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| Line 1: |
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| [[File:Weaponsmap.png|alt=|right|433x600px|frameless]]
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| '''Weapons''' are your main form of defense in ''Kaiju Paradise'' as a survivor. Each weapon has differing stats from one another, with some even bearing unique abilities. All of the weapons in game have a universal cooldown system, even after switching or unequipping the item. This cooldown can be seen by the blue bar on the bottom of the screen. Most of them also have a durability seen by the green bar in which, when depleted, will break that item and render it unusable. Most weapons also cancel out a Gootraxian's Grab ability should they be grappling someone.
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|
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| A majority of weapons are able to inflict a '''Stun''' or '''Ragdoll''' upon landing a hit, in which they will provoke the '''Omen Bar''', which is the blue bar above a [[Gootraxians]] health. When filled, it prevents the Gootraxian from being stunned or ragdolled during its duration with the length of the omen and stun depending on the weapon used. Due to the omen bars being applied during the duration of a stun or ragdoll, the effective time before a stun may be inflicted once again can be calculated by simply subtracting the duration of the omen with the duration of the stun. This effective time will be displayed within the parenthesis under the Omen statistic.
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|
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| Additionally, all weapons have a '''Max Hit''' statistic, which indicates the maximum amount of players that can be hit by a weapon in a single swing.
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|
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| These weapons usually cannot be obtained normally by [[Gootraxians]] due to their paws, unless through illegitimate ways.
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|
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| ==Public Weapons==
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| These weapons are obtainable publicly and available to everyone. Some can be bought within [[Shop|Abble's Shop]] while others can only spawn around [[Locations|the map]]. Certain items, however, need to be obtained in specific conditions, such as killing a golden with a certain weapon to "goldify" it.
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|
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| <tabber>
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| |-|Regular=
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| ==='''Bat'''===
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| <blockquote>'''"Batter up!"'''</blockquote>
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| The '''Bat''' can easily be purchased from [[Shop|Abble's Shop]] for free or found and picked up from certain locations around the map. The Bat is a versatile and reliable weapon due to its ease of access. The Bat can be stolen by [[Slime Pup|Slime Pups]], although, this can be prevented by donning a [[Hazmat Suit|hazmat suit]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The bat cracked and snapped in half."'''</span>
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|
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Bat's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |16
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| |-
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| |Max Hit
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| |3
| |
| |-
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| |Damage
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| |32 (per single hit)
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| |-
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| |Cooldown
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| |3.25 seconds
| |
| |-
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| |Stun Time
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| |2 seconds
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| |-
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| |Omen
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| |10.5 seconds (8.5s)
| |
| |-
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| |Knockback
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| |Low
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| |-
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| |Effects
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| |Stun
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| |-
| |
| |}
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| </div>
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|
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| As of v.3.1, the Bat currently has [[Weapon & Item Skins#Bat Skins|73 skins]].
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|
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| <gallery position="center" captionalign="center">
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| File:Bat2.png|The Bat, exposed.
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| File:Bat icon.png|The Bat's icon in Abble's shop.
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| File:Bat swing.gif|The Bat's swinging animation.
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| File:Batheld.PNG|The Bat being held.
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| File:Bat hitbox.PNG|The Bat's hitbox.
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| </gallery>
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|
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| ===Bottle===
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| <blockquote>'''"Classic."'''</blockquote>
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| The '''Bottle''' cannot be obtained from [[Shop|Abble's Shop]], however, it may be found scattered around the facility in specific spawn locations such as the shelves in the [[Locations#Cafeteria|cafeteria]], the shelf inside the human spawn and shelves within the hidden room. It can be used defensively in combat and can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]].
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|
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| The Bottle ragdolls and pushes back the [[Gootraxians|Gootraxian]] it hits. However, this item is one time use and will break after it hits a Gootraxian. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The glass bottle broke."'''</span>
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Bottle's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |1
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| |-
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| |Max Hit
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| |1
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| |-
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| |Damage
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| |10 (per single hit)
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| |-
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| |Cooldown
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| |3 seconds
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| |-
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| |Stun Time
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| |2 seconds
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| |-
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| |Omen
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| |5 seconds (3s)
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| |-
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| |Knockback
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| |Medium-High
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| |-
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| |Effects
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| |Ragdoll (upon breaking)
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| |-
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| |}
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| </div>
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|
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| As of V3.1, the bottle currently has no skins.
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|
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| <gallery position="center" captionalign="center">
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| File:Bobtle.png|Bottle, fully exposed.
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| File:Bottle swing.gif|The swing animation for the bottle.
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| File:Bottle slamdunk.gif|How the bottle breaks and how knockback is applied.
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| File:Bottlehold.jpg|Bottle being held.
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| File:Bottle hitbox.png|Bottle's hitbox.
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| </gallery>
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|
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| === Pipe ===
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| <blockquote>'''"Pipe."'''</blockquote>
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| The '''Pipe''' is a improvised weapon that can be found around the map in various locations. The stats are better in comparison to the [[Items#Bat|bat]] by a bit, with slightly increased damage and swing speed, although its stun time is shorter than that of the bat's. The pipe can be stolen by [[Slime Pup|Slime Pups]] unless the person is using a [[Hazmat Suit|hazmat suit]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The pipe snapped in half."'''</span>
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Pipe's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |15
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| |-
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| |Max Hit
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| |3
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| |-
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| |Damage
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| |35 (per single hit)
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| |-
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| |Cooldown
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| |3 seconds
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| |-
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| |Stun
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| |1.15 seconds
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| |-
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| |Omen
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| |4 seconds (2.85s)
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| |-
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| |Knockback
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| |Low
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| |-
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| |Effects
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| |Stun
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| |-
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| |}
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| </div>
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|
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| As of V3.1, the pipe currently has no skins.
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|
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| <gallery position="center" captionalign="center">
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| File:Pipe.png|Fully exposed Pipe.
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| File:Pipe swing.gif|The Pipe's swinging animation.
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| File:Pipe hold.PNG|Pipe being held by a player.
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| File:Pipe hitbox.PNG|Pipe's hitbox.
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| </gallery>
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|
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| ===Sledgehammer===
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| <blockquote>'''"This bad boy is pretty heavy."'''</blockquote>
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| The '''Sledgehammer''' is an item can be found around the map in various locations and cannot be bought from [[Shop|Abble's Shop]]. It deals the '''highest damage''' in the game currently in terms of a single hit and ragdolls only on direct hits. Otherwise, on an indirect hit, it deals a modest amount of splash damage and stuns [[Gootraxians]] instead. It's slow swing makes it harder to land consistent direct hits, making it more suited for direct hits on stunned or ragdolled players.
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|
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| Despite having the highest damage, it currently has the '''longest weapon cooldown''' in the game, tied with the Scythe, as such the Sledgehammer rewards precise, direct hits with heavy damage. The Sledge Hammer cannot be stolen by [[Slime Pup|Slime Pups]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The hammer snapped in half."'''</span>
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Sledgehammer's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |20
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| |-
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| |Max Hit, Critical
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| |1
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| |-
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| |Max Hit, Blast
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| |Infinite
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| |-
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| |Critical Damage
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| |52 (per single hit)
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| |-
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| |Blast Damage
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| |35 (per single hit)
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| |-
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| |Cooldown
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| |4 seconds
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| |-
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| |Stun/Ragdoll Time
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| |2.5 seconds
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| |-
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| |Omen, Critical
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| |6.25 seconds (3.75s)
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| |-
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| |Omen, Blast
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| |8.75 seconds (6.25s)
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| |-
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| |Knockback
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| |Medium
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| |-
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| |Effects
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| |Ragdoll, Area Damage, & Critical
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| |-
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| |}
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| </div>
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|
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| As of v.3.1, the Sledge Hammer currently has [[Weapon & Item Skins#Sledgehammer Skins|2 skins]].
