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Bat/Skins: Difference between revisions

From Kaiju Paradise Official Wiki
miraheze-user->Ssmixx
m I THINK there are now 100 but im not positive
miraheze-user->Zhugo83
No edit summary
 
(15 intermediate revisions by 3 users not shown)
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<!-- Do NOT add information about skins that are not in main. -->
<!-- Do NOT add information about skins that are not in main. -->


As of V3.3, there are currently 100 '''Bat''' skins within the game.
As of V3.3, there are currently 102 '''Bat''' skins within the game.
 
<tabber>
|-|Exclusive=
{| class="fandom-table" style="text-align:center;"
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 27: Line 31:
* Changes the hit sound effect.
* Changes the hit sound effect.
* Causes a small orange sphere to appear where the target was hit.
* Causes a small orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
* [[File:Photon_Scorcher.png|frameless|152x152px]]
* [[File:Photon_Scorcher.png|frameless|152x152px]]
* ''Seems to scorch gootraxians easily.''
* ''Seems to scorch raytraxians easily.''
* [[File:Photon_Scorcher_Inspect.gif|frameless|152x152px]]
* [[File:Photon_Scorcher_Inspect.gif|frameless|152x152px]]
|  
|  
Line 41: Line 48:
* Changes the swing and hit sound.
* Changes the swing and hit sound.
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 52: Line 62:
* Glows a rainbow pattern.
* Glows a rainbow pattern.
* Creates a hit sphere the same color as the bat when hit occured.
* Creates a hit sphere the same color as the bat when hit occured.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 64: Line 77:
* Changes the hit sound effect to glass shattering.
* Changes the hit sound effect to glass shattering.
* Causes a light blue sphere to appear where the target was hit.
* Causes a light blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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|  
|  
* Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.'''
* Spawns several nail particles upon hitting a target. '''The nail particles will not deal additional damage.'''
|}
|-|Unobtainable=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 83: Line 106:
* Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Changes the hit sound effect to glass shattering.
* Changes the hit sound effect to glass shattering.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 89: Line 115:
* [[File:Photon_Illuminator_Inspect.gif|frameless|152x152px]]
* [[File:Photon_Illuminator_Inspect.gif|frameless|152x152px]]
|  
|  
* Exclusive to <span style="color:#f0c495;">Contributors</span> and [[:Category:Community Creations|<span style="color:#947AC6;">Gootraxian Contributors</span>]]  only.
* Exclusive to <span style="color:#f0c495;">Contributors</span> and [[:Category:Community Creations|<span style="color:#947AC6;">Raytraxian Contributors</span>]]  only.
|  
|  
* Has a faint rainbow-colored glow.
* Has a faint rainbow-colored glow.
Line 95: Line 121:
* Has a sparkling particle effect.
* Has a sparkling particle effect.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 104: Line 133:
|
|
* Spawns one small shockwave and one big shockwave after hitting a target.
* Spawns one small shockwave and one big shockwave after hitting a target.
* Changes the swing sound effect to [[Gootraxians]]' Grab and Attack swinging sounds
* Changes the swing sound effect to [[Raytraxians]]' Grab and Attack swinging sounds
* Changes the hit sound effects to [https://www.youtube.com/watch?v=yuqiDqzu0i4 metal pipe].
* Changes the hit sound effects to [https://www.youtube.com/watch?v=yuqiDqzu0i4 metal pipe].
* Changes the stun animation to the [[Taser|Taser]] stun animation.
* Changes the stun animation to the [[Taser|Taser]] stun animation.
Line 112: Line 141:
* Contains text.
* Contains text.
* Sell for negative credits.
* Sell for negative credits.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 125: Line 157:
* Has a different hitbox.
* Has a different hitbox.
** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]]
** [[File:Ban Hammer_Hitbox.png|frameless|152x152px]]
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|
* [[File:Last Update.png|frameless|152x152px]]
* ''Update in...''
* [[File:Last Update Inspect.gif|frameless|152x152px]]
|
* [[Codes|Code Exclusive]]
|
* Custom idle animation.
** [[File:Last Update Idle.png|frameless|152x152px]]
* The number on the sign update dynamically.
* Can be placed down by pressing "P".
