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Bricks/Skins: Difference between revisions

From Kaiju Paradise Official Wiki
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As of V3.3, there are currently 15 '''Brick''' skins within the game.
As of V3.3, there are currently 15 '''Brick''' skins within the game.


{| class="fandom-table" style="text-align:center;"
<tabber>
|-|Unobtainable=
{| class="fandom-table" style="text-align:center; border-spacing:0; width:100%;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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| style="text-align:left" |
| style="text-align:left" |
* Changes projectile model to a burrito.
* Changes projectile model to a burrito.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 34: Line 42:
* Changes the projectile model to a golden skull.
* Changes the projectile model to a golden skull.
* Changes the hit sound to a voice clip saying "Bone head".
* Changes the hit sound to a voice clip saying "Bone head".
|}
|-|Legendary=
{| class="fandom-table" style="text-align:center; border-spacing:0; width:100%;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the hit sound to a dodgeball sfx.
* Changes the hit sound to a dodgeball sfx.
* Changes the projectile model to a red dodgeball.
* Changes the projectile model to a red dodgeball.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the throwing sound.
* Changes the throwing sound.
* Changes the projectile model to a minecraft arrow.
* Changes the projectile model to a minecraft arrow.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the hit sound.
* Changes the hit sound.
* Changes the projectile model to an arrow.
* Changes the projectile model to an arrow.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 90: Line 114:
* Changes the hit sound.
* Changes the hit sound.
* Changes the projectile model to an arrow.
* Changes the projectile model to an arrow.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the projectile model to a skull.
* Changes the projectile model to a skull.
* Adds a throwing sound, playing the [https://www.youtube.com/watch?v=hkiNGPSLlrQ Bad to the Bone riff] sound when thrown.
* Adds a throwing sound, playing the [https://www.youtube.com/watch?v=hkiNGPSLlrQ Bad to the Bone riff] sound when thrown.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Causes a orange sphere to appear where the target was hit.
* Causes a orange sphere to appear where the target was hit.
* Changes the projectile model to a trailing, glowing yellow orb.
* Changes the projectile model to a trailing, glowing yellow orb.
|}
|-|Ultra Rare=
{| class="fandom-table" style="text-align:center; border-spacing:0; width:100%;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the projectile model to a chrome skull.
* Changes the projectile model to a chrome skull.
* Adds a throwing sound, playing the [https://www.youtube.com/watch?v=hkiNGPSLlrQ Bad to the Bone riff] when thrown.
* Adds a throwing sound, playing the [https://www.youtube.com/watch?v=hkiNGPSLlrQ Bad to the Bone riff] when thrown.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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| style="text-align:left" |
| style="text-align:left" |
* Plays a low-quality giggle when thrown.
* Plays a low-quality giggle when thrown.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 144: Line 187:
| style="text-align:left" |
| style="text-align:left" |
* Changes the projectile model to a red 2x4 LEGO brick.
* Changes the projectile model to a red 2x4 LEGO brick.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 154: Line 200:
* Change the hit sound.
* Change the hit sound.
* Explode on hit. '''The explosion doesn't deal additional damage.'''
* Explode on hit. '''The explosion doesn't deal additional damage.'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* On kill, pops the dead player.
* On kill, pops the dead player.
** [[File:Dart_Idle.png|frameless|152x152px]]
** [[File:Dart_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 184: Line 236:
| style="text-align:left" |
| style="text-align:left" |
* Changes the projectile model to a random piece of golden treasure.
* Changes the projectile model to a random piece of golden treasure.
|}
|-|Rare=
{| class="fandom-table" style="text-align:center; border-spacing:0; width:100%;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Has a chance to briefly set a target on fire upon hitting them.
* Has a chance to briefly set a target on fire upon hitting them.
* Changes the projectile model to coal.
* Changes the projectile model to coal.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 205: Line 267:
| style="text-align:left" |
| style="text-align:left" |
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 215: Line 280:
* N/A
* N/A
|}
|}
</tabber>

Revision as of 22:14, 28 January 2025



As of V3.3, there are currently 15 Brick skins within the game.

<tabber> |-|Unobtainable=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Changes projectile model to a burrito.
 
  • Developer only.
  • Changes the projectile model to a golden skull.
  • Changes the hit sound to a voice clip saying "Bone head".

|-|Legendary=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Entering a super special code.
  • Changes the idle animation to show the player in the Baller pose, a character from Boss Fighting Stages.
  • Changes the running animation.
  • Changes the hit sound to a dodgeball sfx.
  • Changes the projectile model to a red dodgeball.
 
 
 
 
 
  • Changes to hit sound.
  • Causes a orange sphere to appear where the target was hit.
  • Changes the projectile model to a trailing, glowing yellow orb.

|-|Ultra Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Changes the hit sound to a loud thunk.
  • Changes the projectile model to a chrome skull.
  • Adds a throwing sound, playing the Bad to the Bone riff when thrown.
 
  • Plays a low-quality giggle when thrown.
 
  • Changes the projectile model to a red 2x4 LEGO brick.
 
  • Change the hit sound.
  • Explode on hit. The explosion doesn't deal additional damage.
 
 
  • Changes the projectile model to a piece of wrapped, colorful candy.
  • Changes the projectile model to a random piece of golden treasure.

|-|Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Has a chance to briefly set a target on fire upon hitting them.
  • Changes the projectile model to coal.
 
  • N/A
 
  • 1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
  • N/A

</tabber>