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|
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| <gallery position="center" captionalign="center">
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| File:Hammer.png|The Sledgehammer, fully exposed.
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| File:Sledge2.png|The Sledgehammer being held.
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| File:Hammer slam.gif|The Sledgehammer's swinging animation, and subsequent shockwave.
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| File:Hammer ragdoll.gif|The Sledgehammer being utilized to ragdoll a player.
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| </gallery>
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|
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| ===Katana===
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| <blockquote>'''"Samurai Sword."'''</blockquote>
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| Like the Sledge Hammer, the '''Katana''' cannot be bought from [[Shop|Abble's Shop]] and can be found around the map instead.
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|
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| When attacking with the Katana, the player will perform a three part combo, each slash dashing the player forwards with the last attack ending the combo with a spin-slash and entering its cooldown period, which also slows the player for its duration. The Katana is versatile weapon, offering both superb offensive capability and great utility. The first two slashes of the combo, due to their shortened cooldown, allows for a quick switch to other weapons. Furthermore, the dash helps finish off Gootraxians and facilitates a hasty retreat if needed. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The katana snapped in half."'''</span>
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|
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| The Katana, unlike other weapons, does not incur the Omen Bar nor Stun.
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Katana's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |25
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| |-
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| |Max Hit
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| |2
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| |-
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| |Damage
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| |21 (per single hit)
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| |-
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| |Cooldown
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| |0.7 seconds
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| |-
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| |Combo Cooldown
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| |3 seconds
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| |-
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| |Knockback
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| |None
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| |-
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| |Effects
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| |Combo
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| |-
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| |}
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| </div>
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|
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| As of v.3.1, the Katana currently has [[Weapon & Item Skins#Katana Skins|5 skins]].
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|
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| <gallery position="center" captionalign="center">
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| File:Katana.png|Katana's new model.
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| File:Katana slashes.gif|Katana's slashing animations, which are tied to its dashing property.
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| File:Katana hold.PNG|A player holding katana's new model.
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| File:Katana hitbox.PNG|Katana's hitbox.
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| File:KatanaOnGround.png|Katana's old model.
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| File:KatanaHeld.png|A player holding katana's old model.
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| </gallery>
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|
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| ==='''Axe (Fireaxe)'''===
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| <blockquote>'''"Chop chop."'''</blockquote>
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| The '''Axe''' can be only obtained during Blackouts or when the amount of [[Gootraxians]] in the server is above 20. The cases in which it can be found are placed around the map, opening during those conditions. If the case closes before a player is able to properly grab the axe, text at the bottom of the screen will read <span style="color:#FF5959">'''"I can't open it.."'''</span>
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|
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| The Axe is a direct upgrade to the bat, and subsequently, the pipe. Like the pipe, it deals the same amount of damage, but unlike the pipe, it sports a faster cooldown, and instead of inflicting a brief stun, it outright ragdolls the target. Furthermore, it swings vertically instead of horizontally. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The axe handle fell apart."'''</span>
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|
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| The Axe can be stolen by [[Slime Pup|Slime Pups]], although this can be prevented by wearing a [[Hazmat Suit|hazmat suit]]. It is also the only weapon capable of cutting down the tree in the [[Locations#Garden|Garden]], taking only 75 swings to cut it down.
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Axe's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |15
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| |-
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| |Max Hit
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| |2
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| |-
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| |Damage
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| |35 (per single hit)
| |
| |-
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| |Cooldown
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| |2.75 seconds
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| |-
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| |Ragdoll
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| |1.5 seconds
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| |-
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| |Omen
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| |3.75 seconds (2.25s)
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| |-
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| |Knockback
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| |Medium
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| |-
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| |Effects
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| |Ragdoll
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| |-
| |
| |}
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| </div>
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|
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| As of V3.1, the axe currently has no skins.
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|
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| <gallery position="center" captionalign="center">
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| File:Axe.png|Axe, exposed.
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| File:AxeSwing.gif|Swing animation for the Axe.
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| File:AxeRagdoll.gif|A Gootraxian being ragdolled after being hit by an Axe.
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| File:Axe hold.png|Axe being held by a player.
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| File:Axe hitbox.PNG|Axe's hitbox.
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| File:AxeCase Closed.png|Axe case, closed.
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| File:AxeCase Opened.png|Axe case, opened.
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| </gallery>
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|
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| ===Knife===
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| The '''Knife''' is a weapon that cannot be bought at [[Shop|Abble's Shop]] and instead can be found in the [[Locations#Cafe|Cafeteria]]. The knife can be stolen by [[Slime Pup|Slime Pups]] unless the user is wearing a [[Hazmat Suit|hazmat suit]]. The knife has the smallest weapon hitbox in the game. As you are swinging with the knife, it may change its swinging direction randomly, varying from right to left swings. At the end of the swing, the knife is always flipped by the user after they use it.
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|
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| By holding down after the attack animation, you can initiate a knife throw, allowing you to throw the knife and deal additional damage if if the hit is headshot, with multiplier of 1.25. Additionally, if the knife is thrown at a button of a door or gate, it will disable the button until the knife falls out, locking the door either shut or open. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The knife broke."'''</span>
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|
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| The Knife does not incur the Omen Bar, incur Stun or cancel out a Gootraxian's grab.
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+Knife's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |15
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| |-
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| |Max Hit
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| |3
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| |-
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| |Damage
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| |23 (per single hit)
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| |-
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| |Toss damage
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| |23 (per single hit)
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| |-
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| |Toss damage (headshot)
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| |28 (per single hit)
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| |-
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| |Toss durability cost
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| |3.5
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| |-
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| |Max tosses
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| |5
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| |-
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| |Cooldown
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| |1.2 seconds
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| |-
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| |Knife Throw Cooldown
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| |3.6 seconds
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| |-
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| |Knockback
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| |None
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| |-
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| |Effects
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| |Toss & Headshot
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| |-
| |
| |}
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| </div>
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|
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| As of v.3.1, the Knife currently has [[Weapon & Item Skins#Knife Skins|43 skins]].
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|
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| <gallery position="center" captionalign="center">
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| File:Knife.png|The Knife, exposed.
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| File:Knife swing.gif|The swing animation for the knife.
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| File:Knifehold.PNG|A Knife being held.
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| File:Knife hitbox.png|Knife's hitbox.
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| File:Knifethrow.PNG|A Knife being ready to be thrown.
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| File:knifethrow.gif|The new mechanic of the knife throw.
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| File:05C5EB64-554E-4BF7-9985-C50E080F191F.jpg|The old icon for the Knife when it used to be available in Abble’s Store.