** [[File:Last Update Place.gif|frameless|152x152px]]
** Upon activating the animation the player will slowdown significantly along side a message saying <span style="color:#ff6464;">"You placed your rebellious sign down."
** If there's 10 placed sign on the map, the message will instead say "I feel like there are way too many signs already...".
|}
|-|Exotic=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 141: Line 198:
* Changes the hit sound to a guitar smashing.
* Changes the hit sound to a guitar smashing.
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 157: Line 217:
* Changes the hit sound to a guitar smashing.
* Changes the hit sound to a guitar smashing.
* Causes a red sphere to appear where the target was hit.
* Causes a red sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 170: Line 233:
* Thunder the target's body upon killing the target.
* Thunder the target's body upon killing the target.
* Changes the hit sound.
* Changes the hit sound.
|}
|-|Legendary=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 183: Line 253:
** [[File:Illumina_Idle.png|frameless|152x152px]]
** [[File:Illumina_Idle.png|frameless|152x152px]]
* On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
* On kill; split the target body and turn their avatar color to gray and make them produce sparkles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 195: Line 268:
** [[File:Darkheart_Idle.png|frameless|152x152px]]
** [[File:Darkheart_Idle.png|frameless|152x152px]]
* On kill; split the target body and turn their avatar color to black.
* On kill; split the target body and turn their avatar color to black.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* When in player's hand, it plays an idle lightsaber hum.
* When in player's hand, it plays an idle lightsaber hum.
* Has a rainbow-colored trail.
* Has a rainbow-colored trail.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 220: Line 299:
** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]]
** [[File:Chocolate_Reign_Idle.gif|frameless|152x152px]]
* Changes the bat's hit sound effect to a smashing guitar.
* Changes the bat's hit sound effect to a smashing guitar.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 234: Line 316:
* Changes the hit sound effect to a smashing guitar.
* Changes the hit sound effect to a smashing guitar.
** Adds an extra hit sound, that being an icy crack.
** Adds an extra hit sound, that being an icy crack.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 248: Line 333:
* Changes the hit sound effect to a smashing guitar.
* Changes the hit sound effect to a smashing guitar.
** Adds an extra hit sound, which is burning fire.
** Adds an extra hit sound, which is burning fire.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 260: Line 348:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 273: Line 364:
* On kill; explodes the targets body into a pile of fish.
* On kill; explodes the targets body into a pile of fish.
* Have 2 different inspect animations depending on the user's state.
* Have 2 different inspect animations depending on the user's state.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
* Causes a light blue sphere to appear where the target was hit.
* Causes a light blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 296: Line 393:
* Has a faint purple glow.
* Has a faint purple glow.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 303: Line 403:
|  
|  
* [[Shop#Purification Crate|Purification Crate]]
* [[Shop#Purification Crate|Purification Crate]]
* [[Shop#Refurbished Halloween Crate|Refurbished Halloween Crate]]
|  
|  
* Has a spinning barrel.
* Has a spinning barrel.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|
* [[File:Improvised Bat.png|frameless|152x152px]]
* ''Geoffery, break out Lucille''
* [[File:Improvised Bat Inspect.gif|frameless|152x152px]]
|
* Buying it from [[Hallows_Eve_Event#tabber-tabpanel-2024-0 | Count Alucmas' Shop]].
|
* Custom Idle pose.
** [[File:Improvised Bat Idle.png|frameless|152x152px]]
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 317: Line 433:
* Emits green fire particles.
* Emits green fire particles.
* Changes the swing and hit sound effects.
* Changes the swing and hit sound effects.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 327: Line 446:
* Has a faint green glow.
* Has a faint green glow.
* Changes the hit sound effect.
* Changes the hit sound effect.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 339: Line 461:
* Has a faint blue glow.
* Has a faint blue glow.
* Changes the hit sound to glass shattering.
* Changes the hit sound to glass shattering.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 350: Line 475:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 360: Line 488:
