to collect 1 money dude im votekicking
  • Default
  • Glows a bright green.
  • Leaves a green trail.
  • Oulines the target's body in green upon being hit.
  • Body fades with green outlines upon death effect.
  • Changes hit and swing sound.
 
  • The perfect spoon to get some ice cream from your friend.
  • None
  • Plays a voice clip of King Bach's friend saying "Only a spoonful!" upon being equipped.
  • Changes the idle animation.

|-|Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • yeah
  • Default
  • Combine all of the Colored Bats.
  • Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
  • Plays Terraria's death sound upon final hit on a target.
 
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • Batter up!
  • Default
  • 1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
  • N/A
 
  • Batter up!
  • Default
  • N/A
 

Designed by Vinetive.

  • Stolen from an evil house.
  • Default
  • N/A
 
  • The sun rises.
  • Default
  • Changes hit sound.
 
  • Batter up!
  • Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
 
  • This is delicious.
  • Default
  • N/A
 

Designed by H00PII.

  • Yum
  • Default
  • N/A
 
  • 我喜欢猫
  • Default
  • N/A
 
  • So retro
  • Changes the swing and hit sound to that of the Linked Sword.
  • Causes a slicing effect to appear where the target was hit.
 
  • Dodge bullets with these!
  • Default
  • Leaves behind a black and green particle trail.
  • Changes the swing and hit sound.
 
  • Reduces the frame rate of the animations.
  • Leaves behind a black and purple particle trail.
  • Changes the swing sound.
  • Changes the hit sound to the Microsoft Windows XP Error noise.
  • Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
 
  • Running an amazing circus!
  • None
  • Change the idle.
 
  • WHY IS IT NAILED
  • Default
  • Changes the hit sound to an high pitched scream.
  • Plays a kill sound.
 
  • The sun sets.
  • Default
  • Changes hit sound.
 
  • The moon peaks.
  • Default
  • Changes hit sound.
 
  • Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum!" sound effect.

|-|Uncommon=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • N/A
 
  • N/A
 
  • A simple tool for a simple crafter!
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • "This is my 55th…"
  • Default
  • Changes the hit sound to a more metallic hit.
 
  • This Bat Has Very Many Friends
  • Default
  • Plays a kill sound.
 
  • This Bat Is So So Sad
  • Default
  • Plays a kill sound.
 
  • Delicious
  • Default
  • N/A
 
  • Neon Tryhard Scout
  • Default
  • N/A
 
  • N/A
 
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • N/A
 
  • What a scam…
  • Default
  • Explodes glowing sticky notes upon hitting a target.
 
  • Changes the hit sound.
  • Outline the player character.
 
  • Batter up!
  • Default
  • N/A
 
  • For jungle combatants!
  • Default
  • N/A

|-|Common=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • Causes a orange sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a cyan sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a pink sphere to appear where the target was hit.
 
  • Causes a yellow sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a blue sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a red sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a green sphere to appear where the target was hit.
 
  • Batter up!
  • Default
  • Causes a white sphere to appear where the target was hit.
 
  • Changes the hit sound.
  • Have 2 different inspect animations depending on the user's state.
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • Batter up!
  • Default
  • N/A
 
  • N/A

</tabber>

Trivia

  • "我喜欢猫" translates to "I like cats" in English.