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| </gallery>
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|
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| === Crowbar ===
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| <blockquote>'''"Freeman?"'''</blockquote>
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| The '''Crowbar''' can be purchased from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">8 tokens</span> or random places around the map. Ill-suit for combat, the Crowbar deals less damage than the bat, but has a 2.25X damage multiplier to vending machines<ref>https://media.discordapp.net/attachments/510886407770734645/992738579161813082/unknown.png Update log of Crowbar dealing more damage on Vending Machines.</ref>; thus, making it the best weapon to use for breaking vending machines and obtaining colas and, by extension, [[Tokens & Vending Machines|<span style="color:#D8DD56">tokens</span>]]. The Crowbar cannot be stolen by [[Slime Pup|Slime Pups]] and, upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The crowbar snapped in half."'''</span>
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|
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|
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| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Crowbar's Statistics
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| !Stat
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| !Value
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| |-
| |
| |Durability
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| |20
| |
| |-
| |
| |Max Hit
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| |2
| |
| |-
| |
| |Damage
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| |25 (per single hit)
| |
| |-
| |
| |Vending machine damage
| |
| |56 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.5 seconds
| |
| |-
| |
| |Stun
| |
| |1.5 seconds
| |
| |-
| |
| |Omen
| |
| |5.25 seconds (3.75s)
| |
| |-
| |
| |Knockback
| |
| |Low
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| As of V3.1, the crowbar currently has no skins.
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Crowbar.png|Crowbar, ready to crack open a machine or two.
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| File:Crowbar icon.png|The Crowbar as it appears in Abble's Shop.
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| File:New crowbar swing.gif |<abbr title="Subject to change.">Crowbar's new swing animation</abbr>.
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| File:New crowbar hold.PNG|<abbr title="Subject to change.">Crowbar's new hold animation</abbr>.
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| File:Crowbar swing.gif|Crowbar's swing animation.
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| File:Crowbar hold.PNG|Crowbar, being held by the player.
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| File:Crowbar hitbox.PNG|Crowbar's hitbox.
| |
| </gallery>
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|
| |
| ===Machete===
| |
| The '''Machete''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">11 tokens</span>. It appears to be a generic Kukri with a rubber tape grip. With a slightly increased swing speed and more damage, the Machete acts as a harder hitting weapon, being able to consistently three shot most Gootraxians, albeit at the cost of a longer cooldown and shorter stun duration. It cannot be stolen by [[Slime Pup|Slime Pups]]. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The machete snapped in half."'''</span>
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|
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Machete's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |23
| |
| |-
| |
| |Max Hit
| |
| |2
| |
| |-
| |
| |Damage
| |
| |38 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.5 seconds
| |
| |-
| |
| |Stun
| |
| |1.1 seconds
| |
| |-
| |
| |Omen
| |
| |3.8 seconds (2.7s)
| |
| |-
| |
| |Knockback
| |
| |Low
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| As of v.3.1, the Machete currently has [[Weapon & Item Skins#Machete Skins|6 skins]].
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Machetetrans.png|The Machete, certainly fit for more than cutting flora.
| |
| File:Machete icon.png|The Machete's icon in Abble's Shop.
| |
| File:Machete swing.gif|The Machete's swing animation.
| |
| File:Machete hold.PNG|The Machete being held.
| |
| File:Machete hitbox.PNG|The Machete's hitbox.
| |
| </gallery>
| |
|
| |
| ===Scythe===
| |
| <blockquote>'''''"It's good for long range."'''''</blockquote>
| |
| The '''Scythe''' is a weapon that can only be bought from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">14 tokens</span>. Upon hitting a Gootraxian with the Scythe, they will ragdoll and get flung in the direction you hit them, knocking the Gootraxian away from you.
| |
|
| |
| It has the longest range out of any melee weapon in the game, however, this comes at the cost of a longer cool down. Therefore, it is generally advised to use it primarily for its ability to block grabs, only utilizing it offensively to clear larger swathes of Gootraxians and relying more on secondary weapons. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The scythe broke into a million pieces."'''</span>
| |
|
| |
| The Scythe has an unique ability in which it blocks grabs from [[Gootraxians]] at the cost of durability. The Scythe cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Scythe's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |21
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Grab cost
| |
| |4 (per single grab)
| |
| |-
| |
| |Max grabs
| |
| |6
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |4 seconds
| |
| |-
| |
| |Ragdoll
| |
| |2.55 seconds
| |
| |-
| |
| |Omen
| |
| |6.25 seconds (3.7s)
| |
| |-
| |
| |Knockback
| |
| |Medium-High
| |
| |-
| |
| |Effects
| |
| |Ragdoll, Grab Block
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| As of v.3.1, the Scythe currently has [[Weapon & Item Skins#Scythe Skins|6 skins]].
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:ScytheInvis.png|The Scythe, ready to reap.
| |
| File:Scythe icon.png|The Scythe's icon in Abble's Shop.
| |
| File:Scythe swing.gif|The Scythe's swinging animation.
| |
| File:Scythe ragdoll.gif|The Scythe, ragdolling multiple Gootraxians.
| |
| File:Scythe grab block.gif|The Scythe's blocking animation.
| |
| File:Scythe hold.PNG|The Scythe being held.
| |
| File:Scythe hitbox.PNG|The Scythe's hitbox.
| |
| File:Scythe unique hitbox.PNG|The Stop Sign skin's unique hitbox.
| |
| </gallery>
| |
|
| |
| ===Kaiju Basher===
| |
| <blockquote>'''"It goes boom!!"'''</blockquote>
| |
| The '''Kaiju Basher''' can be purchased from [[Shop|Abble's Shop]] for <span style="color:#D8DD56">7 tokens</span> or by killing a [[Kaiju]], which have 12.5% (1/8) chance to drop it. The Kaiju Basher cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| The Kaiju Basher has slightly better stats than the normal bat, having much greater knockback power. Upon killing a Gootraxian, pieces of crystals will begin to fling out of them at an increasing rate until they explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The crystalised bat snapped in half."'''</span>
| |
|
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Kaiju Basher's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |20
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.25 seconds
| |
| |-
| |
| |Stun
| |
| |2 seconds
| |
| |-
| |
| |Omen
| |
| |7 seconds (5s)
| |
| |-
| |
| |Knockback
| |
| |Medium-High
| |
| |-
| |
| |Effects
| |
| |Stun & Ragdoll (upon breaking)
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| The Kaiju Basher has no skins.
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Kbasher.png|Kaiju Basher, fully exposed.
| |
| File:Kbasher icon.PNG|The Kaiju Basher's icon in Abble's Shop.
| |
| File:Kbasher attack.gif|The Kaiju Basher's swing animation, as demonstrated by the respective Gootraxian that drops it.
| |
| File:Kaiju bash.gif|A Kaiju being knocked back by Kaiju Basher.
| |
| Basherheld.PNG|The Kaiju Basher being held.
| |
| File:Basher hitbox.PNG|Kaiju Basher's hitbox.
| |
| KaijuBasherDeath.gif|The Kaiju Basher's kill effect.
| |
| </gallery>
| |
|
| |
| ===Carneline Striker===
| |
| <blockquote>'''"Lightning strike!!"'''</blockquote>
| |
| The '''Carneline Striker''' can be purchased from [[Shop|Abble's Shop]] if you are a '''Roblox Premium''' subscriber for <span style="color:#D8DD56">7 tokens</span> or by killing a [[Carneline]], which has 12.5% (1/8) chance to drop it. The Carneline Striker cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| The Carneline Striker is identical to the Kaiju Basher and Panther Bombarder, however, it has a color scheme similar to the crystals during a [[Events#Power Outage|Power Outage]]. Upon killing any Gootraxian near the crystals, lightning-like beams will fire off nearby crystals at the Gootraxian and cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The dark crystalised bat snapped in half."'''</span>
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Carneline Striker's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |20
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.25 seconds
| |
| |-
| |
| |Stun
| |
| |2 seconds
| |
| |-
| |
| |Omen
| |
| |7 seconds (5s)
| |
| |-
| |
| |Knockback
| |
| |Medium-High
| |
| |-
| |
| |Effects
| |
| |Stun Ragdoll (upon breaking)
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| The Carneline Striker has no skins.