* Changes the swing sound effect.
* Changes the swing sound effect.
* Changes the hit sound to a toy squeaking.
* Changes the hit sound to a toy squeaking.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
* [[File:Désespérée.png|frameless|152x152px]]
* [[File:Désespérée.png|frameless|152x152px]]
* ''"We must OFF these gootrax" -Mr. OFF"''
* ''"We must OFF these raytrax" -Mr. OFF"''
* Default
* Default
|  
|  
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* Changes the hit sound.
* Changes the hit sound.
* Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
* Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
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* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 398: Line 535:
* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 412: Line 552:
* On hit; Create a black hole on the target.
* On hit; Create a black hole on the target.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
* On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 424: Line 567:
** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]]
** [[File:Twisty_Tuner_Idle.gif|frameless|152x152px]]
* Changes the hit sound effect to a smashing banjo.
* Changes the hit sound effect to a smashing banjo.
|}
|-|Ultra Rare=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 433: Line 583:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 444: Line 597:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 457: Line 613:
* Changes the hit sound.
* Changes the hit sound.
* Causes a small orange sphere to appear where the target was hit.
* Causes a small orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 469: Line 628:
* Outlines the target's body in green upon being hit.
* Outlines the target's body in green upon being hit.
* Changes the hit sound.
* Changes the hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|
* [[File:Kanabo.png|frameless|152x152px]]
* ''That looks hurt!''
* None
|
* [[Shop#Blue Gift|Blue Gift]]
* [[Shop#Green Gift|Green Gift]]
* [[Shop#Red Gift|Red Gift]]
|
* Custom idle animation.
** [[File:Kanabo Idle.png|frameless|152x152px]]
* Change the hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 480: Line 658:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 491: Line 672:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 499: Line 683:
|  
|  
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Refurbished Halloween Crate|Refurbished Halloween Crate]]
|  
|  
* Glows a faint blue.
* Glows a faint blue.
* Emits ghost particles.
* Emits ghost particles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 510: Line 698:
|  
|  
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Refurbished Halloween Crate|Refurbished Halloween Crate]]
|  
|  
* Glows a faint purple.
* Glows a faint purple.
* Emits bat particles.
* Emits bat particles.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 520: Line 712:
|  
|  
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Refurbished Halloween Crate|Refurbished Halloween Crate]]
|  
|  
* Changed swing sound
* Changed swing sound
* Changed hit sound
* Changed hit sound
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 532: Line 728:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 542: Line 741:
* Changes the hit sound to an high pitched scream.
* Changes the hit sound to an high pitched scream.
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 559: Line 761:
* Change the idle animation.
* Change the idle animation.
** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Blue_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 576: Line 781:
* Change the idle animation.
* Change the idle animation.
** [[File:Red_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Red_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 591: Line 799:
* Changes hit and swing sound.
* Changes hit and swing sound.
** [[File:Green_Batsaber_Idle.png|frameless|152x152px]]
** [[File:Green_Batsaber_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 602: Line 813:
* Plays a voice [https://youtu.be/UhF1VidTWok clip] of King Bach's friend saying "Only a spoonful!" upon being equipped.
* Plays a voice [https://youtu.be/UhF1VidTWok clip] of King Bach's friend saying "Only a spoonful!" upon being equipped.
* Changes the idle animation.
* Changes the idle animation.
** [[File:Spoonful_Idle.png|frameless|152x152px]]
** [[File:Spoonful_Idle.png|frameless|152x152px]]
* Changes the swing sound.
* Changes the swing sound.
* Changes the swing sound to a more metallic hit.
* Changes the swing sound to a more metallic hit.
 
|}
|-|Rare=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 617: Line 833:
* Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
* Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
* Plays Terraria's death sound upon final hit on a target.
* Plays Terraria's death sound upon final hit on a target.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 628: Line 847:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 637: Line 859:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 648: Line 873:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 656: Line 884:
|  
|  
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Halloween Crate|Halloween Crate]]
* [[Shop#Refurbished Halloween Crate|Refurbished Halloween Crate]]
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 669: Line 901:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 680: Line 915:
|  
|  
* Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
* Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 692: Line 930:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 702: Line 943:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 711: Line 955:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 724: Line 971:
* Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword].
* Changes the swing and hit sound to that of the [https://www.roblox.com/catalog/125013769/Linked-Sword Linked Sword].
* Causes a slicing effect to appear where the target was hit.
* Causes a slicing effect to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 736: Line 986:
* Leaves behind a black and green particle trail.
* Leaves behind a black and green particle trail.
* Changes the swing and hit sound.
* Changes the swing and hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 751: Line 1,004:
* Changes the hit sound to the Microsoft Windows XP Error noise.
* Changes the hit sound to the Microsoft Windows XP Error noise.
* Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
* Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 762: Line 1,018:
* Change the idle.
* Change the idle.
** [[File:Ringmaster_Idle.png|frameless|152x152px]]
** [[File:Ringmaster_Idle.png|frameless|152x152px]]
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 772: Line 1,031:
* Changes the hit sound to an high pitched scream.
* Changes the hit sound to an high pitched scream.
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 782: Line 1,044:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 792: Line 1,057:
|  
|  
* Changes hit sound.
* Changes hit sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 802: Line 1,070:
|  
|  
* Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
* Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "[https://www.youtube.com/watch?v=JKVCs0gHyIc Yum!]" sound effect.
|}
|-|Uncommon=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 813: Line 1,088:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 824: Line 1,102:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 835: Line 1,116:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 846: Line 1,130:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 856: Line 1,143:
* Changes the hit sound to a Minecraft hit noise.
* Changes the hit sound to a Minecraft hit noise.
* Change the swing sound.
* Change the swing sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 866: Line 1,156:
|  
|  
* Changes the hit sound to a more metallic hit.
* Changes the hit sound to a more metallic hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 875: Line 1,168:
|  
|  
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 884: Line 1,180:
|  
|  
* Plays a kill sound.
* Plays a kill sound.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 894: Line 1,193:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 904: Line 1,206:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 914: Line 1,219:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 924: Line 1,232:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 934: Line 1,245:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 944: Line 1,258:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 954: Line 1,271:
|  
|  
* Explodes glowing sticky notes upon hitting a target.
* Explodes glowing sticky notes upon hitting a target.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 965: Line 1,285:
* Changes the hit sound.
* Changes the hit sound.
* Outline the player character.
* Outline the player character.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 975: Line 1,298:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 985: Line 1,311:
|  
|  
* N/A
* N/A
|}
|-|Common=
{| class="fandom-table" style="text-align:center;"
! '''Icon / Skin's Description / Inspect Animation''' !! '''Obtainment''' !! '''Effect(s)'''
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 996: Line 1,329:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,007: Line 1,343:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,018: Line 1,357:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,029: Line 1,371:
|  
|  
* Causes a orange sphere to appear where the target was hit.
* Causes a orange sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,039: Line 1,384:
|  
|  
* Causes a cyan sphere to appear where the target was hit.
* Causes a cyan sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,049: Line 1,397:
|  
|  
* Causes a pink sphere to appear where the target was hit.
* Causes a pink sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,059: Line 1,410:
|  
|  
* Causes a yellow sphere to appear where the target was hit.
* Causes a yellow sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,069: Line 1,423:
|  
|  
* Causes a blue sphere to appear where the target was hit.
* Causes a blue sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,079: Line 1,436:
|  
|  
* Causes a red sphere to appear where the target was hit.
* Causes a red sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,089: Line 1,449:
|  
|  
* Causes a green sphere to appear where the target was hit.
* Causes a green sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,099: Line 1,462:
|  
|  
* Causes a white sphere to appear where the target was hit.
* Causes a white sphere to appear where the target was hit.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,111: Line 1,477:
* Changes the hit sound.
* Changes the hit sound.
* Have 2 different inspect animations depending on the user's state.
* Have 2 different inspect animations depending on the user's state.
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,121: Line 1,490:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,131: Line 1,503:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,141: Line 1,516:
|  
|  
* N/A
* N/A
|-
|- style="background-color:#2c3e50; height: 3px; line-height: 1px;"
| colspan="4" | &nbsp;
|-
|-
|  
|  
Line 1,152: Line 1,530:
* N/A
* N/A
|}
|}
</tabber>
==Trivia==
* "我喜欢猫" translates to "I like cats" in English.