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Cstriker.PNG|Carneline Striker, exposed.
| |
| File:Cstriker attack.gif|Carneline Striker's swing animation, as demonstrated by the respective Gootraxian that drops it.
| |
| File:Carneline striked.gif|The Carneline Striker's knockback in action.
| |
| Strikerheld.PNG|The Carneline Striker being held.
| |
| File:Striker hitbox.PNG|New Carneline Striker's hitbox.
| |
| File:Old basher.png|Old Carneline Striker's hitbox.
| |
| File:Carnelinestrikerdeath.gif|The Carneline Striker's kill effect in action.
| |
| </gallery>
| |
|
| |
| ===Panther Bombarder===
| |
| The '''Panther Bombarder''' can only be obtained by killing a [[Panther]], who has 12.5% (1/8) chance to drop it. The Panther Bombarder cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| It is similar to both the Kaiju Basher and Carneline Striker, but it has dark purple 'crystals' rather than the color of the crystals during a [[Events#Blackout|Blackout]]. Upon killing a Gootraxian, claw marks will appear around them, causing slashing sounds to be heard and eventually cause them to explode. If the item breaks, it will explode, knockout and ragdoll Gootraxians that you swung at. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The dark purple crystalised bat snapped in half."'''</span>
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Panther Bombarder's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |20
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.25 seconds
| |
| |-
| |
| |Stun
| |
| |2 seconds
| |
| |-
| |
| |Omen
| |
| |7 seconds (5s)
| |
| |-
| |
| |Knockback
| |
| |Medium-High
| |
| |-
| |
| |Effects
| |
| |Stun & Ragdoll (upon breaking)
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| The Panther Bombarder has no skins.
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Pbombardier.png|Panther Bombarder, fully exposed.
| |
| File:Pbombarder attack.gif|Panther Bombarder's swing animation, as demonstrated by the Gootraxian that drops it.
| |
| File:Panther bombarded.gif|A Panther being knocked back by the Panther Bombarder
| |
| Pantherheld.PNG|The Panther Bombarder being held.
| |
| File:Bombarder hitbox.PNG|Panther Bombarder's hitbox.
| |
| PantherBombarderDeath.gif|The Panther Bombarder's kill effect.
| |
| </gallery>
| |
|
| |
| |-|Golden=
| |
| The golden weapons can be obtained by killing a [[Slime Pup|Golden Pup]], [[Gootraxians#Dragon Pup|Golden Dragon Pup]], or a [[Slime Hound|Golden Slime Hound]]. Upon death, they will always drop a golden bat, which a player can pick up. If the player landed the very last hit on the golden variant with a certain weapon, it will automatically turn that specific weapon into a golden variant, displaying the message: <span style="color:#f9dc6e">'''"Your [weapon] has turned into something else.."'''</span> Each golden weapon leaves behind a sparkling, golden trail.
| |
|
| |
| Golden weapons are essentially buffed version of the regular weapon, typically dealing a higher damage and having more durability. They have an unique hit noise and will "goldify" any Gootraxian killed with it's usage. It cannot be re-obtained by any other means if you die, leave the game or get transfurred besides killing another Golden Slime and through illegitimate ways.<ref name=":0">(Example: Admin commands or exploits.)</ref> Golden weapons cannot be stolen by [[Slime Pup|Slime Pups]].
| |
| <gallery position="center" captionalign="center">
| |
| File:goldify.gif|A gootraxian being goldified by a golden machete.
| |
| </gallery>
| |
|
| |
| === Golden Bat ===
| |
| The '''Golden Bat''' can be obtained by killing a Golden Slime variant with a bat if they landed the very last hit on them or upon the Golden Slime's death, in which they always drop a golden bat that any survivor can pick up.
| |
|
| |
| Golden Bats, unlike regular bats, have the ability to knockback [[Gootraxians]] along with an substantial increase in damage, as well as the highest durability in the game. However, this comes at the cost of a longer cooldown. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden bat snapped in half."'''</span>
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Bat's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |35
| |
| |-
| |
| |Max Hit
| |
| |4
| |
| |-
| |
| |Damage
| |
| |40 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |2.25 seconds
| |
| |-
| |
| |Stun
| |
| |2.25 seconds
| |
| |-
| |
| |Omen
| |
| |7.85 seconds (5.6s)
| |
| |-
| |
| |Knockback
| |
| |Medium
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:gbat.PNG|The Golden Bat, exposed.
| |
| File:Gold Bat Hold.png|The Golden Bat being held by a player.
| |
| File:Gold Bat Hitbox.png|The Golden Bat's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Bottle ===
| |
| The '''Golden Bottle''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular bottle, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden glass bottle broke."'''</span>
| |
|
| |
| The Golden Bottle can be said to be a joke weapon, mainly due to it's comically high knockback that can fling a player across the entire map. It also has a buff in damage, but the durability still remains the same.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Bottle's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |1
| |
| |-
| |
| |Max Hit
| |
| |1
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3 seconds
| |
| |-
| |
| |Ragdoll
| |
| |3 seconds
| |
| |-
| |
| |Omen
| |
| |7.5 seconds (4.5s)
| |
| |-
| |
| |Knockback
| |
| |Extremely High
| |
| |-
| |
| |Effects
| |
| |Knock out & Ragdoll (upon breaking)
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:gbottle.png|The Golden Bottle, fully exposed.
| |
| File:Gbottle DUNK.gif|A gootraxian being flung by a Golden Bottle.
| |
| File:Golden bottle hold.png|The Golden Bottle being held by a player.
| |
| File:Golden bottle hitbox.png|The Golden Bottle's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Pipe ===
| |
| The '''Golden Pipe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular pipe, it will turn into a golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden pipe snapped in half."'''</span>
| |
|
| |
| Golden Pipe is not recommended as a golden weapon to obtain as it's statistics are equal to a regular pipe.
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Pipe's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |15
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3 seconds
| |
| |-
| |
| |Stun
| |
| |1.15 seconds
| |
| |-
| |
| |Omen
| |
| |4 seconds (2.85s)
| |
| |-
| |
| |Knockback
| |
| |Low
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:gpipe.png|The Golden Pipe, fully exposed.
| |
| File:Gold Pipe Hold.png|The Golden Pipe being held by a player.
| |
| File:Gold Pipe Hitbox.png|The Golden Pipe's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Sledgehammer ===
| |
| The '''Golden Sledgehammer''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular sledge hammer, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden hammer snapped in half."'''</span>
| |
|
| |
| Golden Sledge Hammer is currently the best weapon in terms of damage, due to it's ability to 2-shot most of the Gootraxians currently in-game, which bodes well with it's higher durability.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Sledgehammer's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |25
| |
| |-
| |
| |Max Hit, Critical
| |
| |1
| |
| |-
| |
| |Max Hit, Blast
| |
| |Infinite
| |
| |-
| |
| |Critical damage
| |
| |57 (per single hit)
| |
| |-
| |
| |Blast damage
| |
| |38 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |4 seconds
| |
| |-
| |
| |Stun/Ragdoll
| |
| |2.5 seconds
| |
| |-
| |
| |Omen, Critical
| |
| |6.25 seconds (3.75s)
| |
| |-
| |
| |Omen, Blast
| |
| |8.75 (6.25s)
| |
| |-
| |
| |Knockback
| |
| |High
| |
| |-
| |
| |Effects
| |
| |Ragdoll, Area Damage & Critical
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:ghammer.png|A Golden Sledgehammer, perfect for vaporizing pups.
| |
| File:Golden Sledge Hammer.png|A Golden Sledgehammer being held by a player.
| |
| </gallery>
| |
|
| |
| === Golden Katana ===
| |
| The '''Golden Katana''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular katana, it will turn into a golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden katana snapped in half."'''</span>
| |
|
| |
| The Golden Katana is the best weapon in-game for more aggressive play as it has a considerable damage buff, but despite this it has less durability than the normal Katana. Like its non-golden version, it features a three hit combo, but due to its faster cooldowns for its first two swings, it is slightly more effective. It can also be used in conjunction with a normal Katana, allowing for a damage potential upwards of 100 damage in two slashes from both weapons.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Katana's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |20
| |
| |-
| |
| |Max Hit
| |
| |2
| |
| |-
| |
| |Damage
| |
| |29 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |0.7 seconds
| |
| |-
| |
| |Combo Cooldown
| |
| |3 seconds
| |
| |-
| |
| |Knockback
| |
| |None
| |
| |-
| |
| |Effects
| |
| |Combo
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Gkatana.png|The Golden Katana, fully exposed.
| |
| File:Golden katana hold.png|The Golden Katana being held by a player.
| |
| File:Golden katana hitbox.png|The Golden Katana's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Axe (Fireaxe) ===
| |
| The '''Golden Axe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular axe, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden axe handle fell apart."'''</span>
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Axe's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |15
| |
| |-
| |
| |Max Hit
| |
| |2
| |
| |-
| |
| |Damage
| |
| |40 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |2.75 seconds
| |
| |-
| |
| |Ragdoll
| |
| |1.5 seconds
| |
| |-
| |
| |Omen
| |
| |3.75 seconds (2.25s)
| |
| |-
| |
| |Knockback
| |
| |High
| |
| |-
| |
| |Effects
| |
| |Ragdoll
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Gaxe.png|The Golden Axe, fully exposed.
| |
| File:Gold Axe Hold.png|The Golden Axe being held by a player.
| |
| File:Gold Axe Hitbox.png|The Golden Axe's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Knife ===
| |
| The '''Golden Knife''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular knife, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The knife broke."'''</span>
| |
|
| |
| Just like the regular knife, the Golden Knife can be tossed, taking 3.5 of it's durability, which equals a maximum of 5 tosses. Headshots multiply the toss damage value by 1.25. Unlike it's regular counterpart, the Golden Knife does cancel out a Gootraxian's grab.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Knife's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |15
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Damage
| |
| |27 (per single hit)
| |
| |-
| |
| |Toss damage
| |
| |27 (per single hit)
| |
| |-
| |
| |Toss damage (headshot)
| |
| |33.75 (per single hit)
| |
| |-
| |
| |Toss durability cost
| |
| |3.5
| |
| |-
| |
| |Max tosses
| |
| |5
| |
| |-
| |
| |Cooldown
| |
| |1.2 seconds
| |
| |-
| |
| |Throw Cooldown
| |
| |3.6 seconds
| |
| |-
| |
| |Knockback
| |
| |None
| |
| |-
| |
| |Effects
| |
| |Toss & Headshot
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:gknife.png|The Golden Knife, suited for more than just culinary use.
| |
| File:Gold Knife Hold.png|The Golden Knife being held by a player.
| |
| File:Gold Knife Hitbox.png|The Golden Knife's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Crowbar ===
| |
| The '''Golden Crowbar''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular crowbar, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden crowbar snapped in half."'''</span>
| |
|
| |
| It is the best weapon in-game currently that can be obtained in a public server to break vending machines and obtain [[Items#Bloxy Cola & Witchbrew|colas]].
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Crowbar's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |20
| |
| |-
| |
| |Max Hit
| |
| |2
| |
| |-
| |
| |Damage
| |
| |30 (per single hit)
| |
| |-
| |
| |Vending Machine damage
| |
| |105 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.5 seconds
| |
| |-
| |
| |Stun
| |
| |1.5 seconds
| |
| |-
| |
| |Omen
| |
| |5.25 seconds (3.75s)
| |
| |-
| |
| |Knockback
| |
| |Low
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:gcrowbar.PNG|The Golden Crowbar, prepared to get tokens like never before.
| |
| File:Gold Crowbar Hold.png|The Golden Crowbar being held by a player.
| |
| File:Gold Crowbar Hitbox.png|The Golden Crowbar's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Machete ===
| |
| The '''Golden Machete''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular machete, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden machete snapped in half."'''</span>
| |
|
| |
| The Golden Machete only further builds upon the Machete's absurd damage, allowing you to consistently kill most Gootrax in three hits. It can be seen as an alternative to the Golden Bat, sporting a faster cooldown but a lower durability.
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Machete's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |23
| |
| |-
| |
| |Max Hit
| |
| |2
| |
| |-
| |
| |Damage
| |
| |40 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |3.5 seconds
| |
| |-
| |
| |Stun
| |
| |1.1 seconds
| |
| |-
| |
| |Omen
| |
| |3.8 seconds (2.7s)
| |
| |-
| |
| |Knockback
| |
| |Low
| |
| |-
| |
| |Effects
| |
| |Stun
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Gmachete.png|The Golden Machete, fully exposed.
| |
| File:Gold Machete Hold.png|The Golden Machete being held by a player.
| |
| File:Gold Machete Hitbox.png|The Golden Machete's hitbox.
| |
| </gallery>
| |
|
| |
| === Golden Scythe ===
| |
| The '''Golden Scythe''' can be obtained by killing a Golden Slime variant. Upon landing the last hit with a regular scythe, it will turn into its golden variant automatically. Upon breaking, text at the bottom of the screen will say: <span style="color:#FF5959">'''"The golden scythe broke into a million pieces."'''</span>
| |
|
| |
| Comparing to a regular scythe, Golden Scythe is far more offensively viable due to its ability to block up a maximum of 8 grabs.