Latest revision as of 22:34, 16 May 2025



As of V3.3, there are currently 102 Bat skins within the game. <tabber> |-|Exclusive=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Briefly sets the target on fire upon being hit. The fire does not deal additional damage.
  • Burns the target's body to a crisp upon killing the target.
  • Changes the hit sound effect.
  • Causes a small orange sphere to appear where the target was hit.
 
  • Has a faint amber glow.
  • Has a fire trail effect.
  • Emits fire particles.
  • Changes the swing and hit sound.
  • Causes a yellow sphere to appear where the target was hit.
 
  • Glows a rainbow pattern.
  • Creates a hit sphere the same color as the bat when hit occured.
 
  • Traps the target's body in a block of ice upon killing the target. The block of ice shatters after a few seconds.
  • Changes the hit sound effect to glass shattering.
  • Causes a light blue sphere to appear where the target was hit.
 
  • Spawns several nail particles upon hitting a target. The nail particles will not deal additional damage.

|-|Unobtainable=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Upon death, turns the target's body into a pile of burritos and plays the Turkey Leg "Yum!" sound effect.
  • Changes the hit sound effect to glass shattering.
 
  • Has a faint rainbow-colored glow.
  • Has a rainbow trail effect.
  • Has a sparkling particle effect.
  • Changes the swing and hit sound effects.
 
  • Exclusive to Wiki Contributors only.
 
  • Exclusive to Developers.
 

|-|Exotic=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Combine 2 Clown Hammers and 1 Chocolate Reign.
  • Plays "Pareidolia" (Instrumental) - Shangri-La when idle.
    • Has a very small chance of playing the same song but with vocals.
  • Changes the player's idle animation to the player levitating while strumming the guitar.
  • Adds a trailing yellow fog and swirl effect to the guitar.
  • Turns the target's body into a ghost that fades while floating upwards upon killing the target.
  • Changes the hit sound to a guitar smashing.
  • Causes a yellow sphere to appear where the target was hit.
 
  • Combine 1 Chocolate Reign and 1 Scorch and 1 Molten Sword.
  • Plays "Coming Home" (Instrumental) - Moon when idle.
    • Has a very small chance of playing the same song but with vocals.
  • Changes the idle animation to have the player levitating while strumming the guitar.
  • Adds a trailing red fog and swirl effect to the guitar.
  • Burns the target's body into a crisp descending into the ground upon death.
  • Changes the hit sound to a guitar smashing.
  • Causes a red sphere to appear where the target was hit.
 

|-|Legendary=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Combine 2 Linked Sword and a White Stick and White Bat.
 
  • Combine 2 Linked Sword and Blackiron and Catalyst.
 
  • Combine one of each Batsaber types.
  • Has a rainbow-colored glow.
  • Changes the hit sound effect.
  • Changes the swing sound effect.
  • When in player's hand, it plays an idle lightsaber hum.
  • Has a rainbow-colored trail.
 
  • Combine 2 Face Melter and 2 Face Cooler.
 
 
 
  • Combine 3 Diamond Sword.
  • Combine 2 Block Bow.
  • Block Chest
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • Changes the swing sound to the Linked Sword lunge sound.
  • Changes the hit sound to an electronic impact, along with a voice saying "Fish".
  • On kill; explodes the targets body into a pile of fish.
  • Have 2 different inspect animations depending on the user's state.
 
  • Has a faint light-blue glow.
  • Has a light-blue trail effect.
  • Emits lightning particles.
  • Changes the swing and hit sound effects.
  • Causes a light blue sphere to appear where the target was hit.
 
  • Has a faint purple glow.
  • Changes the swing and hit sound effects.
 
  • Has a spinning barrel.
 
 
  • Has a faint green glow.
  • Has a green fiery trail effect.
  • Emits green fire particles.
  • Changes the swing and hit sound effects.
 
  • Has a faint green glow.
  • Changes the hit sound effect.
 
  • Has a faint blue glow.
  • Changes the hit sound to glass shattering.
 
  • N/A
 
  • Changes the swing sound effect.
  • Changes the hit sound to a toy squeaking.
 
  • Changes the hit sound.
  • Hitting a target will cause their body to flash red with a crossed circle appearing on top of them
 
  • Has a faint green glow.
  • Emits particles and has a cloudy, green aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 
  • Has a faint red glow.
  • Emits particles and has a cloudy, red aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 
  • Has a faint purple glow.
  • Emits particles and has a cloudy, purple aura of nebulas.
  • Changes the hit sound effect.
  • On hit; Create a black hole on the target.
  • On kill; Absorb the target body into a black hole, while playing a loud, distorted tone.
 

|-|Ultra Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Combine 1 Stick and 1 White Bat.
  • N/A
 
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • Briefly sets the target's body on fire upon being hit.
  • Burns the target's body to a crisp upon being killed.
  • Changes the hit sound.
  • Causes a small orange sphere to appear where the target was hit.
 
  • Glows a faint green.
  • Leaves a green trail.
  • Outlines the target's body in green upon being hit.
  • Changes the hit sound.
 
 
  • N/A
 
  • N/A
 

Designed by cosmeisence.

  • An interesting anomaly.
  • Default
  • Glows a faint blue.
  • Emits ghost particles.
 

Designed by Leiikao.

  • Would you call this a bat bat?
  • Default
  • Glows a faint purple.
  • Emits bat particles.
 
  • Changed swing sound
  • Changed hit sound
 
  • N/A
 
  • Changes the hit sound to an high pitched scream.
  • Plays a kill sound.
 
 
 
  • Glows a bright green.
  • Leaves a green trail.
  • Oulines the target's body in green upon being hit.
  • Body fades with green outlines upon death effect.
  • Changes hit and swing sound.
 
  • Plays a voice clip of King Bach's friend saying "Only a spoonful!" upon being equipped.
  • Changes the idle animation.
  • Changes the swing sound.
  • Changes the swing sound to a more metallic hit.

|-|Rare=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • Combine all of the Colored Bats.
  • Changes the hit and swing sound to Terraria's hurt and weapon swinging sounds, respectively.
  • Plays Terraria's death sound upon final hit on a target.
 
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • 1/26 or 3.85% chance of obtaining upon crafting for a rare skin.
  • N/A
 
  • N/A
 

Designed by Vinetive.

  • Stolen from an evil house.
  • Default
  • N/A
 
  • Changes hit sound.
 
  • Changes the hit sound to the headshot sound from Counter-Strike: Global Offensive.
 
  • N/A
 

Designed by H00PII.

  • Yum
  • Default
  • N/A
 
  • N/A
 
  • Changes the swing and hit sound to that of the Linked Sword.
  • Causes a slicing effect to appear where the target was hit.
 
  • Leaves behind a black and green particle trail.
  • Changes the swing and hit sound.
 
  • Reduces the frame rate of the animations.
  • Leaves behind a black and purple particle trail.
  • Changes the swing sound.
  • Changes the hit sound to the Microsoft Windows XP Error noise.
  • Upon death, target will turn into a floating tab, which will be prompty deleted by a computer mouse clicking the "Delete" button on said tab.
 
 
  • Changes the hit sound to an high pitched scream.
  • Plays a kill sound.
 
  • Changes hit sound.
 
  • Changes hit sound.
 
  • Upon death, turns the target's body into a pile of cheese and plays the Turkey Leg "Yum!" sound effect.

|-|Uncommon=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • N/A
 
  • N/A
 
  • N/A
 
  • N/A
 
  • Changes the hit sound to a Minecraft hit noise.
  • Change the swing sound.
 
  • Changes the hit sound to a more metallic hit.
 
  • Plays a kill sound.
 
  • Plays a kill sound.
 
  • N/A
 
  • N/A
 
  • N/A
 
  • N/A
 
  • N/A
 
  • N/A
 
  • Explodes glowing sticky notes upon hitting a target.
 
  • Changes the hit sound.
  • Outline the player character.
 
  • N/A
 
  • N/A

|-|Common=

Icon / Skin's Description / Inspect Animation Obtainment Effect(s)
 
  • N/A
 
  • N/A
 
  • N/A
 
  • Causes a orange sphere to appear where the target was hit.
 
  • Causes a cyan sphere to appear where the target was hit.
 
  • Causes a pink sphere to appear where the target was hit.
 
  • Causes a yellow sphere to appear where the target was hit.
 
  • Causes a blue sphere to appear where the target was hit.
 
  • Causes a red sphere to appear where the target was hit.
 
  • Causes a green sphere to appear where the target was hit.
 
  • Causes a white sphere to appear where the target was hit.
 
  • Changes the hit sound.
  • Have 2 different inspect animations depending on the user's state.
 
  • N/A
 
  • N/A
 
  • N/A
 
  • N/A

</tabber>

Trivia

  • "我喜欢猫" translates to "I like cats" in English.