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Golden Scythe's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |30
| |
| |-
| |
| |Max Hit
| |
| |3
| |
| |-
| |
| |Grab cost
| |
| |4 (per single grab)
| |
| |-
| |
| |Max grabs
| |
| |8
| |
| |-
| |
| |Damage
| |
| |35 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |4 seconds
| |
| |-
| |
| |Ragdoll
| |
| |2.55 seconds
| |
| |-
| |
| |Omen
| |
| |6.25 seconds (3.7s)
| |
| |-
| |
| |Knockback
| |
| |High
| |
| |-
| |
| |Effects
| |
| |Ragdoll, Grab Block
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Gscythe.png|The Golden Scythe, ready to reap.
| |
| File:Gold Scythe Hold.png|The Golden Scythe being held by a player.
| |
| File:Gold Scythe Hitbox.png|The Golden Scythe's hitbox.
| |
| </gallery>
| |
|
| |
| </tabber>
| |
|
| |
| ==Exclusive Weapons== | | ==Exclusive Weapons== |
| '''These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.''' | | '''These items are restricted to the public servers and cannot be obtained through normal ways. They are only available to certain people with the use of commands on private servers or admins.''' |
| Line 1,311: |
Line 163: |
| <gallery position="center" captionalign="center"> | | <gallery position="center" captionalign="center"> |
| File:Ray gun mark 11.png|Ray Gun Mark II, exposed. | | File:Ray gun mark 11.png|Ray Gun Mark II, exposed. |
| File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player. | | File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player. |
| File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire. | | File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire. |
| File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player. | | File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player. |
| File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player. | | File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player. |
| | </gallery> |
| | |
| | |-|Ray Gun Mark II= |
| | ===Ray Gun Mark II=== |
| | <blockquote>'''"Three round burst energy blaster."'''</blockquote> |
| | The '''Ray Gun Mark II''' is another energy blaster similar to the Ray Gun. However, unlike the Ray Gun, the Ray Gun Mark II fires in bursts of three rounds, taking only 21 total shots before needing to be reloaded. The model itself also gives off a soft, green glow. |
| | |
| | <gallery position="center" captionalign="center"> |
| | File:Ray gun mark 11.png|Ray Gun Mark II, exposed. |
| | File:Ray gun 2 hold.PNG |Ray Gun Mark II, being held by a player. |
| | File:Ray gun 2 aim.PNG|Ray Gun Mark II, being held by a player, ready to fire. |
| | File:Raygun 2 reload.gif|The Ray Gun Mark II, being reloaded by a player. |
| | File:Raygun 2 shoot.gif|Ray Gun Mark II, being fired with by a player. |
| | </gallery> |
| | |
| | |-|Remington 700= |
| | ===Remington 700=== |
| | The '''Remington 700''' is a manually operated [https://en.wikipedia.org/wiki/Bolt_action bolt action] rifle with two forward dual-opposed lugs, and has a magazine size of 5 rounds. It does 85 damage per body shot and 255 damage per headshot. If a player's health is below 255 when headshot, their head will disintegrate, and their body flung. The Remington 700, along with the BFG-50, can penetrate and kill multiple players at once. There is no limit to the penetrative effect. |
| | |
| | <gallery position="center" captionalign="center"> |
| | File:M700.png|The Remington 700, exposed. |
| | File:M700 shoot.gif|A player shoots with the Remington 700. This is its current animation. |
| | File:M700 reload.gif|A player reloads the Remington 700. This is its current animation. |
| | File:M700 old shoot.gif|A player shoots with the Remington 700. This is an old animation. |
| | File:M700 old reload.gif|A player reloads the Remington 700. This is an old animation. |
| | File:M700 headhunt.gif|A player shoots another player with the Remington 700, demonstrating its ability to disintegrate heads. |
| | File:M700 penetration.gif|A player shoots multiple lined up dummies, demonstrating the Remington 700's penetrative effect. |
| </gallery> | | </gallery> |
| </tabber> | | </tabber> |
| | | ---- |
| ===Nunchucks=== | | ===Nunchucks=== |
| <blockquote>'''"This thing is pretty light weighted."'''</blockquote> | | <blockquote>'''"This thing is pretty light weighted."'''</blockquote> |
| Line 1,353: |
Line 232: |
| File:Nunchucks Hitbox.png|Nunchucks' hitbox. | | File:Nunchucks Hitbox.png|Nunchucks' hitbox. |
| </gallery> | | </gallery> |
|
| |
| ==Admin-Exclusive Weapons==
| |
| '''These items are restricted and can only be used by moderators, administrator ranked individuals and above. They cannot be obtained normally or via the usage of private server commands.'''
| |
|
| |
| <tabber>
| |
| |-|Kawaii Bat=
| |
| ===Kawaii Bat===
| |
| '''Kawaii Bat''' is an moderator-exclusive melee item. It represents a regular bat reskinned to be all pink, with a [[Kawaii Shork|Kawaii Shork's]] fin that has white stripes on it.
| |
|
| |
| Upon usage, Kawaii Bat will swing similar to how regular bat would. It cannot affect Gootraxians and will only hit survivors if they use the hostile command. It deals no damage nor does it deal any knockback, although, upon successfully hitting a survivor, the Kawaii Bat will instantly transfur them into a [[Kawaii Shork]]. The Kawaii Bat can be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+Kawaii Bat's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |50
| |
| |-
| |
| |Max Hit
| |
| |4
| |
| |-
| |
| |Damage
| |
| |NaN (insta-infect)
| |
| |-
| |
| |Cooldown
| |
| |3.25 seconds
| |
| |-
| |
| |Knockback
| |
| |None
| |
| |-
| |
| |Effects
| |
| |Kawaii Shork transfur & one-shot
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Kbat.png|Kawaii Bat, in its full glory.
| |
| File:Kawaiibat.gif|A player, being hit by Kawaii Bat.
| |
| File:Kawaii Bat Hold.png|Kawaii Bat, being held by a player.
| |
| File:Kawaii Bat Hitbox.png|Kawaii Bat's hitbox.
| |
| </gallery>
| |
|
| |
| |-|Prototype L=
| |
| ===Laminax Prototype===
| |
| The '''Laminax Prototype''' or '''Prototype L''' is a ranged, futuristic weapon and a [https://pixelgun.fandom.com/wiki/Prototype_(PG3D) reference] to the game ''Pixel Gun 3D''. It represents a laser assault rifle with a mostly white color on its middle, black on the front & back and a bit of yellow, orange and purple mixes. It also possesses a purple Laminax logo variant on it's stock. According to its statistics, it can fire a fast full-auto, where a single laser deals 90 damage.
| |
|
| |
| Its bullets are capable of penetrating any surface and infinite surfaces, the only limitation to its intense power being its range. The purchase of the rifle doesn't cost the player any tokens and is free and easily accessible, but only to the developers. The Prototype L cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:Prototype-L.png|Prototype L's icon.
| |
| File:Proto L fire.gif|Prototype L, being fired.
| |
| File:Proto l penetration.gif|A demonstration of the Prototype L's ability to penetrate surfaces.
| |
| File:Proto L KILL.gif|A player being vaporized by the Prototype L.
| |
| File:Proto L anihlation.gif|A demonstration of the Prototype L's ability to both penetrate and kill multiple players at once.
| |
| File:Proto L reload.gif|Prototype L, being reloaded.
| |
| File:Prototype-L Entry.png|Prototype L's entry, seen in Abble's Store.
| |
| </gallery>
| |
|
| |
| |-|The Joema=
| |
| ===The Joema===
| |
| '''The Joema''' is an imposing oversized nine-iron, stated to be "forged by an idiot". As form follows function, the Joema boasts the highest knockback out of any weapon in the game, capable of launching players into across and sometimes out of the map.
| |
|
| |
| It is unique in a variety of ways, it has no maximum to the amount of players it can hit, which paired with its relatively fast cooldown, allows the user to send players flying across the map with ease. Furthermore, the durability bar of the weapon is hidden as it has infinite durability. The Joema cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+The Joema's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |NaN (infinite)
| |
| |-
| |
| |Max Hit
| |
| |Infinite
| |
| |-
| |
| |Damage
| |
| |36 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |1.7 seconds
| |
| |-
| |
| |Ragdoll
| |
| |5 seconds
| |
| |-
| |
| |Omen
| |
| |12.4 seconds (7.4s)
| |
| |-
| |
| |Knockback
| |
| |Extremely High
| |
| |-
| |
| |Effects
| |
| |Ragdoll, Absurd Knockback
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionaign="center">
| |
| File:Joema exposed.PNG|Behold, the Joema.
| |
| File:Joema swing.gif|The nine-iron being swung.
| |
| File:Joema hole in nine.gif|A demonstration of Joema's absurd knockback.
| |
| File:Joema hold.PNG|The mighty nine-iron, hefted over a player's back.
| |
| File:Joema hitbox.PNG|The Joema's hitbox.
| |
| </gallery>
| |
|
| |
| |-|The Joeda=
| |
| ===The Joeda===
| |
| '''The Joeda''', not to be confused with the Joema, is an gargantuan claw hammer stated to be "forged by a GENIUS". Being a large hammer, it has an equally large sized blast radius, fully enveloping the user in the blast. With an even faster cooldown than the knife and higher damage than the Joema, the Joeda is the perfect weapon for obliterating and dispersing crowds, capable of nearly two-shotting most if not any player while sending them on their merry way to the other side of crystal cave.
| |
|
| |
| The Joeda's durability bar is hidden due to having infinite durability and cannot be stolen by [[Slime Pup|Slime Pups]].
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+The Joeda's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |NaN (infinite)
| |
| |-
| |
| |Max Hit, Critical <!-- Need further testing, but seeing as it follows suit with normal hammer rules for the most part, it's more likely than not 1.-->
| |
| |1
| |
| |-
| |
| |Max Hit, Blast
| |
| |Infinite
| |
| |-
| |
| |Blast Damage
| |
| |60 (per single hit)
| |
| |-
| |
| |Critical Damage
| |
| |90 (per single hit)
| |
| |-
| |
| |Cooldown
| |
| |0.8 seconds
| |
| |-
| |
| |Ragdoll
| |
| |2.5 seconds
| |
| |-
| |
| |Omen
| |
| |6.25 seconds (3.75s)
| |
| |-
| |
| |Knockback
| |
| |Extremely High
| |
| |-
| |
| |Effects
| |
| |Ragdoll, Absurd Knockback, Critical
| |
| |-
| |
| |}
| |
| </div>
| |
|
| |
| <gallery position="center" captionaign="center">
| |
| File:Joedaexpose.PNG|The Joeda, a weapon to truly fear.
| |
| File:Joeda hammer.gif|The Joeda being slammed and its blinding shockwave.
| |
| File:Joeda ragdoll.gif|A demonstration of the Joeda's power.
| |
| File:Joeda.PNG|A menace carrying the almighty Joeda.
| |
| </gallery>
| |
|
| |
| |-|AWM=
| |
| ===AWM===
| |
| The '''Arctic Warfare Magnum''' (AWM) is a bolt action sniper rifle chambered in .338 Lapua. Designed for long range engagements, the AWM is capable of dispatching targets with a single well-placed headshot, dealing 240 damage. It has been noted that the model used for this gun can be found in [https://roblox-phantom-forces.fandom.com/wiki/AWM Phantom Forces], hence it is a developer only weapon, only allowed to be placed or cloned in the [https://developer.roblox.com/en-us/api-reference/class/Backpack Backpack] of a player. Such requires the developer console and access to it.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+AWM's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |100
| |
| |-
| |
| |Critical Damage
| |
| |240
| |
| |-
| |
| |Damage
| |
| |80
| |
| |-
| |
| |Reload Speed
| |
| |4s
| |
| |-
| |
| |Magazine Capacity
| |
| |6
| |
| |-
| |
| |Rounds Per Minute
| |
| |24
| |
| |-
| |
| |Chambering Speed
| |
| |2.5s
| |
| |-
| |
| |Effects
| |
| |Disintegrates head upon headshot if target has lower than 240 health.
| |
| |-
| |
| |}
| |
|
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:AWN.PNG|An exposed view of the AWM model. Please make sure the safety is on.
| |
| File:AWM_hold.PNG|A player holding the AWM.
| |
| File:AWM_shoot.gif|A player shooting the AWM.
| |
| File:AWM_headhunt.gif|A player shooting another player in the head, disintegrating it.
| |
| File:AWM_reload.gif|A player reloads the AWM.
| |
| </gallery>
| |
|
| |
| |-|AK-47=
| |
| ===AK-47===
| |
| The '''AK-47''', officially known as the Avtomat Kalashnikova, is an assault rifle that is chambered for the 7.62x39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it has seen ubiquitous use, due to its accessibility and low cost. Shooting a player in the head with the AK-47 while they have 13 health or lower will instantly destroy it.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+AK-47's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |200
| |
| |-
| |
| |Critical Damage
| |
| |13
| |
| |-
| |
| |Damage
| |
| |9
| |
| |-
| |
| |Reload Speed
| |
| |3s
| |
| |-
| |
| |Magazine Capacity
| |
| |40
| |
| |-
| |
| |Rounds Per Minute
| |
| |900
| |
| |-
| |
| |Effects
| |
| |Disintegrates head if target has been headshot with 13 health or lower.
| |
| |-
| |
| |}
| |
|
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:AK-47.PNG|An exposed view of the AK-47 model. Oddly enough, the bolt is open and does not move.
| |
| File:AK-47_low_ready.PNG|A player idly holding the AK-47.
| |
| File:AK-47_high_ready.PNG|A player holding the AK-47 after shooting it.
| |
| File:AK_shoot.gif|A player shooting the AK-47.
| |
| File:AK_headhunt.gif|A player shooting a Shork gootraxian in the head, killing it.
| |
| File:AK_reload.gif|A player reloads the AK-47.
| |
| </gallery>
| |
|
| |
| |-|BFG-50=
| |
| ===BFG-50===
| |
| The '''BFG-50''', the first rifle designed by [https://en.wikipedia.org/wiki/Serbu_Firearms Serbu Firearms], is a single-shot bolt action carbine that is chambered for the .50 BMG caliber cartridge. Developed and manufactured in the US by Serbu Firearms, the BFG-50 can be used by civilians in all settings. Shooting a player with the BFG-50 will deal 140 health, making it the most powerful weapon in the game.
| |
|
| |
| <div class="center">
| |
| {| class="article-table mw-collapsible"
| |
| |+BFG-50's Statistics
| |
| !Stat
| |
| !Value
| |
| |-
| |
| |Durability
| |
| |inf
| |
| |-
| |
| |Critical Damage
| |
| |420
| |
| |-
| |
| |Damage
| |
| |140
| |
| |-
| |
| |Reload Speed
| |
| |2.83s
| |
| |-
| |
| |Magazine Capacity
| |
| |1
| |
| |-
| |
| |Effects
| |
| |Disintegrates head if target has been headshot with 420 health or lower. Can shoot through players and Gootraxians alike.
| |
| |-
| |
| |}
| |
|
| |
| </div>
| |
|
| |
| <gallery position="center" captionalign="center">
| |
| File:BFG-50_hold.PNG|A player idly holding the BFG-50.
| |
| File:BFG-50_aim.png|A player holding the BFG-50 after shooting it.
| |
| File:BFG_shoot_and_load.gif|A player shooting the BFG-50 and reloading.
| |
| File:BFG_headhunt.gif|A player shooting another player in the head, killing them and destroying their head.
| |
| File:BFG_aim.gif|A player aims down the scope of the BFG-50.
| |
| </gallery>
| |
|
| |
| |-|M4A1=
| |
| ===M4A1===
| |
| The '''M4A1''', a fully automatic variant of the standard M4 carbine, is a gas-operated magazine-fed carbine rifle chambered for the 5.56×45mm cartridge. It was developed in the United States during the 1980s. It does not have any special effects and does not have a critical damage buff. Its model, along with the AWM, comes from [https://roblox-phantom-forces.fandom.com/wiki/M4A1 Phantom Forces], being (most likely) the Pre-4.9.0 model.
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|
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| <div class="center">
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| {| class="article-table mw-collapsible"
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| |+M4A1's Statistics
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| !Stat
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| !Value
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| |-
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| |Durability
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| |90
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| |-
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| |Damage
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| |7
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| |-
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| |Reload Speed
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| |3s
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| |-
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| |Magazine Capacity
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| |30
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| |-
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| |Effects
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| |None
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| |-
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| |}
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|
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| </div>
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|
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| <gallery position="center" captionalign="center">
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| File:M4a1.PNG|An exposed view of the M4A1 model.
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| File:M4A1_low_ready.PNG|A player idly holding the M4A1.
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| File:M4A1 high ready.PNG|A player holding the M4A1 after shooting it.
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| File:M4A1 shoot.gif |A player shooting the M4A1.
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| File:M4A1 reload.gif|A player reloading the M4A1.
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| </gallery>
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|
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| </tabber>
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|
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| ==Trivia==
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| ===General===
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| *Before V3.1, all weapons had a predetermined spot as to where they spawned.
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| **Few still do after the update, but most of them are now random.
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| *You can fix your bat weapon by switching the skin back and forth on [[Shop|Abble's Shop]], this fills the durability bar back completely. This is still in the game and it's unknown if it is a bug or not.
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| **You also '''used''' to be able to fix other weapons by doing this, allowing you to have an "infinite" durability as long as you keep doing the method.
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| *All stealable items can be stacked and have multiple of it in the inventory by getting the items [[Slime Pup|Slime Pups]] is holding. It is unknown if this is a bug or not.
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| *The Scythe was made by Blaxor, but Deathtrap#6258 or [https://www.roblox.com/users/474277980/profile Darrealisboss] had won a contest in TUF and had requested for the Scythe to be added. <ref>https://media.discordapp.net/attachments/971981239764516884/999208406210576414/unknown.png Blaxor made the model.</ref>.
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|
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| ===Weapon Notes===
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| *On the April Fools 2021 event, guns were available in the shop for a limited time<ref>https://media.discordapp.net/attachments/510886407770734645/992738579619008552/unknown.png Update log - April Fools 2021.</ref>.
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| **They were available again for April Fools 2022, however you were unable to actually use them as they would appear to be "jammed up".
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| *Achieving a certain killstreak would have given you random guns, but this feature was removed before it even made out to the public<ref>https://media.discordapp.net/attachments/510886407770734645/992738579820318760/unknown.png Update log - Killstreak Guns.</ref>.
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| *'''Moderators''' cannot use or display exclusive weapons to public servers unless on certain conditions<ref>(EX: Experimental Build, allowed by higher rank, etc)</ref>. Getting caught using them will get them warned and even demoted by a higher rank.
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| **'''Developers''' and '''Administrators''' can use them freely as they please however.
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| *The M4A1 was available in the gun roster until it was removed due to being a stolen model<ref>https://media.discordapp.net/attachments/510886407770734645/996332266085158962/unknown.png Update log - M4A1 stolen model.</ref>.
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| *The M134 was previously called ''Blaxor's M134'' before officially being added to the gun roster.
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| *The Golden Katana has a different model than the Katana, that of which is the model that was used before it got remade.
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|
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| ==Known Bugs==
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| '''NOTE:''' Most bugs that are noted here are from '''previous versions'''. They have been fixed and cannot be replicated in the game's current, most stable version.
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| <tabber>
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| |-|Post-V3.1=
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| ===Post-V3.1===
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| *Upon the release of V3.1 Part 1, the [[Weapons#Knife|knife]] was able to kill [[Gootraxians]] instantly with just one hit.
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| *The Absolute Zero skin's kill effect could kick people out of the game due to the anti-cheat system that activates when the body parts are removed.
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| *The Goldify [[Weapons#Knife|knife]] skin, when thrown, will appear to be thrown higher than what it was. However, it will still hit the intended target.
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| *Overseer [[Weapons#Machete|machete]] skin's kill effect can make transfur accessories that are droppable such as [[Catte|buckets]] or [[Shade|shades]] go invisible, but can still be worn like usual upon stepping on it, making it act as an invisible "landmine".
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| *Because of the Roblox March 2022 Music update, many sounds within the game used to be broken. This included the music that certain weapons skins would play.
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|
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| |-|Pre-V3.1=
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| ===Pre-V3.1===
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| *Upon the release of the katana, you were able to stack the weapon until your inventory was full.
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| *A [[Weapons#Katana|Katana's]] dash can sometimes fling or launch the player on certain places or conditions, or not make you dash at all. While the detection system got reworked, it can still rarely happen.
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| *When you use a [[Weapons#Kaiju Basher|Kaiju Basher]] and kill a Goo while they are grabbing someone, the person who is grabbed cannot move at all or reset until they leave the game.
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| *Some weapons that can ragdoll / knockback such as [[Items#Bricks|bricks]] or [[Weapons#Scythe|scythes]] can immobilize targets for a certain amount of time or fling them really far if done correctly, this can still occasionally happen, although it is very rare.
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| *There are some ways to bypass the weapon cooldown by using bugs:
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| **FPS boosters.
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| **Doing certain complicated methods.
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| **[[Hazmat Suit|Hazmat Suits]], immediately after being torn apart, in which it'll be ignored for a short window time when timed right.
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| **Hitting a tree where it gets ignored for a short window time.
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| **Upon the start / end of event such as [[Events#Blackout|Blackout]] or [[Events#Power Outage|Power Outage]]. Timing it right will ignore it for a short window time.
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| </tabber>
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|
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| ==References==
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| <references />
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|
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| {{SurvivorNav}}
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| [[Category:Items]]
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| [[Category:Weapons]]
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| [[Category:Survivors]]
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